Clock Tower 시계탑
The tower at the centre of Al De Baran: four floors above ground and four below, the five mid-bosses its hunting calls up, what they drop, the two headgears their materials make, every random option its equipment can roll, and the quests the game ties to it. Every fact says where it came from.
Prose last reviewed .
At a glance
- Getting there
- The tower at the centre of Al De Baran 2017 note
- Floors
- Four above ground, four basements
- Monsters
- Level 46 to 107, mostly Formless 2017 note
- Mid-bosses
- 5, called up by the hunting 2018 note
- Opened
- 31 January 2018 2018 note
The Clock Tower stands in the middle of Al De Baran. Its four floors above ground are the tower itself — books, clocks and alarms come to life — and below it four basement floors run down to a witch's lair. Hunting a floor's monsters long enough calls up a mid-boss matched to them, and the mid-bosses drop this dungeon's equipment, cards and the materials for its two headgears. 2018 note
Getting there, and the people to see
Two people in Al De Baran, a few steps from the tower's door, hand out almost everything the tower feeds: Serdin, the Clock Tower's manager, gives its daily quests, and the Hatter makes its headgears.
1 2 - 1
Clock Tower Manager 시계탑 관리자 aldebaran 143, 132 Serdin. Four daily quests on the tower’s floors. - 2
Hatter 모자장수 aldebaran 130, 140 Makes the Clock Tower Manager Headset and the Pocket Watch Hair Ornament.
Inside, on the first floor, Gunnhild wants Needles of Alarm, and Vilmar stands beside her. They are two of Florent's old companions: Florent's Past, which starts at the Glast Heim monastery, sends you here to hear their side of the story — see the Glast Heim guide.
1 2 - 1
Gunnhild 군느힐드 c_tower1 220, 202 Item to Supply: 50 Needles of Alarm. - 2
Vilmar 빌마르 c_tower1 222, 202 One of Florent’s old companions.
The floors
Every floor and everything that spawns on it, read from the game's own spawn list — the tower first, then the basements. Each map's page has its minimap and the NPCs who stand there.
| Map | Levels | Monsters |
|---|---|---|
| Clock Towerc_tower1 | 74–92 |
|
| Clock Tower Floor 2c_tower2 | 56–92 | |
| Clock Tower Floor 3c_tower3 | 56–92 |
|
| Clock Tower Floor 4c_tower4 | 46–92 | |
| Clock Tower Basement Floor 1alde_dun01 | 47–107 | |
| Clock Tower Basement Floor 2alde_dun02 | 71–81 |
|
| Clock Tower Basement Floor 3alde_dun03 | 47–85 | |
| Clock Tower Basement Floor 4alde_dun04 | 46–90 |
|
The Clock Tower Manager among the monsters is a living clock, not Serdin, though the two share a title. Its card was renamed Tower Keeper Card in June 2026. 2026 note
The mid-bosses
Kill enough of one monster and a mid-boss matched to it appears — since June 2018 on the spot of the last kill, where it used to appear at random. 2018 note 2018 note The figures are the 2018 post's; level, element and race are the game's.
| Monster | Lv | Element | Race | HP 2018 note | EXP 2018 note | Job EXP 2018 note |
|---|---|---|---|---|---|---|
| | 122 | Earth | Insect | 300,600 | 33,180 | 51,570 |
General Orc Named 장군 오크 | 96 | Fire | Demi-Human | 125,790 | 18,120 | 17,370 |
Jeniffer Named 제니퍼 | 100 | Poison | Fish | 137,670 | 22,920 | 23,340 |
Erzsebet Named 에르제베트 | 101 | Shadow | Demi-Human | 157,260 | 19,290 | 20,460 |
Extra Joker Named 엑스트라 조커 | 105 | Wind | Demi-Human | 180,660 | 26,700 | 27,300 |
What calls each one
The post does not say which monster calls which mid-boss. The spawn list puts each on the one basement floor where a regular monster of its own race and element lives, and the Monster Society's scholars posted on those floors give two of the counts.
