Criatura Academy
News · Update · 2018-05-30

[Character] Introduction to Acolyte [캐릭터] 어콜라이트 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

  • Job Change Requirements
  • Job Change Location
  • Skill Guide

Job Change Requirements

  • Novices with Job LV 10 or higher can change jobs to Acolyte.
  • If you visit the Cathedral in Prontera directly to change jobs, you can immediately learn the quest skill.

Job Change Location

<Cathedral staff located in Cryto Academy (iz_ac02 156 169)>

Quest

<Prontera Cathedral (prontera 234 315)>


Skill Guide

Divine Protection(10) -LV5-> Blessing(10) Divine Protection(10) -LV3-> Angelus(10) Divine Protection(10) -LV3-> Demon Bane Demon Bane -LV3-> Signum Crucis(10) Heal(10) Cure(1) Aqua Benedicta(1) Ruwach(1) -LV1-> Teleport(2) Heal(10) -LV3-> Increase AGI(10) Increase AGI(10) -LV1-> Decrease AGI(10) Teleport(2) -LV2-> Warp Portal(4) Warp Portal(4) -LV4-> Pneuma(1)

Quest Skill Holy Light

Demon Bane Angelus
Divine Protection Warp Portal
Ruwach Cure
Decrease AGI Teleport
Increase AGI Holy Light
Blessing Pneuma
Signum Crucis Heal
Aqua Benedicta

Acolyte Skills

Demon Bane

Type: Passive
Requirement: Divine Protection LV 3
Description: Increases the base damage of attacks against Undead and Demon race monsters.
The amount of increased damage is further increased according to Base Level.

Level Base Damage Increase
1 + 3
2 + 6
3 + 9
4 + 12
5 + 15
6 + 18
7 + 21
8 + 24
9 + 27
10 + 30

Final Damage Increase = Base Damage Increase + ( SkillLV * (BaseLV / 20 ))

When using a normal attack: Status Damage + Final Equipment Damage + Damage Increase

When using a skill attack: (Status Damage + Final Equipment Damage + Damage Increase) * Skill Damage


Divine Protection

Type: Passive
Requirement: -
Description: Increases defense against attacks from Undead and Demon race monsters.
The increased defense is further increased based on Base Level.

Level Base Damage Reduction
1 + 3
2 + 6
3 + 9
4 + 12
5 + 15
6 + 18
7 + 21
8 + 24
9 + 27
10 + 30

Final Damage Reduction = Base Damage Reduction + ( SkillLV * (BaseLV / 25 ))

※ Reduces the final damage amount as an absolute value.


Ruwach

Type: Active
Requirement: -
Description: Releases the power of the Holy Spirit to remove the Hide status of nearby targets, and if the target revealed is an enemy,

deals Holy property magic damage to the enemy.

Level MATK Effect Range Fixed Cast Variable Cast Skill Cooldown After-Skill Delay SP Cost
1 145% 5 x 5 cells - - - - 10

Decrease AGI

Type: Active
Requirement: Increase AGI LV 1
Description: Decreases the movement speed, attack speed, and AGI of the targeted enemy for a set duration.

LevelAGI DecreaseSuccess RateDurationFixed CastVariable CastSkill CooldownAfter-Skill DelaySP CostRange
1-353%20 sec0.25 sec0.75 sec0.7 sec0.3 sec159 cells
2-456%25 sec17
3-559%30 sec19
4-662%35 sec21
5-765%40 sec23
6-868%45 sec25
7-971%50 sec27
8-1074%55 sec29
9-1177%60 sec31
10-1280%65 sec33

※ Final Success Rate = Success Rate + BaseLV/5 + INT/5 - Target's Mdef

※ When used on a player, the duration is halved.

※ Has no effect on Boss monsters or Guardians.


Increase AGI

Type: Active
Requirement: Heal LV 3
Description: Increases the AGI and movement speed of the targeted player for a set duration.

LevelAGI
Increase
After-Attack Delay
Decrease
DurationFixed CastVariable CastSkill CooldownAfter-Skill DelaySP CostHP CostRange
1+31%60 sec0.2 sec0.8 sec0.7 sec0.3 sec18159 cells
2+42%80 sec21
3+53%100 sec24
4+64%120 sec27
5+75%140 sec30
6+86%160 sec33
7+97%180 sec36
8+108%200 sec39
9+119%220 sec42
10+1210%240 sec45

Blessing

Type: Active
Requirement: Divine Protection LV 5
Description: Temporarily increases the DEX, INT, STR, and HIT of the designated character.

LevelDEX
Increase
INT
Increase
STR
Increase
HITDurationFixed CastVariable CastSkill CooldownAfter-Skill DelaySP CostRange
1+1+1+1+260 sec----289 cells
2+2+2+2+480 sec32
3+3+3+3+6100 sec36
4+4+4+4+8120 sec40
5+5+5+5+10140 sec44
6+6+6+6+12160 sec48
7+7+7+7+14180 sec52
8+8+8+8+16200 sec56
9+9+9+9+18220 sec60
10+10+10+10+20240 sec64

※ When used on a player who is Cursed or Petrified, it removes the abnormal status.

