
Nifflheim Banquet Hall of the Dead
UPDATE : 2025. 9. 3
The damp hall of twilight, where a single long
Candle flame flickers,
is filled with unfamiliar scents and ancient breaths.
Only the residents of darkness may pass through that door, and within it,
death and life sit together, tilting their cups.
The eternally unfading banquet of the dead continues on even now, as if whispering.
1. Dungeon Introduction Banquet Hall of the Dead "This is a banquet hall of the dead, by the dead, for the dead."
- Entry Level: BaseLV 210 (Recommended Level: 210)
- Location:

niflheim 149 124
niflheim 149 124
1-1. Monsters that Appear
| LV | 209 | LV | 210 | ||
| HP | 6,006,456 | HP | 6,541,450 | ||
| ATK | 11,909 | ATK | 8,037 | ||
| EXP | 3,603,873 | EXP | 3,924,870 | ||
| JEXP | 720,774 | JEXP | 784,974 | ||
| Element | Neutral Lv.1 | Element | Neutral Lv.2 | ||
| Race | Formless | Race | Demi-Human | ||
Gan Ceann | Size | Medium | Brutal Murderer | Size | Large |
| LV | 211 | LV | 211 | ||
| HP | 6,268,848 | HP | 6,294,692 | ||
| ATK | 7,790 | ATK | 10,574 | ||
| EXP | 3,761,308 | EXP | 3,776,815 | ||
| JEXP | 752,261 | JEXP | 755,363 | ||
| Element | Undead Lv.1 | Element | Undead Lv.2 | ||
| Race | Undead | Race | Undead | ||
Ghost Cube | Size | Small | Lude Gal | Size | Small |
1-2. Daily Quests Adventurers are given daily quests that can be completed in the Banquet Hall of the Dead.

Excited Banquet Guest: You who have lived but a single day! You can stay and play as long as you like~
Thrilled Party Attendee: I'm so looking forward to today's banquet too!
Soul-Lost Witch: Oh pure and undefiled one, will you love the sleeping one?
The Uninvited One: My invitation burned in the fire, and my existence remains as a curse. [Uninvited Guest] For some reason, there is one who, despite being a resident of the dark, has not been invited. He curses the dead who are enjoying the banquet and asks the adventurer for help.
Location: niflheim 151 119 Quests: 4 types of hunting quests *Quests reset daily at 04:00.

The Uninvited: My invitation burned in the fire... and my existence remained as a curse..
<Hunter> The Uninvited
[Soul Witch] The Soul Witch covets the souls of the dead gathered at the banquet hall. She is not interested in ordinary souls, but wants those filled with resentment or wickedness.
Location: niflheim 137 121 Quests: 3 types of collection quests *Quests reset daily at 04:00.

