Episode 4-2 Varmundt's Legacy

EPISODE 4 · PART 2
Varmundt's Legacy
UPDATE | 2026. 4. 15.
✦ Target: Complete Episode 4-1 and Reach Level 200 ✦
A visitor arrives in Kor at Varmundt's Mansion. At last, the mastermind behind Rekenber is revealed.
You must stop the remnants of Illusion, who seek to claim the Great Sage's legacy, and uncover the mastermind pulling the strings behind Rekenber.

ROAD MAP
Kor
Sewage Treatment Plant
Magic Power Plant 1
A visitor comes to Kor from Varmundt's Mansion. The party of adventurers, having learned that the remnants of Illusion have infiltrated Varmundt's Mansion in an attempt to seize the inheritance, enters the mansion.
Magic Power Plant 2
Storage Tartaros
Barmund Mansion Garden
Library Hall of Memories
They must protect the Great Sage's legacy from Illusion, who seeks to seize the mansion filled with the Great Sage's secrets.

Main Characters
─◈ Reckenber ◈─
Elumina A scientist who belonged to Illusion, but joined the adventuring party out of curiosity about machinery.
Tatio The chief secretary who assists Chairman Reckenber. Helps adventurers communicate with Chairman Reckenber.
─◈ Rebellion ◈─
Dien The leader of Rebellion. Visits the mansion in search of the truth of the past.
Est A tactical operative of Rebellion. Opens the path to the mansion with outstanding leadership skills.
─◈ Varmundt Mansion ◈─
Mansion Caretaker α An automaton that came to the mansion seeking help. Asks adventurers for help to prevent the mansion's legacy from being stolen.

◈ Sewage Treatment Plant ◈ In the toxic sewage mixed with mana leaking from the mansion and the magic power plants, mutated beings and intruders are wandering about. You must break through quickly.
| Dungeon Name | Sewage Treatment Plant |
|---|---|
| Entry Level | Lv. 200 |
Monsters Appearing
Sewage Venenum
| LV | 200 | STR | 119 |
|---|---|---|---|
| HP | 6,343,077 | AGI | 108 |
| ATK | 15,042 | VIT | 67 |
| EXP | 3,805,846 | INT | 113 |
| JEXP | 761,169 | DEX | 127 |
| Race | Demon | LUK | 68 |
| Size | Large | DEF | 123 |
| Element | Shadow Lv2 | MDEF | 45 |
| MVP | X | RES | 0 |
| MRES | 0 |
Sewage Cramp
| LV | 197 | STR | 161 |
|---|---|---|---|
| HP | 6,239,447 | AGI | 114 |
| ATK | 16,667 | VIT | 54 |
| EXP | 3,743,668 | INT | 79 |
| JEXP | 748,733 | DEX | 131 |
| Race | Brute | LUK | 64 |
| Size | Small | DEF | 122 |
| Element | Poison Lv1 | MDEF | 46 |
| MVP | X | RES | 0 |
| MRES | 0 |
Elite Bellare
| LV | 202 | STR | 127 |
|---|---|---|---|
| HP | 6,460,700 | AGI | 104 |
| ATK | 15,778 | VIT | 94 |
| EXP | 3,876,420 | INT | 80 |
| JEXP | 775,284 | DEX | 122 |
| Race | Demi-Human | LUK | 72 |
| Size | Medium | DEF | 132 |
| Element | Ghost Lv1 | MDEF | 34 |
| MVP | X | RES | 0 |
| MRES | 0 |
Sewage Waterfall
| LV | 199 | STR | 118 |
|---|---|---|---|
| HP | 6,294,301 | AGI | 114 |
| ATK | 13,449 | VIT | 53 |
| EXP | 3,776,580 | INT | 126 |
| JEXP | 755,316 | DEX | 137 |
| Race | Formless | LUK | 43 |
| Size | Medium | DEF | 122 |
| Element | Poison Lv2 | MDEF | 47 |
| MVP | X | RES | 0 |
| MRES | 0 |
◈ Magic Power Plant 1 ◈ An elaborate and massive facility that supplies energy to Barmund Mansion. Leaked mana and intruders driven mad are targeting adventurers.
