Criatura Academy
News · Update · 2018-06-20

[Character] Introducing the Sage [캐릭터] 세이지 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

  • Job Change Requirements
  • Job Change Location
  • Skill Guide

Job Change Requirements

  • A Magician with Base LV 50 and Job LV 50 or higher can change to Sage.

Job Change Location

<Denian on the upper floor of Geffen Tower (gef_tower 114 79)>


Skill Guide

◎ Quest Skills Elemental Change Converter Creation

Advanced Book(10) LV2 → Cast Cancel(5) LV1 → Free Cast(10) LV4 → Auto Spell(10) LV5 LV9 Dragonology(5)

Magician Fire Bolt

Magician Cold Bolt

Magician Lightning Bolt

Magician Stone Curse

Magic Rod(5) LV4 → Spell Breaker(5) LV1 → Dispell(5) LV3

LV1 Flame Launcher(5) LV5 → Volcano(5) LV2 → Abracadabra(10) LV3

Frost Weapon(5) LV5 → Deluge(5) LV2 → Land Protector(5) LV3 LV1

Lightning Loader(5) LV5 → Violent Gale(5) LV2 LV3 LV1

Seismic Weapon(5) LV5 → Earth Spike(5) LV1 → Heaven's Drive(5) LV1 LV1

Monster Appraisal(1)

Deluge Dragonology Dispell Endow Tornado
Magnetic Earth Magic Rod Sense Whirlwind
Volcano Endow Quake Spell Breaker Hocus-pocus
Study Earth Spike Create Elemental Converter Elemental Change
Hindsight Cast Cancel Endow Blaze Endow Tsunami
Free Cast Heaven's Drive

Sage Skills

Deluge

Type: Ground Support Requirements: Endow Tsunami LV 2 Description: Turns the target area into a Deluge area.

LevelDamage IncreaseMaxHPFixed CastVariable CastSP CostDurationArea of Effect
1+ 10%+ 5%0.5 sec3 sec4860 sec7 * 7 cells
2+ 14%+ 9%46120 sec
3+ 17%+ 12%44180 sec
4+ 19%+ 14%42240 sec
5+ 20%+ 15%40300 sec

※ When used, consumes 1 Blue Gemstone as a catalyst.

※ When using ground magic, if a floor skill is already active, no catalyst is consumed when casting ground magic.

However, the duration of the active floor skill is not refreshed by casting ground magic again.

※ On the Deluge area, the attack power of all Water attribute attacks is increased, and the MaxHP of targets with a Water attribute body is increased.

※ [Aqua Benedicta] and [Water Ball] can be used on the Deluge area.

※ If Water Ball is used on Deluge, the Deluge around the caster pulled in by Water Ball disappears.

※ Cannot be stacked with other Sage ground magic.


Dragonology

Type: Passive Requirements: Study LV 9 Description: Through research on the Dragon race, increases resistance against the Dragon race and physical/magic damage dealt to the Dragon race.

Additionally, ignores a portion of Dragon race monsters' magic defense, and increases INT.

Level Resistance Damage Increase Magic Defense Ignore INT
1 3 3 3 1
2 6 6 6 2
3 9 9 9 3
4 12 12 12 4
5 15 15 15 5

Dispell

Type: Support Requirements: Spell Breaker LV 3 Description: Consumes 1 Yellow Gemstone to remove all magic effects applied to the target with a certain probability.

LevelSuccess RateFixed CastVariable CastSP Cost
160%0.4 sec1.6 sec1
270%
380%
490%
5Always Succeeds

※ When using a skill below LV 5, the success rate decreases according to the target's MDEF.

※ Can only be used on players in PVP and siege areas.


Endow Tornado

Type: Support Requirements: Lightning Bolt LV 1, Study LV 5 Description: Grants the Wind attribute to the weapon of the caster or a targeted party member for the duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ When used, consumes 1 Yellow Wish Point as a catalyst.

※ The elemental enchant is removed when the weapon is switched.


Magnetic Earth

Type: Ground Support Requirements: Volcano LV 3, Deluge LV 3, Whirlwind LV 3 Description: Prevents any magic from being installed in the designated area.

LevelDurationSP CostArea of EffectFixed CastVariable Cast
1120 sec667 * 7 cells0.5 sec3 sec
2165 sec62
3210 sec589 * 9 cells
4255 sec54
5300 sec5011 * 11 cells

※ When used, consumes 1 Yellow Gemstone and 1 Blue Gemstone each as catalysts.

※ If another ground magic exists in the area where Magnetic Earth will be created, that ground magic is removed.

※ Cannot be stacked with other Sage ground magic.


Magic Rod

Type: Support Requirements: Study LV 4 Description: Absorbs offensive magic targeted at the caster as the caster's own SP.