| Floor | Mid-boss | Shares the floor with | What the scholar says |
|---|---|---|---|
| Basement 1 | | | — |
| Basement 2 | General Orc | High Orc | — |
| Basement 3 | Jeniffer | Penomena | Jenny: kill about 300 Penomena and Jeniffer appears. Observed |
| Basement 4 | Erzsebet | Bathory | Page: the deaths of 1,000 Bathory call Erzsebet. Observed |
| Basement 4 | Extra Joker | Joker | — |
What the mid-bosses drop
Equipment and a card each. Drop tables live on the game server, so this is the post's word. 2018 note
The Clock Tower headgears
The Hatter at aldebaran 130 140 makes two middle headgears from the same
materials: the
Clock Tower Manager Headset, MATK +20, and the
Pocket Watch Hair Ornament, ATK +20. The
headset adds variable cast time −15% and movement speed with the Tower Keeper Card; the
hair ornament adds DEF +20 and Max SP +100 with the Clock Card, and Max HP +1,000
with the Alarm Card. 2018 note Either can be traded for its costume
version with Gel Stars. 2018 note
| Bring | |
|---|---|
| | 1 |
| | 100 |
| | 100 |
| | 100 |
| | 100 |
| | 10 |
The materials were meant to come from the mid-bosses, so that the headgears would take real
work in the tower. 2018 note Since October 2018 the five monsters that
call them drop them too:
Joker's Wild from Joker,
Cute Broom from
Bathory,
Colorful Coral from Penomena,
Token of Orc General from High Orc and
Shiny Round Shell from Arclouze. 2018 note
Gravity's crafting list also has a third Clock Tower hat, the
Clark Cap — 100
Needle of Alarm, 5
Key of Clock Tower, 5
Key of Underground, 3
Cobaltblue Dyestuffs, 3
White Dyestuffs and 50
Mythril Ore — without saying
who makes it. 2018 note
Random options
The post closes with the random options that Fever Dungeon equipment of levels 50 to 99 can roll: one option per line, each from its line's list, at a value in the range shown. Values are as the post prints them, without units. 2018 note
Weapons — physical, ranged included
| Line | Option | Value |
|---|---|---|
| Line 1 | ATK | 5–30 |
| ATK +% | 1–5 | |
| Line 2 | HIT | 5–20 |
| FLEE | 10–20 | |
| ASPD | 1 | |
| CRI | 2–5 | |
| Critical damage | 5–10 | |
| Physical damage against one element | 5–10 | |
| Attack speed (after-attack delay) | 5–7 | |
| Line 3 | Physical damage against one race | 5–10 |
| Physical damage against normal or boss monsters | 3–7 | |
| Ignore the physical DEF of one race | 5–15 | |
| Ignore the physical DEF of normal monsters | 5–10 | |
| Line 4 | ATK | 10–20 |
| ATK +% | 1–5 | |
| ASPD | 1–2 | |
| HIT | 5–10 | |
| FLEE | 10–20 | |
| Physical damage against one element | 5–10 | |
| Physical damage against one race | 5–10 |
Weapons — magic
| Line | Option | Value |
|---|---|---|
| Line 1 | MATK | 5–30 |
| MATK +% | 1–5 | |
| Line 2 | Healing | 5–10 |
| FLEE | 10–20 | |
| Magic damage against one element | 5–10 | |
| Variable cast time reduction | 5–10 | |
| Line 3 | Healing | 5–10 |
| Magic damage against one race | 5–10 | |
| Magic damage against normal or boss monsters | 3–7 | |
| Ignore the MDEF of one race | 5–15 | |
| Ignore the MDEF of normal monsters | 5–10 | |
| Line 4 | MATK | 10–20 |
| MATK +% | 1–5 | |
| Variable cast time reduction | 5–10 | |
| Magic damage against one element | 5–10 | |
| Magic damage against one race | 5–10 |
Armor
| Line | Option | Value |
|---|---|---|
| Line 1 | Max HP | 150–350 |
| Max SP | 25–50 | |
| Max HP +% | 1–5 | |
| Max SP +% | 1–5 | |
| Line 2 | HP recovery | 15–50 |
| SP recovery | 15–50 | |
| FLEE | 5–15 | |
| DEF | 10–30 | |
| MDEF | 1–3 | |
| Healing received | 3–7 | |
| Variable cast time reduction | 5–10 | |
| Physical resistance against one element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 5–10 | |
| Magic resistance against one element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 5–10 | |
| Line 3 | Max HP | 150–300 |