| Dungeon Name | Magic Power Plant 1 |
|---|---|
| Entry Level | Lv. 200 |
Monsters Appearing
Spell Addicted Dolor
| LV | 204 | STR | 128 |
|---|---|---|---|
| HP | 6,544,698 | AGI | 103 |
| ATK | 15,299 | VIT | 87 |
| EXP | 3,926,818 | INT | 90 |
| JEXP | 785,363 | DEX | 125 |
| Race | Demi-Human | LUK | 67 |
| Size | Medium | DEF | 131 |
| Element | Ghost Lv1 | MDEF | 36 |
| MVP | X | RES | 0 |
| MRES | 0 |
Released Spell
| LV | 203 | STR | 128 |
|---|---|---|---|
| HP | 6,363,148 | AGI | 119 |
| ATK | 12,696 | VIT | 15 |
| EXP | 3,817,888 | INT | 159 |
| JEXP | 763,577 | DEX | 124 |
| Race | Formless | LUK | 76 |
| Size | Medium | DEF | 107 |
| Element | Ghost Lv2 | MDEF | 65 |
| MVP | X | RES | 0 |
| MRES | 0 |
Heart Hunter Skirmisher
| LV | 183 | STR | 102 |
|---|---|---|---|
| HP | 3,943,369 | AGI | 115 |
| ATK | 14,642 | VIT | 86 |
| EXP | 2,366,021 | INT | 85 |
| JEXP | 473,204 | DEX | 139 |
| Race | Demi-Human | LUK | 75 |
| Size | Medium | DEF | 131 |
| Element | Neutral Lv2 | MDEF | 35 |
| MVP | X | RES | 0 |
| MRES | 0 |
◈ Barmund Mansion Garden ◈ Barmund Mansion, revealed after decades of concealment. Though a long time has passed, it retains its clean and beautiful scenery, and welcomes adventurers as guests.
| Dungeon Name | Barmund Mansion Garden |
|---|---|
| Entry Level | Lv. 200 |
◈ Magic Power Plant 2 ◈ An elaborate and massive facility that supplies energy to Barmund Mansion. Leaked mana and intruders driven mad are targeting adventurers.
| Dungeon Name | Magic Power Plant 2 |
|---|---|
| Entry Level | Lv. 200 |
Monsters Appearing
Spell Addicted Plaga
| LV | 205 | STR | 139 |
|---|---|---|---|
| HP | 7,526,248 | AGI | 108 |
| ATK | 14,989 | VIT | 62 |
| EXP | 4,515,748 | INT | 105 |
| JEXP | 903,149 | DEX | 128 |
| Race | Demon | LUK | 62 |
| Size | Large | DEF | 127 |
| Element | Poison Lv3 | MDEF | 39 |
| MVP | X | RES | 0 |
| MRES | 0 |
Spell Addicted Sanare
| LV | 207 | STR | 117 |
|---|---|---|---|
| HP | 7,608,941 | AGI | 109 |
| ATK | 13,389 | VIT | 65 |
| EXP | 4,565,364 | INT | 126 |
| JEXP | 913,072 | DEX | 129 |
| Race | Demi-Human | LUK | 51 |
| Size | Medium | DEF | 129 |
| Element | Holy Lv2 | MDEF | 39 |
| MVP | X | RES | 0 |
| MRES | 0 |
Powerful Spell
| LV | 206 | STR | 119 |
|---|---|---|---|
| HP | 7,563,475 | AGI | 119 |
| ATK | 13,248 | VIT | 56 |
| EXP | 4,538,085 | INT | 132 |
| JEXP | 907,617 | DEX | 129 |
| Race | Formless | LUK | 45 |
| Size | Medium | DEF | 125 |
| Element | Ghost Lv3 | MDEF | 42 |
| MVP | X | RES | 0 |
| MRES | 0 |
Sharp Spell
| LV | 206 | STR | 119 |
|---|---|---|---|
| HP | 7,560,847 | AGI | 120 |
| ATK | 13,100 | VIT | 53 |
| EXP | 4,536,508 | INT | 136 |
| JEXP | 907,301 | DEX | 130 |
| Race | Formless | LUK | 44 |
| Size | Medium | DEF | 124 |
| Element | Ghost Lv3 | MDEF | 44 |
| MVP | X | RES | 0 |
| MRES | 0 |
◈ Library Hall of Memories ◈ A mysterious library where the books and materials of the Great Sage Varmundt are gathered. Rumor has it that a ghost that shares knowledge wanders here.
| Dungeon Name | Library Hall of Memories |
|---|---|
| Entry Level | Lv. 200 |
Monsters Appearing
Bookworm
| LV | 199 | STR | 141 |
|---|---|---|---|
| HP | 5,471,529 | AGI | 119 |
| ATK | 14,325 | VIT | 31 |
| EXP | 3,282,917 | INT | 125 |
| JEXP | 656,583 | DEX | 150 |
| Race | Insect | LUK | 9 |
| Size | Large | DEF | 115 |
| Element | Earth Lv2 | MDEF | 56 |
| MVP | X | RES | 0 |
| MRES | 0 |
Roaming Spellbook
| LV | 203 | STR | 136 |
|---|---|---|---|
| HP | 5,615,498 | AGI | 109 |
| ATK | 14,334 | VIT | 47 |
| EXP | 3,369,298 | INT | 120 |
| JEXP | 673,859 | DEX | 134 |
| Race | Formless | LUK | 51 |
| Size | Medium | DEF | 120 |
| Element | Neutral Lv3 | MDEF | 49 |
| MVP | X | RES | 0 |
| MRES | 0 |
Broken Beta
| LV | 204 | STR | 133 |
|---|---|---|---|
| HP | 5,709,968 | AGI | 109 |
| ATK | 15,682 | VIT | 87 |
| EXP | 3,425,980 | INT | 85 |
| JEXP | 685,196 | DEX | 129 |
| Race | Formless | LUK | 51 |
| Size | Medium | DEF | 129 |
| Element | Neutral Lv2 | MDEF | 37 |
| MVP | X | RES | 0 |
| MRES | 0 |
◈ Tartaros Storage Upper Floor ◈ A storage room where the mansion's rare treasures are kept. Broken automatons wander in search of intruders to protect the warehouse. Rumor has it there are clues to the disappearance of the Great Sage Varmundt.