Witch of Souls: Please bring me the souls that have just been harvested.
<Collector> Witch of Souls
2. Dungeon Introduction Collapsed Opera House "A stage of death that only those permitted by darkness may witness"
- Entry Level: BaseLV 210 (Recommended Level: 220)
- Location: niflheim 149 36
2-1. Monsters that Appear
| LV | 220 | LV | 221 | ||
| HP | 60,048,018 | HP | 64,256,537 | ||
| ATK | 12,767 | ATK | 10,230 | ||
| EXP | 36,028,810 | EXP | 38,553,922 | ||
| JEXP | 7,205,762 | JEXP | 7,710,784 | ||
| Element | Undead Lv.2 | Element | Earth Lv.2 | ||
| Race | Demon | Race | Demon | ||
Disguiser | Size | Medium | Grote | Size | Large |
| LV | 219 | LV | 219 | ||
| HP | 57,441,043 | HP | 62,925,036 | ||
| ATK | 10,453 | ATK | 13,670 | ||
| EXP | 34,464,625 | EXP | 37,755,021 | ||
| JEXP | 6,892,925 | JEXP | 7,551,004 | ||
| Element | Shadow Lv.2 | Element | Water Lv.3 | ||
| Race | Demon | Race | Demon | ||
Pierrotzoist | Size | Medium | Blue Moon Loli Ruri | Size | Large |
3. New Items
| Item Name | Details | Acquisition Method |
|---|---|---|
Faded Coin |
A faded coin of rare value to collectors; the more you have, the better. It seems it can be used in a special slot machine. _ Usable at: [Guardian Slot Machine] [Gelrote] |
Dropped by monsters in the Banquet Hall of the Dead and Collapsed Opera House |
Ancient IC Chip |
A high-output IC chip. It seems to activate hidden functions of mechanical devices. _ Usable at: [Guardian Slot Machine] [Guardian Enchant Box] | Dropped by monsters in the Collapsed Opera House |
4. New Cards
| Item Name | Details | Acquisition Method |
|---|---|---|
Gan Ceann Card |
ATK + 15. Increases physical damage dealt to Large-sized enemies by 15%. If the wearer's Base Level is 200 or higher, physical damage dealt to Large-sized enemies is further increased by 25%. When equipped together with the Dullahan Card, physical damage dealt to Large-sized monsters is further increased by 30%. Type: Card |
Slot: Weapon |
Brutal Murderer Card |
ATK + 15. Increases physical damage dealt to Medium-sized enemies by 15%. If the wearer's Base Level is 200 or higher, physical damage dealt to Medium-sized enemies is further increased by 25%. When equipped together with the Bloody Murderer Card, physical damage dealt to Medium-sized enemies is further increased by 30%. Type: Card |
Slot: Weapon |
Ghost Cube Card |
When worn by a Novice class, ATK + 10%, MHP + 1500. When equipped together with the Lude Gal Card, if the wearer is a Novice class, physical attacks have a chance to remove size penalty for 7 seconds. Type: Card |
Slot: Accessory |
Lude Gal Card |
When worn by a Novice class, MATK + 10%, MSP + 500. When equipped together with the Ghost Cube Card, if the wearer is a Novice class, magic attacks have a chance to increase Water and Fire elemental magic damage by 40% for 7 seconds. Type: Card |
Slot: Accessory |
Disguiser Card |
Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, Ranged Physical Damage + 1%. At refine +11 or higher, Ranged Physical Damage further increased by 2%. Type: Card | Slot: Headgear |
Grote Card |
Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, MDEF + 8, and Magic Damage received from Small-sized enemies -1%. At refine +11 or higher, Magic Damage received from Small-sized enemies further reduced by 2%. Type: Card | Slot: Headgear |
Pierrotzoist Card |
Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, Ghost Elemental Magic Damage + 1%. At refine +11 or higher, Ghost Elemental Magic Damage further increased by 2%. Type: Card | Slot: Headgear |
Blue Moon Loli Ruri Card |
Increases Variable Cast by 5%. Reduces Variable Cast time by 1% per headgear refine level. At refine +9 or higher, Heal Amount + 3%. At refine +11 or higher, Heal Amount further increased by 5%. Type: Card | Slot: Headgear |
5. Exchange You can exchange items through the slot machines.

