Criatura Academy
News · Update · 2018-06-20

[Character] Introduction to Sage [캐릭터] 세이지 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

- Job Change Requirements - Job Change Location - Skill Guide


Job Change Requirements

- If you are a Magician with Base LV 50 and Job LV 50 or higher, you can change your job to Sage.


Job Change Location

[Kayron Greek] Originally, completing the Academy requires several procedures... But for now, I, the Academy Dean, am using my authority to grant job changes directly.

I will change my job to Sage. I need to prepare my heart.

Confirm Cancel

Academy Dean

<Academy Dean (iz_ac01 139 82)>


Skill Guide

◎ Quest Skills Elemental Change Create Elemental Converter

Study(10) LV2 → Cast Cancel(5) LV1 → Free Cast(10) LV4 → Hindsight(10) LV5 LV9 Dragonology(5)

Magician Fire Bolt

Magician Cold Bolt

Magician Lightning Bolt

Magician Stone Curse

Magic Rod(5) LV4 → Spell Breaker(5) LV1 → Dispell(5) LV3

LV1 Endow Blaze(5) LV5 → Volcano(5) LV2 → Hocus-pocus(10) LV3

Endow Tsunami(5) LV5 → Del Jur(5) LV2 → Magnetic Earth(5) LV3 LV1

Endow Tornado(5) LV5 → Whirlwind(5) LV2 LV3 LV1

Endow Quake(5) LV5 → Earth Spike(5) LV1 → Heaven's Drive(5) LV1 LV1

Monster Identification(1)


Sage Skills

Deluge

Category: Ground Support Requirements: Endow Tsunami Lv 2 Description: Turns the target area into a Deluge area.

LevelDamage IncreaseMaxHPFixed CastVariable CastSP CostDurationEffect Range
1+ 10%+ 5%0.5 sec3 sec4860 sec7 * 7 cells
2+ 14%+ 9%46120 sec
3+ 17%+ 12%44180 sec
4+ 19%+ 14%42240 sec
5+ 20%+ 15%40300 sec

※ When used, consumes 1 Blue Gemstone as a catalyst.

※ When using a ground magic while a ground-effect skill is active, the catalyst is not consumed when casting ground magic.

However, the duration of the active ground-effect skill is not refreshed even if ground magic is used again.

※ On a Deluge area, the attack power of all Water attribute attacks increases, and the MaxHP of targets whose body attribute is Water increases.

※ [Aqua Benedicta] and [Water Ball] can be used on a Deluge area.

※ If Water Ball is used on Deluge, the Deluge around the caster who was pulled in by Water Ball disappears.

※ Cannot be used simultaneously with other Sage ground magic.


Dragonology

Category: Passive Requirements: Study Lv 9 Description: Through research on the Dragon race, increases resistance against Dragon race and physical/magic damage dealt to Dragon race.

Additionally, ignores a portion of Dragon race monsters' magic defense, and increases INT.

Level Resistance Damage Increase Magic Defense Ignore INT
1 3 3 3 1
2 6 6 6 2
3 9 9 9 3
4 12 12 12 4
5 15 15 15 5

Dispell

Category: Support Requirements: Spell Breaker Lv 3 Description: Consumes 1 Yellow Gemstone to remove all magic effects applied to the target with a certain probability.

LevelSuccess RateFixed CastVariable CastSP Cost
160%0.4 sec1.6 sec1
270%
380%
490%
5Always succeeds

※ If a skill level below Lv 5 is used, the success rate decreases according to the target's MDEF.

※ Can only be used on players in PVP and siege areas.


Endow Tornado

Category: Support Requirements: Lightning Bolt Lv 1, Study Lv 5 Description: Grants Wind attribute to the weapon of yourself or a targeted party member for the duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ When used, consumes 1 Yellow Wish Point as a catalyst.

※ The elemental enchant is removed when the weapon is switched.


Magnetic Earth

Category: Ground Support Requirements: Volcano Lv 3, Deluge Lv 3, Whirlwind Lv 3 Description: Prevents any magic from being installed in the designated area.

LevelDurationSP CostEffect RangeFixed CastVariable Cast
1120 sec667 * 7 cells0.5 sec3 sec
2165 sec62
3210 sec589 * 9 cells
4255 sec54
5300 sec5011 * 11 cells

※ When used, consumes 1 Yellow Gemstone and 1 Blue Gemstone as catalysts.

※ If there is another ground magic in the area where Magnetic Earth will be created, that ground magic is removed.

※ Cannot be used simultaneously with other Sage ground magic.


Magic Rod

Category: Support Requirements: Study Lv 4 Description: Absorbs an attack magic targeted at yourself into your own SP.

LevelTimingSP CostSP Absorption AmountSkill CooldownPost-Skill Delay
10.4 sec220%0.7 sec0.3 sec
20.6 sec40%
30.8 sec60%
41.0 sec80%
51.2 sec100%

※ Cannot absorb ground magic.