| Dungeon Name | Tartaros Storage Upper Floor |
|---|---|
| Entry Level | Lv. 200 |
Monsters Appearing
Broken Cleaning Robot Ω
| LV | 187 | STR | 108 |
|---|---|---|---|
| HP | 3,066,706 | AGI | 100 |
| ATK | 14,424 | VIT | 77 |
| EXP | 1,840,023 | INT | 94 |
| JEXP | 368,004 | DEX | 140 |
| Race | Formless | LUK | 64 |
| Size | Small | DEF | 131 |
| Element | Neutral Lv2 | MDEF | 35 |
| MVP | X | RES | 0 |
| MRES | 0 |
Heart Hunter Storage Intruder
| LV | 188 | STR | 126 |
|---|---|---|---|
| HP | 3,086,628 | AGI | 118 |
| ATK | 14,655 | VIT | 43 |
| EXP | 1,851,976 | INT | 111 |
| JEXP | 370,395 | DEX | 142 |
| Race | Demi-Human | LUK | 64 |
| Size | Medium | DEF | 132 |
| Element | Shadow Lv2 | MDEF | 33 |
| MVP | X | RES | 0 |
| MRES | 0 |
Broken Beta Guards
| LV | 198 | STR | 113 |
|---|---|---|---|
| HP | 4,877,170 | AGI | 90 |
| ATK | 14,333 | VIT | 83 |
| EXP | 2,926,302 | INT | 99 |
| JEXP | 585,260 | DEX | 122 |
| Race | Formless | LUK | 96 |
| Size | Medium | DEF | 132 |
| Element | Wind Lv2 | MDEF | 34 |
| MVP | X | RES | 0 |
| MRES | 0 |
◈ Farm Lost Valley (Fever Dungeon) ◈ A massive farm where the mysterious beast Pitaya was once raised. Due to mana leaked from the magic power plant, the already ferocious Pitayas have become even more savage. Watch out for their fangs.
| Dungeon Name | Farm Lost Valley |
|---|---|
| Entry Level | Lv. 230 |
| Entry Location | ba_maison 314 203 |
Monsters Appearing
Red Pitaya
| LV | 226 | STR | 219 |
|---|---|---|---|
| HP | 197,055,313 | AGI | 112 |
| ATK | 39,932 | VIT | 104 |
| EXP | 118,233,187 | INT | 149 |
| JEXP | 23,646,637 | DEX | 133 |
| Race | Plant | LUK | 84 |
| Size | Small | DEF | 198 |
| Element | Fire Lv1 | MDEF | 51 |
| MVP | X | RES | 0 |
| MRES | 0 |
Yellow Pitaya
| LV | 229 | STR | 198 |
|---|---|---|---|
| HP | 200,273,769 | AGI | 123 |
| ATK | 39,362 | VIT | 139 |
| EXP | 120,164,261 | INT | 142 |
| JEXP | 24,032,852 | DEX | 144 |
| Race | Plant | LUK | 47 |
| Size | Small | DEF | 205 |
| Element | Wind Lv1 | MDEF | 44 |
| MVP | X | RES | 0 |
| MRES | 0 |
Blue Pitaya
| LV | 230 | STR | 183 |
|---|---|---|---|
| HP | 201,582,559 | AGI | 127 |
| ATK | 37,483 | VIT | 143 |
| EXP | 120,949,535 | INT | 155 |
| JEXP | 24,189,907 | DEX | 139 |
| Race | Plant | LUK | 57 |
| Size | Small | DEF | 205 |
| Element | Water Lv1 | MDEF | 44 |
| MVP | X | RES | 0 |
| MRES | 0 |
Violet Pitaya
| LV | 230 | STR | 184 |
|---|---|---|---|
| HP | 202,372,881 | AGI | 106 |
| ATK | 40,606 | VIT | 181 |
| EXP | 121,423,728 | INT | 117 |
| JEXP | 24,284,745 | DEX | 153 |
| Race | Plant | LUK | 75 |
| Size | Small | DEF | 212 |
| Element | Poison Lv1 | MDEF | 37 |
| MVP | X | RES | 0 |
| MRES | 0 |
Green Pitaya
| LV | 232 | STR | 202 |
|---|---|---|---|
| HP | 203,245,915 | AGI | 112 |
| ATK | 42,278 | VIT | 175 |
| EXP | 121,947,549 | INT | 109 |
| JEXP | 24,389,509 | DEX | 142 |
| Race | Plant | LUK | 70 |
| Size | Small | DEF | 210 |
| Element | Earth Lv1 | MDEF | 39 |
| MVP | X | RES | 0 |
| MRES | 0 |

New Dungeon New Item Guide Equipment Exchange and Options

New Items | Equipment Exchange
─◇ New Cards ◇─
| Item Name | Details | How to Obtain |
|---|---|---|
Sewage Venenum Card |
AGI + 2, DEX + 1. MHP + 10%. When equipped by Shadow Chaser class, melee/ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Sewage Venenum Drop |
Sewage Cramp Card |
DEX + 2, STR + 1. MHP + 10%. When equipped by Guillotine Cross class, melee/ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Sewage Cramp Drop |
Elite Bellare Card |
AGI + 2, INT + 1. MHP + 10%. When equipped by Oboro class, Fire/Water/Wind element magic damage increased by 20%. Type: Card / Slot: Accessory / Weight: 1 |
Elite Bellare Drop |
Sewage Waterfall Card |
AGI + 2, INT + 1. MHP + 10%. When equipped by Kagerou class, melee/ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Sewage Waterfall Drop |
Spell Addicted Dolor Card |
STR + 2, VIT + 1. Melee physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Spell Addicted Dolor Drop |
Released Spell Card |
INT + 2, VIT + 1. MHP + 10%. When equipped by Minstrel, Wanderer class, all element magic damage increased by 10%, ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Released Spell Drop |
