Table of Contents
-Character Introduction
-Job Change Requirements
-Job Change Location
-Skill Guide
Character Introduction
The biggest characteristic of the Warlock, the 3rd job class that advances from Wizard and High Wizard, is that they are combat mages. Unlike the existing Wizard and High Wizard, they mainly use combination magic, combining two or more spells together to produce greater effects. Also, being a mage does not mean being a physically weak class - Warlocks actively step to the front lines and unleash powerful magical attacks as combat mages. There are also spells that require two or more Warlocks to use together, such as great magic.
Job Change Requirements
- You can change jobs once you reach Base LV 200 and Job LV 70 or higher.
Job Change Location

Hugin
NPC Hugin Location: Prontera 97 193
Skill Guide
■
Marsh of Abyss
Type: Debuff
Requirement:
Quagmire Lv.1
Description: Curses a single target with the curse of the abyssal marsh, reducing movement speed, defense, and evasion rate. The effect increases as the caster's INT and job level rise.
| Level | Effect | SP Cost |
|---|---|---|
| 1 | Movement speed reduced by 50% | 40 |
| 2 | Movement speed reduced by 60% | 42 |
| 3 | Movement speed reduced by 70% | 44 |
| 4 | Movement speed reduced by 80% | 46 |
| 5 | Movement speed reduced by 90% | 48 |
■
Radius
Type: Active
Requirement: -
Description: Increases the range of Warlock magic skills and slightly increases casting speed.
| Level | Effect |
|---|---|
| 1 | Fixed casting time reduced by 10%, skill range increased by 1 cell |
| 2 | Fixed casting time reduced by 15%, skill range increased by 2 cells |
| 3 | Fixed casting time reduced by 20%, skill range increased by 3 cells |
■
Drain Life
Type: Damage / Recovery
Requirement:
Radius Lv.1
Description: Inflicts magic damage on a single target and absorbs part of the damage as HP. The chance to absorb damage is affected by the skill level and the caster's Job Level, and the amount absorbed is based on a base rate determined by skill level, with an additional bonus based on the caster's Base Level.
| Level | MATK% | Effect | SP Cost |
|---|---|---|---|
| 1 | 200% | 74% chance to convert 8% of damage to HP | 20 |
| 2 | 400% | 78% chance to convert 16% of damage to HP | 24 |
| 3 | 600% | 82% chance to convert 24% of damage to HP | 28 |
| 4 | 800% | 86% chance to convert 32% of damage to HP | 32 |
| 5 | 1000% | 90% chance to convert 40% of damage to HP | 36 |
■
Soul Expansion
Type: Active / Damage
Requirement:
Drain Life Lv.1
Description: Uses telekinetic force to inflict Ghost element magic damage on the target and targets within the surrounding area. If the target is under the
White Imprison effect, it takes double damage.
| Level | MATK% | SP Cost |
|---|---|---|
| 1 | 1200% | 30 |
| 2 | 1400% | 35 |
| 3 | 1600% | 40 |
| 4 | 1800% | 45 |
| 5 | 2000% | 50 |
■
Intense Telekinesis
Type: Active / Buff
Requirement:
Soul Expansion Lv.5
Description: A state in which Ghost element magic flows through one's own body, optimizing it for Ghost element magic and fast casting. This state cannot be removed by
Dispell or
Clearance.
| Level | Effect | Duration | SP Cost |
| 1 | Ghost element magic damage increased by 1.4x
Variable casting reduced by 10% Ghost element magic SP cost reduced by 10% | 60 sec | 100 |
| 2 | Ghost element magic damage increased by 1.8x
Variable casting reduced by 20% Ghost element magic SP cost reduced by 20% | 150 | |
| 3 | Ghost element magic damage increased by 2.2x
Variable casting reduced by 30% Ghost element magic SP cost reduced by 30% | 200 | |
| 4 | Ghost element magic damage increased by 2.6x
Variable casting reduced by 40% Ghost element magic SP cost reduced by 40% | 250 | |
| 5 | Ghost element magic damage increased by 3.0x
Variable casting reduced by 50% Ghost element magic SP cost reduced by 50% | 300 |
■
White Imprison
Type: Status Ailment
Requirement:
Soul Expansion Lv.3
Description: Traps a single target in a transparent, thin glass shell, preventing movement. A target affected by
White Imprison takes no damage except from certain Ghost element spells. It can also be used on oneself, but when the effect is removed, the caster also takes damage. This effect does not apply to boss monsters.
| Level | Chance | Duration | SP Cost |
|---|---|---|---|
| 1 | 50% | 6 sec | 50 |
| 2 | 60% | 8 sec | 55 |
| 3 | 70% | 10 sec | 60 |
| 4 | 80% | 12 sec | 65 |
| 5 | 90% | 14 sec | 70 |
■
Stasis
Type: Status Ailment
Requirement:
Drain Life
Description: Stagnates all air vibrations around the caster, including the caster, preventing all targets within range from using magic skills and some song/ensemble skills. Duration is reduced based on the target's DEX and VIT (minimum duration 10 seconds).
