Criatura Academy
News · Update · 2018-06-12

[Character] Wizard Introduction [캐릭터] 위저드 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

- Job Change Requirements
- Job Change Location
- Skill Guide


Job Change Requirements

- If you are a Magician with Base LV 50 and Job LV 50 or higher, you can change your job to Wizard.


Job Change Location

<Magic Guild Official at the top floor of Geffen Tower (gef_tower 111 37)>


Skill Guide

Quest Skills Sight Blaster

Magician Stone Curse LV1 Earth Spike (5) LV3 Heaven's Drive (5) LV1 Quagmire (5) LV1 Ice Wall (10) LV1 Frost Nova (10) LV1 Storm Gust (10)

Magician Frost Diver LV1 LV1

Magician Sight Lightning Bolt LV1 LV1 Sightrasher (10) LV2 Meteor Storm (10)

Magician Thunder Storm LV1 LV1

Magician Napalm Beat Lightning Bolt LV1 LV1 Jupitel Thunder (10) LV5 Lord of Vermilion (10) LV3

Magician Fire Wall LV1 Fire Pillar (10)

Monster Identification (1)

Magician Cold Bolt Lightning Bolt LV1 LV1 Water Ball (5)

Lord of Vermilion Earth Spike
Meteor Storm Water Ball
Sense Jupitel Thunder
Sightrasher Quagmire
Sight Blaster Frost Nova
Storm Gust Heaven's Drive
Ice Wall Fire Pillar

Wizard Skills

Lord of Vermilion

Type: Wind attribute magic
Requirements: Thunderstorm LV1, Jupitel Thunder LV5
Description: Gathers lightning strikes over a 13x13 area to deal wind attribute magic damage, with a certain chance to inflict [Status: Blind]. One lightning strike falls on the target, hitting 20 times consecutively per strike. As the skill level increases, damage increases and casting time decreases.

LevelMATKFixed CastVariable CastSkill CooldownAfter-cast DelayBlind ChanceSP CostDuration
1500%1.52s6s4.7s0.3s15%6030s
2600%1.44s5.9s20%6460s
3700%1.36s5.8s25%6890s
4800%1.28s5.7s30%72120s
5900%1.20s5.6s35%76150s
61000%1.12s5.5s40%80180s
71100%1.04s5.4s45%84210s
81200%0.96s5.3s50%88240s
91300%0.88s5.2s55%92270s
101400%0.80s5.1s60%96300s

Meteor Storm

Type: Fire attribute magic
Requirements: Sightrasher LV2, Thunderstorm LV1
Description: Drops meteors over a 13x13 area to deal fire attribute magic damage, with a certain chance to inflict [Status: Stun]. Each meteor has a 7x7 range, and the number of meteors dropped and the number of hits per meteor increase with skill level.

LevelMATKMeteor CountHitsFixed CastVariable CastSkill CooldownAfter-cast DelayStun ChanceSP Cost
1125%211.2s7.5s1.7s0.3s3%20
232.7s6%24
329%30
443.7s12%34
5315%40
654.7s18%44
7421%50
865.7s24%54
9527%60
1076.7s30%64

Sense

Type: Support
Requirements: -
Description: Shows information about a designated monster to the caster and their party members. ※ Displays information about the monster's name/level/element/remaining HP/DEF/MDEF/size/race. ※ If in a party, the same information is shown to party members.


Sightrasher

Type: Fire attribute magic
Requirements: Sight LV1, Lightning Bolt LV1
Description: Scatters the flame orbs summoned by Sight in 8 directions, dealing damage to nearby enemies and knocking them back 2 cells. After casting, the flame orbs summoned by Sight disappear.

LevelMATKFixed CastVariable CastSkill CooldownAfter-cast DelaySP CostEffect Range
1120%0.08s0.32s2s0.3s3515 * 15 cells
2140%37
3160%39
4180%41
5200%43
6220%45
7240%47
8260%49
9280%51
10300%53

Sight Blaster

Type: Fire attribute magic
Requirements: Acquired via quest
Description: Flames float around the caster and protect them. If a target approaches within a 3x3 cell range, it deals fire attribute magic damage and knocks the target back 3 cells. The flame that dealt damage disappears afterward.

Level MATK Fixed Cast Variable Cast Duration Knockback Distance SP Cost Effect Range
1 100% 0.32s 1.28s 120s 3 cells 40 3 * 3 cells

※ The knockback effect does not activate during Siege War.


Storm Gust

Type: Water attribute magic
Requirements: Jupitel Thunder LV3, Frost Diver LV1
Description: Summons a blizzard at the designated location, dealing water attribute magic damage to enemies. The blizzard lasts for 4.5 seconds, striking once every 0.45 seconds and knocking the target back 2 cells. Targets that take damage have a certain chance to be inflicted with [Status: Freeze], and while frozen, they do not take damage.

LevelMATKFixed CastVariable CastSkill CooldownSkill DelaySP CostArea of Effect
1120%0.75s5.1s4.7s0.3s7811 * 11 cells
2170%0.8s5.2s
3220%0.85s5.3s
4270%0.9s5.4s
5320%0.95s5.5s
6370%1s5.6s
7420%1.05s5.7s
8470%1.1s5.8s
9520%1.15s5.9s
10570%1.2s6s

※ Attacks a total of 10 times, once every 0.45 seconds, over 4.5 seconds. ※ If hit by Storm Gust 3 times, the target has a 100% chance of being afflicted with [Status Ailment: Frozen]. ※ While [Status Ailment: Frozen], the target will not be hit by Storm Gust.


