Criatura Academy
News · Update · 2025-03-26

[Region] Episode 2 Part 3: Invasion of the Allied Forces Post [지역] 에피소드 2 Part3 연합 주둔지 침공

Translated from the official kRO Zero announcement. Original

Episode 2 PART. 3

Invasion of the Allied Encampment

✳ After maintenance on April 3, 2024 ~ Before maintenance on May 1, 2024 ✳

Adventurers who defeat Bijou will encounter a strange otherworldly being in Manuk Field. While helping the otherworldly being purify Manuk Field, they learn that Valkyrie Himmelmez is drawing near...

1. Overview

1-1. Prerequisites Players who have completed Main Episode 2 Part 2, Level 155 or above 1-2. Travel Route

Midgard Allied Forces Post -> Splendide Field -> Midgard Allied Forces Post -> Manuk Field -> Midgard Allied Forces Post -> Manuk Field -> Midgard Allied Forces Post -> Prontera 1-3. Story After defeating Bijou at Manuk Field, Shigrun and her companions are promised a brief rest, but the number of wounded soldiers has surged following the battle with Bijou, so they decide to help with first aid and supply procurement instead. While assisting the soldiers of the three nations - Rune-Midgarts, Arunafeltz, and Schwarzwald - with the regional investigation, they hear from a member of the investigation team that an unknown being has appeared at Manuk Field, and there they encounter a giant with whom communication is impossible. The three nations join forces to create the Ring of the Ancient Wise King, which allows communication with all races, and through conversation with the giant, they learn that Manuk Field has become contaminated. Convinced that Bijou is the cause, Shigrun and her companions, feeling responsible for the contamination of Manuk Field, help with the purification. After all the purification is complete, a sudden roaring sound is heard from the Allied Forces Post. 1-4. Quest List ※ The experience granted is not affected by server experience rate multipliers, account buffs, etc.

NoQuest NameNPCDetailsEXP on Clear
1Aftermath of BattleLucianMove to the camp to help treat the wounded
2Treating the WoundedBritiaDefeat 20 Pinguicula20% of EXP required for Base Level 155
Collect 10 Huge Leaves
3Preparing for the ColdBritiaDefeat 20 Tatacho20% of EXP required for Base Level 155
Collect 10 Fur
4First Aid CompleteBritiaMove to the central tent
5A Moment's RestInvestigation Team MemberTalk to General Spiegel
6Investigation Team's TaskGeneral SpiegelTalk to the mysterious being at Manuk Field
7The Mysterious Being????Return to the post and search for a way to communicate with the mysterious being
8Crafting the Translator - 1Schwarzwald EngineerCheck on the linguist's progress
9Crafting the Translator - 2Arunafeltz LinguistObtain the language from the mysterious being20% of EXP required for Base Level 155
10Crafting the Translator - 3????Share information with the linguist
11Crafting the Translator - 4Arunafeltz LinguistRequest a language sample from the Rune-Midgarts Sorcerer
12Crafting the Translator - 5Rune-Midgarts SorcererObtain language samples at Splendide Field and Manuk Field20% of EXP required for Base Level 155
13Crafting the Translator - 6Rune-Midgarts SorcererDeliver the samples to the Arunafeltz Linguist
14Crafting the Translator - 7Arunafeltz LinguistDeliver the compiled translation document to the Schwarzwald Engineer
15Crafting the Translator - 8Schwarzwald EngineerRequest a crystal capable of storing information from the Rune-Midgarts Sorcerer
16Crafting the Translator - 9Rune-Midgarts SorcererObtain the information-filled crystal at Manuk Field20% of EXP required for Base Level 155
17Crafting the Translator - 10Rune-Midgarts SorcererDeliver the information-filled crystal to the Schwarzwald Engineer
18Crafting the Translator - CompleteSchwarzwald EngineerObtain the Ring of the Ancient Wise King and talk to the mysterious being
19Purifying the Region's Contamination????Request to purify the contaminated Manuk Field
Move to the first location
20Purifying the Region's Contamination - 1Mirror of ManaPurify the contaminated Manuk Field5% of EXP required for Base Level 155
Defeat 10 Manuk Field monsters
22To the Second Contaminated LocationJerud HeslandaMove to the second location
23Purifying the Region's Contamination - 2Mirror of ManaPurify the contaminated Manuk Field5% of EXP required for Base Level 155
Defeat 10 Manuk Field monsters
24To the Third Contaminated LocationJerud HeslandaMove to the third location
25Purifying the Region's Contamination - 3Mirror of ManaPurify the contaminated Manuk Field5% of EXP required for Base Level 155
Defeat 10 Manuk Field monsters
26To the Fourth Contaminated LocationJerud HeslandaMove to the fourth location
27Purifying the Region's Contamination - 4Mirror of ManaPurify the contaminated Manuk Field5% of EXP required for Base Level 155
Defeat 10 Manuk Field monsters
28To the Final Contaminated LocationJerud HeslandaMove to the fifth location
29Purifying the Region's Contamination - 5Mirror of ManaPurify the contaminated Manuk Field5% of EXP required for Base Level 155
Defeat 10 Manuk Field monsters
30Being from Another World????Report to General Spiegel after all purification is complete15% of EXP required for Base Level 155
31A Brief Moment of RestGeneral SpiegelInvestigate the source of the roaring sound
32Invasion of the PostMidgard Allied Forces SoldierDefeat Himmelmez
33Successful Defense of the PostMidgard Allied Forces SoldierTalk to General Spiegel20% of EXP required for Base Level 155
34To Prontera Royal CastleGeneral SpiegelReport to the Queen20% of EXP required for Base Level 155

