Table of Contents
-Job Change Requirements
-Job Change Location
-Skill Guide
Job Change Requirements
- If you are an Archer with Base LV50 and Job LV50 or higher, you can change your job to Hunter.
Job Change Location
<Hunter Allan, located inside the Hunter Guild>
<Move to the Hunter Guild via the Hunter Guild member in Payon Forest (pay_fild10 148 252)>
Skill Guide
■
Beast Bane
Type: Passive
Requirements: -
Effect: When attacking Brute or Insect race enemies, additional damage based on skill level is added to physical damage.
| Level | Damage Increase |
|---|---|
| 1 | 4 |
| 2 | 8 |
| 3 | 12 |
| 4 | 16 |
| 5 | 20 |
| 6 | 24 |
| 7 | 28 |
| 8 | 32 |
| 9 | 36 |
| 10 | 40 |
■
Falconry Mastery
Type: Passive
Requirements:
Beast Bane LV1
Effect: Allows you to borrow and use a hunting falcon from the Hunter Guild.
Additionally, you can summon the falcon using a
Falcon Flute.
■
Blitz Beat
Type: Active
Requirements:
Falconry Mastery LV1
Effect: Uses the falcon to attack the designated target and targets within a 3x3 cell area around it.
The falcon's damage is increased by the owner's AGI and DEX.
Additionally, there is a chance for the falcon to automatically attack a target when performing a basic attack, and the owner's LUK increases this trigger chance.
The falcon has a range equal to the caster's learned
Vulture's Eye skill range plus 3 cells.
| Level | Number of Hits | SP Cost |
|---|---|---|
| 1 | 1 hit | 10 |
| 2 | 2 hits | 13 |
| 3 | 3 hits | 16 |
| 4 | 4 hits | 19 |
| 5 | 5 hits | 22 |
■
Steel Crow
Type: Passive
Requirements:
Blitz Beat LV5
Effect: Increases the falcon's damage when attacking with the falcon.
| Level | Damage Increase |
|---|---|
| 1 | 6 |
| 2 | 12 |
| 3 | 18 |
| 4 | 24 |
| 5 | 30 |
| 6 | 36 |
| 7 | 42 |
| 8 | 48 |
| 9 | 54 |
| 10 | 60 |
■
Skid Trap
Type: Active
Requirements: -
Effect: Uses 1 Trap item to install a trap that causes an enemy who steps on it to slide in a designated direction.
A target that slides after triggering the trap becomes unable to move for 3 seconds.
An untriggered trap will be removed after its duration ends and returned as a Trap item.
| Level | Slide Distance | Duration | SP Cost |
| 1 | 6 cells | 300 sec | 10 |
| 2 | 7 cells | 240 sec | |
| 3 | 8 cells | 180 sec | |
| 4 | 9 cells | 120 sec | |
| 5 | 10 cells | 60 sec |
■
Flasher
Type: Active
Requirements:
Skid Trap 1
Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,
flashes instantly to inflict [Status Ailment: Blind].
The chance to inflict Blind is 100% regardless of skill level, but the chance decreases based on the target's status resistance.
| Level | Duration | SP Cost |
| 1 | 150 sec | 12 |
| 2 | 120 sec | |
| 3 | 90 sec | |
| 4 | 60 sec | |
| 5 | 30 sec |
■
Ankle Snare
Type: Active
Requirements:
Skid Trap LV1
Effect: Uses 1 Trap item to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,
prevents movement for a certain duration.
The duration of immobility decreases the higher the target's AGI is.
An untriggered trap will be removed after its duration ends and returned as a Trap item.
| Level | Duration | SP Cost |
| 1 | 250 sec | 12 |
| 2 | 200 sec | |
| 3 | 150 sec | |
| 4 | 100 sec | |
| 5 | 50 sec |
■
Sandman
Type: Active
Requirements:
Flasher LV1
Effect: Uses 1 Trap item to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,
inflicts [Status Ailment: Sleep] on the target and targets within a 5x5 cell area.
An untriggered trap will be removed after its duration ends and returned as a Trap item.
The chance to inflict Sleep decreases based on the target's status resistance.
| Level | Sleep Chance | Duration | SP Cost |
| 1 | 50% | 150 sec | 12 |
| 2 | 60% | 120 sec | |
| 3 | 70% | 90 sec | |
| 4 | 80% | 60 sec | |
| 5 | 90% | 30 sec |
■
Freezing Trap
Type: Active
Requirements:
Flasher LV1
Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,
deals Water property special damage to the target and inflicts [Status Ailment: Freeze].
