Hello. Ragnarok Zero users, this is the Ragnarok Zero Team of RO1 Studio. Today, following Part 2 of the June development update notice, we will introduce the final Part 3.
1. New Armor Update
In line with the Schwarzwald Republic update, a new Fever armor series, the "Lava" series, will be updated. This time, in addition to armor and shoes, cloaks (garments) are also included, with random options granted to each part. If you equip all parts matching the series and meet the refine requirements, a bonus option will also be added. Additionally, this new Lava armor can be equipped by all classes, allowing every job group to choose the armor that fits their needs.
<A new Fever zone armor will be updated!>
2. New Job Essence Enchant Update
New enchantable essences will be added to the Expedition, Expeditionary Force, and
Conqueror Armor series refined to +9 or higher.
These consist of options in a different direction from the existing essence enchants, and through this, we plan to somewhat make up for the lack of essences that matched certain playstyles, which was previously a point of regret.

New Class Essence Enchants
| Item Name | Description |
|---|---|
Knight Essence II Lv1 |
Increases HIT by an amount equal to Spear Mastery skill level.Increases Pierce damage by 20%.ATK + 2 per refine level of armor. |
Blacksmith Essence II Lv1 |
Increases LUK by an amount equal to Skin Tempering skill level.DEX + 10. LUK + 1 per 2 refine levels of armor. |
Assassin Essence II Lv1 |
Increases FLEE by 3 times the Lefthand Mastery skill level.Increases Venom Splasher damage by 20%.Reduces Variable Cast by 3% per 2 refine levels of armor. |
Wizard Essence II Lv1 |
Reduces Variable Cast by 2 times the Lord of Vermilion skill level.Increases Jupitel Thunder damage by 20%.MATK + 2 per refine level of armor. |
Priest Essence II Lv1 |
Increases ATK by 3 times the Mace Mastery skill level.Increases Critical damage by 15%. ATK + 2 per refine level of armor. |
Hunter Essence II Lv1 |
Increases ATK by 3 times the Beast Bane skill level.Increases Double Strafe damage by 20%.Increases bow attack power by 3% per 2 refine levels of armor. |
Knight Essence II Lv2 |
Increases HIT by 2 times the Spear Mastery skill level.Increases Pierce damage by 20%.When using Pierce, increases Brandish Spear damage by 40% for 60 seconds.ATK + 2 per refine level of armor. |
Blacksmith Essence II Lv2 |
Increases LUK by 2 times the Skin Tempering skill level.DEX + 10. When using Adrenaline Rush, DEX, LUK + 10 for 60 seconds.LUK + 1 per 2 refine levels of armor. |
Assassin Essence II Lv2 |
Increases FLEE by 5 times the Lefthand Mastery skill level.Increases Venom Splasher damage by 20%.When using Cloaking, additionally increases Venom Splasher damage by 20% for 60 seconds.Reduces Variable Cast by 3% per 2 refine levels of armor. |
Wizard Essence II Lv2 |
Reduces Variable Cast by 3 times the Lord of Vermilion skill level.Increases Jupitel Thunder damage by 20%.When using Frost Nova, additionally increases Jupitel Thunder damage by 20% for 60 seconds.MATK + 2 per refine level of armor. |
Priest Essence II Lv2 |
Increases ATK by 5 times the Mace Mastery skill level.Increases Critical damage by 15%. When using Status Recovery, has a high chance to trigger Bash Lv10 on normal melee physical attacks for 60 seconds.MATK + 2 per refine level of armor. |
Hunter Essence II Lv2 |
Increases ATK by 5 times the Beast Bane skill level.Increases Double Strafe damage by 20%.When using Detect, additionally increases Double Strafe damage by 20% for 60 seconds.Increases bow attack power by 3% per 2 refine levels of armor. |
Crusader Essence II Lv1 |
