Criatura Academy
News · Update · 2018-12-11

[Character] Introducing the Blacksmith [캐릭터] 블랙스미스 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

- Job Change Requirements

- Job Change Location

- Skill Guide


Job Change Requirements

- Merchants with Base Lv 50, Job Lv 50 or higher can change to Blacksmith.


Job Change Location

< Blacksmith Guild Member at Geffen Smithy (geffen_in 110 170) >


Skill Guide

Steel Tempering

Type: Passive

Requirements: Iron Tempering Lv 1

Description: Consumes 1 Mini Furnace to craft 1 Steel using 5 Iron and 1 Coal.

The success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Base Success Rate
1 35%
2 40%
3 45%
4 50%
5 55%

Iron Tempering

Type: Passive

Requirements: -

Description: Consumes 1 Mini Furnace to craft 1 Iron using 1 Iron Ore.

The success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Base Success Rate
1 45%
2 50%
3 55%
4 60%
5 65%

Hilt Binding

Type: Passive

Requirements: -

Description: Increases STR by 1, and increases physical damage by 4.

Increases the duration of Adrenaline Rush, Power-Thrust, and Weapon Perfection by 10%.


Ore Discovery

Type: Passive

Requirements: Hilt Binding Lv 1, Steel Tempering Lv 1

Description: When defeating a monster, there is a chance to drop ore-type items.


Enchanted Stone Craft

Type: Passive

Requirements: Iron Tempering Lv 1

Description: Consumes 1 Mini Furnace to craft 1 elemental stone using 10 rough stones of the same element.

The success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Base Success Rate
1 15%
2 20%
3 25%
4 30%
5 35%

Skin Tempering

Type: Passive

Requirements: -

Description: Increases resistance to fire, raising resistance to Fire and Neutral element attacks.

Level Fire Resistance Neutral Resistance
1 4% 1%
2 8% 2%
3 12% 3%
4 16% 4%
5 20% 5%

Weaponry Research

Type: Passive

Requirements: Hilt Binding Lv 1

Description: Increases direct understanding of weapons, correcting Hit rate, and when attacking,

adds physical damage equal to the damage increase amount per skill level.

Level Hit Correction Damage Increase
1 2 2
2 4 4
3 6 6
4 8 8
5 10 10
6 12 12
7 14 14
8 16 16
9 18 18
10 20 20

Weapon Repair

Type: Active

Requirements: Weaponry Research Lv 1

Description: Consumes 5 SP to repair the target's broken equipment.

The materials required for repair differ depending on the type of equipment.

Type Material
Armor type 1 Steel
Lv 1 Weapon 1 Iron Ore
Lv 2 Weapon 1 Iron
Lv 3 Weapon 1 Steel
Lv 4 Weapon 1 Rough Oridecon

Hammer Fall

Type: Active

Requirements: -

Description: Strikes the ground with a hammer, causing vibrations.

There is a chance to inflict [Status Ailment: Stun] on enemies within a 5x5 cell area around the target location.

The success rate and duration of Stun decrease as the enemy's VIT increases.

LevelStun ChanceSP Cost
130%10
240%
350%
460%
570%

Adrenaline Rush

Type: Active

Requirements: Hammer Fall Lv 2

Description: Exclusive skill for Axe and Mace weapon types.

For the duration, increases the attack speed of party members, including self, who use Axe or Mace type weapons.

If the target is a Blacksmith class, the attack speed increase is greater.

Level Duration Hit Rate Increase SP Cost
1 30s 8 20
2 60s 11 23
3 90s 14 26
4 120s 17 29
5 150s 20 32

Weapon Perfection

Type: Active

Requirements: Adrenaline Rush Lv 2, Weaponry Research Lv 2

Description: Removes the size penalty by weapon type for a certain duration.

Level Duration SP Cost
1 10s 18
2 20s 16
3 30s 14
4 40s 12
5 50s 10

Maximize Power

Type: Active (Toggle)

Requirements: Weapon Perfection Lv 3, Power-Thrust Lv 2

Description: Consumes 10 SP to draw out the weapon's maximum performance, dealing maximum damage.

SP continues to be consumed while active, and this skill must be used again to deactivate it.

Level SP Cost
1 1 SP per 1 second
2 1 SP per 2 seconds
3 1 SP per 3 seconds
4 1 SP per 4 seconds
5 1 SP per 5 seconds

Power-Thrust

Type: Active

Requirements: Adrenaline Rush Lv 3

Description: Increases physical damage for self and nearby party members.

The damage increase is added to physical damage on attack, equal to the damage increase amount per skill level,

and the increase amount differs between self and party members.

Level Self Increase Party Increase SP Cost
1 5% 5% 18
2 10% 5% 16
3 15% 10% 14
4 20% 10% 12
5 25% 15% 10

Smith Dagger

Type: Passive

Requirements: -

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft a dagger.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Smith Spear

Type: Passive

Requirements: Smith Dagger Lv 2

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft a spear.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Smith Sword

Type: Passive

Requirements: Smith Dagger Lv 1

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft a one-handed sword.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Smith Knucklebrace

Type: Passive

Requirements: Smith Dagger Lv 1

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft a knuckle weapon.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Smith Two-handed Sword

Type: Passive

Requirements: Smith Sword Lv 1

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft a two-handed sword.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Smith Mace

Type: Passive

Requirements: Smith Knucklebrace Lv 1

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft a mace.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Smith Axe

Type: Passive

Requirements: Smith Sword Lv 2

Description: Consumes 1 Hammer (Steel, Gold, or Oridecon Hammer) to craft an axe.

You must possess the required materials and an Anvil item for crafting.

The crafting success rate increases as the skill level rises.

The success rate additionally increases as DEX and LUK increase.

Level Success Rate
1 5%
2 10%
3 15%

Unfair Trick

Type: Passive

Requirements: Quest Completion

Description: Reduces the Zeny cost of Mammonite by 10%.


※ Information on the website may be subject to change depending on game updates.

(Update. 2018.12.20)