※ The Memorial Dungeon [Invasion of the Post] can be freely entered after clearing Episode 2-3, and rewards can be received up to 3 times per week.

2. New Items

2-1. Equipment Item List

  1. Guaranteed exchange using MD [Distorted Mana Converter]
  2. Folkvangr Attire - Can be enchanted with Himmelmez's Scroll, Himmelmez's Mana Box, and Himmelmez's Time Box
Name Image Options & Description Acquisition Method
Folkvangr Garment [Alpha] Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, STR + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Melee Physical Attack Power + 10%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 Exchange
Folkvangr Garment [Beta] Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, AGI + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Perfect Dodge + 5. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 Exchange
Folkvangr Garment [Gamma] Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, VIT + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Heal Effectiveness + 15%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 Exchange
Folkvangr Garment [Delta] Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, INT + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, All Elemental Magic Damage + 10%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 Exchange
Folkvangr Garment [Epsilon] Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, DEX + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Ranged Weapon Physical Damage + 10%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 Exchange
Folkvangr Garment [Zeta] Residual temporal magic power remains due to Himmelmez's influence. SP consumption when using skills + 15%. Per 2 refines, LUK + 2. At 6 refines, Physical/Magical Damage received from enemies of all sizes - 5%. At 9 refines, Critical Damage + 5%. At 12 refines, Resistance to attacks of all elements +15%. Per 25 pure STR, ATK + 2%. Per 25 pure AGI, Fixed Cast - 3%. Per 25 pure VIT, MDEF + 1. Per 25 pure INT, MATK + 2%. Per 25 pure DEX, Variable Cast - 2%. Per 25 pure LUK, CRI + 2. Type: Armor Defense: 270 Weight: 55 Required Level: 165 Equip: All Classes SLOT:1 Price: 66,000 Exchange