Increases MATK by 3 times the Faith skill level.Increases Grand Cross damage by 20%.MATK + 2 per refine level of armor. |
Alchemist Essence II Lv1 |
Increases ATK by 3 times the Prepare Potion skill level.Increases Mammonite damage by 100%.ATK + 2 per refine level of armor. |
Rogue Essence II Lv1 |
Increases HIT by an amount equal to Gank skill level.Increases Back Stab damage by 20%.ATK + 2 per refine level of armor. |
Sage Essence II Lv1 |
Increases MATK by 3 times the Study skill level.Increases Fire Bolt, Cold Bolt, and Lightning Bolt damage by 20%.MATK + 2 per refine level of armor. |
Monk Essence II Lv1 |
Reduces Occult Impaction's Variable Cast by 3 times the Demon Bane skill level.Increases Occult Impaction damage by 20%.Increases Occult Impaction damage by 5% per 2 refine levels of armor. |
Bard & Dancer Essence II Lv1 |
Increases ATK by 3 times the Music Lessons or Dance Lessons skill level.Increases Melody Strike or Slinging Arrow damage by 20%.Increases ranged weapon physical damage by 1% per 2 refine levels of armor. |
Crusader Essence II Lv2 |
Increases MATK by 5 times the Faith skill level.Increases Grand Cross damage by 20%.When using Magnum Break, increases healing received by 15% for 60 seconds.MATK + 2 per refine level of armor. |
Alchemist Essence II Lv2 |
Increases ATK by 5 times the Prepare Potion skill level.Increases Mammonite damage by 100%.When using Aid Potion, has a high chance to trigger Bash Lv10 on normal melee physical attacks for 60 seconds.MATK + 2 per refine level of armor. |
Rogue Essence II Lv2 |
Increases HIT by 2 times the Gank skill level.Increases Back Stab damage by 20%.When using Envenom, additionally increases Back Stab damage by 20% for 60 seconds.ATK + 2 per refine level of armor. |
Sage Essence II Lv2 |
Increases MATK by 5 times the Study skill level.Increases Fire Bolt, Cold Bolt, and Lightning Bolt damage by 20%.When using Earth Spike, additionally increases Fire Bolt, Cold Bolt, and Lightning Bolt damage by 20% for 60 seconds.MATK + 2 per refine level of armor. |
Monk Essence II Lv2 |
Reduces Occult Impaction's Variable Cast by 5 times the Demon Bane skill level.Increases Occult Impaction damage by 20%.When using Blessing, has a high chance to trigger Occult Impaction upon use for 60 seconds.Increases Occult Impaction damage by 5% per 2 refine levels of armor. |
Bard & Dancer Essence II Lv2 |
Increases ATK by 5 times the Music Lessons or Dance Lessons skill level.Increases Melody Strike or Slinging Arrow damage by 20%.When using Encore, additionally increases Melody Strike or Slinging Arrow damage by 20% for 60 seconds.Increases ranged weapon physical damage by 1% per 2 refine levels of armor. |
Ninja Essence II Lv1 |
Increases MATK by 3 times the Spirit of the Blade skill level.Increases Raging Fire Dragon, Ice Meteor, and Kamaitachi damage by 20%.Reduces Crimson Fire Petal, Spear of Ice, and Wind Blade Variable Cast by 5% per 2 refine levels of armor. |
Ninja Essence II Lv2 |
Increases MATK by 5 times the Spirit of the Blade skill level.Increases Raging Fire Dragon, Ice Meteor, and Kamaitachi damage by 20%.When using Cicada Skin Shed, additionally increases Raging Fire Dragon, Ice Meteor, and Kamaitachi damage by 20% for 60 seconds.Reduces Crimson Fire Petal, Spear of Ice, and Wind Blade Variable Cast by 5% per 2 refine levels of armor. |
<A new job essence enchant will be updated!>
3. Changes to Some Existing Job Essence Enchant Options
With the update of the new job essence enchants, in order to differentiate some existing job essence enchant options from the new essence enchants and to complement the existing options, some of the existing job essence enchant options will be changed.