JACKPOT
[Mixed] Guardian Slot Machine - Location: nif_in 173 77
| Item Name | Details | Acquisition Method |
|---|---|---|
[All] Guardian Helm Random Box |
A box containing 1 of 4 types of Guardian Helm, chosen at random. 1-3 random options. | 25 Faded Coins |
Faded Coin Pouch (10) |
A pouch containing 10 Faded Coins, rare items of value to collectors. |
1 Ancient IC Chip |
[Melee] Guardian Slot Machine - Location: nif_in 173 75
| Item Name | Details | Acquisition Method |
|---|---|---|
[Melee] Guardian Helm Random Box |
A box containing 1 [Melee] Guardian Helm. 1-3 random options. |
100 Faded Coins, 3 Ancient IC Chips |
[Ranged] Guardian Slot Machine - Location: nif_in 173 73
| Item Name | Details | Acquisition Method |
|---|---|---|
[Ranged] Guardian Helm Random Box |
A box containing 1 [Ranged] Guardian Helm. 1-3 random options. |
100 Faded Coins, 3 Ancient IC Chips |
[Magic] Guardian Slot Machine - Location: nif_in 171 79
| Item Name | Details | Acquisition Method |
|---|---|---|
[Magic] Guardian Helm Random Box |
A box containing 1 [Magic] Guardian Helm. 1-3 random options. |
100 Faded Coins, 3 Ancient IC Chips |
[Defense] Guardian Slot Machine - Location: nif_in 169 79
| Item Name | Details | Acquisition Method |
|---|---|---|
[Defense] Guardian Helm Random Box |
A box containing 1 [Defense] Guardian Helm. 1-3 random options. |
100 Faded Coins, 3 Ancient IC Chips |
| Item Name | Details | Acquisition Method |
|---|---|---|
[Melee] Guardian Helm |
The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 10%. At refine +3, Melee Physical Damage + 10%. At refine +6, Melee Physical Damage + 30%. At refine +9, Physical/Magic Damage dealt to enemies of all sizes + 10%. At refine +12, Attack Speed increased (Delay after attack reduced by 10%). At refine +14, Physical/Magic Damage dealt to Players + 10%. At refine +16, P.ATK + 10, S.MATK + 10. Type: Headgear | DEF: 12 |
[Ranged] Guardian Helm |
The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 10%. At refine +3, Ranged Physical Damage + 10%. At refine +6, Ranged Physical Damage + 30%. At refine +9, Physical/Magic Damage dealt to enemies of all sizes + 10%. At refine +12, Attack Speed increased (Delay after attack reduced by 10%). At refine +14, Physical/Magic Damage dealt to Players + 10%. At refine +16, P.ATK + 10, S.MATK + 10. Type: Headgear | DEF: 12 |
[Magic] Guardian Helm |
The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 10%. At refine +3, All Elemental Magic Damage + 10%. At refine +6, All Elemental Magic Damage + 30%. At refine +9, Physical/Magic Damage dealt to enemies of all sizes + 10%. At refine +12, Variable Cast reduced by 10%. At refine +14, Physical/Magic Damage dealt to Players + 10%. At refine +16, P.ATK + 10, S.MATK + 10. Type: Headgear | DEF: 12 |
[Defense] Guardian Helm |
The helmet of the mightiest guard corps on the continent, embodying deep loyalty to a great king. MHP/MSP increased by 15%. At refine +3, ATK + 7%, MATK + 7%. At refine +6, ATK + 25%, MATK + 25%. At refine +9, Physical/Magic Damage received from enemies of all sizes -15%. At refine +12, Variable Cast reduced by 10%. At refine +14, Physical/Magic Damage received from Players -15%. At refine +16, RES + 15, MRES + 15. Type: Headgear | DEF: 12 |
6. Random Options When you open a [Guardian Helm Random Box], the [Guardian Helm] you obtain will be granted random options. Up to 3 options may be granted from the list below, and the same option may be granted more than once.
| Option | Applied Value |
|---|---|
| Pow | 1~8 |
| Sta | 1~13 |
| Wis | 1~13 |
| Spl | 1~8 |
| Con | 1~8 |
| Crt | 1~13 |
7. Enchant
You can enchant Slots 3 and 4 of the [Guardian Helm] using the Guardian Enchant Box.

<Enchant> Guardian Enchant Box Guardian Enchant Box - Location: nif_in 170 88
7-1 Enchant Cost The list of enchant options is the same regardless of the order of slots (3, 4).
| Item | Zeny | Success Rate |
|---|---|---|
5 Ancient IC Chips |
250,000 | 70% |
7-2 Enchant Reset All enchants will be reset regardless of the number of slots that have applied enchants.
| Item | Zeny | Success Rate |
|---|---|---|
1 Ancient IC Chip |
100,000 | 75% |
7-3 Enchant List and Applied Options by Grade Each time an enchant succeeds, one option is granted in order to each of Slot 3 and Slot 4. The same enchant may be granted to both Slot 3 and Slot 4.
| Enchant | Option |
|---|---|
STR III |
STR + 4 |
STR IV |
STR + 6 |
AGI III |
AGI + 4 |
AGI IV |
AGI + 6 |
VIT III |
VIT + 4 |
VIT IV |
VIT + 6 |
INT III |
INT + 4 |
INT IV |
INT + 6 |
DEX III |
DEX + 4 |
DEX IV |
DEX + 6 |
LUK III |
LUK + 4 |
LUK IV |
LUK + 6 |
DEF IV |
DEF + 16 |
DEF V |
DEF + 20 |
MHP II |
MHP + 4% |
MHP III |
MHP + 6% |
MSP II |
MSP + 4% |
MSP III |
MSP + 6% |
Concentration IV |
Ranged Physical Damage + 10% |
Concentration V |
Ranged Physical Damage + 13% |
Concentration VI |
Ranged Physical Damage + 16% |
Concentration VII |
Ranged Physical Damage + 19% |
Forearm II |
Melee Physical Damage + 10% |
Forearm III |
Melee Physical Damage + 13%, Guided Attack Chance + 1%. |
Forearm IV |
Melee Physical Damage + 16%, Guided Attack Chance + 2%. |
Forearm V |
Melee Physical Damage + 19%, Guided Attack Chance + 3%. |
Intelligence III |
All Elemental Magic Damage + 10% |
Intelligence IV |
All Elemental Magic Damage + 13% |
Intelligence V |
All Elemental Magic Damage + 16% |
Intelligence VI |
All Elemental Magic Damage + 19% |
8. Equipment Disassembly You can disassemble the [Guardian Helm] to obtain material items used for enhancement.