※ When used on an Undead or Demon race monster, it decreases their DEX/INT/STR by 1/2.

(The HIT increase effect does not apply when used on monsters.)


Signum Crucis

Type: Active
Requirement: Demon Bane LV 3
Description: By making the sign of the cross, decreases the defense of Undead and Demon race monsters around the caster.

LevelEffectBase Success RateDurationFixed CastVariable CastSkill CooldownAfter-Skill DelaySP CostEffect Range
1DEF - 14%27%60 sec0.15 sec0.35 sec1.7 sec0.3 sec3533 X 33 cells
2DEF - 18%31%80 sec
3DEF - 22%35%100 sec
4DEF - 26%39%120 sec
5DEF - 30%43%140 sec
6DEF - 34%47%160 sec
7DEF - 38%51%180 sec
8DEF - 42%55%200 sec
9DEF - 46%59%220 sec
10DEF - 50%63%240 sec

※ Final Success Rate = Base Success Rate + Caster's BaseLV - Target's BaseLV

※ Only decreases equipment DEF; defense from VIT is not decreased.


Aqua Benedicta

Type: Active
Requirement: -
Description: Fills an Empty Bottle with holy water to create Holy Water.

Must be used while standing in water.

Level Fixed Cast Variable Cast Skill Cooldown After-Skill Delay SP Cost
1 0.2 sec 0.8 sec - 0.3 sec 10

※ When the skill is used, 1 Empty Bottle is consumed to create 1 Holy Water.


Angelus

Type: Active
Requirement: Divine Protection LV 3
Description: Through the Rosary Prayer, increases the physical defense from VIT and MaxHP of oneself and party members on screen for a set duration.

LevelDEF Increase
from VIT
MaxHP IncreaseDurationFixed CastVariable CastSkill CooldownAfter-Skill DelaySP CostEffect Range
1+ 5%+5030 sec0.15 sec0.35 sec30 sec0.3 sec2337 X 37 cells
2+ 10%+10060 sec26
3+ 15%+15090 sec29
4+ 20%+200120 sec32
5+ 25%+250150 sec35
6+ 30%+300180 sec38
7+ 35%+350210 sec41
8+ 40%+400240 sec44
9+ 45%+450270 sec47
10+ 50%+500300 sec50

Warp Portal

Type: Active
Requirement: Teleport LV 2
Description: Creates a dimensional gate at the designated location that instantly transports characters to another area.

LevelDurationSaved LocationsFixed CastVariable CastSkill CooldownAfter-Skill DelaySP Cost
110 secCheckpoint1 sec---35
215 secCheckpoint + 1 location32
320 secCheckpoint + 2 locations29
425 secCheckpoint + 3 locations36

※ Up to 8 people can move through a single Warp Portal, and 1 Blue Gemstone is consumed as a catalyst when using the skill.

※ You can use the "/memo" command to save a location.


Cure

Type: Active
Requirement: Heal LV 2
Description: When used on a player who is Silenced, Confused, or Blinded, it removes the abnormal status.

Level Status Cured Fixed Cast Variable Cast Skill Cooldown After-Skill Delay SP Cost
1 Silence, Confusion, Blind - - - 1 sec 15

Teleport

Type: Active
Requirement: Ruwach LV 1
Description: The character teleports themselves to another location.

Level Movement Location Fixed Cast Variable Cast Skill Cooldown After-Skill Delay SP Cost
1 Within current map - - - - 10
2 Current map + saved location - - - - 9

Holy Light

Type: Holy property magic
Requirement: Acquired via quest
Description: Deals Holy property magic damage to the enemy with holy light.

Level MATK Fixed Cast Variable Cast Skill Cooldown After-Skill Delay SP Cost Range
1 125% 0.4 sec 1.6 sec - - 15 9 cells

※ When hit by Holy Light, the Kyrie Eleison effect is removed.


Pneuma

Type: Active
Requirement: Warp Portal LV 4
Description: For 10 seconds, turns the designated location and the surrounding 3x3 cells into an area where ranged physical attacks cannot be made.

Level Effect Fixed Cast Variable Cast Skill Cooldown After-Skill Delay SP Cost Duration Effect Range
1 Evades ranged physical attacks within range - - - - 10 10 sec 3 X 3 cells

Heal

Type: Active
Requirement: -
Description: Restores the HP of the designated target.

When used on an Undead property monster, it deals Holy property magic damage equal to 50% of the healing amount.

LevelFixed CastVariable CastSkill CooldownAfter-Skill DelaySP CostRange
1--0.7 sec0.3 sec139 cells
216
319
422
525
628
731
834
937
1040

※ Base Healing Amount = ( SkillLV * 3) * (( INT + BaseLV ) / 5)

(Healing amount increase options are added to the base healing amount.)

※ Final Healing Amount = Base Healing Amount + ( Equipment MATK + Refinement MATK ) * ( 1 + ( Weapon Level / 100 ))


※ Information on the website may change somewhat according to game updates.
(Update. 2018.06.07)