Changes
| Item Name | Description |
|---|---|
Priest's Essence Lv1 |
Reduces Variable Cast Reduction by 3 times the Magnificat skill level.Increases Magnus Exorcismus damage by 20%.Increases Magnus Exorcismus damage by 5% per 2 refine level of armor. |
Hunter's Essence Lv1 |
Increases attack speed (reduces delay after attack by 1%) by 2 times the Blitz Beat skill level.Increases Blitz Beat damage by 40%.Increases LUK by 1 per 1 refine level of armor. |
Ninja's Essence Lv1 |
Increases ATK by 3 times the Shuriken Training skill level.Increases Shadow Slash and Throw Huuma Shuriken damage by 20%.Increases MHP + 100, HIT + 5 per 2 refine level of armor. |
Bard & Dancer's Essence Lv1 |
Reduces Amp skill cooldown by the Music Lessons/ Dance Lessons skill level.Reduces Amp skill cooldown by 60 seconds.Increases MSP + 30 per 1 refine level of armor. |
Sage's Essence Lv1 |
Increases MATK by 3 times the Hindsight skill level.Increases Heaven's Drive and Earth Spike damage by 20%.Increases attack speed (reduces delay after attack by 1%) per 1 refine level of armor. |
Priest's Essence Lv2 |
Reduces Variable Cast Reduction by 5 times the Magnificat skill level.Increases Magnus Exorcismus damage by 20%.When using Gloria, for 60 seconds, MATK + 7%, healing amount increased by 15%.Increases Magnus Exorcismus damage by 5% per 2 refine level of armor. |
Hunter's Essence Lv2 |
Increases attack speed (reduces delay after attack by 1%) by 3 times the Blitz Beat skill level.Increases Blitz Beat damage by 40%.When using Improve Concentration, for 60 seconds, Blitz Beat damage additionally increased by 40%.Increases LUK by 1 per 1 refine level of armor. |
Ninja's Essence Lv2 |
Increases ATK by 5 times the Shuriken Training skill level.Increases Shadow Slash and Throw Huuma Shuriken damage by 20%.When using , for 60 seconds, Shadow Slash and Throw Huuma Shuriken damage additionally increased by 20%.Increases MHP + 100, HIT + 5 per 2 refine level of armor. |
Alchemist's Essence Lv2 |
Increases ATK by 5 times the Potion Research level.Increases attack speed further (reduces delay after attack by 10%). When using Aid Potion, for 60 seconds, LUK + 7, DEX + 7, INT + 7, and a chance to drop Plant Bottle or Glistening Coat upon killing monsters.Increases CRI + 5 per 1 refine level of armor. |
Sage's Essence Lv2 |
Increases MATK by 5 times the Hindsight skill level.Increases Heaven's Drive and Earth Spike damage by 20%.When using Hindsight, for 60 seconds, ASPD + 1, Earth-element magic damage increased by 15%.Increases attack speed (reduces delay after attack by 1%) per 1 refine level of armor. |
Monk's Essence Lv2 |
Increases ATK by 5 times the Demon Bane skill level.Increases Raging Quadruple Blow damage by 20%.When using Summon Spirit Sphere, for 60 seconds, a high chance to trigger Hindsight Summon Spirit Sphere upon normal melee physical attacks.Increases Raging Thrust damage by 5% per 2 refine level of armor. |
Bard & Dancer's Essence Lv2 |
Reduces Amp skill cooldown by 3 times the Music Lessons/ Dance Lessons skill level.Reduces Amp skill cooldown by 60 seconds.When using Gypsy's Kiss or Magic Strings, for 60 seconds, increases own SP natural recovery amount by 50%.Increases MSP + 30 per 2 refine level of armor. |
<Some existing job essence enchant options will be changed!>
4. Addition of a Dedicated Enchant NPC for 2nd Job and Expanded Job Essences
With the addition of new job essence enchants, the way the existing enchant NPC uniformly granted essence enchants will change. From now on, the existing enchant NPC will no longer grant essences for 2nd job classes and expanded job classes, and instead, essences for 2nd job classes and expanded job classes can be granted through the new "Intermediate Enchant Guild Staff" NPC.
The Intermediate Enchant Guild Staff is an NPC that grants only job essences to Expedition, Expeditionary Force, and
Conqueror armor types refined to +9 or higher, while the existing enchant NPC will only grant enchants up to just before the essence enchant, as well as 1st job class enchants.
The enchant cost of the Intermediate Enchant Guild Staff can be chosen between a large amount of Zeny or a certain quantity of
Gel Star, and if you enchant using Zeny, you can grant a Lv2 essence with a higher probability than when using
Gel Star.
However, there is a difference in cost depending on the armor's grade, and depending on the grade, all enchants must be completed up to the slot before the one where the job essence can be enchanted.
