Criatura Academy
News · Update · 2025-11-19

[Dungeon] Ancient Magic City Geffenia [던전] 고대 마법도시 게페니아

Translated from the official kRO Zero announcement. Original read from images

Ancient Magic City Geffenia Dungeon Update

Ancient Magic City Geffenia

UPDATE : 2025.11.19.

Target Lv. 180 and above

Long ago, in ancient times, countless adventurers wandered the unknown lands in search of Geffenia, the forgotten magic city of the elves. After an endless journey, they finally left their footprints on this land and built a base, and the city born from this became present-day Geffen. And recently, the Geffenia Society, which had been researching this, succeeded in discovering the ancient Geffenia that had been shrouded in mystery. That mysterious research is still continuing in secret at this very moment, somewhere in the heart of Geffen Tower.

Entry Quest

In Search of Geffenia <

[Yorba] I am a mage scholar searching for the ancient magic city of Geffenia.

Next

Scholar Yorba says she has found a door leading to the ancient magic city of Geffenia, and asks you to keep watch.

NPC Scholar Yorba (geffen 121 39)
Prerequisite Level Lv. 180

[Giskrien] It seems nothing has been done yet..

[Yorba] Something feels strange.. I can sense something from the fountain..

She says that after years of researching ancient texts and legends, and investigating countless ruins, she has finally found the entrance leading to Geffenia. But just as she was about to begin the magic ritual, an unexpected figure appears and blocks her path..

[Warp Cooperation Mage] If you wish to go to the Geffenia Society, please let me know.

Would you like to be warped?

After the entry quest, a warp mage will appear, allowing you to travel to the Geffenia Society.

[Welcome to the Geffenia Society] Geffenia discovered? I need to collect data for Yorba.

[Giskrien] We meet again. I am Giskrien of the Geffenia Society.

At the Geffenia Society, research into the newly discovered Geffenia is being actively conducted. Yorba and Giskrien have already arrived at the society, and you can obtain useful information from them. The society has warp devices installed that connect to each district of the discovered ancient magic city of Geffenia.

Location Geffen Tower 2F (gef_tower 50 97)

✷ Dungeon ✷ | New Items | Disassembly and Crafting

Weapon Zone | Demon Zone | Beast Zone | Noble Zone

Geffenia Weapon Zone < "An ancient weapon has become inhabited by a spirit and threatens adventurers."

Location gef_tower 62 75
Entry Level Lv. 180

Monsters < "An ancient weapon has become inhabited by a spirit and threatens adventurers."

Ancient Mysteltainn

LV 186
HP 5,383,266
ATK 9,164
EXP 3,229,959
JEXP 645,991
Element Shadow Lv.4
Race Formless
Size Large

Ancient Ogretooth

LV 187
HP 5,328,335
ATK 9,482
EXP 3,197,001
JEXP 639,400
Element Shadow Lv.3
Race Formless
Size Medium

Ancient Executioner

LV 188
HP 5,218,472
ATK 9,164
EXP 3,131,083
JEXP 626,216
Element Shadow Lv.2
Race Formless
Size Large

Ancient Abysmal Knight

LV 184
HP 5,602,991
ATK 10,518
EXP 3,361,794
JEXP 672,358
Element Shadow Lv.4
Race Demi-Human
Size Large

Ancient Bradium Golem

LV 182
HP 5,932,579
ATK 11,315
EXP 3,559,547
JEXP 711,909
Element Earth Lv.2
Race Formless
Size Large

Daily Quests

Adventurers are given daily quests that can be undertaken in the Geffenia Weapon Zone.

Prerequisite Quest Complete "In Search of Geffenia"
Prerequisite Level Lv. 180

[Knight Liebig] Knight Liebig, dispatched from Prontera, is looking for an adventurer to take on an exploration mission.

Location gef_tower 57 84
Quest 1 type of Hunting Quest
  • Quests reset daily at 04:00.

[Engel Howard] The renowned blacksmith Engel Howard also has a deep interest in the ancient magic swords passed down in Geffenia. He asks adventurers to gather Weapon Souls for him.

Location gef_tower 61 82
Quest 3 types of Collection Quests
  • Quests reset daily at 04:00.

Weapon District, Devil District, Beast District, Noble District

Ancient Doomed Swords New Cupet Para Market Cards Wing of Spirit's Feather New Material Items

Ancient Doomed Swords < These can be obtained by hunting in the Geffenia weapon area.

Item Details Acquisition Method
Ancient Mysteltainn A young twig said to have stabbed and killed the god of light.

