Criatura Academy
News · Update · 2025-09-03

[Dungeon] Niflheim - Banquet Hall of the Dead [던전] 니플헤임 - 망자의 연회장

Translated from the official kRO Zero announcement. Original

Nifflheim Banquet Hall of the Dead

UPDATE : 2025. 9. 3

The damp hall of twilight, where a single long Candle flame flickers, is filled with unfamiliar scents and ancient breaths. Only the residents of darkness may pass through that door, and within it, death and life sit together, tilting their cups. The eternally unfading banquet of the dead continues on even now, as if whispering.

1. Dungeon Introduction Banquet Hall of the Dead "This is a banquet hall of the dead, by the dead, for the dead."

  • Entry Level: BaseLV 210 (Recommended Level: 210)
  • Location:

niflheim 149 124

niflheim 149 124

1-1. Monsters that Appear

LV209LV210
HP6,006,456HP6,541,450
ATK11,909ATK8,037
EXP3,603,873EXP3,924,870
JEXP720,774JEXP784,974
ElementNeutral Lv.1ElementNeutral Lv.2
RaceFormlessRaceDemi-Human
Gan CeannSizeMediumBrutal MurdererSizeLarge
LV211LV211
HP6,268,848HP6,294,692
ATK7,790ATK10,574
EXP3,761,308EXP3,776,815
JEXP752,261JEXP755,363
ElementUndead Lv.1ElementUndead Lv.2
RaceUndeadRaceUndead
Ghost CubeSizeSmallLude GalSizeSmall

1-2. Daily Quests Adventurers are given daily quests that can be completed in the Banquet Hall of the Dead.

Excited Banquet Guest: You who have lived but a single day! You can stay and play as long as you like~

Thrilled Party Attendee: I'm so looking forward to today's banquet too!

Soul-Lost Witch: Oh pure and undefiled one, will you love the sleeping one?

The Uninvited One: My invitation burned in the fire, and my existence remains as a curse. [Uninvited Guest] For some reason, there is one who, despite being a resident of the dark, has not been invited. He curses the dead who are enjoying the banquet and asks the adventurer for help.

Location: niflheim 151 119 Quests: 4 types of hunting quests *Quests reset daily at 04:00.

The Uninvited: My invitation burned in the fire... and my existence remained as a curse..

<Hunter> The Uninvited

[Soul Witch] The Soul Witch covets the souls of the dead gathered at the banquet hall. She is not interested in ordinary souls, but wants those filled with resentment or wickedness.

Location: niflheim 137 121 Quests: 3 types of collection quests *Quests reset daily at 04:00.

Witch of Souls: Please bring me the souls that have just been harvested.

<Collector> Witch of Souls

2. Dungeon Introduction Collapsed Opera House "A stage of death that only those permitted by darkness may witness"

  • Entry Level: BaseLV 210 (Recommended Level: 220)
  • Location: niflheim 149 36

2-1. Monsters that Appear

LV220LV221
HP60,048,018HP64,256,537
ATK12,767ATK10,230
EXP36,028,810EXP38,553,922
JEXP7,205,762JEXP7,710,784
ElementUndead Lv.2ElementEarth Lv.2
RaceDemonRaceDemon
DisguiserSizeMediumGroteSizeLarge
LV219LV219
HP57,441,043HP62,925,036
ATK10,453ATK13,670
EXP34,464,625EXP37,755,021
JEXP6,892,925JEXP7,551,004
ElementShadow Lv.2ElementWater Lv.3
RaceDemonRaceDemon
PierrotzoistSizeMediumBlue Moon Loli RuriSizeLarge

3. New Items

Item Name Details Acquisition Method
Faded Coin A faded coin of rare value to collectors; the more you have, the better. It seems it can be used in a special slot machine. _ Usable at: [Guardian Slot Machine] [Gelrote] Dropped by monsters in the Banquet Hall of the Dead and Collapsed Opera House
Ancient IC Chip A high-output IC chip. It seems to activate hidden functions of mechanical devices. _ Usable at: [Guardian Slot Machine] [Guardian Enchant Box] Dropped by monsters in the Collapsed Opera House

