Criatura Academy
News · Update · 2018-12-12

[Character] Introducing the Alchemist [캐릭터] 알케미스트 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

  • Job Change Requirements

  • Job Change Location

  • Skill Guide


Job Change Requirements

  • Merchants with Base Lv 50, Job Lv 50 or higher can change their job to Alchemist.

Job Change Location

Alchemist Guild Member

<Guild member located in the Alchemist Guild in Alberta (alde_alche 27 185)>

<Alchemist Guild in Alberta (alberta 56 68)>


Skill Guide

Potion Research

Type: Passive

Requirements: -

Description: Improves the effectiveness of HP recovery potions when used, and helps when crafting potions.

Level Potion Effect Increase
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%

Prepare Potion

Type: Active

Requirements: Potion Research Lv 5

Description: Crafts potions or medicines.

Using this skill consumes 1 Medicine Bowl, and to craft a potion,

you must possess the corresponding potion's crafting manual.


Summon Marine Sphere

Type: Active

Requirements: Prepare Potion Lv 2

Description: Uses 1 Marine Sphere Bottle to install a Marine Sphere monster on the target ground.

When the installed Marine Sphere is attacked, it moves in the opposite direction of the attacker and casts a self-destruct skill.

Up to 3 can be installed at once, and in PVP-enabled areas, the self-destruct explosion can also damage the caster and allies.

LevelMarine Sphere HPSP Cost
1HP: 240010
2HP: 2800
3HP: 3200
4HP: 3600
5HP: 4000

Aid Potion

Type: Active

Requirements: Prepare Potion Lv 3

Description: Throws a potion at a party member, guild member, or Homunculus to heal them.

The effectiveness of the thrown potion increases according to skill level, and as the skill level increases,

more types of potions become available to throw.

However, only regular potions can be thrown, and when used via Aid Potion,

ranking effects do not apply.

Level Effect SP Cost
1 Red Potion usable 1
2 Orange Potion usable 1
3 Yellow Potion usable 1
4 White Potion usable 1
5 Blue Potion usable 1

Bomb

Type: Active

Requirements: Prepare Potion Lv 4

Description: Throws 1 Bottle Grenade to inflict Fire-attribute melee physical damage over time on the target ground and a 3x3 cell area.

The fire created by Bomb does not knock back targets when hit, and has a chance to destroy the target's weapon.

Damage per hit increases according to the skill level of Potion Research.

LevelDurationDestruction ChanceSP Cost
140 sec3%10
245 sec6%
350 sec9%
455 sec12%
560 sec15%

Acid Terror

Type: Active

Requirements: Prepare Potion Lv 5

Description: Throws 1 Acid Bottle to inflict ranged physical damage on the target while also having a chance to inflict [Status Ailment: Bleeding] or destroy the target's armor.

As the skill level increases, the chance to damage armor or inflict bleeding increases.

Damage increases according to the skill level of Potion Research, and the chance of bleeding

decreases according to the target's status resistance stat.

LevelATKDestruction ChanceBleeding ChanceSP Cost
1200%5%3%15
2400%15%6%
3600%25%9%
4800%35%12%
51000%45%15%

Summon Flora

Type: Active

Requirements: Prepare Potion Lv 6

Description: Uses 1 Plant Bottle to install a Plant-type monster on the target ground that attacks the caster's enemies.

The installed monster automatically disappears after a certain amount of time, and the monster's MHP varies according to skill level.

A different monster is installed depending on the skill level, and only one type of monster can be installed at a time.

The lower the skill level, the more monsters can be installed,

while at level 5, only one monster can be installed.

LevelMax InstalledInstalled MonsterSP Cost
15Mandragora20
24Hydra
33Flora
42Parasite
51Geographer

Axe Mastery

Type: Passive

Requirements: -

Description: When attacking an enemy with an axe or one-handed sword, physical damage is increased by the amount corresponding to the skill level.

Level Damage Increase
1 3
2 6
3 9
4 12
5 15
6 18
7 21
8 24
9 27
10 30

Biochemical Helm

Type: Active

Requirements: Prepare Potion Lv 2

Description: Consumes 1 Glistening Coat to make the target's helm absolutely indestructible and unstrippable for a certain duration.

The duration increases as the skill level increases.

LevelDurationSP Cost
1120 sec20
2240 sec
3360 sec
4480 sec
5600 sec

Synthesized Shield

Type: Active

Requirements: Biochemical Helm Lv 3

Description: Consumes 1 Glistening Coat to make the target's shield absolutely indestructible and unstrippable for a certain duration.

The duration increases as the skill level increases.

LevelDurationSP Cost
1120 sec25
2240 sec
3360 sec
4480 sec
5600 sec

Synthetic Armor

Type: Active

Requirements: Synthesized Shield Lv 3

Description: Consumes 1 Glistening Coat to make the target's armor absolutely indestructible and unstrippable for a certain duration.

The duration increases as the skill level increases.

LevelDurationSP Cost
1120 sec25
2240 sec
3360 sec
4480 sec
5600 sec

Alchemical Weapon

Type: Active

Requirements: Synthetic Armor Lv 3

Description: Consumes 1 Glistening Coat to make the target's weapon absolutely indestructible and unstrippable for a certain duration.

The duration increases as the skill level increases.

LevelDurationSP Cost
1120 sec30
2240 sec
3360 sec
4480 sec
5600 sec

Bioethics

Type: Passive

Requirements: Quest Completion

Description: Has no effect. It merely serves as the starting point of the skill tree for creating a Homunculus.

However, for one who deals with precious life, bioethics cannot be emphasized enough.


Vaporize

Type: Active

Requirements: Bioethics Lv 1

Description: Guides one's own Homunculus into a state of rest.

Puts the Homunculus you are currently raising to rest peacefully.

However, this can only be used when the Homunculus's HP is at 80% or more of its Max HP.

A Homunculus in a resting state can be summoned again using [Call Homunculus].


Call Homunculus

Type: Active

Requirements: Vaporize Lv 1

Description: Summons the Homunculus you are raising, or creates a Homunculus.

To summon a Homunculus, you must have previously created one,

and the Homunculus must be in a resting state via the [Vaporize] skill.

To create a Homunculus, the item 'Embryo' is required.


Homunculus Resurrection

Type: Active

Requirements: Call Homunculus Lv 1

Description: Revives a Homunculus that has disappeared due to being incapacitated in battle.

Level Effect
1 Revives with 20% HP recovered
2 Revives with 40% HP recovered
3 Revives with 60% HP recovered
4 Revives with 80% HP recovered
5 Revives with 100% HP recovered

※ Information on this website is subject to change depending on game updates.

(Update. 2018.12.20)