Table of Contents
-Character Introduction
-Job Change Requirements
-Job Change Location
-Skill Guide
Character Introduction
The TaeKwon Boy/Girl cannot equip weapons and is a class that primarily uses kick attacks as its main weapon. Novices with a Job Level of 10 or higher can change to this class.
Job Change Requirements
- Novice characters with a Job Level of 10 or higher can change to 'TaeKwon Boy/Girl' through the job change quest.
Job Change Location

<Baccan Job Change Instructor>
Night Watch
Arang : iz_ac02 70 85
Skill Guide
■
Running
Type: Active
Requirements: -
Description: Runs forward at high speed.
When using
Running at Skill Level 7 or higher, if you stop
running immediately while not equipping a weapon, you enter the [Spurt] state, which increases STR by 10 for 150 seconds.
If no weapon is equipped, kick damage increases by 10% per skill level.
Equipping a weapon will remove the [Spurt] state.
| Level | SP Cost |
|---|---|
| 1 | 100 |
| 2 | 90 |
| 3 | 80 |
| 4 | 70 |
| 5 | 60 |
| 6 | 50 |
| 7 | 40 |
| 8 | 30 |
| 9 | 20 |
| 10 | 10 |
■
Tornado Stance
Type: Active
Requirements:
Tornado Kick Lv. 1
Description: When performing a normal attack, there is a 15% chance of entering the
Tornado Stance.
| Level | SP Cost |
|---|---|
| 1 | 1 |
■
Tornado Kick
Type: Active
Requirements: -
Usage Condition:
Tornado Stance
Description: From the
Tornado Stance, attacks all enemies within a 5x5 cell area around yourself.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 180% | 14 |
| 2 | 200% | 12 |
| 3 | 220% | 10 |
| 4 | 240% | 8 |
| 5 | 260% | 6 |
| 6 | 280% | 4 |
| 7 | 300% | 2 |
■
Heel Drop Stance
Type: Active
Requirements:
Heel Drop Lv. 1
Description: When performing a normal attack, there is a 15% chance of entering the
Heel Drop Stance.
| Level | SP Cost |
|---|---|
| 1 | 1 |
■
Heel Drop
Type: Active
Requirements: -
Usage Condition:
Heel Drop Stance
Description: From the
Heel Drop Stance, deals damage to the enemy and inflicts [Status Ailment: Stun] for 3 seconds.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 180% | 14 |
| 2 | 200% | 12 |
| 3 | 220% | 10 |
| 4 | 240% | 8 |
| 5 | 260% | 6 |
| 6 | 280% | 4 |
| 7 | 300% | 2 |
■
Roundhouse Stance
Type: Active
Requirements:
Roundhouse Kick Lv. 1
Description: When performing a normal attack, there is a 15% chance of entering the
Roundhouse Stance.
| Level | SP Cost |
|---|---|
| 1 | 1 |
■
Roundhouse Kick
Type: Active
Requirements: -
Requirements:
Roundhouse Stance
Description: From the
Roundhouse Stance, deals damage to the enemy, and knocks back nearby enemies without dealing damage, then inflicts [Status Ailment: Stun].
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 220% | 14 |
| 2 | 250% | 12 |
| 3 | 280% | 10 |
| 4 | 310% | 8 |
| 5 | 340% | 6 |
| 6 | 370% | 4 |
| 7 | 400% | 2 |
■
Counter Kick Stance
Type: Active
Requirements:
Counter Kick Lv. 1
Description: When performing a normal attack, there is a 15% chance of entering the
Counter Kick Stance.
| Level | SP Cost |
|---|---|
| 1 | 1 |
■
Counter Kick
Type: Active
Requirements: -
Usage Condition:
Counter Kick Stance
Description: From the
Counter Kick Stance, performs an attack on the enemy that never misses.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 220% | 14 |
| 2 | 250% | 12 |
| 3 | 280% | 10 |
| 4 | 310% | 8 |
| 5 | 340% | 6 |
| 6 | 370% | 4 |
| 7 | 400% | 2 |
■
Tumbling
Type: Active
Requirements:
Flying Kick Lv. 1
Description: Has a 20% chance to perfectly block an enemy's ranged attack while performing a tumble.
While in the [Spurt] state, it also reacts to attacks other than ranged attacks.
| Level | SP Cost |
|---|---|
| 1 | 1 |
■
Flying Kick
Type: Active
Requirements: -
Description: Attacks a distant enemy with a
flying kick, removing a specific buff effect from the target.
[Specific Buff]
Berserk Potion
However, effects protected by
Preserve cannot be removed.
When used during
Tumbling, attack power increases based on character level.
When used while
Running, attack power increases based on character level.
When used while
Running in the [Spurt] state, attack power increases.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 40% | 70 |
| 2 | 50% | 60 |
| 3 | 60% | 50 |
| 4 | 70% | 40 |
| 5 | 80% | 30 |
| 6 | 90% | 20 |
| 7 | 100% | 10 |
■
Peaceful Break
Type: Passive
Requirements: -
Usage Condition: Sitting
Description: While sitting, if a TaeKwon-type character is nearby, recovers HP.
The amount recovered is affected by VIT.
Shaking your head (Doridori) adds to the recovery amount.
| Level | Effect |
|---|---|
| 1 | HP Recovery + 30 |
| 2 | HP Recovery + 60 |
| 3 | HP Recovery + 90 |
| 4 | HP Recovery + 120 |
| 5 | HP Recovery + 150 |
| 6 | HP Recovery + 180 |
| 7 | HP Recovery + 210 |
| 8 | HP Recovery + 240 |
| 9 | HP Recovery + 270 |
| 10 | HP Recovery + 300 |
■
Happy Break
Type: Passive
Requirements: -
Description: While sitting, if a TaeKwon-type character is nearby, recovers SP.
The amount recovered is affected by Max SP.
Shaking your head (Doridori) adds to the recovery amount.
If you increase the recovery amount by shaking your head (Doridori) during
Happy Break, you enter the [Happy State] for 30 minutes.
In the [Happy State], when using an
Earth Spike scroll, it consumes 10 SP, and has a chance to activate without consuming the
Earth Spike scroll.
| Level | Effect |
|---|---|
| 1 | SP Recovery + 3, Scroll Consumption Chance 99% |
| 2 | SP Recovery + 6, Scroll Consumption Chance 98% |
| 3 | SP Recovery + 9, Scroll Consumption Chance 97% |
| 4 | SP Recovery + 12, Scroll Consumption Chance 96% |
| 5 | SP Recovery + 15, Scroll Consumption Chance 95% |
| 6 | SP Recovery + 18, Scroll Consumption Chance 94% |
| 7 | SP Recovery + 21, Scroll Consumption Chance 93% |
| 8 | SP Recovery + 24, Scroll Consumption Chance 92% |
| 9 | SP Recovery + 27, Scroll Consumption Chance 91% |
| 10 | SP Recovery + 30, Scroll Consumption Chance 90% |
■
Fighting
Type: Passive
Requirements: -
Description: Amplifies your own physical attack power.
| Level | Effect |
|---|---|
| 1 | ATK + 20% |
| 2 | ATK + 40% |
| 3 | ATK + 60% |
| 4 | ATK + 80% |
| 5 | ATK + 100% |
■
Mild Wind
Type: Active
Requirements: -
Description: Changes your attack element for 5 minutes.
| Level | SP Cost | Effect |
|---|---|---|
| 1 | 20 | Change to Earth |
| 2 | 20 | Change to Wind |
| 3 | 20 | Change to Water |
| 4 | 20 | Change to Fire |
| 5 | 50 | Change to Ghost |
| 6 | 50 | Change to Shadow |
| 7 | 50 | Change to Holy |
■
Taekwon Jump
Type: Active
Requirements: -
Description: Jumps high to move to a location without obstacles.
This skill cannot be used in locations where
Fly Wing cannot be used, except for siege maps.
Learning
Taekwon Jump doubles the casting time of the guild skill
Urgent Call.
| Level | Effect |
|---|---|
| 1 | Can move 2 cells |
| 2 | Can move 4 cells |
| 3 | Can move 6 cells |
| 4 | Can move 8 cells |
| 5 | Can move 10 cells |