| Heart Hunter Card | If the equipped weapon is of the [Revolver], [Rifle], or [Grenade Launcher] type, ranged physical attack power increased by 5%. Ranged physical attack power increased by 1% per refine level of that weapon type; if refined 10 or above, ranged physical attack power additionally increased by 5%. Type: Card / Slot: Weapon / Weight: 1 |
Heart Hunter Skirmisher, Heart Hunter Storage Intruder Drop |
Spell Addicted Plaga Card |
If the equipped weapon is a one-handed staff or two-handed staff, Neutral magic damage increased by 10%. If weapon refine is 10 or above, Neutral magic damage additionally increased by 10%. If weapon refine is 14 or above, Neutral magic damage additionally increased by 10%. Type: Card / Slot: Weapon / Weight: 1 |
Spell Addicted Plaga Drop |
Spell Addicted Sanare Card |
INT + 2, DEX +1. MHP + 10%. When equipped by Arch Bishop class, Neutral/Holy magic damage increased by 20%. Type: Card / Slot: Accessory / Weight: 1 |
Spell Addicted Sanare Drop |
Powerful Spell Card |
STR + 2, INT + 1. MHP + 10%. When equipped by Sura class, melee/ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Powerful Spell Drop |
Sharp Spell Card |
DEX + 2, AGI + 1. MHP + 10%. When equipped by Ranger class, ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Sharp Spell Drop |
Bookworm Card |
INT + 2, VIT + 1. MHP + 10%. When equipped by Sorcerer class, all element magic damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Bookworm Drop |
Roaming Spellbook Card |
INT + 3. MHP + 5%, MSP + 5%. When equipped by Warlock class, all element magic damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Roaming Spellbook Drop |
| Broken Omega Cleaner Card | DEX + 2, VIT + 1. MHP + 10%. When equipped by Mechanic class, melee/ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Broken Cleaning Robot Ω Drop |
Broken Beta Guards Card |
VIT + 3. MHP + 10%. When equipped by Royal Guard class, melee/ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Broken Beta Guards Drop |
Red Pitaya Card |
If the equipped weapon is a one-handed staff or two-handed staff, Fire element magic damage increased by 10%. If weapon refine is 10 or above, Fire element magic damage additionally increased by 10%. If weapon refine is 14 or above, Fire element magic damage additionally increased by 10%. Type: Card / Slot: Weapon / Weight: 1 |
Red Pitaya Drop |
Yellow Pitaya Card |
Resistance to Neutral element attacks increased by 15%. Holy element magic damage increased by 3% per refine level. Type: Card / Slot: Garment / Weight: 1 |
Yellow Pitaya Drop |
Blue Pitaya Card |
If the equipped weapon is a one-handed staff or two-handed staff, Water element magic damage increased by 10%. If weapon refine is 10 or above, Water element magic damage additionally increased by 10%. If weapon refine is 14 or above, Water element magic damage additionally increased by 10%. Type: Card / Slot: Weapon / Weight: 1 |
Blue Pitaya Drop |
| Purple Pitaya Card | Resistance to Neutral element attacks increased by 15%. Neutral element magic damage increased by 3% per refine level. Type: Card / Slot: Garment / Weight: 1 |
Purple Pitaya Drop |
Green Pitaya Card |
DEX + 2, LUK + 1. Ranged physical damage increased by 10%. Type: Card / Slot: Accessory / Weight: 1 |
Green Pitaya Drop |
─◇ New Material Items ◇─
| Item Name | Details | How to Obtain |
|---|---|---|
Barmeal Ticket |
A ticket issued by the administrators to efficiently entertain mercenaries at the Varmundt Manor. At Varmundt Manor, this has already become a form of currency, and it's said that there's nothing you can't obtain with a single one of these meal tickets. Now, due to the turmoil at the manor, they are scattered everywhere. Weight: 0 / Tradeable/Storable: All |
[NPC Exchange] Qube Wrain Spiera Raiza |
New Item Equipment Exchange

New Dungeon New Items Guide Equipment Exchange and Options

Equipment Exchange | Random Options | Enchant Options
─◈ Equipment Exchange ◈─
| NPC | Cuberain |
|---|---|
| Location | ba_in01 87 376 |
Upon completing the [Rescue Mansion Manager Beta] quest, you can exchange equipment with [Cuberain].
─ Automatic Engine wing A-type Exchange ─
| Material | Quantity |
|---|---|
Barmeal Ticket |
50 |
Light Violet Diamond |
20 |
| Result | Quantity |
|---|---|
Automatic Engine wing A-type (Bound) |
1 |
─ Automatic Engine wing B-type Exchange ─
| Material | Quantity |
|---|---|
Barmeal Ticket |
50 |
Light Violet Diamond |
20 |
| Result | Quantity |
|---|---|
Automatic Engine wing B-type (Bound) |
1 |
─ Automatic Leg A-type Exchange ─
| Material | Quantity |
|---|---|
Barmeal Ticket |
50 |
Light Violet Diamond |
20 |
| Result | Quantity |
|---|---|
Automatic Leg A-type (Bound) |
1 |
─ Automatic Leg B-type Exchange ─
| Material | Quantity |
|---|---|
Barmeal Ticket |
50 |
Light Violet Diamond |
20 |
| Result | Quantity |
|---|---|
Automatic Leg B-type (Bound) |
1 |
─ Module Exchange (Garment) ─
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Defense) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Magic Defense) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Module (Above All) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Reflection Reject) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Vital) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Mental) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Robust) |
1 |
─ Module Exchange (Shoes) ─
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Fast) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Caster) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Critical) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Powerful) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(Heal) |
1 |
| Material | Quantity |
|---|---|
Barmeal Ticket |
30 |
Light Violet Diamond |
10 |
| Result | Quantity |
|---|---|
Automatic Modification Module(All Force) |
1 |
─ Material Sale ─
| Material | Quantity |
|---|---|
| Zeny | 200,000 |
| Result | Quantity |
|---|---|
Light Violet Diamond |
1 |
Equipment Exchange Random Option / Enchant Option
Automatic Engine Wing Random Option / Automatic Leg Random Option
Automatic Engine Wing Type A, B Enchant Option Info / Automatic Leg Type A, B Enchant Option Info

Automatic Engine Wing Random Options

Random Options: 0~3 applied
| Random Option | Option Value |
|---|---|
| STR | +1~7 |
| AGI | +1~7 |
| VIT | +1~7 |
| INT | +1~7 |
| DEX | +1~7 |
| LUK | +1~7 |
| ASPD | +1~5 |
| HIT | +1~7 |
| POW | +1~5 |
| STA | +1~5 |
| WIS | +1~5 |
| SPL | +1~5 |
| CON | +1~5 |
| CRT | +1~5 |
| Reduces physical damage taken from [Neutral] enemies | 2~13% |
| Reduces physical damage taken from [Water] enemies | 2~13% |
| Reduces physical damage taken from [Earth] enemies | 2~13% |
| Reduces physical damage taken from [Fire] enemies | 2~13% |
| Reduces physical damage taken from [Wind] enemies | 2~13% |
| Reduces physical damage taken from [Poison] enemies | 2~13% |
| Reduces physical damage taken from [Holy] enemies | 2~13% |
| Reduces physical damage taken from [Shadow] enemies | 2~13% |
| Reduces physical damage taken from [Ghost] enemies | 2~13% |
| Reduces physical damage taken from [Undead] enemies | 2~13% |
| Reduces magic damage taken from [Neutral] enemies | 2~13% |
| Reduces magic damage taken from [Water] enemies | 2~13% |
| Reduces magic damage taken from [Earth] enemies | 2~13% |
| Reduces magic damage taken from [Fire] enemies | 2~13% |
| Reduces magic damage taken from [Wind] enemies | 2~13% |
| Reduces magic damage taken from [Poison] enemies | 2~13% |
| Reduces magic damage taken from [Holy] enemies | 2~13% |
| Reduces magic damage taken from [Shadow] enemies | 2~13% |
| Reduces magic damage taken from [Ghost] enemies | 2~13% |
| Reduces magic damage taken from [Undead] enemies | 2~13% |
TOP

0 to 3 random options applied
| Random Option | Option Value |
|---|---|
| STR | +1~5 |
| AGI | +1~5 |
| VIT | +1~5 |
| INT | +1~5 |
| DEX | +1~5 |
| LUK | +1~5 |
| FLEE | +1~7 |
| CRI | +1~7 |
| POW | +1~5 |
| STA | +1~5 |
| WIS | +1~5 |
| SPL | +1~5 |
| CON | +1~5 |
| CRT | +1~5 |
| [Neutral] Physical damage reduction from enemies | 3~10% |
| [Water] Physical damage reduction from enemies | 3~10% |
| [Earth] Physical damage reduction from enemies | 3~10% |
| [Fire] Physical damage reduction from enemies | 3~10% |
| [Wind] Physical damage reduction from enemies | 3~10% |
| [Poison] Physical damage reduction from enemies | 3~10% |
| [Holy] Physical damage reduction from enemies | 3~10% |
| [Shadow] Physical damage reduction from enemies | 3~10% |
| [Ghost] Physical damage reduction from enemies | 3~10% |
| [Undead] Physical damage reduction from enemies | 3~10% |
| [Neutral] Magic damage reduction from enemies | 3~10% |
| [Water] Magic damage reduction from enemies | 3~10% |
| [Earth] Magic damage reduction from enemies | 3~10% |
| [Fire] Magic damage reduction from enemies | 3~10% |
| [Wind] Magic damage reduction from enemies | 3~10% |
| [Poison] Magic damage reduction from enemies | 3~10% |
| [Holy] Magic damage reduction from enemies | 3~10% |
| [Shadow] Magic damage reduction from enemies | 3~10% |
| [Ghost] Magic damage reduction from enemies | 3~10% |
| [Undead] Magic damage reduction from enemies | 3~10% |
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Automatic Engine Wing A, B Type Enchant Option Information

2 Slot
| Enchant Name | Enchant Option |
|---|---|
Adamantine Infinite Lv1 |
MHP + 5%, DEF + 15. |
Fighting Infinite Lv1 |
ATK+6, HIT+2. |
Fighting Infinite Lv2 |
ATK+9, HIT+3. |
Fighting Infinite Lv3 |
ATK+12, HIT+4. |
Magic Infinite Lv1 |
MATK + 6. Variable Casting reduced by 4% |
Magic Infinite Lv2 |
MATK + 9. Variable Casting reduced by 6%. |
Magic Infinite Lv3 |
MATK + 12. Variable Casting reduced by 8%. |
Expert Archer Infinite Lv1 |
Ranged Physical Damage + 2%. |
Expert Archer Infinite Lv2 |
Ranged Physical Damage + 4%. |
Expert Archer Infinite Lv3 |
Ranged Physical Damage + 6%. |
Infinite Attack Power Lv1 |
ATK + 20. At refine +7, Melee Physical Damage +1% additional increase. At refine +9, Melee Physical Damage +2% additional increase. |
Infinite Attack Power Lv2 |
ATK + 25. At refine +7, Melee Physical Damage +3% additional increase. At refine +9, Melee Physical Damage +5% additional increase. |
Infinite Attack Power Lv3 |
ATK + 30, ATK + 5%. At refine +7, Melee Physical Damage +3% additional increase. At refine +9, Melee Physical Damage +5% additional increase. |
Infinite Magic Power Lv1 |
MATK + 20. At refine +7, MATK +1% additional increase. At refine +9, MATK +2% additional increase. |
Infinite Magic Power Lv2 |
MATK + 25. At refine +7, MATK +3% additional increase. At refine +9, MATK +5% additional increase. |
Infinite Magic Power Lv3 |
MATK + 30, MATK + 5%. At refine +7, MATK +3% additional increase. At refine +9, MATK +5% additional increase. |
Infinite Sharpshooter Lv1 |
ATK + 20 At refine +7, Ranged Physical Damage +1% additional increase. At refine +9, Ranged Physical Damage +2% additional increase. |
Infinite Sharpshooter Lv2 |
ATK + 25 At refine +7, Ranged Physical Damage +3% additional increase. At refine +9, Ranged Physical Damage +5% additional increase. |
Infinite Sharpshooter Lv3 |
ATK + 30, Ranged Physical Damage + 5%. At refine +7, Ranged Physical Damage +3% additional increase. At refine +9, Ranged Physical Damage +5% additional increase. |
3 Slot
| Enchant Name | Enchant Option |
|---|---|
Adamantine Infinite Lv1 |
MHP + 5%, DEF + 15. |
Tenacity Infinite Lv1 |
Melee Physical Damage + 4%. Induced Attack Chance + 1%. |
Tenacity Infinite Lv2 |
Melee Physical Damage + 8%. Induced Attack Chance + 2%. |
Tenacity Infinite Lv3 |
Melee Physical Damage + 12%. Induced Attack Chance + 3%. |
Tenacity Infinite Lv4 |
Melee Physical Damage + 16%. Induced Attack Chance + 4%. |
Tenacity Infinite Lv5 |