| Max SP | 25–50 | |
| Less weapon damage from one race: Formless, Undead, Brute, Plant, Insect, Fish, Demon, Demi-Human, Angel or Dragon | 3–7 | |
| Line 4 | Armor cannot be destroyed | 1 |
| Armor takes an element: Water, Earth, Fire, Wind, Holy or Shadow | 1 |
Garments
| Line | Option | Value |
|---|---|---|
| Line 1 | Max HP | 150–250 |
| Max SP | 25–50 | |
| Max HP +% | 1–5 | |
| Max SP +% | 1–5 | |
| Line 2 | FLEE | 5–15 |
| DEF | 10–50 | |
| MDEF | 2–5 | |
| Healing received | 5–10 | |
| Variable cast time reduction | 5–10 | |
| Physical resistance against one element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 5–10 | |
| Magic resistance against one element: Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 5–10 | |
| Resistance to one element’s attacks: Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost or Undead | 1–5 | |
| Line 3 | Max HP | 150–300 |
| Max SP | 25–50 | |
| Less weapon damage from one race: Formless, Undead, Brute, Plant, Insect, Fish, Demon, Demi-Human, Angel or Dragon | 3–7 | |
| Line 4 | Physical resistance against one size: Small, Medium or Large | 1–5 |
| Magic resistance against one size: Small, Medium or Large | 1–5 |
Shoes
| Line | Option | Value |
|---|---|---|
| Line 1 | Max HP | 150–250 |
| Max SP | 25–50 | |
| Max HP +% | 1–5 | |
| Max SP +% | 1–5 | |
| Line 2 | FLEE | 5–15 |
| DEF | 10–50 | |
| MDEF | 2–5 | |
| Healing received | 5–10 | |
| HIT | 5–10 | |
| Line 3 | Max HP | 150–300 |
| Max SP | 25–50 | |
| Less weapon damage from one race: Formless, Undead, Brute, Plant, Insect, Fish, Demon, Demi-Human, Angel or Dragon | 3–7 | |
| Line 4 | Physical resistance against one size: Small, Medium or Large | 1–5 |
| Magic resistance against one size: Small, Medium or Large | 1–5 |
Quests
Serdin's four are the tower's dailies, and can also be taken from the Eden Group's bulletin board. Gunnhild's arrived in the patch that opened the tower, which added daily quests there. 2018 note
-
Rideword and Punk on floor 1. Level 60 and up.
-
Clocks, mostly on floor 2. Level 70 and up.
-
Alarms, mostly on floor 3. Level 70 and up.
-
The witch’s laughter: Bathory, in the basement. Level 70 and up.
- Item to Supply Likely in game
Gunnhild, on floor 1, needs 50 Needles of Alarm.
The rest the game ties to the tower
Found in the game's own quest list — by where their steps send you, what they hunt and what they name — and grouped by who gives them.
Giver not named
- Likely in gameAldebaran Clock Tower ExplorationIts title names the Clock Tower.
- Likely in game[80] Clock Tower ExplorationIts title names the Clock Tower; its text names the Clock Tower.
Started elsewhere
- Not confirmedDefeat 10 Ridewordfrom Yang, Alberta Interior (20, 17) · Its text names the Clock Tower.
- Likely in gameTime, Please Stop6 steps · from Sparkle, Border City Al De Baran (159, 127) · Its text names the Clock Tower.
Since 2018
Everything the notices have changed in the Clock Tower, oldest first.
- 31 Jan 2018 The Clock Tower opens with its daily quests; its monsters join the Old Card Album and Dead Branch lists, and the two headgears arrive. 2018 note
- 14 Feb 2018 Monsters on every floor stop respawning at fixed spots. 2018 note
- 28 Feb 2018 Solid Rideword's summon conditions on floor 1 change. 2018 note
- 28 Mar 2018 The random warp on floor 4 is fixed. 2018 note
- 27 Jun 2018 Mid-bosses appear where the last monster died, not at random. 2018 note 2018 note
- 10 Oct 2018 The countdown broadcasts go; only the appearance broadcast stays. 2018 note The headgear materials start dropping from regular monsters. 2018 note
- 31 Oct 2018 Those five monsters lose the drops the materials replaced. 2018 note
- 22 Jan 2025 The Clock Tower Manager monster stops using Agility Up. 2025 note
- 17 Jun 2026 The Clock Tower Manager Card is renamed Tower Keeper Card. 2026 note