Increases physical damage dealt to Ghost element monsters by 30%.
MATK + 356, increases Soul Strike damage by 100%.
Per level: ATK + 3%, MATK + 3% increase
At level 7, additionally increases physical damage dealt to Ghost element monsters by 20%.
At level 9, has a high chance to trigger level 10 Soul Strike when performing a melee physical attack.

Type: Sword | Attack: 590 | Weight: 100 | Weapon Level: 4
Required Level: 180 | Equip: Swordman class, Merchant class, Thief class
SLOT:2 | Can be moved freely
Dropped by Ancient Mysteltainn
Ancient Doomed Sword Edge A terrifyingly sharp blade that brings irreversible consequences to anyone struck by it once.
So sharp that only a skilled user can properly wield it.

HIT - 40.
When using Sightless Mind on an enemy, has a low chance to inflict Bleeding on the target.
Increases Sightless Mind damage by 50%.
Per level of Sword Training: HIT + 3,
Increases physical damage dealt to enemies of all grades by 2% each.
Per level: ATK + 5%
At level 9, per level of Sword Training: HIT + 2, additionally increases physical damage dealt to enemies of all grades by 2%.

Type: Sword | Attack: 236 | Weight: 120 | Weapon Level: 4
Required Level: 180 | Equip: Swordman class, Merchant class, Thief class
SLOT:1 | Can be moved freely
Dropped by Ancient Abysmal Knight
Ancient Doomed Sword Nagan A cruel sword with multiple blades, making it hard to avoid critical wounds once struck.

For every 10 STR of the wearer: CRI + 1, increases critical damage by 6% each.
Triggers level 5 Double Attack on melee physical attack.
Per level: for every 10 STR, additionally increases critical damage by 1%.
Per level: ATK + 5%

Type: Sword | Attack: 472 | Weight: 50 | Weapon Level: 4
Required Level: 180 | Equip: Swordman class, Merchant class, Thief class
SLOT:1 | Can be moved freely
Dropped by Ancient Ogretooth
Ancient Doomed Executioner A terrifying two-handed sword said to be haunted by the vengeful spirits of countless executed prisoners whose necks it severed.

Loses 666 HP every 5 seconds; loses 666 Life when unequipped.
Increases physical damage dealt to Demi-Human race monsters by 20%.
Per level: ATK + 5%
Every 3 levels: ignores 6% of all race monsters' DEF.
At level 7, additionally increases physical damage dealt to Demi-Human race monsters by 20%.
At level 9, has a certain chance to ignore 50% of Demi-Human race monsters' DEF when performing a melee physical attack.

Type: Two-Handed Sword | Attack: 728 | Weight: 220 | Weapon Level: 4
Required Level: 180 | Equip: Swordman class
SLOT:1 | Can be moved freely
Dropped by Ancient Executioner
Ancient Grimtooth A dagger said to be made from the teeth of some monster; the more it is used, the more vicious its user becomes.

Loses 666 HP every 5 seconds; loses 666 Life when unequipped.
Per level: ATK + 3%, MATK + 3% increase
Every 3 levels, increases physical/magic damage dealt to Normal and Boss grade enemies by 10%.
At level 6, increases physical/magic damage dealt to Medium sized monsters by 10%.
At level 9, increases physical/magic damage dealt to Medium sized monsters by 20%, and has a low chance to remove the weapon's penalty for 5 seconds upon physical attack.
MATK + 435

Type: Dagger | Attack: 393 | Weight: 80 | Weapon Level: 4
Required Level: 180 | Equip: Swordman class, Archer class, Thief class, Magician class, Merchant class, Ninja class
SLOT:1 | Can be moved freely
Dropped by Ancient Mysteltainn, Ancient Ogretooth, Ancient Executioner, Ancient Abysmal Knight
Ancient Holy Sword Excalibur A sword said to have been embedded in a rock in a distant western land. It chooses its own master and holds holy power.
If the wearer's pure STR is 80 or higher, increases physical damage dealt to enemies of all grades by 30%, increases Marc damage by 40%, and increases Mammonite damage by 60%.
Per level: additionally increases physical damage dealt to enemies of all grades by 2%, and Marc/Mammonite damage by 5%.
Per level: ATK + 5%

Type: Sword | Attack: 314 | Weight: 120 | Weapon Level: 4
Required Level: 180 | Equip: Swordman class, Merchant class, Thief class
SLOT:1 | Can be moved freely
Dropped by Ancient Bradium Golem

Ancient Magic Sword, New Cupet, Para Market Card, Spirit Wings, New Material Items

Dungeon | New Items | ✳ Disassembly and Crafting ✳

Disassembly and Crafting < Using the mysterious power of the Spirit Monument, you can disassemble Spirit Wing Ears or craft Abyss-Grade Spirit Wing Ears.