For example, if you want to receive a job essence enchant from the Intermediate Enchant Guild Staff on a +9
Conqueror Armor[1], you must have already received enchants on the 4th and 3rd slots through the existing enchant NPC.

Intermediate Enchant Association Staff
<Only job essences can now be enchanted through the Intermediate Enchant Guild Staff.>

[Intermediate Enchant Association Staff]
For the enchant cost, you can choose one of
Gel Star x or Zeny.
Cancel
Use
Gel Star x
Zeny
Confirm Cancel

+9
Guardian Robe
A robe given as a reward for dispatch duty,
INT + 1, DEX + 1,
MHP + 500, MSP + 70,
MDEF + 5, DEF + 40,
At Refine Level 5, DEF + 10, MSP + 20,
When worn together with
Guardian Muffler,
Guardian Shoes, and
Guardian Magic Ring,
MATK + 25,
If the total refine level is 25 or higher, MATK +2%, Variable Cast Time -7%,
Fixed Cast Time -10%,
Type: Armor Defense: 61
Weight: 55
Required Level: 80
Equip: All Jobs
<The enchant cost can be chosen between Zeny and
Gel Star, and the probability of granting Lv2 is higher with Zeny!>
+9
Guardian Robe
A robe given as a reward for expedition. INT +1, DEX +1. MHP +500, MSP +70. MDEF +5, DEF +40. At +5 refine, DEF +10, MSP +20.
When equipped together with the
Guardian Muffler,
Guardian Shoes, and
Guardian Magic Ring,
MATK +25.
If the total refine level is 25 or higher,
MATK +2%, Variable Cast Time -7%.
Fixed Cast Time -10%.
Type: Armor Defense: 61 Weight: 55 Required Level: 80 Equip: All Jobs
Ninja's Essence II Lv1
Increases MATK by 3 times the level of
Spirit of the Blade skill.
Increases
Raging Fire Dragon,
Ice Meteor, and
Kamaitachi damage by 20%.
Every 2 refine levels of the armor reduces the Variable Cast Time of
Crimson Fire Petal,
Spear of Ice, and
Wind Blade by 5% each.
<Using
Gel Star can save Zeny, but has a higher probability of granting Lv1.>
5. Change in the Sales Method of the Random Option Scroll for Localization Commemorative Weapons
The sales method for scrolls that grant random options to localization commemorative weapons (
Earth Dragon's Vision,
Yin Yang Magic Scroll, etc.) will change from the existing special local items (
Earth Dragon Stone,
Spirit Stone) to 150,000 Zeny, making it easier to grant random options.

[Yin Yang Master]
Do you really want to buy the [
Yin Yang Physical Scroll] for 150,000 Zeny?
Yes, I want to buy it I'll come back later
Confirm Cancel <Now you can easily purchase the scrolls with Zeny instead of special local items!>
6. New Drop Equipment Item Update
You will be able to obtain new equipment items from various monsters appearing in the areas added with the Schwarzwald Republic update. Following helmet items, various drop equipment items such as Ninja weapon equipment will also be updated. The options for the new equipment will be introduced through the official website at the time of the future update.
<Equipment obtainable from the newly updated areas will be updated!>
7. Addition of a New Way to Obtain
Mithril
In the Fever zone Nogg Lord (Nograd) 3rd floor dungeon, in addition to the existing drop-based method of obtaining
Mithril, a new acquisition method will be added.
This is a method of obtaining it through the "**

Lava Ore Extractor**" and the "
Lava Ore" (Mysterious Ore).
Both the
Lava Ore Extractor and the
Lava Ore can be obtained from monsters on Nogg Lord 3rd floor, and by collecting the
Lava Ore, you can use it to obtain
Mythril Ore.
Of course,
Mythril Ore will also drop on Nogg Lord 3rd floor just as in existing areas.
Lava Ore Extractor
A mysterious extractor that can extract only
Mythril Ore from certain ores.
Once used, it is destroyed due to the intense heat generated.
Using 30
Lava Ore, you can obtain various items in addition to
Mythril Ore.
Weight : 5
Lava Ore
A raw ore containing various materials. Once the ore is extracted, it is destroyed.