2-2. Item Information

  1. New Items
Name Image Options & Description Acquisition Method
Himmelmez's Scroll [Alpha] A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Alpha]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Alpha]. _ Weight: 1 Exchange
Himmelmez's Scroll [Beta] A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Beta]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Beta]. _ Weight: 1 Exchange
Himmelmez's Scroll [Gamma] A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Gamma]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Gamma]. _ Weight: 1 Exchange
Himmelmez's Scroll [Delta] A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Delta]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Delta]. _ Weight: 1 Exchange
Himmelmez's Scroll [Epsilon] A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Epsilon]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Epsilon]. _ Weight: 1 Exchange
Himmelmez's Scroll [Zeta] A scroll containing Himmelmez's magic power and a bundle of unknown spells. It awakens the special potential of the Folkvangr Garment [Zeta]. _ Grants a random option to Slot 4 of the Folkvangr Garment [Zeta]. _ Weight: 1 Exchange
Himmelmez's Mana Box A box containing Himmelmez's magic power. It awakens a portion of the Folkvangr Garment's potential. _ Grants a specific enchant to Slot 3 of the Folkvangr Garment. _ Weight: 1 Exchange
Himmelmez's Time Box A box containing Himmelmez's magic power. It awakens the special potential of the Folkvangr Garment. _ Grants a random essence to Slot 2 of the Folkvangr Garment. _ Weight: 1 Exchange
Temporal Magic Power A substance that emits mysterious magic power due to distortion in time. _ [Temporal Magic Power] can only be sold to NPCs or moved to storage. _ Weight: 0.1 Price: 300,000 Memorial Dungeon [Garrison Invasion] Clear Reward
Time Fragment A fragment of a substance that emits mysterious magic power due to distortion in time. _ It has been broken and its magic power has faded. _ Weight: 0.1 Price: 5,000 Memorial Dungeon [Garrison Invasion] Clear Reward
Temporal Gemstone A mysterious gemstone created in a space distorted by time. Its use has not yet been discovered. _ Weight: 1 Price: 3,000 Memorial Dungeon [Garrison Invasion] Clear Reward
Time Scroll Fragment Partially inscribed with Valkyrie's magic power and spell usage. _ Weight: 1 Price: 3,000 Memorial Dungeon [Garrison Invasion] Clear Reward
  1. Cost per Enchant
    ⓐ Slot 4 Enchant
    • 25 Temporal Gemstone
    • 10 Time Scroll Fragment
    • 1 Temporal Magic Power
    • 700,000 Zeny ⓑ Slot 3 Enchant
    • 50 Temporal Gemstone
    • 50 Time Fragment
    • 3 Temporal Magic Power
    • 1,100,000 Zeny
      ⓒ Slot 2 Enchant
    • 100 Temporal Gemstone
    • 70 Time Fragment
    • 10 Temporal Magic Power
    • 1,500,000 Zeny
  2. Enchant Information
    ⓐ Slot 4 Enchant
Enchant Option Details
Valkyrie Essence (MHP) I MHP + 2%
Valkyrie Essence (MHP) II MHP + 4%
Valkyrie Essence (MHP) III MHP + 6%
Valkyrie Essence (MHP) IV MHP + 8%
Valkyrie Essence (MHP) V MHP + 10%
Valkyrie Essence (MSP) I MSP + 2%
Valkyrie Essence (MSP) II MSP + 4%
Valkyrie Essence (MSP) III MSP + 6%
Valkyrie Essence (MSP) IV MSP + 8%
Valkyrie Essence (MSP) V MSP + 10%
Valkyrie Essence (Rapid) I Induced Attack Chance + 2%.
Valkyrie Essence (Rapid) II Induced Attack Chance + 4%.
Valkyrie Essence (Rapid) III Induced Attack Chance + 6%.
Valkyrie Essence (Rapid) IV Induced Attack Chance + 8%.
Valkyrie Essence (Rapid) V Induced Attack Chance + 10%.
Valkyrie Essence (Faith) I Heal Effectiveness + 10%
Valkyrie Essence (Faith) II Heal Effectiveness + 15%
Valkyrie Essence (Faith) III Heal Effectiveness + 20%
Valkyrie Essence (Faith) IV Heal Effectiveness + 25%
Valkyrie Essence (Faith) V Heal Effectiveness + 30%
Valkyrie Essence (Defense) I DEF + 5
Valkyrie Essence (Defense) II DEF + 10
Valkyrie Essence (Defense) III DEF + 15
Valkyrie Essence (Defense) IV DEF + 20
Valkyrie Essence (Defense) V DEF + 25
Valkyrie Essence (Accuracy) I HIT + 2
Valkyrie Essence (Accuracy) II HIT + 4
Valkyrie Essence (Accuracy) III HIT + 6
Valkyrie Essence (Accuracy) IV HIT + 8
Valkyrie Essence (Accuracy) V HIT + 10
Valkyrie Essence (Evasion) I FLEE + 1
Valkyrie Essence (Evasion) II FLEE + 2
Valkyrie Essence (Evasion) III FLEE + 3
Valkyrie Essence (Evasion) IV FLEE + 4
Valkyrie Essence (Evasion) V FLEE + 5
Valkyrie Essence (Magic Power) I SP consumption when using skills - 3%
Valkyrie Essence (Magic Power) II SP consumption when using skills - 6%
Valkyrie Essence (Magic Power) III SP consumption when using skills - 9%
Valkyrie Essence (Magic Power) IV SP consumption when using skills - 12%
Valkyrie Essence (Magic Power) V SP consumption when using skills - 15%
Valkyrie Essence (Intelligence) I After Skill Delay - 2%
Valkyrie Essence (Intelligence) II After Skill Delay - 4%
Valkyrie Essence (Intelligence) III After Skill Delay - 6%
Valkyrie Essence (Intelligence) IV After Skill Delay - 8%
Valkyrie Essence (Intelligence) V After Skill Delay - 10%