This is a suspicious monument inscribed with hard-to-read characters.

NPC Suspicious Monument (gef_tower 52 89)

• Disassembly •

Item Quantity
[Physical] Spirit Wing Ear or [Magic] Spirit Wing Ear 1
Mithril 1
Result Quantity
Spirit Crystal 1

*You can use the Spirit Wing Ear Disassembly Box to disassemble 10 at once.

Item Quantity
[Abyss] Spirit Wing Ear 1
Mithril 3
Result Quantity
Spirit Crystal Pouch 1

*You can use the Abyss-Grade Spirit Wing Ear Disassembly Box to disassemble 10 at once.

• Crafting •

Item Quantity
[Physical] Spirit Wing Ear or [Magic] Spirit Wing Ear 1
Spirit Crystal 5
Faint Deep Sea Crystal 10
Light Violet Diamond 10
Result Quantity
[Abyss] Spirit Wing Ear 1

*When crafted, equipped cards are retained, and a random option for the [Abyss] Spirit Wing Ear will be granted.

[Physical] Spirit Wing Ear / [Magic] Spirit Wing Ear Random Options

[Abyss] Spirit Wing Ear Random Options

◆ [Physical] Spirit Wing Ear / [Magic] Spirit Wing Ear Random Options ◆

During hunting in Geffenia (location), the [Physical] Spirit Wing Ear and [Magic] Spirit Wing Ear will be granted random options when dropped by monsters.

Fixed Option 1

One of the following options will be granted as the 1st option.

Option Content Option Value
ATK Increase (Fixed) 10 ~ 40
ATK Increase (%) 5 ~ 10%
MATK Increase (Fixed) 10 ~ 40
MATK Increase (%) 5 ~ 10%
STR 3 ~ 7
AGI 3 ~ 7
VIT 3 ~ 7
DEX 3 ~ 7
INT 3 ~ 7
LUK 3 ~ 7

Options 2~3 (Option 2 is confirmed / Option 3 is randomly added)

One of the following options will be confirmed as the 2nd option. The 3rd option may be randomly granted from among the following options.

Option Content Option Value
Critical Damage Increase 10 ~ 20%
Variable Cast Time Reduction 5 ~ 10%
Physical Damage to Neutral (element) Enemies Increase 10 ~ 20%
Physical Damage to Water (element) Enemies Increase 10 ~ 20%
Physical Damage to Fire (element) Enemies Increase 10 ~ 20%
Physical Damage to Earth (element) Enemies Increase 10 ~ 20%
Physical Damage to Wind (element) Enemies Increase 10 ~ 20%
Physical Damage to Poison (element) Enemies Increase 10 ~ 20%
Physical Damage to Holy (element) Enemies Increase 10 ~ 20%
Physical Damage to Shadow (element) Enemies Increase 10 ~ 20%
Physical Damage to Undead (element) Enemies Increase 10 ~ 20%
Physical Damage to Ghost (element) Enemies Increase 10 ~ 20%
Physical Damage to Formless (race) Monsters Increase 10 ~ 20%
Physical Damage to Undead (race) Monsters Increase 10 ~ 20%
Physical Damage to Brute (race) Monsters Increase 10 ~ 20%
Physical Damage to Plant (race) Monsters Increase 10 ~ 20%
Physical Damage to Insect (race) Monsters Increase 10 ~ 20%
Physical Damage to Fish (race) Monsters Increase 10 ~ 20%
Physical Damage to Demi-Human (race) Monsters Increase 10 ~ 20%
Physical Damage to Angel (race) Monsters Increase 10 ~ 20%
Physical Damage to Demon (race) Monsters Increase 10 ~ 20%
Physical Damage to Dragon (race) Monsters Increase 10 ~ 20%
Physical Damage to Normal Enemies Increase 10 ~ 20%
Physical Damage to Boss Monsters Increase 8 ~ 15%
Magic Damage to Neutral (element) Enemies Increase 10 ~ 20%
Magic Damage to Water (element) Enemies Increase 10 ~ 20%
Magic Damage to Fire (element) Enemies Increase 10 ~ 20%
Magic Damage to Earth (element) Enemies Increase 10 ~ 20%
Magic Damage to Wind (element) Enemies Increase 10 ~ 20%
Magic Damage to Poison (element) Enemies Increase 10 ~ 20%
Magic Damage to Holy (element) Enemies Increase 10 ~ 20%
Magic Damage to Shadow (element) Enemies Increase 10 ~ 20%
Magic Damage to Ghost (element) Enemies Increase 10 ~ 20%
Magic Damage to Undead (element) Enemies Increase 10 ~ 20%
Magic Damage to Formless (race) Monsters Increase 10 ~ 20%
Magic Damage to Undead (race) Monsters Increase 10 ~ 20%
Magic Damage to Brute (race) Monsters Increase 10 ~ 20%
Magic Damage to Plant (race) Monsters Increase 10 ~ 20%
Magic Damage to Insect (race) Monsters Increase 10 ~ 20%
Magic Damage to Fish (race) Monsters Increase 10 ~ 20%
Magic Damage to Demi-Human (race) Monsters Increase 10 ~ 20%
Magic Damage to Angel (race) Monsters Increase 10 ~ 20%
Magic Damage to Demon (race) Monsters Increase 10 ~ 20%
Magic Damage to Dragon (race) Monsters Increase 10 ~ 20%
Magic Damage to Normal Enemies Increase 10 ~ 20%
Magic Damage to Boss Monsters Increase 8 ~ 15%