Melee Physical Damage + 20%. Induced Attack Chance + 5%. |
Master Archer Infinite Lv1 |
Ranged Physical Damage + 4%. Attack Speed increased. (Delay after attack reduced by 1%) |
Master Archer Infinite Lv2 |
Ranged Physical Damage + 8%. Attack Speed increased. (Delay after attack reduced by 2%) |
Master Archer Infinite Lv3 |
Ranged Physical Damage + 12%. Attack Speed increased. (Delay after attack reduced by 3%) |
Master Archer Infinite Lv4 |
Ranged Physical Damage + 16%. Attack Speed increased. (Delay after attack reduced by 4%) |
Master Archer Infinite Lv5 |
Ranged Physical Damage + 20%. Attack Speed increased. (Delay after attack reduced by 5%) |
Intelligence Lv1 |
MATK + 4%, Variable Casting reduced by 5%. |
Intelligence Lv2 |
MATK + 8%, Variable Casting reduced by 10%. |
Intelligence Lv3 |
MATK + 12%, Variable Casting reduced by 15%. |
Intelligence Lv4 |
MATK + 16%, Variable Casting reduced by 20%. |
Intelligence Lv5 |
MATK + 20%, Variable Casting reduced by 25%. |
4 Slot
| Enchant Name | Enchant Option |
|---|---|
Automatic Modification Module(Defense) |
DEF + 50 At refine +9, DEF +15 additional increase. At refine +11, DEF +25 additional increase. At refine +13, DEF +30 additional increase. |
Automatic Modification Module(Magic Defense) |
MDEF + 25 At refine +9, MDEF +10 additional increase. At refine +11, MDEF +15 additional increase. At refine +13, MDEF +20 additional increase. |
Automatic Module (Above All) |
Physical/Magic Damage received from Normal and Boss-type enemies reduced by 4%. At refine +9, Physical/Magic Damage received from enemies of all sizes reduced by 4%. At refine +11, Physical/Magic Damage received from enemies of all races reduced by 4% (excluding players). At refine +13, Physical/Magic Damage received from enemies of all races reduced by 4%. |
Automatic Modification Module(Reflection Reject) |
Reflected Damage received reduced by 3%. At refine +9, Reflected Damage received reduced by an additional 3%. At refine +11, Reflected Damage received reduced by an additional 4%. At refine +13, Reflected Damage received reduced by an additional 5%. |
Automatic Modification Module(Vital) |
MHP + 10% At refine +9, MHP +2% additional increase. At refine +11, MHP +3% additional increase. At refine +13, MHP +5% additional increase. |
Automatic Modification Module(Mental) |
MSP + 10% At refine +9, MSP +2% additional increase. At refine +11, MSP +3% additional increase. At refine +13, MSP +5% additional increase. |
Automatic Modification Module(Robust) |
MHP + 5%, MSP + 5%. At refine +9, MHP +2%, MSP +2% additional increase. At refine +11, MHP +3%, MSP +3% additional increase. At refine +13, MHP +5%, MSP +5% additional increase. |
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Automatic Leg A, B Type Enchant Option Information

2 Slot
| Enchant Name | Enchant Option |
|---|---|
Fighting Spirit 5 |
ATK + 18, HIT + 5. |
Fighting Spirit 6 |
ATK + 21, HIT + 5. |
Fighting Spirit 7 |
ATK + 24, HIT + 5. |
Expert Archer 2 |
Increases ranged weapon physical damage by 4%. |
Expert Archer 3 |
Increases ranged weapon physical damage by 6%. |
Expert Archer 4 |
Increases ranged weapon physical damage by 8%. |
Spell2 |
MATK + 9, reduces variable casting time by 6%. |
Spell3 |
MATK + 12, reduces variable casting time by 8%. |
Spell4 |
MATK + 15, reduces variable casting time by 10%. |
Fatal Lv2 |
Critical Damage + 6%, CRI + 2. |
Fatal3Lv |
Critical Damage + 8%, CRI + 3. |
Fatal4Lv |
Critical Damage + 10%, CRI + 4. |
Archbishop2Lv |
Increases heal amount by 6%. Increases SP consumption rate by 5%. |
Archbishop3Lv |
Increases heal amount by 12%. Increases SP consumption rate by 10%. |
Archbishop4Lv |
Increases heal amount by 20%. Increases SP consumption rate by 15%. |
ASPD 2 |
Reduces after-attack delay by 6% |
ASPD 3 |
Reduces after-attack delay by 8% |
Attack Delay 4 |