ⓑ Slot 3 Enchant

Enchant Option Details
Nimble Movements Perfect Dodge + 5
Bloodshot Eyes MHP/MSP + 10%
Swift Movements Increased Attack Speed (After Attack Delay -10%)
Exploit Weaknesses Critical Damage + 5%, CRI + 5
Magic of Madness MATK + 10%
Power of Madness ATK + 10%

ⓒ Slot 2 Enchant

Enchant Option Details
Himmelmez Essence (Lord Knight) ATK + 45. When equipped with Power of Madness, Spiral Pierce, Brandish Spear Damage + 30%, Spiral Pierce, Brandish Spear Damage + 3% per 2 armor refines. When equipped with Exploit Weaknesses, Bowling Bash Damage + 50%, Bowling Bash Damage + 3% per 2 armor refines. When equipped by Swordman class, at refine 11, Physical/Magic Damage dealt to enemies of all sizes + 10%, ATK/MATK + 1% per 2 armor refines.
Himmelmez Essence (Paladin) MHP + 10%. When equipped with Bloodshot Eyes, Gloria Domini, Holy Cross, Grand Cross Damage + 45%, Gloria Domini, Holy Cross, Grand Cross Damage + 3% per 2 armor refines. When equipped with Nimble Movements, Shield Chain, Cannon Spear Damage + 30%, Shield Chain, Cannon Spear Damage + 2% per 2 armor refines. When equipped by Swordman class, at refine 11, Holy Element Magic Damage + 30%, Holy Element Magic Damage + 2% per 2 armor refines.
Himmelmez Essence (High Wizard) Variable Cast - 10%. When equipped with Nimble Movements, Lord of Vermilion, Storm Gust Damage + 50%, Lord of Vermilion, Storm Gust Damage + 3% per 2 armor refines. When equipped with Magic of Madness, Meteor Storm, Gravitation Field Damage + 55%, Meteor Storm, Gravitation Field Damage + 3% per 2 armor refines. When equipped by Magician class, at refine 11, All Elemental Magic Damage + 10%, FLEE + 10.
Himmelmez Essence (Professor) MATK + 45. When equipped with Magic of Madness, Heaven's Drive, Thunder Storm Damage + 55%, Heaven's Drive, Thunder Storm Damage + 3% per 2 armor refines. When equipped with Nimble Movements, Fire Bolt, Cold Bolt, Lightning Bolt Damage + 60%, Fire Bolt, Cold Bolt, Lightning Bolt Damage + 3% per 2 armor refines. When equipped by Magician class, at refine 11, Water/Wind/Earth/Fire Magic Damage + 20%.
Himmelmez Essence (Whitesmith) ATK + 45. When equipped with Quick Fingers, Power Swing, Axe Tornado Damage + 40%, Power Swing, Axe Tornado + 2% per 2 armor refines. When equipped with Exploit Weaknesses, Critical Damage + 20%, chance to trigger Auto Spell Power Swing Lv1 on physical attack. If a higher level is learned, that level triggers instead. Critical Damage + 2% per 2 armor refines. When equipped by Merchant class, at refine 11, Defense Ignore + 30% against normal enemies, CRI + 15.
Himmelmez Essence (Creator) CRI + 10. When equipped with Quick Fingers, Physical/Magic Damage dealt to enemies of all sizes + 10%, ATK, MATK + 1% per 2 armor refines. When equipped with Nimble Movements, Acid Demonstration Damage + 35%, Acid Demonstration Damage + 2% per 2 armor refines. When equipped by Merchant class, at refine 11, MHP/MSP + 5%, FLEE + 10.
Himmelmez Essence (High Priest) Heal Effect + 25%. When equipped with Nimble Movements, Magnus Exorcismus Damage + 45%, Magnus Exorcismus Damage + 3% per 2 armor refines. When equipped with Magic of Madness, Holy Element Magic Damage + 40%, Holy Element Magic Damage + 2% per 2 armor refines. When equipped by Acolyte class, at refine 11, chance to trigger Auto Spell Turn Undead Lv1 on physical attack.
Himmelmez Essence (Champion) ATK + 45. When equipped with Power of Madness, Glacier Fist, Chain Crush Combo Damage + 45%, Glacier Fist, Chain Crush Combo Damage + 2% per 2 armor refines. When equipped with Exploit Weaknesses, Raging Quadruple Blow, Raging Thrust Damage + 55%, Raging Quadruple Blow, Raging Thrust Damage + 3% per 2 armor refines. When equipped by Acolyte class, at refine 11, chance to trigger Auto Spell Zen on physical attack, Physical Damage dealt to enemies of all sizes increased by 15%.
Himmelmez Essence (Assassin Cross) CRI + 10. When equipped with Quick Fingers, Sonic Blow, Grimtooth Damage + 35%, Sonic Blow, Grimtooth Damage + 2% per 2 armor refines. When equipped with Nimble Movements, Soul Destroyer, Meteor Assault Damage + 45%, Soul Destroyer, Meteor Assault Damage + 2% per 2 armor refines. When equipped by Thief class, at refine 11, Critical Damage + 10%, ATK/MATK + 5%.