Weight : 1
<The "
Lava Ore Extractor" and "
Lava Ore" can be obtained from monsters on Nogg Lord 3rd floor.>
8. Change to the Clock Tower Dungeon Mid-Boss Summoning
The mid-boss summoning method in the Clock Tower dungeon was designed with the concept that, in order to combine items added to the dungeon, users would need to collect items dropped by the mid-boss, thus requiring considerable effort in the relevant dungeon.
However, because the mid-boss appears at a random location on the map, encountering the mid-boss was not easy despite the considerable effort required, and there were cases where, without any effort, users could easily find and defeat the mid-boss summoned at a random location through certain actions. Due to this, the current structure has become unfair to users who put in effort to summon the mid-boss in the dungeon.
To improve this issue, the mid-boss summoning method in the Clock Tower dungeon will be adjusted so that, instead of being random, the mid-boss will spawn at the location of the user who completes the final condition.
However, the announcement broadcast for the mid-boss summoning progress will remain as it is, since it serves the function of allowing users who are not aiming to fight the mid-boss to sufficiently prepare for its sudden appearance, while also allowing users who are aiming to fight the mid-boss to focus more on ensuring that the mid-boss spawns at their location.
This adjustment is intended to maintain the value of Clock Tower combination materials while minimizing unfair damage to users who put in effort, and if it is determined in the future that unfair damage continues to occur to users who make an effort through certain actions and that additional adjustments are necessary, we will inform you of the adjustments through a developer's note.
Additionally, although not applied in this update, we are developing a feature where, upon becoming incapacitated, nearby monsters and in-map announcement broadcasts, etc., will not be visible, and once development is complete, we will inform you of the details.
428
So far, we have introduced the June development content in a total of three parts. All the June development content introduced so far is scheduled to be updated during the regular maintenance on June 27th, and since some content may be subject to change, please refer to the announcements on the official website at the time of the future update.
Thank you.
Knight Essence II Lv1
Spear Mastery
Pierce
Blacksmith Essence II Lv1
Skin Tempering
Assassin Essence II Lv1
Lefthand Mastery
Venom Splasher
Wizard Essence II Lv1
Lord of Vermilion
Jupitel Thunder
Priest Essence II Lv1
Mace Mastery
Hunter Essence II Lv1
Beast Bane
Double Strafe
Knight Essence II Lv2
Brandish Spear
Blacksmith Essence II Lv2
Adrenaline Rush
Assassin Essence II Lv2
Cloaking
Wizard Essence II Lv2
Frost Nova
Priest Essence II Lv2
Status Recovery
Bash
Hunter Essence II Lv2
Detect
Crusader Essence II Lv1
Faith
Grand Cross
Alchemist Essence II Lv1
Prepare Potion
Mammonite
Rogue Essence II Lv1
Gank
Back Stab
Sage Essence II Lv1
Study
Fire Bolt
Cold Bolt
Lightning Bolt
Monk Essence II Lv1
Occult Impaction
Demon Bane
Bard & Dancer Essence II Lv1
Music Lessons
Dance Lessons
Melody Strike
Slinging Arrow
Crusader Essence II Lv2
Magnum Break
Alchemist Essence II Lv2
Aid Potion
Rogue Essence II Lv2
Envenom
Sage Essence II Lv2
Earth Spike
Monk Essence II Lv2
Blessing
Bard & Dancer Essence II Lv2
Encore
Ninja Essence II Lv1
Ninja Essence II Lv2
Cicada Skin Shed
Priest's Essence Lv1
Magnificat
Magnus Exorcismus
Hunter's Essence Lv1
Blitz Beat
Ninja's Essence Lv1
Shuriken Training
Shadow Slash
Throw Huuma Shuriken
Bard & Dancer's Essence Lv1
Amp
Sage's Essence Lv1
Hindsight
Heaven's Drive
Priest's Essence Lv2
Gloria
Hunter's Essence Lv2
Improve Concentration
Ninja's Essence Lv2
Alchemist's Essence Lv2
Potion Research
Plant Bottle
Glistening Coat
Sage's Essence Lv2
Monk's Essence Lv2
Raging Quadruple Blow
Summon Spirit Sphere
Raging Thrust
Bard & Dancer's Essence Lv2
Gypsy's Kiss
Magic Strings