Reduces after-attack delay by 10% |
3 Slot
| Enchant Name | Enchant Option |
|---|---|
Bear's Power |
ATK + 40. ATK + 3%. |
Hawkeye |
Ranged weapon physical damage 20%. |
Runaway Magic |
MATK + 40, MATK + 3%. |
Speed of Light |
ASPD + 1, increases attack speed (reduces after-attack delay by 10%). |
Lucky Day |
Increases critical damage by 15%, CRI + 15. |
4 Slot
| Enchant Name | Enchant Option |
|---|---|
Automatic Modification Module(Fast) |
ASPD + 1. At refine level 9, reduces after-attack delay by 3%. At refine level 11, reduces after-attack delay by an additional 5%. At refine level 13, reduces after-attack delay by an additional 7%. |
Automatic Modification Module(Caster) |
Reduces variable casting time by 5%. At refine level 9, reduces variable casting time by an additional 2%. At refine level 11, reduces variable casting time by an additional 3%. At refine level 13, reduces variable casting time by an additional 5%. |
Automatic Modification Module(Critical) |
CRI + 10. At refine level 9, increases critical damage by 3%. At refine level 11, increases critical damage by an additional 7%. At refine level 13, increases critical damage by an additional 10%. |
Automatic Modification Module(Powerful) |
Increases melee/ranged physical damage by 5% At refine level 9, increases melee/ranged physical damage by an additional 2% At refine level 11, increases melee/ranged physical damage by an additional 3% At refine level 13, increases melee/ranged physical damage by an additional 5% |
Automatic Modification Module(Heal) |
Heal Amount + 20%. At refine level 9, Heal Amount + an additional 5%. At refine level 11, Heal Amount + an additional 10%. At refine level 13, Heal Amount + an additional 15%. |
Automatic Modification Module(All Force) |
Increases all elemental magic damage by 5% At refine level 9, increases all elemental magic damage by an additional 2% At refine level 11, increases all elemental magic damage by an additional 3% At refine level 13, increases all elemental magic damage by an additional 5% |
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Barmeal Ticket
Light Violet Diamond
Automatic Engine wing A-type (Bound)
Automatic Engine wing B-type (Bound)
Automatic Leg A-type (Bound)
Automatic Leg B-type (Bound)
Automatic Modification Module(Defense)
Automatic Modification Module(Magic Defense)
Automatic Module (Above All)
Automatic Modification Module(Reflection Reject)
Automatic Modification Module(Vital)
Automatic Modification Module(Mental)
Automatic Modification Module(Robust)
Automatic Modification Module(Fast)
Automatic Modification Module(Caster)
Automatic Modification Module(Critical)
Automatic Modification Module(Powerful)
Automatic Modification Module(Heal)
Automatic Modification Module(All Force)
Adamantine Infinite Lv1
Fighting Infinite Lv1
Fighting Infinite Lv2
Fighting Infinite Lv3
Magic Infinite Lv1
Magic Infinite Lv2
Magic Infinite Lv3
Expert Archer Infinite Lv1
Expert Archer Infinite Lv2
Expert Archer Infinite Lv3
Infinite Attack Power Lv1
Infinite Attack Power Lv2
Infinite Attack Power Lv3
Infinite Magic Power Lv1
Infinite Magic Power Lv2
Infinite Magic Power Lv3
Infinite Sharpshooter Lv1
Infinite Sharpshooter Lv2
Infinite Sharpshooter Lv3
Tenacity Infinite Lv1
Tenacity Infinite Lv2
Tenacity Infinite Lv3
Tenacity Infinite Lv4
Tenacity Infinite Lv5
Master Archer Infinite Lv1
Master Archer Infinite Lv2
Master Archer Infinite Lv3
Master Archer Infinite Lv4
Master Archer Infinite Lv5
Intelligence Lv1
Intelligence Lv2
Intelligence Lv3
Intelligence Lv4
Intelligence Lv5
Fighting Spirit 5
Fighting Spirit 6
Fighting Spirit 7
Expert Archer 2
Expert Archer 3
Expert Archer 4
Spell2
Spell3
Spell4
Fatal Lv2
Fatal3Lv
Fatal4Lv
Archbishop2Lv
Archbishop3Lv
Archbishop4Lv
ASPD 2
ASPD 3
Attack Delay 4
Bear's Power
Hawkeye
Runaway Magic
Speed of Light
Lucky Day

