The chance to inflict Freeze is 100%, but the chance decreases based on the target's status resistance.
| Level | Duration | SP Cost |
| 1 | 150 sec | 10 |
| 2 | 120 sec | |
| 3 | 90 sec | |
| 4 | 60 sec | |
| 5 | 30 sec |
■
Shockwave Trap
Type: Active
Requirements:
Ankle Snare LV1
Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,
destroys a portion of the target's SP.
An untriggered trap will be removed after its duration ends and returned as a Trap item.
| Level | SP Destroyed | Duration | SP Cost |
| 1 | 20% destroyed | 200 sec | 45 |
| 2 | 35% destroyed | 160 sec | |
| 3 | 50% destroyed | 120 sec | |
| 4 | 65% destroyed | 80 sec | |
| 5 | 80% destroyed | 40 sec |
■
Land Mine
Type: Active
Requirements: -
Effect: Uses 1 Trap item to install a trap that explodes when approached and triggered within a 3x3 cell area around the installed cell,
dealing Earth property special damage.
Damage increases based on skill level, the caster's Base Level, DEX, and INT.
An untriggered trap will be removed after its duration ends and returned as a Trap item.
| Level | Duration | SP Cost |
| 1 | 200 sec | 10 |
| 2 | 160 sec | |
| 3 | 120 sec | |
| 4 | 80 sec | |
| 5 | 40 sec |
■
Remove Trap
Type: Active
Requirements:
Land Mine LV1
Effect: Consumes 5 SP to remove an installed trap.
When a trap is removed, you obtain the Trap item used for the installation.
■
Spring Trap
Type: Active
Requirements:
Remove Trap LV1,
Falconry Mastery LV1
Effect: Uses the falcon to instantly trigger a trap you have installed.
| Level | Range | SP Cost |
| 1 | 4 cells | 10 |
| 2 | 5 cells | |
| 3 | 6 cells | |
| 4 | 7 cells | |
| 5 | 8 cells |
■
Blast Mine
Type: Active
Requirements:
Sandman LV1,
Land Mine LV1,
Freezing Trap LV1
Effect: Uses 2 Trap items to install a trap that, when approached and triggered within a 3x3 cell area around the installed cell,
or automatically after its duration ends, explodes to deal Wind property special damage.
Blast Mine can be attacked before its duration ends to relocate it.
| Level | Duration | SP Cost |
| 1 | 25 sec | 10 |
| 2 | 20 sec | |
| 3 | 15 sec | |
| 4 | 10 sec | |
| 5 | 5 sec |
■
Claymore Trap
Type: Active
Requirements:
Blast Mine LV1,
Shockwave Trap LV1
Effect: Uses 2 Trap items to install a trap that explodes the instant it is approached and triggered within a 5x5 cell area around the installed cell,
dealing Fire property special damage to the surrounding area.
Claymore Trap can be directly attacked to detonate it.
| Level | Duration | SP Cost |
| 1 | 20 sec | 15 |
| 2 | 40 sec | |
| 3 | 60 sec | |
| 4 | 80 sec | |
| 5 | 100 sec |
■
Talkie Box
Type: Active
Requirements:
Remove Trap LV1,
Shockwave Trap LV1
Effect: Consumes 1 Trap item to install a trap that, the instant a player approaches and triggers it within a 3x3 cell area around the installed cell,
displays a designated message.
The target who triggers the trap will have the message displayed above their head, and the trap disappears.
| Level | Duration | SP Cost |
|---|---|---|
| 1 | 600 sec | 1 |
■
Detect
Type: Active
Requirements:
Improve Concentration LV1,
Falconry Mastery LV1
Effect: Sends the falcon to a designated location to find hidden traps and hidden targets within a 7x7 cell area.
The range the falcon can be sent increases based on skill level.
| Level | Range | SP Cost |
| 1 | 2 cells | 8 |
| 2 | 4 cells | |
| 3 | 6 cells | |
| 4 | 8 cells |
■
Phantasmic Arrow
Type: Active
Requirements: Quest completion
Effect: Creates and fires a phantom arrow even without equipping arrows, dealing ranged physical damage to the target.
Deals Neutral property damage equal to 150% ATK, and knocks the target back 3 cells on hit.
※ Information on this website may be subject to change according to game updates.
(Update. 2018.12.25)