Ice Wall

Type: Support Requirements: Stone Curse Lv1, Frost Diver Lv1 Description: Creates a Neutral property ice wall on the ground covering an area of 1x5 cells. You cannot pass through this ice wall, but ranged attacks such as arrow attacks can still pass through it. It has durability depending on skill level, and once installed, its durability decreases by 50 every second. When durability reaches 0, it disappears.

LevelSP CostDEFMDEFDurability
12000400
2600
3800
41000
51200
61400
71600
81800
92000
102200

Earth Spike

Type: Earth Magic Requirements: Stone Curse Lv1 Description: Causes the ground beneath the target's feet to rise up, dealing Earth property magic damage.

LevelMATKHitsFixed CastVariable CastSkill CooldownSkill DelaySP Cost
1200%1 hit0.112s0.448s0.7s0.3s14
22 hits0.224s0.896s18
33 hits0.336s1.344s22
44 hits0.448s1.792s26
55 hits0.56s2.24s30

Water Ball

Type: Water Magic Requirements: Cold Bolt Lv1 Lightning Bolt Lv1 Description: Can only be used if water exists near the caster. Attacks the target as many times as there are water-containing cells within range, dealing Water property magic damage. The recognition range increases with skill level, and it can also be used on top of skill effects such as Deluge.

LevelMATKWater RecognitionFixed CastVariable CastSP Cost
1130%1 * 1 cell0.16s0.64s15
2160%3 * 3 cells0.32s1.28s20
3190%0.48s1.92s
4220%5 * 5 cells0.64s2.56s25
5250%0.8s3.2s

※ Attacks as many times as there are recognized water cells within range.


Jupitel Thunder

Type: Wind Magic Requirements: Napalm Beat Lv1, Lightning Bolt Lv1 Description: Launches an electric orb that deals Wind property magic damage and knocks the target back by the number of hits.

LevelMATKHitsFixed CastVariable CastSP CostKnockback
1100%30.5s2s203 cells
242.2s234 cells
352.4s265 cells
462.6s296 cells
572.8s327 cells
683s358 cells
793.2s389 cells
8103.4s4110 cells
9113.6s4411 cells
10123.8s4712 cells

Quagmire

Type: Support Requirements: Heaven's Drive Lv1 Description: Creates a mire of mud that reduces the movement speed, AGI, and DEX of targets within range.

LevelAGI/DEXDurationSkill CooldownSkill DelaySP CostRange
1- 105s0.7s0.3s55 * 5 cells
2- 2010s10
3- 3015s15
4- 4020s20
5- 4525s25

※ AGI and DEX are reduced by up to 50, but if the value is 50% or more, it will only be reduced up to 50%. ※ For players, the reduction is capped at 25%. ※ In PVP areas, this removes effects such as Increase AGI, attack speed potions, Quicken, Adrenaline Rush, and Crazy Uproar. ※ Up to 3 can be installed at once.


Frost Nova

Type: Water Magic Requirements: Ice Wall Lv1 Description: Deals Water property magic damage to enemies around the caster and inflicts [Status Ailment: Frozen].

LevelMATKFixed CastVariable CastDelay After SkillSP CostFreeze ChanceFreeze Duration
173.33%0.16s0.64s0.2s4538%1.5s
280%4343%3s
386.67%0.144s0.576s4148%4.5s
493.33%3953%6s
5100%0.128s0.512s3758%7.5s
6106.67%3563%9s
7113.33%0.112s0.448s3368%10.5s
8120%3173%12s
9126.67%0.096s0.384s2978%13.5s
10133.33%2783%15s

※ Deals damage to enemies within a 5*5 cell radius around the caster. ※ Attacks with Water Property Level 2, and deals no damage to enemies that are already in a frozen state.


Heaven's Drive

Type: Earth Property Magic Requirements: Earth Spike Lv 3 Description: Causes the ground to rise up, dealing Earth property magic damage to targets within range. If there is a target hidden underground within the range, it will take damage and be forced out of hiding.

LevelMATKHit CountFixed CastVariable CastSkill CooldownDelay After SkillSP Cost
1125%1 hit0.16s0.64s0.7s0.3s28
22 hits0.32s1.28s32
33 hits0.48s1.92s36
44 hits0.64s2.56s40
55 hits0.8s3.2s44

※ Deals Earth property magic damage to a 5*5 cell area of ground.


Fire Pillar

Type: Fire Property Magic Requirements: Fire Wall Lv 1 Description: Causes a pillar of fire to erupt in the designated area, dealing Fire property magic damage to enemies who step on it.

LevelMATKHit CountFixed CastVariable CastSkill CooldownDelay After SkillSP CostEffect Range
120% + 503 hits0.48s1.92s0.7s0.3s753*3 cells
24 hits0.432s1.728s
35 hits0.384s1.536s
46 hits0.336s1.344s
57 hits0.288s1.152s
68 hits0.24s0.096s7*7 cells
79 hits0.192s0.768s
810 hits0.144s0.576s
911 hits0.096s0.384s
1012 hits0.048s0.192s

※ Up to 5 can be installed at the same time. ※ Using Fire Pillar at level 6 or higher consumes 1 Blue Gemstone as a catalyst. ※ If not triggered within 30 seconds of installation, it will naturally disappear. ※ Fire Pillar only reacts to enemies, and cannot be installed if there are any allies (including yourself) or enemies within a 3x3 cell area of the installation location.


※ Information on the website may be subject to change depending on game updates. (Update. 2018.12.03)