Himmelmez Essence (Stalker) Increased Attack Speed (Delay after attack - 10%). When equipped with Bloodshot Eyes, Sightless Mind, Back Stab Damage + 35%, Sightless Mind, Back Stab Damage + 3% per 2 armor refines. When equipped with Power of Madness, Double Strafe, Triangle Shot Damage + 45%, Double Strafe, Triangle Shot Damage + 2% per 2 armor refines. When equipped by Thief class, at refine 11, can use Double Attack Lv5. (Double Attack applies to all weapons) If a higher level is learned, that level triggers instead.
Himmelmez Essence (Sniper) ATK + 35. When equipped with Exploit Weaknesses, Falcon Assault, Claymore Trap Damage + 80%, Falcon Assault, Claymore Trap Damage + 3% per 2 armor refines. When equipped with Nimble Movements, Critical Damage + 15%, Focused Arrow Strike Damage + 30%, Focused Arrow Strike Damage + 2% per 2 armor refines. When equipped by Archer class, at refine 11, Bow ATK + 25%.
Himmelmez Essence (Clown) ATK + 35. When equipped with Bloodshot Eyes, Vulcan Arrow skill cooldown - 0.5 sec, Ranged Weapon Physical Damage + 1% per 2 armor refines. When equipped with Quick Fingers, Melody Strike, Vulcan Arrow Damage + 50%, Melody Strike, Vulcan Arrow Damage + 2% per 2 armor refines. When equipped by Archer class, at refine 11, Ranged Weapon Physical Damage + 20%.
Himmelmez Essence (Gypsy) ATK + 35. When equipped with Bloodshot Eyes, Vulcan Arrow skill cooldown - 0.5 sec, Ranged Weapon Physical Damage + 1% per 2 armor refines. When equipped with Nimble Movements, Slinging Arrow, Vulcan Arrow Damage + 50%, Slinging Arrow, Vulcan Arrow Damage + 2% per 2 armor refines. When equipped by Archer class, at refine 11, Ranged Weapon Physical Damage + 20%.
Himmelmez Essence (Kagerou) Physical/Magic Damage dealt to enemies of all sizes + 10%. When equipped with Quick Fingers, Throw Huuma Shuriken, Swirling Petal Damage + 45%, Throw Huuma Shuriken, Swirling Petal Damage + 2% per 2 armor refines. When equipped with Power of Madness, Kunai Explosion, Kunai Splash, Cross Slash Damage + 50%, Kunai Explosion, Kunai Splash, Cross Slash Damage + 2% per 2 armor refines. When equipped by Ninja class, at refine 11, Swirling Petal Variable Cast - 60%.
Himmelmez Essence (Oboro) Physical/Magic Damage dealt to enemies of all sizes + 10%. When equipped with Nimble Movements, Crimson Fire Formation, Hidden Water, Lightning Strike of Destruction, Raging Fire Dragon, Ice Meteor, Kamaitachi Fixed Cast - 70%. When equipped with Magic of Madness, Raging Fire Dragon, Ice Meteor, Kamaitachi Damage + 60%, Raging Fire Dragon, Ice Meteor, Kamaitachi Damage + 3% per 2 armor refines. When equipped by Ninja class, at refine 11, Crimson Fire Petal, Spear of Ice, Wind Blade, Crimson Fire Formation, Hidden Water, Lightning Strike of Destruction, Raging Fire Dragon, Ice Meteor, Kamaitachi Fixed Cast - 50%.
Himmelmez Essence (Rebellion) ATK + 45. When equipped with Exploit Weaknesses, Dragon Tail, Round Trip Damage + 40%, Dragon Tail, Round Trip Damage + 2% per 2 armor refines. When equipped with Power of Madness, Anti-Material Blast, Fire Dance Damage + 45%, Anti-Material Blast, Fire Dance Damage + 2% per 2 armor refines. When equipped by Gunslinger class, at refine 11, Ranged Weapon Physical Damage + 30%.
Himmelmez Essence (Super Novice) ATK/MATK + 25. When equipped with Exploit Weaknesses, Sightless Mind, Bash, Magnum Break Damage + 40%, Sightless Mind, Bash, Magnum Break Damage 3% per 2 armor refines. When equipped with Magic of Madness, All Elemental Magic Damage + 30%, Variable Cast - 10%. When equipped by Novice class, at refine 11, ATK/MATK + 15%.
  1. Enchant Reset Cost (Reset Success Rate 80%)
    ⓐ 4-Slot Enchant Reset
    • 20 Temporal Gemstones
    • 300,000 Zeny ⓑ 3-Slot Enchant Reset
    • 50 Temporal Gemstones
    • 700,000 Zeny
      ⓒ 2-Slot Enchant Reset
    • 20 Temporal Gemstones
    • 500,000 Zeny 2-3. 1 New MD Card Item
Name Icon Options & Description Acquisition Method
Phantom of Himmelmez Card Holy, Neutral Element Magic Damage + 50%. Resistance to All Elemental Attacks - 15%. _ Type: Card Equip: Garment Weight: 1 Exchange