| Level | Range | SP Cost |
|---|---|---|
| 1 | 19 X 19 | 50 |
| 2 | 21 X 21 | 60 |
| 3 | 23 X 23 | 70 |
| 4 | 25 X 25 | 80 |
| 5 | 27 X 27 | 90 |
■
Release
Type: Active / Special
Requirement: -
Description: Activates a spell stored via
Reading Spellbook on a target, or throws a currently summoned
Fire Ball / Lightning Ball /
Water Ball / Stone Ball at a single target to inflict magic damage.
| Level | Effect | SP Cost |
| 1 | Activates a stored spellbook | 10 |
| 2 | Throws a currently summoned elemental ball |
■
Recognized Spell
Type: Buff (Self)
Requirement:
Release Lv.2,
Stasis Lv.1,
White Imprison Lv.1
Description: Greatly increases the caster's understanding of magic, allowing them to attack with the maximum possible magic damage. However, SP consumption increases by 25%.
| Level | Effect | Duration | SP Cost |
| 1 | Attacks with maximum magic damage
SP consumption increased by 25% | 60 sec | 100 |
| 2 | 90 sec | 120 | |
| 3 | 120 sec | 140 | |
| 4 | 150 sec | 160 | |
| 5 | 180 sec | 180 |
■
Reading Spellbook
Type: Passive / Special
Requirement: -
Description: Warlocks can read a spellbook of a spell they have learned to store that spell. Stored spells can be released with
Release. Spellbooks for spells not learned by the caster cannot be stored.
| Level | Effect |
| 1 | Spell storage |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 |
■
Freezing Spell
Type: Passive
Requirement: -
Description: To store spells via
Reading Spellbook, the caster must understand the basics of spell storage. The number and types of spells that can be stored increase with the caster's level and INT. While spells are stored, SP is continuously consumed depending on the number and type of stored spells.
| Level | Effect |
| 1 | Increases max storage points |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 |
■
Summon Fire Ball
Type: Active / Damage
Requirement:
Meteor Storm Lv.1
Description: Summons up to 5
Fire Balls around the caster. While summoned, SP is continuously consumed.
At level 2, all currently summoned balls are removed and 5
Fire Balls are summoned instead.
When released via
Release, each
Fire Ball inflicts Fire element magic damage on the target, with damage increasing according to the caster's level.
| Level | Effect | Duration | SP Cost |
| 1 | Summons 1 Fire Ball | 280 sec | 10 |
| 2 | Summons 5 Fire Balls | 50 |
■
Crimson Rock
Type: Active / Damage
Requirement:
Summon Fire Ball Lv.1
Description: Summons a giant meteor from the sky, inflicting massive Fire element magic damage on a single target and all targets nearby.
All enemies damaged by the shockwave of the meteor's impact with the ground are knocked back.
| Level | MATK% | Knockback | SP Cost |
| 1 | 1300% | 3 cells | 60 |
| 2 | 1900% | 70 | |
| 3 | 2500% | 80 | |
| 4 | 3100% | 90 | |
| 5 | 3700% | 100 |
■
Hell Inferno
Type: Active / Damage
Requirement:
Crimson Rock Lv.2
Description: Inflicts Fire and Shadow element magic damage on a single target and surrounding targets with unquenchable hellfire.
| Level | MATK% (Fire) | MATK% (Shadow) | SP Cost |
|---|---|---|---|
| 1 | 400% | 600% | 64 |
| 2 | 800% | 1200% | 70 |
| 3 | 1200% | 1800% | 76 |
| 4 | 1600% | 2400% | 82 |
| 5 | 2000% | 3000% | 88 |
■
Comet
Type: Active / Special Effect
Requirement:
Hell Inferno Lv.3
Description: Drops a
comet of destruction from space, inflicting Neutral element magic damage to all enemies within a 13x13 range, and applies a magic poisoning effect that reduces resistance to all elements by 50% for 20 seconds.
| Level | MATK% | SP Cost |
|---|---|---|
| 1 | 3200% | 70 |
| 2 | 3900% | 90 |
| 3 | 4600% | 110 |
| 4 | 5300% | 130 |
| 5 | 6000% | 150 |
■
Summon Water Ball
Type: Active / Damage
Requirement:
Storm Gust Lv.1
Description: Summons up to 5
Water Balls around the caster. While summoned, SP is continuously consumed. At level 2, all currently summoned balls are removed and 5
Water Balls are summoned instead. When released via
Release, each
Water Ball inflicts Water element magic damage on the target, with damage increasing according to the caster's level.
| Level | Effect | Duration | SP Cost |
| 1 | Summons 1 Water Ball | 280 sec | 10 |
| 2 | Summons 5 Water Balls | 50 |
■
Frosty Misty
Type: Damage / Status Ailment
Requirement:
Summon Water Ball Lv.1
Description: Sprays cold mist over a ground area, inflicting Water element magic damage while applying the [Freeze] status ailment to all targets within range. Targets affected by Freeze suffer reduced defense, movement speed, and attack speed, and increased fixed casting time.