※ When absorbing magic, the SP cost is absorbed into your own SP.

※ If Spell Breaker is absorbed, the caster of Spell Breaker loses 20% of MaxSP,

and the Magic Rod caster recovers SP equal to the amount lost.


Sense

Category: Support Requirements: - Description: Shows information about the designated monster to the caster and the caster's party members.

※ Provides information on the monster's name/level/element/remaining HP/DEF/MDEF/size/race.

※ If in a party, the same information is shown to party members.


Whirlwind

Category: Ground Support Requirements: Endow Tornado Lv 2 Description: Turns the target area into a Whirlwind area.

LevelDamage IncreaseFLEEFixed CastVariable CastSP CostDurationEffect Range
110%3%0.5 sec3 sec4860 sec7 * 7 cells
214%6%46120 sec
317%9%44180 sec
419%12%42240 sec
520%15%40300 sec

※ When used, consumes 1 Blue Gemstone as a catalyst. ※ When using a ground magic while a ground-effect skill is active, the catalyst is not consumed when casting ground magic. However, the duration of the active ground-effect skill is not refreshed even if ground magic is used again. ※ On a Whirlwind area, the attack power of all Wind attribute attacks increases, and the FLEE of targets whose body attribute is Wind increases.

※ On a Whirlwind area, the duration of Fire Wall increases by 50%.

※ Cannot be used simultaneously with other Sage ground magic.


Volcano

Category: Ground Support Requirements: Endow Blaze Lv 2 Description: Turns the target area into a Volcano area.

LevelDamage IncreaseATKMATKFixed CastVariable CastSP CostDurationEffect Range
110%+ 10+ 100.5 sec3 sec4860 sec7 * 7 cells
214%+ 15+ 1546120 sec
317%+ 20+ 2044180 sec
419%+ 25+ 2542240 sec
520%+ 30+ 3040300 sec

※ When used, consumes 1 Blue Gemstone as a catalyst.
※ When using a ground magic skill while a ground-effect skill is active, the catalyst is not consumed when casting the ground magic.
However, the duration of the active ground-effect skill is not refreshed even if the ground magic is cast again. ※ On top of the Volcano area, the attack power of all Fire property attacks increases, and the ATK and MATK of targets whose body property is Fire increase.

※ Ice Wall cannot be used on top of the Volcano area.

※ Cannot be used simultaneously with other ground magic skills of the Sage.


Endow Quake

Type: Support
Requirements: Stone Curse LV1, Study LV5
Description: Grants Earth property to the weapon of oneself or a party member for a duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ When used, consumes 1 Lime Green Point as a catalyst.

※ The elemental enchant is removed when the weapon is switched.


Spell Breaker

Type: Active
Requirements: Magic Rod LV1
Description: Cancels the target's casting and absorbs the SP cost of the spell the target was attempting to cast as one's own SP.

LevelSuccess DamageSP CostHP AbsorptionSP AbsorptionFixed CastVariable Cast
12% of MaxHP10-0%0.14 sec0.56 sec
225%
350%
475%
51% of MaxHP100%

※ Used on a casting enemy to cancel their casting.

This ignores the [Casting cannot be interrupted] option and cancels the casting regardless.

※ If Spell Breaker succeeds, the target loses 2% of MaxHP.

However, if this damage would reduce HP to 0 or below, no damage is dealt.

※ The HP loss effect does not apply to Boss-type monsters and Guardian monsters.

※ Against Boss-type monsters, the skill succeeds with a 10% chance.


Hocus-pocus

Type: Active
Requirements: Hindsight LV5, Dispell LV1, Magnetic Earth LV1
Description: Triggers a random skill.

※ The types of skills that can be triggered increase depending on the skill level.

※ When used, consumes 50 SP and 2 Yellow Gemstones as catalysts.

Even with an effect that nullifies gemstone consumption, at least 1 gemstone is still consumed.


Study

Type: Passive
Requirements: -
Description: When attacking an enemy with a book, physical damage is increased by an amount per skill level.

Additionally, attack speed increases when using book-type weapons.

Level Base Damage Increase Attack Speed
1 4 0.5
2 8 1
3 12 1.5
4 16 2
5 20 2.5
6 24 3
7 28 3.5
8 32 4
9 36 4.5
10 40 5

※ When the skill is learned, the std of the base attack speed increases by the value corresponding to the level.

※ Base Attack Speed = (Class Attack Speed + (Weapon + Shield Penalty)) + [ ( √((AGI²/2) + (DEX²/5)) ) / 4 + ( AGI + std ) / 200 ]

However, [ ] denotes rounding down to the nearest integer.


Earth Spike

Type: Earth Property Magic
Requirements: Endow Quake LV1
Description: Raises the ground beneath the target's feet, dealing Earth property magic damage.

LevelMATKHitsFixed CastVariable CastSkill CooldownAfter-Skill DelaySP Cost
1200%1 hit0.112 sec0.448 sec0.7 sec0.3 sec14
22 hits0.224 sec0.896 sec18
33 hits0.336 sec1.344 sec22
44 hits0.448 sec1.792 sec26
55 hits0.56 sec2.24 sec30

Create Elemental Converter

Type: Crafting
Requirements: Obtained via quest
Description: Crafts an Elemental Converter.

[Converter Materials]

Type Materials
Fire Property Converter Scorpion Tail x3 + Blank Scroll x1
Earth Property Converter Horn x3 + Blank Scroll x1
Wind Property Converter Colorful Shell x3 + Blank Scroll x1
Water Property Converter Snail Shell x3 + Blank Scroll x1

※ If crafting fails, only the materials are consumed.

※ When an Elemental Converter is used, the corresponding property is granted for 3 minutes.


Elemental Change Water

Type: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Water.

Level Fixed Cast Skill Cooldown After-Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When used, a Water Property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Elemental Change Wind

Type: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Wind.

Level Fixed Cast Skill Cooldown After-Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When used, a Wind Property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Elemental Change Earth

Type: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Earth.

Level Fixed Cast Skill Cooldown After-Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When used, an Earth Property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Elemental Change Fire

Type: Active
Requirements: Obtained via quest
Description: Converts a monster's property to Fire.

Level Fixed Cast Skill Cooldown After-Skill Delay SP Cost
1 2 sec 0.7 sec 0.3 sec 30

※ When used, a Fire Property Elemental Converter is consumed as a catalyst.

※ A single character can only learn one property.

※ Success Rate(%) = 55 + ( INT + BaseLV ) / 10 + (Level difference with target)

※ If the skill succeeds, the target's property is permanently changed.

※ Does not apply to Boss monsters and players.


Hindsight

Type: Active
Requirements: Free Cast LV4
Description: When performing a normal physical attack, there is a chance for a spell to activate without casting.

LevelDurationFixed CastSP CostAvailable Spell TypesTrigger LevelChance
1120 sec3 sec35Cold Bolt, Fire Bolt, Lightning Bolt12%
2150 sec4%
3180 sec6%
4210 secSoul Strike, Fire Ball28%
5240 sec10%
6270 sec312%
7300 secFrost Diver, Earth Spike14%
8330 sec416%
9360 sec18%
10390 secThunderstorm, Heaven's Drive520%

※ During a normal physical attack, there is a certain chance that the selected spell will activate without casting.

However, when the spell activates, only 2/3 of the original SP cost is consumed, and if SP is insufficient, it will not activate.

※ Skills that you have not learned cannot be used (selected).


Cast Cancel

Type: Active
Requirements: Study Lv 2
Effect: Cancels a skill currently being cast.

LevelSP Consumed on CancelSP Cost
190%2
270%
350%
430%
510%

※ When a cast is canceled, the SP for the spell being cast is consumed, but the amount of SP consumed decreases according to skill level.


Endow Blaze

Type: Support
Requirements: Fire Bolt Lv 1, Study Lv 5
Effect: Imbues the weapon of yourself or a party member with the Fire property for the duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ When used, consumes 1 Scarlet Point as a catalyst.

※ Changing weapons removes the elemental imbuement.


Endow Tsunami

Type: Support
Requirements: Cold Bolt Lv 1, Study Lv 5
Effect: Imbues the weapon of yourself or a party member with the Water property for the duration.

LevelSP CostFixed CastVariable CastDuration
1401 sec1 sec600 sec
2900 sec
31200 sec
41500 sec
51800 sec

※ When used, consumes 1 Indigo Point.

※ Changing weapons removes the elemental imbuement.


Free Cast

Type: Passive
Requirements: Cast Cancel Lv 1
Effect: Allows movement and attacks while casting spells, but reduces movement speed and attack speed.

Movement speed and attack speed vary according to skill level.

Level Attack Speed Movement Speed
1 55% 55%
2 60% 60%
3 65% 65%
4 70% 70%
5 75% 75%
6 80% 80%
7 85% 85%
8 90% 90%
9 95% 95%
10 100% 100%

Heaven's Drive

Type: Persistent Magic
Requirements: Earth Spike Lv 1
Effect: Causes the ground to rise, dealing persistent magic damage to targets within range.

If there is a target hidden underground within range, it will take damage and its hidden state will be revealed.

LevelMATKNumber of HitsFixed CastVariable CastSkill CooldownDelay After SkillSP Cost
1125%1 hit0.16 sec0.64 sec0.7 sec0.3 sec28
22 hits0.32 sec1.28 sec32
33 hits0.48 sec1.92 sec36
44 hits0.64 sec2.56 sec40
55 hits0.8 sec3.2 sec44

※ Deals persistent magic damage to a 5 * 5 cell area on the ground.


※ Information on the website may change slightly according to game updates.
(Update. 2019.10.23)