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When crafting [Abyss] Spirit Wing Ear, random options are granted.

Fixed Option 1

One of the following options will be granted as the 1st option.

Option Details Option Value
ATK Increase (Fixed) 15 ~ 50
ATK Increase (%) 7 ~ 15%
MATK Increase (Fixed) 15 ~ 50
MATK Increase (%) 7 ~ 15%
STR 5 ~ 10
AGI 5 ~ 10
VIT 5 ~ 10
DEX 5 ~ 10
INT 5 ~ 10
LUK 5 ~ 10

Options 2~4 (Option 2 is guaranteed / Options 3~4 are randomly added)

The 2nd option will be guaranteed to be granted from one of the options below. The 3rd and 4th options may be randomly granted from one of the options below. ※ Options 3~4 will not be granted with duplicates.

Option Details Option Value
Critical Damage Increase 15 ~ 25%
Variable Cast Time Reduction 7 ~ 15%
Physical Damage Increase against Neutral enemies 15 ~ 25%
Physical Damage Increase against Water enemies 15 ~ 25%
Physical Damage Increase against Fire enemies 15 ~ 25%
Physical Damage Increase against Earth enemies 15 ~ 25%
Physical Damage Increase against Wind enemies 15 ~ 25%
Physical Damage Increase against Poison enemies 15 ~ 25%
Physical Damage Increase against Holy enemies 15 ~ 25%
Physical Damage Increase against Shadow enemies 15 ~ 25%
Physical Damage Increase against Undead enemies 15 ~ 25%
Physical Damage Increase against Ghost enemies 15 ~ 25%
Physical Damage Increase against Formless monsters 15 ~ 25%
Physical Damage Increase against Undead monsters 15 ~ 25%
Physical Damage Increase against Brute monsters 15 ~ 25%
Physical Damage Increase against Plant monsters 15 ~ 25%
Physical Damage Increase against Insect monsters 15 ~ 25%
Physical Damage Increase against Fish monsters 15 ~ 25%
Physical Damage Increase against Demi-Human monsters 15 ~ 25%
Physical Damage Increase against Angel monsters 15 ~ 25%
Physical Damage Increase against Demon monsters 15 ~ 25%
Physical Damage Increase against Dragon monsters 15 ~ 25%
Physical Damage Increase against normal enemies 12 ~ 25%
Physical Damage Increase against Boss monsters 10 ~ 20%
Magic Damage Increase against Neutral enemies 15 ~ 25%
Magic Damage Increase against Water enemies 15 ~ 25%
Magic Damage Increase against Fire enemies 15 ~ 25%
Magic Damage Increase against Earth enemies 15 ~ 25%
Magic Damage Increase against Wind enemies 15 ~ 25%
Magic Damage Increase against Poison enemies 15 ~ 25%
Magic Damage Increase against Holy enemies 15 ~ 25%
Magic Damage Increase against Shadow enemies 15 ~ 25%
Magic Damage Increase against Ghost enemies 15 ~ 25%
Magic Damage Increase against Undead enemies 15 ~ 25%
Magic Damage Increase against Formless monsters 15 ~ 25%
Magic Damage Increase against Undead monsters 15 ~ 25%
Magic Damage Increase against Brute monsters 15 ~ 25%
Magic Damage Increase against Plant monsters 15 ~ 25%
Magic Damage Increase against Insect monsters 15 ~ 25%
Magic Damage Increase against Fish monsters 15 ~ 25%
Magic Damage Increase against Demi-Human monsters 15 ~ 25%
Magic Damage Increase against Angel monsters 15 ~ 25%
Magic Damage Increase against Demon monsters 15 ~ 25%
Magic Damage Increase against Dragon monsters 15 ~ 25%
Magic Damage Increase against normal enemies 12 ~ 25%
Magic Damage Increase against Boss monsters 10 ~ 20%

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