LevelTimingSP CostSP Absorption AmountSkill CooldownAfter-Skill Delay
10.4 sec220%0.7 sec0.3 sec
20.6 sec40%
30.8 sec60%
41.0 sec80%
51.2 sec100%

※ Cannot absorb ground magic.

※ When absorbing magic, the SP cost of the spell is absorbed as the caster's own SP.

※ When absorbing Spell Breaker, the caster of Spell Breaker loses 20% of MaxSP,

and the Magic Rod caster recovers SP equal to the amount lost.


Sense

Type: Support Requirements: - Description: Displays information about the designated monster to the caster and the caster's party members.

※ Provides information on the monster's name/level/element/remaining HP/DEF/MDEF/size/race.

※ If in a party, the same information is shown to party members.


Whirlwind

Type: Ground Support Requirements: Endow Tornado LV 2 Description: Turns the target area into a Whirlwind area.

LevelDamage IncreaseFLEEFixed CastVariable CastSP CostDurationArea of Effect
110%3%0.5 sec3 sec4860 sec7 * 7 cells
214%6%46120 sec
317%9%44180 sec
419%12%42240 sec
520%15%40300 sec

※ When used, consumes 1 Blue Gemstone as a catalyst. ※ When using ground magic, if a floor skill is already active, no catalyst is consumed when casting ground magic. However, the duration of the active floor skill is not refreshed by casting ground magic again. ※ On the Whirlwind area, the attack power of all Wind attribute attacks is increased, and the FLEE of targets with a Wind attribute body is increased.

※ On the Whirlwind area, the duration of Fire Wall is increased by 50%.

※ Cannot be stacked with other Sage ground magic.


Volcano

Type: Ground Support Requirements: Endow Blaze LV 2 Description: Turns the target area into a Volcano area.

LevelDamage IncreaseATKMATKFixed CastVariable CastSP CostDurationEffect Range
110%+ 10+ 100.5 sec3 sec4860 sec7 * 7 cells
214%+ 15+ 1546120 sec
317%+ 20+ 2044180 sec
419%+ 25+ 2542240 sec
520%+ 30+ 3040300 sec

※ When used, consumes 1 Blue Gemstone as a catalyst. ※ When using ground magic while the ground skill is active, no catalyst is consumed when casting ground magic. However, the duration of the active ground skill is not refreshed even if ground magic is used again. ※ On top of the Volcano area, the damage of all Fire property attacks is increased, and the ATK and MATK of targets whose body property is Fire are increased.

Ice Wall cannot be used on top of the Volcano area.

※ Cannot be used simultaneously with other ground magic skills of the Sage (class).


Endow Quake

Category: Support
Requirements: Stone Curse Lv.1, Study Lv.5
Description: Grants Earth property to the weapon of self or a party member's target for the duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ When used, consumes 1 Lime Green Point as a catalyst.

※ The property enchantment is removed when the weapon is switched.


Spell Breaker

Category: Active
Requirements: Magic Rod Lv.1
Description: Cancels the target's casting, and absorbs the SP that the target would have consumed for the spell into the caster's own SP.

LevelSuccess DamageSP CostHP AbsorptionSP AbsorptionFixed CastVariable Cast
1MaxHP 2%10-0%0.14 sec0.56 sec
225%
350%
475%
5MaxHP 1%100%

※ Used on an enemy who is casting, to cancel their cast.

It also ignores the [Cast cannot be interrupted] option and cancels the cast.

※ If Spell Breaker succeeds, the target loses 2% of MaxHP.

However, if this damage would reduce HP to 0 or below, no damage is dealt.

※ Does not apply the HP loss effect to Boss-type monsters and Guardian monsters.

※ Against Boss-type monsters, the skill succeeds with a 10% chance.


Hocus-pocus

Category: Active
Requirements: Hindsight Lv.5, Dispell Lv.1, Magnetic Earth Lv.1
Description: Triggers a random skill.

※ The types of skills that can be triggered increase according to skill level.

※ When using the skill, consumes 50 SP and 2 Yellow Gemstones as catalysts.

Even with an effect that nullifies gemstone consumption, at least 1 gemstone is still consumed.


Study

Category: Passive
Requirements: -
Description: When attacking an enemy with a book, physical damage is increased by the amount corresponding to the skill level.

Additionally, attack speed is increased when using book-type weapons.

Level Base Damage Increase Attack Speed
1 4 0.5
2 8 1
3 12 1.5
4 16 2
5 20 2.5
6 24 3
7 28 3.5
8 32 4
9 36 4.5
10 40 5

※ Upon learning the skill, the std of base attack speed increases by the value corresponding to the level.

※ Base Attack Speed = (Class Attack Speed + (Weapon + Shield Penalty)) + [ ( √((AGI²/2) + (DEX²/5)) ) / 4 + ( AGI + std ) / 200 ]

However, [ ] denotes rounding down to the nearest whole number.


Earth Spike

Category: Earth property magic
Requirements: Endow Quake Lv.1
Description: Causes the ground beneath the target to erupt, dealing Earth property magic damage.

LevelMATKHitsFixed CastVariable CastSkill CooldownSkill DelaySP Cost
1200%1 hit0.112 sec0.448 sec0.7 sec0.3 sec14
22 hits0.224 sec0.896 sec18
33 hits0.336 sec1.344 sec22
44 hits0.448 sec1.792 sec26
55 hits0.56 sec2.24 sec30

Create Elemental Converter

Category: Crafting
Requirements: Obtained via quest
Description: Crafts an Elemental Converter.

[Converter Materials]

Type Materials
Fire property Converter 3x Scorpion Tail + 1x Blank Scroll
Earth property Converter 3x Horn + 1x Blank Scroll
Wind property Converter 3x Colorful Shell + 1x Blank Scroll
Water property Converter 3x Snail Shell + 1x Blank Scroll

※ If crafting fails, only the materials are consumed.

※ When an Elemental Converter is used, the corresponding property is granted and lasts for 3 minutes.


Elemental Change Water

Category: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Water.

Level Fixed Cast Skill Cooldown Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When using the skill, a Water property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Elemental Change Wind

Category: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Wind.

Level Fixed Cast Skill Cooldown Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When using the skill, a Wind property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Elemental Change Earth

Category: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Earth.

Level Fixed Cast Skill Cooldown Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When using the skill, an Earth property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Elemental Change Fire

Category: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Fire.

Level Fixed Cast Skill Cooldown Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When using the skill, a Fire property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Hindsight

Category: Active
Requirements: Free Cast Lv.4
Description: When performing a normal physical attack, there is a chance that a spell is triggered without casting.

LevelDurationFixed CastSP CostAvailable Spell TypesTrigger LevelChance
1120 sec3 sec35Cold Bolt, Fire Bolt, Lightning Bolt12%
2150 sec4%
3180 sec6%
4210 secSoul Strike, Fire Ball28%
5240 sec10%
6270 sec312%
7300 secFrost Diver, Earth Spike14%
8330 sec416%
9360 sec18%
10390 secThunderstorm, Heaven's Drive520%

※ During normal physical attacks, there is a set chance that the selected spell will activate without casting.

However, when the spell activates, only 2/3 of the original SP cost is consumed, and if there is insufficient SP, it will not activate.

※ Skills that you have not learned cannot be used (selected).


Cast Cancel

Type: Active
Requirements: Study Lv.2
Effect: Cancels a skill currently being cast.

LevelSP Consumption on CancelSP Cost
190%2
270%
350%
430%
510%

※ When canceling a cast, the SP of the spell being cast is consumed, but the amount consumed decreases according to the skill level.


Endow Blaze

Type: Support
Requirements: Fire Bolt Lv.1, Study Lv.5
Effect: Grants the Fire element to the weapon of yourself or a targeted party member for a duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ Consumes 1 Scarlet Point as a catalyst when used.

※ The elemental enchantment is removed when the weapon is switched.


Endow Tsunami

Type: Support
Requirements: Cold Bolt Lv.1, Study Lv.5
Effect: Grants the Water element to the weapon of yourself or a targeted party member for a duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ Consumes 1 Indigo Point when used.

※ The elemental enchantment is removed when the weapon is switched.


Free Cast

Type: Passive
Requirements: Cast Cancel Lv.1
Effect: Allows movement and attacking while casting spells, but reduces movement speed and attack speed.

Movement speed and attack speed vary according to skill level.

Level Attack Speed Movement Speed
1 55% 55%
2 60% 60%
3 65% 65%
4 70% 70%
5 75% 75%
6 80% 80%
7 85% 85%
8 90% 90%
9 95% 95%
10 100% 100%

Heaven's Drive

Type: Earth spell
Requirements: Earth Spike Lv.1
Effect: Raises the ground to deal Earth-type magic damage to targets within range.

If there is a target hidden underground within range, it will deal damage to that target and remove its hidden state.

LevelMATKNumber of HitsFixed CastVariable CastSkill CooldownDelay After SkillSP Cost
1125%1 hit0.16 sec0.64 sec0.7 sec0.3 sec28
22 hits0.32 sec1.28 sec32
33 hits0.48 sec1.92 sec36
44 hits0.64 sec2.56 sec40
55 hits0.8 sec3.2 sec44

※ Deals Earth-type magic damage to a 5 * 5 cell area on the ground.


※ The information on this website may be subject to change according to game updates.
(Update. 2019.10.23)