| Level | MATK% | Hits | SP Cost |
|---|---|---|---|
| 1 | 300% | 1 hit | 40 |
| 2 | 400% | 2 hits | 48 |
| 3 | 500% | 3 hits | 56 |
| 4 | 600% | 4 hits | 64 |
| 5 | 700% | 5 hits | 72 |
■
Jack Frost
Type: Active / Damage
Requirement:
Frosty Misty Lv.2
Description: Inflicts Water element magic damage on the target and targets within the surrounding area. Deals greater damage to enemies affected by Frost status.
| Level | MATK% | MATK% (Frost status) | SP Cost |
|---|---|---|---|
| 1 | 1300% | 1800% | 50 |
| 2 | 1600% | 2400% | 60 |
| 3 | 1900% | 3000% | 70 |
| 4 | 2200% | 3600% | 80 |
| 5 | 2500% | 4200% | 90 |
■
Summon Lightning Ball
Type: Active / Damage
Requirement:
Lord of Vermilion Lv.1
Description: Summons up to 5 Lightning Balls around the caster. While summoned, SP is continuously consumed. At level 2, all currently summoned balls are removed and 5 Lightning Balls are summoned instead. When released via
Release, each Lightning Ball inflicts Wind element magic damage on the target, with damage increasing according to the caster's level.
| Level | Effect | Duration | SP Cost |
| 1 | Summons 1 Lightning Ball | 280 sec | 10 |
| 2 | Summons 5 Lightning Balls | 50 |
■
Chain Lightning
Type: Active / Damage
Requirement:
Summon Lightning Ball Lv.1
Description: Inflicts lightning magic damage on a single target. If there is another enemy near the target hit by the lightning damage,
Chain Lightning automatically finds a target and deals damage. If there are multiple enemies, one is attacked at random. As the skill level increases, the number of chains and damage increases. If there is no target near the last target, that target is struck 3 additional times.
| Level | MATK% | Chain | SP Cost |
|---|---|---|---|
| 1 | 600% | 5 chains | 80 |
| 2 | 700% | 6 chains | 90 |
| 3 | 800% | 7 chains | 100 |
| 4 | 900% | 8 chains | 110 |
| 5 | 1000% | 9 chains | 120 |
■
Summon Stone
Type: Active / Damage
Requirement:
Heaven's Drive Lv.1
Description: Summons up to 5 Stone Balls around the caster. While summoned, SP is continuously consumed. At level 2, all currently summoned balls are removed and 5 Stone Balls are summoned instead. When released via
Release, each Stone Ball inflicts Earth element magic damage on the target, with damage increasing according to the caster's level.
| Level | Effect | Chance | SP Cost |
| 1 | Summons 1 Stone Ball | 280 sec | 10 |
| 2 | Summons 5 Stone Balls | 50 |
■
Sienna Execrate
Type: Status Ailment
Requirement:
Summon Stone Lv.1
Description: Curses a single target and all targets within the surrounding area with the [Petrification] status ailment. Consumes 2
Red Gemstones. Petrification success rate increases with the caster's Job Level.
| Level | Range | Chance | SP Cost |
|---|---|---|---|
| 1 | 3 X 3 | 48% | 32 |
| 2 | 5 X 5 | 56% | 34 |
| 3 | 5 X 5 | 64% | 36 |
| 4 | 7 X 7 | 72% | 38 |
| 5 | 7 X 7 | 80% | 40 |
■
Earth Strain
Type: Active / Damage
Requirement:
Sienna Execrate Lv.2
Description: Causes the earth to ripple upward across a wide area, inflicting Earth element magic damage on all enemies within the effect.
| Level | MATK% | SP Cost |
|---|---|---|
| 1 | 1600% | 70 |
| 2 | 2200% | 78 |
| 3 | 2800% | 86 |
| 4 | 3400% | 94 |
| 5 | 4000% | 102 |
■
Tetra Vortex
Type: Damage / Debuff
Requirement:
Jack Frost Lv.5,
Chain Lightning Lv.5,
Earth Strain Lv.5,
Hell Inferno Lv.5
Description: Summons ether of the 4 elements, unleashing 4 hits of Fire, Water, Earth, and Wind element magic damage.
To use
Tetra Vortex, at least 4 of
Fire Ball, Lightning Ball,
Water Ball, and Stone must currently be summoned. The elemental damage of
Tetra Vortex changes depending on which Summon skills were used.
From level 6 onward,
Tetra Vortex is cast on the target and targets within the surrounding area (not subject to ground magic immunity). Targets damaged by
Tetra Vortex have a high chance of being afflicted with one of the following status ailments: Burning, Freeze, Stun, or Bleeding.
| Level | MATK% | Range | SP Cost |
|---|---|---|---|
| 1 | 1200% X 4 | 120 | |
| 2 | 1600% X 4 | 150 | |
| 3 | 2000% X 4 | 180 | |
| 4 | 2400% X 4 | 210 | |
| 5 | 2800% X 4 | 240 | |
| 6 | 3200% X 4 | 3 X 3 | 200 |
| 7 | 3600% X 4 | 3 X 3 | 240 |
| 8 | 4000% X 4 | 5 X 5 | 280 |
| 9 | 4400% X 4 | 5 X 5 | 320 |
| 10 | 4800% X 4 | 7 X 7 | 360 |