Criatura Academy
News · Update · 2018-06-07

[Character] Knight Introduction [캐릭터] 나이트 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

- Job Change Requirements
- Job Change Location
- Skill Guide


Job Change Requirements

- If you are a Swordman with Base LV 50 and Job LV 50 or higher, you can change your job to Knight.


Job Change Location

<Prontera (prontera 48 343)>


Skill Guide

Quest Skills Charge Attack

Spear Mastery(10) --LV4--> Pierce(10) --LV5--> Spear Stab(10) Pierce(10) --LV3--> Spear Boomerang(5) Spear Boomerang(5) --LV3--> Brandish Spear(10)

Swordman Endure Swordman(Endure) --LV1--> Peco Peco Riding(1) --LV1--> Cavalier Mastery(5) Peco Peco Riding(1) --LV1--> Brandish Spear(10)

Swordman Two-Handed Sword Mastery Swordman(Two-Handed Sword Mastery) --LV1--> Counter Attack(5) --LV5--> Bowling Bash(10) Swordman(Two-Handed Sword Mastery) --LV1--> Twohand Quicken(10) --LV10--> Bowling Bash(10)

Swordman Two-Handed Sword Mastery Bash Magnum Break LV5 LV10 LV3 (Swordman Condition) --> Bowling Bash(10)


Knight Skills

Cavalier Mastery

Type: Passive
Requirements: Peco Peco Riding LV 1
Description: Restores the attack speed that is reduced when riding a Peco Peco.

Level Attack Speed
1 60%
2 70%
3 80%
4 90%
5 100%

※ If you ride a Grown Peco Peco without learning Cavalier Mastery, attack speed is reduced to 50%.


Peco Peco Riding

Type: Passive
Requirements: Endure LV 1
Description: Allows you to ride a trained Peco Peco.

Spear Mastery's damage increases from +4 to +5, and deals 100% damage to Medium-sized monsters.


Bowling Bash

Type: Melee Physical
Requirements: Two-Handed Sword Mastery LV 5, Bash LV 10, Magnum Break LV 3, Twohand Quicken LV 10, Counter Attack LV 5
Description: Deals melee physical damage and knocks back a single target and any targets within a 5x5 cell area around them.
When attacking with a Two-Handed Sword, the number of hits increases according to the number of targets, dealing up to 5 hits.

Damage is further increased based on your STR, and while casting,

you cannot switch weapons for a certain duration.

LevelATKEffect RangeFixed CastSkill CooldownDelay After SkillSP CostKnockback Distance
1140%5 x 5 cells0.35s3s0.3s131 cell
2180%14
3220%152 cells
4260%16
5300%173 cells
6340%18
7380%194 cells
8420%20
9460%215 cells
10500%22

※ With a Two-Handed Sword, the number of hits increases based on the number of targets.

(1 target: 2 hits / 2~3 targets: 3 hits / 4 or more targets: 4 hits)

However, if not using a Two-Handed Sword, only 2 hits of damage are dealt.

※ Weapons cannot be switched while casting.


Brandish Spear

Type: Ranged Physical
Requirements: Peco Peco Riding LV 1, Spear Stab LV 3
Description: Usable while riding a Peco Peco. A Spear-exclusive skill.
Swings the spear at enemies in front, dealing damage and knocking them back.

LevelATK(1)ATK(2)ATK(3)ATK(4)Effect RangeFixed CastSP Cost
1120%---10.35s24
2140%---
3160%---
4270%180%--1~2
5300%200%--
6330%220%--
7420%360%240%-1~3
8455%390%260%-
9490%420%280%-
10562%525%450%300%1~4

※ Effect Range

※ Weapons cannot be switched while casting.


Spear Boomerang

Type: Ranged Physical
Requirements: Pierce LV 3
Description: Throws a spear at a single enemy. The spear is not consumed.

LevelATKSkill CooldownDelay After SkillSP CostRange
1150%1s0.3s10+ 3 cells
2200%+ 5 cells
3250%+ 7 cells
4300%+ 9 cells
5350%+ 11 cells

Spear Stab

Type: Ranged Physical
Requirements: Pierce LV 5
Description: Deeply thrusts the spear into the target, dealing ranged physical damage to all targets between the target and the caster, and knocking them back 6 cells.

LevelATKSP CostKnockback Distance
1120%96 cells
2140%
3160%
4180%
5200%
6220%
7240%
8260%
9280%
10300%

Counter Attack

Type: Melee Physical
Requirements: Two-Handed Sword Mastery LV 1
Description: Automatically counterattacks after blocking an attack from a nearby melee enemy.

LevelWait TimeSP Cost
10.4s3
20.8s
31.2s
41.6s
52s

※ Counterattacks always land as critical hits.

※ Counterattacks are only possible against enemies within 90 degrees left and right of the player's facing direction.

※ Movement and attacking are not possible during the wait time.


Charge Attack

Type: Ranged Physical
Requirements: Learned via quest
Description: Instantly closes the distance to a ranged enemy and strikes them.

The greater the distance, the higher the attack power, and the struck target is knocked back by that same distance.

Distance MovedATKFixed CastVariable CastSP Cost
3 cells or less100%0.25s0.25s40
6 cells or less200%
9 cells or less300%
12 cells or less400%
13 cells or more500%

Spear Mastery

Type: Passive
Requirements: -
Description: Increases attack power when using a Spear. Additional damage is added while riding a Peco Peco.

Level Base Damage Increase While Riding Peco Peco
1 + 4 + 5
2 + 8 + 10
3 +12 + 15
4 + 16 + 20
5 + 20 + 25
6 + 24 + 30
7 + 28 + 35
8 + 32 + 40
9 + 36 + 45
10 + 40 + 50

※ For normal attacks: Status Damage + Final Equipment Damage + Spear Mastery Damage

※ For skill attacks: (Status Damage + Final Equipment Damage + Spear Mastery Damage) * Skill Damage


Twohand Quicken

Type: Active
Requirements: Two-Handed Sword Mastery LV 1
Description: Increases attack speed for a certain duration.

The effect is removed if you switch to a weapon other than a Two-Handed Sword, or unequip your weapon.

It is also removed by Quagmire or Decrease AGI skills.

LevelCRIHITDurationSP CostOther
1+ 3+ 230s141) Increases attack speed
2) Reduces delay after attack by 10%
2+ 4+ 460s18
3+ 5+ 690s22
4+ 6+ 8120s26
5+ 7+ 10150s30
6+ 8+ 12180s34
7+ 9+ 14210s38
8+ 10+ 16240s42
9+ 11+ 18270s46
10+ 12+ 20300s50

※ When using Twohand Quicken, the std value of attack speed increases by 7.

※ Base Attack Speed = (Job Attack Speed + (Weapon + Shield Penalty)) + [ ( √((AGI²/2) + (DEX²/5)) ) / 4 + ( AGI + std ) / 200 ]

where [ ] denotes rounding down to the nearest integer


Pierce

Type: Melee Physical
Requirements: Spear Mastery LV 1
Description: Deals melee physical damage to a target using a spear.

Attacks Small: 2 times / Medium: 3 times / Large: 4 times depending on the target's size.

Damage is further increased based on your STR, and Hit rate is adjusted when used.

LevelATKHit Rate BonusSP CostKnockback Distance
1110%+ 5%76 cells
2120%+ 10%
3130%+ 15%
4140%+ 20%
5150%+ 25%
6160%+ 30%
7170%+ 35%
8180%+ 40%
9190%+ 45%
10200%+ 50%

※ Information on the website may be subject to change according to game updates.
(Update. 2019.10.23)