3. New Monsters

3-1. Monsters Appearing in MD [Garrison Invasion]

Lv172
HP5,031,000
ATK6,917
EXP0
JEXP0
Fire Lv4Medium
Undead Lord KnightDemon
Drop ItemsNone
Lv172
HP7,385,250
ATK5,952
EXP0
JEXP0
Holy Lv4Medium
Undead PaladinDemi-Human
Drop ItemsNone
Lv172
HP4,837,500
ATK2,254
EXP0
JEXP0
Ghost Lv3Medium
Undead High WizardDemi-Human
Drop ItemsNone
Lv172
HP4,136,389
ATK2,667
EXP0
JEXP0
Ghost Lv3Medium
Undead ProfessorDemi-Human
Drop ItemsNone
Lv172
HP7,256,250
ATK5,643
EXP0
JEXP0
Earth Lv4Medium
Undead White SmithDemi-Human
Drop ItemsNone
Lv172
HP4,547,250
ATK2,531
EXP0
JEXP0
Fire Lv4Medium
Undead CreatorDemi-Human
Drop ItemsNone
Lv172
HP5,160,000
ATK2,686
EXP0
JEXP0
Holy Lv4Medium
Undead High PriestDemi-Human
Drop ItemsNone
Lv172
HP4,568,051
ATK3,888
EXP0
JEXP0
Water Lv4Medium
Undead ChampionDemi-Human
Drop ItemsNone
Lv172
HP4,547,250
ATK6,539
EXP0
JEXP0
Poison Lv4Medium
Undead Assassin CrossDemon
Drop ItemsNone
Lv172
HP4,361,574
ATK6,624
EXP0
JEXP0
Poison Lv4Medium
Undead StalkerDemon
Drop ItemsNone
Lv172
HP4,450,500
ATK4,466
EXP0
JEXP0
Wind Lv4Medium
Undead SniperDemi-Human
Drop ItemsNone
Lv172
HP4,186,348
ATK2,167
EXP0
JEXP0
Wind Lv4Medium
Undead ClownDemi-Human
Drop ItemsNone
Lv172
HP4,186,348
ATK2,167
EXP0
JEXP0
Wind Lv4Medium
Undead GypsyDemi-Human
Drop Items
Lv171
HP3,000,000
ATK5,940
EXP0
JEXP0
Undead 3LvMedium
Powerful SkeletonUndead
Drop ItemsNone
Lv171
HP3,000,000
ATK3,887
EXP0
JEXP0
Undead 3LvMedium
Powerful Archer SkeletonUndead
Drop ItemsNone
Lv175
HP1,800,000,000
ATK13,952
EXP0
JEXP0
Holy Lv3Medium
Illusion of HimmelmezAngelMVP
Drop ItemsNone