Criatura Academy
News · Update · 2024-12-03

[Character] Introducing the Royal Guard [캐릭터] 로얄가드 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The Royal Guard focuses on stronger defensive capabilities, featuring many skills that accumulate damage from enemy attacks and then release it, as well as skills that utilize spears and shields. In addition, when a large number of Royal Guards form a party, they receive bonuses to attack power and defense depending on the number of Royal Guards present, allowing them to work more efficiently alongside other players and take on the role of a defensive tower in battle. The Royal Guard skill "Inspiration" (Holy Spirit Resonance) is a skill that temporarily grants the power of the divine to oneself, granting bonuses to all stats, attack power, and HP, giving it a feel similar to the Rune Knight's "Frenzy." However, since bringing down the Holy Spirit upon one's body is a burden difficult for the human flesh to bear, one must also accept the resulting side effects and risks.


Job Change Requirements

  • Job change is possible upon reaching Base LV 200 and Job LV 70 or higher.

Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Banding

Type: Active

Requirements: Pinpoint Attack Lv.3, Rage Burst Lv.1

Description: When cast, increases the caster's physical defense according to the number of party members within an 11x11 area around the caster.

Does not stack with the Prestige effect.

Level Effect Duration SP Cost
1 DEF + 18 per party member 60 sec 30
2 DEF + 21 per party member 90 sec 40
3 DEF + 24 per party member 120 sec 50
4 DEF + 27 per party member 150 sec 60
5 DEF + 30 per party member 180 sec 70

Ray of Genesis

Type: Active/Damage

Requirements: Grand Cross Lv.5

Description: Uses divine power to inflict Holy property magic damage on all enemies within an 11x11 cell area around the caster. If the target is Undead or Demon race, there is a 50% chance to inflict Darkness. If the caster is in the Inspiration state, the attack property changes to Neutral.

Level MATK SP Cost
1 350% 45
2 700% 50
3 1050% 55
4 1400% 60
5 1750% 65
6 2100% 70
7 2450% 75
8 2800% 80
9 3150% 85
10 3500% 90

Force of Vanguard

Type: Active/Self Buff

Requirements: -

Description: After using this skill, MHP and defense increase, and a Rage Counter is accumulated each time the caster takes damage. This Rage Counter is used for Rage Burst Attack. Using the skill again cancels the Force of Vanguard state. SP is continuously consumed while the skill effect is active.

LevelRage CounterRage Counter Acquisition ChanceSP Cost
1Max Rage Counter 720% when taking damage30
2Max Rage Counter 932% when taking damage
3Max Rage Counter 1144% when taking damage
4Max Rage Counter 1356% when taking damage
5Max Rage Counter 1568% when taking damage

Rage Burst Attack

Type: Active/Damage

Requirements: Force of Vanguard Lv.1

Description: Releases all Rage Counters gathered from Force of Vanguard to deal massive damage to a single target. The more counters accumulated, the greater the damage. After using the skill, the accumulated Rage Counter is reset.

Level Damage SP Cost
1 Accumulated Rage Count X 200 150

Reflect Damage Reduction

Type: Active / Self Buff

Requirements: Shield Reflect Lv.5

Description: Reduces reflected damage taken by the caster for a certain period of time.

Level Effect SP Cost
1 Reduces reflected damage by 10% 60
2 Reduces reflected damage by 20% 70
3 Reduces reflected damage by 30% 80
4 Reduces reflected damage by 40% 90
5 Reduces reflected damage by 50% 100

Moon Slasher

Type: Active / Damage

Requirements: Spear Mastery Lv.1

Description: Deals melee physical damage to all enemies within a 7x7 cell area centered on the caster.

Damage is further increased based on the acquired level of Over Brand and the caster's Base Lv. When cast, it grants an effect that enhances Over Brand for a certain duration.

Level ATK Effect Duration SP Cost
1 120% 2 sec 20
2 240% 4 sec 24
3 360% 6 sec 28
4 480% 8 sec 32
5 600% 10 sec 36

Banishing Point

Type: Damage

Requirements: Spear Mastery Lv.1

Description: Spear-exclusive skill. Deals ranged physical damage to a single enemy.

As the skill level increases, hit rate also increases, and damage is further increased based on the acquired level of Bash and the caster's Base Lv.

Level ATK Hit Bonus SP Cost
1 100 + (Bash Lv X 70)% 5 20
2 200 + (Bash Lv X 70)% 10 22
3 300 + (Bash Lv X 70)% 15 24
4 400 + (Bash Lv X 70)% 20 26
5 500 + (Bash Lv X 70)% 25 28
6 600 + (Bash Lv X 70)% 30 30
7 700 + (Bash Lv X 70)% 35 32
8 800 + (Bash Lv X 70)% 40 34
9 900 + (Bash Lv X 70)% 45 36
10 1000 + (Bash Lv X 70)% 50 38

Shield Spell

Type: Active / Special

Requirements: Shield Press Lv.3, Earth Drive Lv.2

Description: Usable when equipped with a shield. Channels one's will into the shield to grant an effect to oneself for 90 seconds. Effects do not stack.

LevelATKSP Cost
1Recovers HP equal to 3% of MHP every 3 seconds50
2Recovers SP equal to 3% of MSP every 5 seconds
3ATK +150, MATK +150 increase

Shield Press

Type: Active / Damage

Requirements: Smite Lv.3

Description: Usable when equipped with a shield. Strikes a single enemy down with the shield, dealing physical damage.

Damage increases based on the shield's weight, refine level, and the caster's Base Lv, STR, and VIT.

Level ATK SP Cost
1 200% 10
2 400% 12
3 600% 14
4 800% 16
5 1000% 18
6 1200% 20
7 1400% 22
8 1600% 24
9 1800% 26
10 2000% 28

Earth Drive

Type: Active / Damage

Requirements: Reflect Damage Reduction Lv.3

Description: Shield-exclusive skill. Strikes the ground with a shield, dealing melee physical damage to all enemies within range around the caster.

Can remove certain ground-based spells, and can deal damage to enemies in the Hiding state. Damage is further increased based on the caster's Base Lv, STR, and VIT.

Level ATK Range SP Cost
1 380% 3 X 3 52
2 760% 3 X 3 60
3 1140% 5 X 5 68
4 1520% 5 X 5 76
5 1900% 7 X 7 84

Over Brand

Type: Active / Damage

Requirements: Moon Slasher Lv.3, Pinpoint Attack Lv.1

Description: Spear-exclusive skill. Draws a cross of blood, dealing melee physical damage to enemies within a 7x7 area. Deals greater damage if the effect from Moon Slasher is active, and damage increases based on the caster's Base Lv, STR, and DEX.

Level ATK ATK (Moon Slasher) SP Cost
1 350% 500% 20
2 700% 1000% 30
3 1050% 1500% 40
4 1400% 2000% 50
5 1750% 2500% 60

King's Grace

Type: Active

Requirements: Reflect Damage Reduction Lv.5

Description: Uses the King's Grace to protect and heal the caster and nearby allies from almost all status ailments and damage.

While protected, all controls are disabled, and in PVP, only the caster and party members can receive the effect.

Curable statuses: Poison, Darkness, Freezing, Stone Curse, Stun, Sleep, Bleeding, Curse, Confusion, Hallucination, Silence, Burning, Frozen, Freeze, Deep Sleep, Fear, Howling of Mandragora

Level Effect SP Cost
1 Cures allies' status ailments for 5 sec, recovers 4% HP per second 100
2 Cures allies' status ailments for 5 sec, recovers 5% HP per second 80
3 Cures allies' status ailments for 5 sec, recovers 6% HP per second 60
4 Cures allies' status ailments for 5 sec, recovers 7% HP per second 40
5 Cures allies' status ailments for 5 sec, recovers 8% HP per second 20

Exceed Break

Type: Active / Self Buff

Requirements: Banishing Point Lv.3

Description: Gathers strength to strike the first blow more powerfully. Damage increases based on the caster's Job Level, weapon level, and weapon weight. The effect is removed immediately after a melee physical attack, and does not affect skill damage. Movement is possible while casting, though movement speed is reduced by a certain amount depending on the skill level.