<Cloud Sea Specialist> The Blacksmith in the Fog, Zelot Location: nif_in 164 95
| Item Name | Details | Acquisition Method |
|---|---|---|
Guardian Helm Disassembly Hammer V |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on [Guardian Helm] between +0 and +5 refine. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [1 Ancient IC Chip] |
5 Faded Coins |
Guardian Helm Disassembly Hammer VIII |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on [Guardian Helm] between +6 and +8 refine. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [2 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer X |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on [Guardian Helm] between +9 and +10 refine. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [3 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XI |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +11 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [5 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XII |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +12 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [7 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XIII |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +13 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [10 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XIV |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +14 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [13 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XV |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +15 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [17 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XVI |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +16 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [22 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XVII |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +17 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [30 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XVIII |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +18 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [40 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XIX |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +19 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [50 Ancient IC Chips] |
5 Faded Coins |
Guardian Helm Disassembly Hammer XX |
A hammer used exclusively for disassembling equipment through precise force control on the [Guardian Helm]. Usable on +20 refine [Guardian Helm]. Disassembled equipment disappears, so use with caution. Materials obtained upon disassembly: [100 Ancient IC Chips] |
5 Faded Coins |
※ Information on the website may be subject to change depending on game updates. (Update. 2025.09.03)
Gan Ceann
Brutal Murderer
Ghost Cube
Lude Gal
Disguiser
Grote
Pierrotzoist
Blue Moon Loli Ruri
Faded Coin
Ancient IC Chip
Dullahan
Bloody Murderer
[All] Guardian Helm Random Box
Faded Coin Pouch (10)
[Melee] Guardian Helm Random Box
[Melee] Guardian Helm
[Ranged] Guardian Helm Random Box
[Ranged] Guardian Helm
[Magic] Guardian Helm Random Box
[Magic] Guardian Helm
[Defense] Guardian Helm Random Box
[Defense] Guardian Helm
STR III
STR IV
AGI III
AGI IV
VIT III
VIT IV
INT III
INT IV
DEX III
DEX IV
LUK III
LUK IV
DEF IV
DEF V
MHP II
MHP III
MSP II
MSP III
Concentration IV
Concentration V
Concentration VI
Concentration VII
Forearm II
Forearm III
Forearm IV
Forearm V
Intelligence III
Intelligence IV
Intelligence V
Intelligence VI
Guardian Helm Disassembly Hammer V
Guardian Helm Disassembly Hammer VIII
Guardian Helm Disassembly Hammer X
Guardian Helm Disassembly Hammer XI
Guardian Helm Disassembly Hammer XII
Guardian Helm Disassembly Hammer XIII
Guardian Helm Disassembly Hammer XIV
Guardian Helm Disassembly Hammer XV
Guardian Helm Disassembly Hammer XVI
Guardian Helm Disassembly Hammer XVII
Guardian Helm Disassembly Hammer XVIII
Guardian Helm Disassembly Hammer XIX
Guardian Helm Disassembly Hammer XX






























