Criatura Academy
News · Update · 2024-12-03

[Character] Introducing the Sorcerer [캐릭터] 소서러 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The Sorcerer is a magician-type class that also possesses the ability to command elemental spirits. By controlling spirits and issuing commands such as "Offensive Mode," "Defensive Mode," or "Standby Mode," the Sorcerer can direct spirits to attack targets from a distance, block attacks around the Sorcerer, or grant various buffs to the summoner while in standby mode. This allows the Magician class line, which was traditionally weak in close combat, to demonstrate excellent capability even at close range, enabling the use of both physical and magical attacks. In addition to elemental magic, many powerful skills befitting a true expert of magic have been added, such as Poison-element damage spells like Cloud Kill and Poison Buster, the weapon-attack-boosting "Striking," and the freezing spell "Diamond Dust" which freezes targets to make them more vulnerable to Mace-type weapons and other blunt attacks, all aimed at capturing the feel of a magician who fights.


Job Change Requirements

  • You can change jobs upon reaching Base LV 200 and Job LV 70 or higher.

Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Four Spirit Analysis

Type: Active

Requirements: Endow Blaze Lv.1, Endow Tsunami Lv.1, Endow Tornado Lv.1, Endow Quake Lv.1

Description: Breaks down elemental gemstones, which serve as the catalyst needed to summon spirits, into raw ore, or conversely combines raw ore into elemental gemstones.

Level Effect SP Cost
1 Breaks down elemental gemstone into elemental ore 10
2 Combines elemental ore into elemental gemstone 20

Spirit Control

Type: Active

Requirements: Four Spirit Analysis Lv.1

Description: Issues a command to a spirit in Wait (Standby) Mode to switch it to Passive (Buff), Defensive, or Offensive (Attack) Mode. Issuing the same command again switches the spirit back to Wait (Standby) Mode. A spirit in Standby Mode gradually recovers HP and SP.

Level Effect
1 Switches the spirit to Passive Mode
2 Switches the spirit to Defensive Mode
3 Switches the spirit to Offensive Mode
4 Cancels the spirit's summon.

Elemental Action

Type: Active

Requirements: Spirit Control Lv.3

Description: Immediately activates one of the summoned spirit's Offensive (Attack) Mode commands.

Level Effect SP Cost
1 Immediately activates the spirit's Offensive Mode skill 50

Elemental Shield

Type: Support (Telekinesis)

Requirements: Spirit Control Lv.3

Description: Unleashes the power of the spirit to install a magic barrier with a certain durability, along with Pneuma, on the cell where the caster and party members are standing. The barrier and Pneuma have separate durations, and disappear when their durability runs out or their duration expires. The barrier's range covers the entire screen centered on the caster, and the summoned spirit disappears upon use. Consumes 1 Blue Gemstone.

LevelNumber of BlocksDurationSP Cost
17 times30 sec120
28 times35 sec
39 times40 sec
410 times45 sec
511 times50 sec

Spirit Sympathy

Type: Passive

Requirements: Spirit Control Lv.3

Description: Through sympathy with the summoned spirit, increases the spirit's HP, SP, and attack power, and reduces the SP cost when summoning.

Level Effect
1 HP +5%, SP +5%, ATK +25, Summon SP cost -10%
2 HP +10%, SP +10%, ATK +50, Summon SP cost -15%
3 HP +15%, SP +15%, ATK +75, Summon SP cost -20%
4 HP +20%, SP +20%, ATK +100, Summon SP cost -25%
5 HP +25%, SP +25%, ATK +125, Summon SP cost -30%

Spirit Recovery

Type: Active / Recovery

Requirements: Spirit Sympathy Lv.1

Description: Consumes a portion of the caster's own HP and SP to restore the spirit's HP and SP.

Level Effect HP Cost SP Cost
1 Restores the spirit by the amount of HP/SP consumed by the caster 10% 10%

Electric Walk

Type: Active / Special / Damage

Requirements: Whirlwind Lv.1

Description: For 12 seconds, generates electric shocks beneath the caster's feet, creating Wind-element damage zones at the locations the caster walks through. Higher skill level increases damage.

Level MATK% Effect SP Cost
1 60% Creates 8 footprints 30
2 120% Creates 10 footprints 34
3 180% Creates 12 footprints 38
4 240% Creates 14 footprints 42
5 300% Creates 16 footprints 46

Varetyr Spear

Type: Active / Damage

Requirements: Endow Quake Lv.1, Whirlwind Lv.1

Description: Summons a giant lightning spear from the sky, dealing Wind-element magic damage to the target and the surrounding area. All damaged targets have a chance to be inflicted with [Status Ailment: Stun].

LevelRangeStun ChanceSP Cost
13 X 3565
21070
31575
45 X 52080
52585
63090
77 X 73595
840100
945105
109 X 950110

Summon Wind Spirit Ventus

Type: Active / Summon

Requirements: Spirit Control Lv.1, Varetyr Spear Lv.3

Description: Summons the wind spirit Ventus. Consumes [Wind of Verdure x3 / Wind of Verdure x6 / Rough Wind x1] as a catalyst depending on the level used.

Level Effect Item Cost SP Cost
1 Summons Small Ventus Wind of Verdure x3 100
2 Summons Medium Ventus Wind of Verdure x6 150
3 Summons Large Ventus Rough Wind x1 200

Wind Insignia

Type: Active / Ground Magic

Requirements: Summon Wind Spirit Ventus Lv.3

Description: Draws a wind sigil on a 3x3 area of ground; targets wearing Wind-element armor and Wind-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Water-element armor or Water-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Earth-element attacks. Consumes [Yellow Wish Point x1 / x2 / x3] depending on the level used.

Level Effect Item Cost SP Cost
1 Ventus ATK +20%, HP/SP recovery amount doubled every 3 sec Yellow Wish Point x1 22
2 Increases attack speed, changes weapon element to Wind, physical ATK +10% Yellow Wish Point x2 30
3 Wind-element skill delay -50%, Wind-element magic ATK +25% Yellow Wish Point x3 38

Fire Walk

Type: Active / Special / Damage

Requirements: Volcano Lv.1

Description: For 12 seconds, generates flames beneath the caster's feet, creating Fire-element damage zones at the locations the caster walks through. Higher skill level increases damage.

Level MATK% Effect SP Cost
1 60% Creates 8 footprints 30
2 120% Creates 10 footprints 34
3 180% Creates 12 footprints 38
4 240% Creates 14 footprints 42
5 300% Creates 16 footprints 46

Warmer

Type: Active / Ground / Recovery

Requirements: Volcano Lv.1, