Table of Contents
-Character Introduction
-Job Change Requirements
-Job Change Location
-Skill Guide
Character Introduction
The Sorcerer is a magician-type class that also possesses the ability to command elemental spirits. By controlling spirits and issuing commands such as "Offensive Mode," "Defensive Mode," or "Standby Mode," the Sorcerer can direct spirits to attack targets from a distance, block attacks around the Sorcerer, or grant various buffs to the summoner while in standby mode. This allows the Magician class line, which was traditionally weak in close combat, to demonstrate excellent capability even at close range, enabling the use of both physical and magical attacks. In addition to elemental magic, many powerful skills befitting a true expert of magic have been added, such as Poison-element damage spells like
Cloud Kill and
Poison Buster, the weapon-attack-boosting "
Striking," and the freezing spell "
Diamond Dust" which freezes targets to make them more vulnerable to Mace-type weapons and other blunt attacks, all aimed at capturing the feel of a magician who fights.
Job Change Requirements
- You can change jobs upon reaching Base LV 200 and Job LV 70 or higher.
Job Change Location

Hugin
NPC Hugin Location: Prontera 97 193
Skill Guide
■
Four Spirit Analysis
Type: Active
Requirements:
Endow Blaze Lv.1,
Endow Tsunami Lv.1,
Endow Tornado Lv.1,
Endow Quake Lv.1
Description: Breaks down elemental gemstones, which serve as the catalyst needed to summon spirits, into raw ore, or conversely combines raw ore into elemental gemstones.
| Level | Effect | SP Cost |
|---|---|---|
| 1 | Breaks down elemental gemstone into elemental ore | 10 |
| 2 | Combines elemental ore into elemental gemstone | 20 |
■
Spirit Control
Type: Active
Requirements:
Four Spirit Analysis Lv.1
Description: Issues a command to a spirit in Wait (Standby) Mode to switch it to Passive (Buff), Defensive, or Offensive (Attack) Mode. Issuing the same command again switches the spirit back to Wait (Standby) Mode. A spirit in Standby Mode gradually recovers HP and SP.
| Level | Effect |
|---|---|
| 1 | Switches the spirit to Passive Mode |
| 2 | Switches the spirit to Defensive Mode |
| 3 | Switches the spirit to Offensive Mode |
| 4 | Cancels the spirit's summon. |
■
Elemental Action
Type: Active
Requirements:
Spirit Control Lv.3
Description: Immediately activates one of the summoned spirit's Offensive (Attack) Mode commands.
| Level | Effect | SP Cost |
|---|---|---|
| 1 | Immediately activates the spirit's Offensive Mode skill | 50 |
■
Elemental Shield
Type: Support (Telekinesis)
Requirements:
Spirit Control Lv.3
Description: Unleashes the power of the spirit to install a magic barrier with a certain durability, along with
Pneuma, on the cell where the caster and party members are standing. The barrier and
Pneuma have separate durations, and disappear when their durability runs out or their duration expires. The barrier's range covers the entire screen centered on the caster, and the summoned spirit disappears upon use. Consumes 1
Blue Gemstone.
| Level | Number of Blocks | Duration | SP Cost |
| 1 | 7 times | 30 sec | 120 |
| 2 | 8 times | 35 sec | |
| 3 | 9 times | 40 sec | |
| 4 | 10 times | 45 sec | |
| 5 | 11 times | 50 sec |
■
Spirit Sympathy
Type: Passive
Requirements:
Spirit Control Lv.3
Description: Through sympathy with the summoned spirit, increases the spirit's HP, SP, and attack power, and reduces the SP cost when summoning.
| Level | Effect |
|---|---|
| 1 | HP +5%, SP +5%, ATK +25, Summon SP cost -10% |
| 2 | HP +10%, SP +10%, ATK +50, Summon SP cost -15% |
| 3 | HP +15%, SP +15%, ATK +75, Summon SP cost -20% |
| 4 | HP +20%, SP +20%, ATK +100, Summon SP cost -25% |
| 5 | HP +25%, SP +25%, ATK +125, Summon SP cost -30% |
■
Spirit Recovery
Type: Active / Recovery
Requirements:
Spirit Sympathy Lv.1
Description: Consumes a portion of the caster's own HP and SP to restore the spirit's HP and SP.
| Level | Effect | HP Cost | SP Cost |
|---|---|---|---|
| 1 | Restores the spirit by the amount of HP/SP consumed by the caster | 10% | 10% |
■
Electric Walk
Type: Active / Special / Damage
Requirements:
Whirlwind Lv.1
Description: For 12 seconds, generates electric shocks beneath the caster's feet, creating Wind-element damage zones at the locations the caster walks through. Higher skill level increases damage.
| Level | MATK% | Effect | SP Cost |
|---|---|---|---|
| 1 | 60% | Creates 8 footprints | 30 |
| 2 | 120% | Creates 10 footprints | 34 |
| 3 | 180% | Creates 12 footprints | 38 |
| 4 | 240% | Creates 14 footprints | 42 |
| 5 | 300% | Creates 16 footprints | 46 |
■
Varetyr Spear
Type: Active / Damage
Requirements:
Endow Quake Lv.1,
Whirlwind Lv.1
Description: Summons a giant lightning spear from the sky, dealing Wind-element magic damage to the target and the surrounding area. All damaged targets have a chance to be inflicted with [Status Ailment: Stun].
| Level | Range | Stun Chance | SP Cost |
| 1 | 3 X 3 | 5 | 65 |
| 2 | 10 | 70 | |
| 3 | 15 | 75 | |
| 4 | 5 X 5 | 20 | 80 |
| 5 | 25 | 85 | |
| 6 | 30 | 90 | |
| 7 | 7 X 7 | 35 | 95 |
| 8 | 40 | 100 | |
| 9 | 45 | 105 | |
| 10 | 9 X 9 | 50 | 110 |
■
Summon Wind Spirit Ventus
Type: Active / Summon
Requirements:
Spirit Control Lv.1,
Varetyr Spear Lv.3
Description: Summons the wind spirit Ventus. Consumes [
Wind of Verdure x3 /
Wind of Verdure x6 /
Rough Wind x1] as a catalyst depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Summons Small Ventus | Wind of Verdure x3 |
100 |
| 2 | Summons Medium Ventus | Wind of Verdure x6 |
150 |
| 3 | Summons Large Ventus | Rough Wind x1 |
200 |
■
Wind Insignia
Type: Active / Ground Magic
Requirements:
Summon Wind Spirit Ventus Lv.3
Description: Draws a wind sigil on a 3x3 area of ground; targets wearing Wind-element armor and Wind-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Water-element armor or Water-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Earth-element attacks. Consumes [
Yellow Wish Point x1 / x2 / x3] depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Ventus ATK +20%, HP/SP recovery amount doubled every 3 sec | Yellow Wish Point x1 |
22 |
| 2 | Increases attack speed, changes weapon element to Wind, physical ATK +10% | Yellow Wish Point x2 |
30 |
| 3 | Wind-element skill delay -50%, Wind-element magic ATK +25% | Yellow Wish Point x3 |
38 |
■
Fire Walk
Type: Active / Special / Damage
Requirements:
Volcano Lv.1
Description: For 12 seconds, generates flames beneath the caster's feet, creating Fire-element damage zones at the locations the caster walks through. Higher skill level increases damage.
| Level | MATK% | Effect | SP Cost |
|---|---|---|---|
| 1 | 60% | Creates 8 footprints | 30 |
| 2 | 120% | Creates 10 footprints | 34 |
| 3 | 180% | Creates 12 footprints | 38 |
| 4 | 240% | Creates 14 footprints | 42 |
| 5 | 300% | Creates 16 footprints | 46 |
■
Warmer
Type: Active / Ground / Recovery
Requirements:
Volcano Lv.1,
Whirlwind Lv.1
Description: Removes Freezing, Frostbite, and Frozen status from all targets within a 7x7 cell area, and for the duration, all targets within the effect area become immune to Freezing, Frostbite, and Frozen status. Additionally, all targets within the effect area recover a certain amount of HP every 3 seconds.
| Level | Effect | Duration | SP Cost |
|---|---|---|---|
| 1 | Removes Freeze/Frostbite/Frozen and grants immunity | 40 | 40 |
| 2 | Removes Freeze/Frostbite/Frozen and grants immunity | 45 | 52 |
| 3 | Removes Freeze/Frostbite/Frozen and grants immunity | 50 | 64 |
| 4 | Removes Freeze/Frostbite/Frozen and grants immunity | 55 | 76 |
| 5 | Removes Freeze/Frostbite/Frozen and grants immunity | 60 | 88 |
■
Arrullo
Type: Active / Special
Requirements:
Warmer Lv.2
Description: Inflicts [Deep Sleep] status on the target and all targets in the surrounding area. Consumes 1
Yellow Gemstone when used, and cannot be used on allies.
| Level | Effect | Item Cost | SP Cost |
| 1 | Deep Sleep in 3 X 3 around target | Yellow Gemstone x1 | 30 |
| 2 | 35 | ||
| 3 | Deep Sleep in 5 X 5 around target | 40 | |
| 4 | 45 | ||
| 5 | Deep Sleep in 7 X 7 around target | 50 |
■
Summon Fire Spirit Agni
Type: Active / Summon
Requirements:
Spirit Control Lv.1,
Warmer Lv.3
Description: Summons the fire spirit Agni. Consumes [
Red Blood x3 /
Red Blood x6 /
Flame Heart x1] as a catalyst depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Summons Small Agni | Red Blood x3 |
100 |
| 2 | Summons Medium Agni | Red Blood x6 |
150 |
| 3 | Summons Large Agni | Flame Heart x1 |
200 |
■
Fire Insignia
Type: Active / Ground Magic
Requirements:
Summon Fire Spirit Agni Lv.3
Description: Draws a fire sigil on a 3x3 area of ground; targets wearing Fire-element armor and Fire-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Earth-element armor or Earth-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Water-element attacks. Consumes [
Scarlet Point x1 / x2 / x3] depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Agni ATK +20%, HP/SP recovery amount doubled every 3 sec | Scarlet Point x1 |
22 |
| 2 | ATK +50, changes weapon element to Fire, physical ATK +10% | Scarlet Point x2 |
30 |
| 3 | MATK +50, Fire-element magic damage +25% | Scarlet Point x3 |
38 |
■
Earth Grave
Type: Active / Damage
Requirements:
Earth Spike Lv.5
Description: Transforms a mound of earth in a certain area into hardened spears, causing them to burst forth from beneath the target, dealing Earth-element magic damage and having a chance to inflict [Status Ailment: Bleeding]. Damage increases based on skill level, the caster's INT, and the level of
Endow Quake, with additional damage increase based on the caster's Base Lv. Can also damage targets in
Hiding status.
| Level | Range | Bleeding Chance | SP Cost |
| 1 | 7 X 7 | 5% | 62 |
| 2 | 10% | 70 | |
| 3 | 15% | 78 | |
| 4 | 9 X 9 | 20% | 86 |
| 5 | 25% | 94 |
■
Summon Earth Spirit Tera
Type: Active / Summon
Requirements:
Spirit Control Lv.1,
Earth Grave Lv.3
Description: Summons the earth spirit Tera. Consumes [
Green Live x3 /
Green Live x6 /
Great Nature x1] as a catalyst depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Summons Small Tera | Green Live x3 |
100 |
| 2 | Summons Medium Tera | Green Live x6 |
150 |
| 3 | Summons Large Tera | Great Nature x1 |
200 |
■
Earth Insignia
Type: Active / Ground Magic
Requirements:
Summon Earth Spirit Tera Lv.3
Description: Draws an earth sigil on a 3x3 area of ground; targets wearing Earth-element armor and Earth-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Wind-element armor or Wind-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Fire-element attacks. Consumes [
Lime Green Point x1 / x2 / x3] depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Tera ATK +20%, HP/SP recovery amount doubled every 3 sec | Lime Green Point x1 |
22 |
| 2 | MHP +500, DEF +50, changes weapon element to Earth, physical ATK +10% | Lime Green Point x2 |
30 |
| 3 | MSP +50, MDEF +50, Earth-element magic ATK +25% | Lime Green Point x3 |
38 |
■
Diamond Dust
Type: Active / Damage
Requirements:
Deluge Lv.3
Description: Unleashes a cold blizzard over a certain area, dealing Water-element magic damage and inflicting [Status Ailment: Freezing]. Damage increases based on skill level, the caster's INT, and the level of
Endow Tsunami, with additional damage increase based on the caster's Base Lv.
| Level | Range | Freeze Chance | SP Cost |
| 1 | 7 X 7 | 10% | 50 |
| 2 | 15% | 56 | |
| 3 | 20% | 62 | |
| 4 | 9 X 9 | 25% | 68 |
| 5 | 30% | 74 |
■
Summon Water Spirit Aqua
Type: Active / Summon
Requirements:
Spirit Control Lv.1,
Diamond Dust Lv.3
Description: Summons the water spirit Aqua. Consumes [
Crystal Blue x3 /
Crystal Blue x6 /
Mystic Frozen x1] as a catalyst depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Summons Small Aqua | Crystal Blue x3 |
100 |
| 2 | Summons Medium Aqua | Crystal Blue x6 |
150 |
| 3 | Summons Large Aqua | Mystic Frozen x1 |
200 |
■
Water Insignia
Type: Active / Ground Magic
Requirements:
Summon Water Spirit Aqua Lv.3
Description: Draws a water sigil on a 3x3 area of ground; targets wearing Water-element armor and Water-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Fire-element armor or Fire-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Wind-element attacks. Consumes [
Indigo Point x1 / x2 / x3] depending on the level used.
| Level | Effect | Item Cost | SP Cost |
|---|---|---|---|
| 1 | Aqua ATK +20%, HP/SP recovery amount doubled every 3 sec | Indigo Point x1 |
22 |
| 2 | Heal recovery effect +10%, changes weapon element to Water, physical ATK +10% | Indigo Point x2 |
30 |
| 3 | Water-element variable cast time -30%, Water-element magic ATK +25% | Indigo Point x3 |
38 |
■
Cloud Kill
Type: Active / Damage
Requirements:
Heaven's Drive Lv.5
Description: Summons a poison cloud in a 7x7 cell area of ground; for the duration, deals Poison-element magic damage to all targets within the area at regular intervals, and inflicts a 5-second Cloud Poison effect. Targets affected by Cloud Poison have their resistance to Poison-element attacks reduced by a certain amount.
| Level | MATK% | Effect | SP Cost |
|---|---|---|---|
| 1 | 40% | Poison resistance -5% | 48 |
| 2 | 80% | Poison resistance -10% | 56 |
| 3 | 120% | Poison resistance -15% | 64 |
| 4 | 160% | Poison resistance -20% | 72 |
| 5 | 200% | Poison resistance -25% | 80 |
■
Poison Buster
Type: Active / Damage
Requirements:
Cloud Kill Lv.2
Description: Deals Poison-element magic damage to the target and enemies within the surrounding area. Targets affected by Cloud Poison take even greater damage as the poison within their body surges.
| Level | MATK% | MATK% (Cloud Poison) | SP Cost |
|---|---|---|---|
| 1 | 1300% | 1500% | 48 |
| 2 | 1600% | 2000% | 56 |
| 3 | 1900% | 2500% | 64 |
| 4 | 2200% | 3000% | 72 |
| 5 | 2500% | 3500% | 80 |
■
Psychic Wave
Type: Active / Damage
Requirements:
Four Spirit Analysis Lv.1
Description: Fires telekinetic energy over a certain area, dealing multiple hits of Neutral-element magic damage. Additionally, if equipped with a staff or book-type weapon, each hit deals damage twice.
| Level | Range | Number of Hits | SP Cost |
| 1 | 7 X 7 | 3 hits | 48 |
| 2 | 4 hits | 56 | |
| 3 | 9 X 9 | 5 hits | 64 |
| 4 | 6 hits | 70 | |
| 5 | 11 X 11 | 7 hits | 78 |
■
Striking
Type: Active / Buff
Requirements:
Four Spirit Analysis Lv.1
Description: For 90 seconds, increases the weapon attack power and homing attack chance of the caster and one party member. Targets affected by
Striking consume a certain amount of SP every second. Can only be used while in a party.
| Level | Effect | SP Cost per Second |
|---|---|---|
| 1 | ATK +20, Homing Attack +30 | 5 |
| 2 | ATK +40, Homing Attack +40 | 4 |
| 3 | ATK +60, Homing Attack +50 | 3 |
| 4 | ATK +80, Homing Attack +60 | 2 |
| 5 | ATK +100, Homing Attack +70 | 1 |