4. New Cards

Item Name Details Acquisition Method
Gan Ceann Card ATK + 15. Increases physical damage dealt to Large-sized enemies by 15%. If the wearer's Base Level is 200 or higher, physical damage dealt to Large-sized enemies is further increased by 25%. When equipped together with the Dullahan Card, physical damage dealt to Large-sized monsters is further increased by 30%. Type: Card Slot: Weapon
Brutal Murderer Card ATK + 15. Increases physical damage dealt to Medium-sized enemies by 15%. If the wearer's Base Level is 200 or higher, physical damage dealt to Medium-sized enemies is further increased by 25%. When equipped together with the Bloody Murderer Card, physical damage dealt to Medium-sized enemies is further increased by 30%. Type: Card Slot: Weapon
Ghost Cube Card When worn by a Novice class, ATK + 10%, MHP + 1500. When equipped together with the Lude Gal Card, if the wearer is a Novice class, physical attacks have a chance to remove size penalty for 7 seconds. Type: Card Slot: Accessory
Lude Gal Card When worn by a Novice class, MATK + 10%, MSP + 500. When equipped together with the Ghost Cube Card, if the wearer is a Novice class, magic attacks have a chance to increase Water and Fire elemental magic damage by 40% for 7 seconds. Type: Card Slot: Accessory
Disguiser Card Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, Ranged Physical Damage + 1%. At refine +11 or higher, Ranged Physical Damage further increased by 2%. Type: Card Slot: Headgear
Grote Card Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, MDEF + 8, and Magic Damage received from Small-sized enemies -1%. At refine +11 or higher, Magic Damage received from Small-sized enemies further reduced by 2%. Type: Card Slot: Headgear
Pierrotzoist Card Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, Ghost Elemental Magic Damage + 1%. At refine +11 or higher, Ghost Elemental Magic Damage further increased by 2%. Type: Card Slot: Headgear
Blue Moon Loli Ruri Card Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, Heal Amount + 3%. At refine +11 or higher, Heal Amount further increased by 5%. Type: Card Slot: Headgear

5. Exchange You can exchange items through the slot machines.

JACKPOT

[Mixed] Guardian Slot Machine - Location: nif_in 173 77

Item Name Details Acquisition Method
[All] Guardian Helm Random Box A box containing 1 of 4 types of Guardian Helm, chosen at random. 1-3 random options. 25 Faded Coins
Faded Coin Pouch (10) A pouch containing 10 Faded Coins, rare items of value to collectors. 1 Ancient IC Chip

[Melee] Guardian Slot Machine - Location: nif_in 173 75

Item Name Details Acquisition Method
[Melee] Guardian Helm Random Box A box containing 1 [Melee] Guardian Helm. 1-3 random options. 100 Faded Coins, 3 Ancient IC Chips

[Ranged] Guardian Slot Machine - Location: nif_in 173 73

Item Name Details Acquisition Method
[Ranged] Guardian Helm Random Box A box containing 1 [Ranged] Guardian Helm. 1-3 random options. 100 Faded Coins, 3 Ancient IC Chips

[Magic] Guardian Slot Machine - Location: nif_in 171 79

Item Name Details Acquisition Method
[Magic] Guardian Helm Random Box A box containing 1 [Magic] Guardian Helm. 1-3 random options. 100 Faded Coins, 3 Ancient IC Chips

[Defense] Guardian Slot Machine - Location: nif_in 169 79

Item Name Details Acquisition Method
[Defense] Guardian Helm Random Box A box containing 1 [Defense] Guardian Helm. 1-3 random options. 100 Faded Coins, 3 Ancient IC Chips
Item Name Details Acquisition Method
[Melee] Guardian Helm The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 10%. At refine +3, Melee Physical Damage + 10%. At refine +6, Melee Physical Damage + 30%. At refine +9, Physical/Magic Damage dealt to enemies of all sizes + 10%. At refine +12, Attack Speed increased (Delay after attack reduced by 10%). At refine +14, Physical/Magic Damage dealt to Players + 10%. At refine +16, P.ATK + 10, S.MATK + 10. Type: Headgear DEF: 12
[Ranged] Guardian Helm The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 10%. At refine +3, Ranged Physical Damage + 10%. At refine +6, Ranged Physical Damage + 30%. At refine +9, Physical/Magic Damage dealt to enemies of all sizes + 10%. At refine +12, Attack Speed increased (Delay after attack reduced by 10%). At refine +14, Physical/Magic Damage dealt to Players + 10%. At refine +16, P.ATK + 10, S.MATK + 10. Type: Headgear DEF: 12
[Magic] Guardian Helm The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 10%. At refine +3, All Elemental Magic Damage + 10%. At refine +6, All Elemental Magic Damage + 30%. At refine +9, Physical/Magic Damage dealt to enemies of all sizes + 10%. At refine +12, Variable Cast reduced by 10%. At refine +14, Physical/Magic Damage dealt to Players + 10%. At refine +16, P.ATK + 10, S.MATK + 10. Type: Headgear DEF: 12
[Defense] Guardian Helm The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 15%. At refine +3, ATK + 7%, MATK + 7%. At refine +6, ATK + 25%, MATK + 25%. At refine +9, Physical/Magic Damage received from enemies of all sizes -15%. At refine +12, Variable Cast reduced by 10%. At refine +14, Physical/Magic Damage received from Players -15%. At refine +16, RES + 15, MRES + 15. Type: Headgear DEF: 12

6. Random Options When you open a [Guardian Helm Random Box], the [Guardian Helm] you obtain will be granted random options. Up to 3 options may be granted from the list below, and the same option may be granted more than once.

Option Applied Value
Pow 1~8
Sta 1~13
Wis 1~13
Spl 1~8
Con 1~8
Crt 1~13

7. Enchant

You can enchant Slots 3 and 4 of the [Guardian Helm] using the Guardian Enchant Box.

<Enchant> Guardian Enchant Box Guardian Enchant Box - Location: nif_in 170 88

7-1 Enchant Cost The list of enchant options is the same regardless of the order of slots (3, 4).

Item Zeny Success Rate
5 Ancient IC Chips 250,000 70%

7-2 Enchant Reset All enchants will be reset regardless of the number of slots that have applied enchants.

Item Zeny Success Rate
1 Ancient IC Chip 100,000 75%

7-3 Enchant List and Applied Options by Grade Each time an enchant succeeds, one option is granted in order to each of Slot 3 and Slot 4. The same enchant may be granted to both Slot 3 and Slot 4.

Enchant Option
STR III STR + 4
STR IV STR + 6
AGI III AGI + 4
AGI IV AGI + 6
VIT III VIT + 4
VIT IV VIT + 6
INT III INT + 4
INT IV INT + 6
DEX III DEX + 4
DEX IV DEX + 6
LUK III LUK + 4
LUK IV LUK + 6
DEF IV DEF + 16
DEF V DEF + 20
MHP II MHP + 4%
MHP III MHP + 6%
MSP II MSP + 4%
MSP III MSP + 6%
Concentration IV Ranged Physical Damage + 10%
Concentration V Ranged Physical Damage + 13%
Concentration VI Ranged Physical Damage + 16%
Concentration VII Ranged Physical Damage + 19%
Forearm II Melee Physical Damage + 10%
Forearm III Melee Physical Damage + 13%, Guided Attack Chance + 1%.
Forearm IV Melee Physical Damage + 16%, Guided Attack Chance + 2%.
Forearm V Melee Physical Damage + 19%, Guided Attack Chance + 3%.
Intelligence III All Elemental Magic Damage + 10%
Intelligence IV All Elemental Magic Damage + 13%
Intelligence V All Elemental Magic Damage + 16%
Intelligence VI All Elemental Magic Damage + 19%

8. Equipment Disassembly You can disassemble the [Guardian Helm] to obtain material items used for enhancement.

<Cloud Sea Specialist> The Blacksmith in the Fog, Zelot Location: nif_in 164 95

Item Name Details Acquisition Method
Guardian Helm Disassembly Hammer V A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on [Guardian Helm] between +0 and +5 refine. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [1 Ancient IC Chip] 5 Faded Coins
Guardian Helm Disassembly Hammer VIII A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on [Guardian Helm] between +6 and +8 refine. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [2 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer X A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on [Guardian Helm] between +9 and +10 refine. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [3 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XI A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +11 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [5 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XII A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +12 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [7 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XIII A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +13 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [10 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XIV A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +14 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [13 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XV A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +15 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [17 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XVI A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +16 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [22 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XVII A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +17 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [30 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XVIII A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +18 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [40 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XIX A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +19 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [50 Ancient IC Chips] 5 Faded Coins
Guardian Helm Disassembly Hammer XX A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +20 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [100 Ancient IC Chips] 5 Faded Coins

※ Information on the website may be subject to change depending on game updates. (Update. 2025.09.03)