Level ATK SP Cost
1 100% 20
2 200% 32
3 300% 44
4 400% 56
5 500% 68

Inspiration

Type: Active / Self Buff

Requirements: Shield Spell Lv.3, Ray of Genesis Lv.4, Piety Lv.5

Description: Accepts the Holy Spirit into one's body, temporarily increasing hit rate and base stats, as well as increasing attack power, magic attack power, and MHP. While active, the caster is protected by an aura that nullifies certain buffs and status ailments, but HP and SP decrease by a certain amount every 5 seconds. The skill is automatically canceled when the duration ends or when HP or SP reaches 0.

Protected buffs and status ailments: Poison, Darkness, Stun, Silence, Confusion, Stone Curse, Sleep, Bleeding, Curse, Burning, Freeze, Freezing, Frozen, Fear, Toxin, Paralysis, Venom Bleed, Magic Mushroom, Death Hurt, Pyrexia, Oblivion, Leech End, Deep Sleep, Frenzy, Masquerade (Body Painting, Innervation, Grooming, Ignorance, Laziness, Unlucky, Weakness)

During this state, natural SP recovery is not possible.

Level Effect HP Cost per 5 sec SP Cost per 5 sec
1 HIT + 12, all base stats +6, MHP + 4%, ATK + 40, MATK + 40 3% 4%
2 HIT + 24, all base stats +12, MHP + 8%, ATK + 80, MATK + 80 2.5% 3.5%
3 HIT + 36, all base stats +18, MHP + 12%, ATK + 120, MATK + 120 2% 3%
4 HIT + 48, all base stats +24, MHP + 16%, ATK + 160, MATK + 160 1.5% 2.5%
5 HIT + 60, all base stats +30, MHP + 20%, ATK + 40, MATK + 40 1% 2%

Trample

Type: Active / Special

Requirements: -

Description: Tramples and removes traps when the caster is caught in one, or when there is a trap within a 5x5 cell area around the caster. However, for explosive-type traps, there is a chance the trap will not trigger. The caster's DEX and AGI increase the chance of destroying the trap without triggering damage.

Level Success Rate SP Cost
1 50% 30
2 75% 45
3 100% 60

Piety

Type: Active / Buff

Requirements: Faith Lv.3

Description: Grants the Holy property to the armor of oneself or one party member and nearby party members.

LevelCostDurationSP Cost
1Holy Water x260 sec40
280 sec45
3100 sec50
4120 sec55
5140 sec60

Prestige

Type: Active / Buff

Requirements: Trample Lv.3

Description: Temporarily grants a magic evasion rate and increases defense. Magic evasion rate is affected by the caster's base stats, and the defense increase is affected by the level of Defending Aura. Successfully evading a magic attack negates all magic damage.

Level Duration SP Cost
1 30 sec 75
2 45 sec 80
3 60 sec 85
4 75 sec 90
5 90 sec 95

Pinpoint Attack

Type: Active / Damage

Requirements: Banishing Point Lv.5

Description: Spear-exclusive skill. Rushes quickly over a certain distance to strike a single target's vital point, delivering a guaranteed critical attack. Various effects occur depending on the skill level, and damage increases based on the caster's Base Lv and AGI. For critical damage, only half of the total critical damage increase options are applied.

LevelATKEffectSP Cost
1100%Bleeding50
2200%Helm Break
3300%Shield Break
4400%Armor Break
5500%Weapon Break

Hesperus Lit

Type: Active / Damage

Requirements: Prestige Lv.3, Banding Lv.3

Description: Deals melee physical damage to a single enemy using the power of light. Damage is further increased based on the caster's Base Lv and VIT, and deals even greater damage while in the Inspiration state.

Level ATK ATK (Inspiration) SP Cost
1 300% 450% 37
2 600% 900% 44
3 900% 1350% 51
4 1200% 1800% 58
5 1500% 2250% 65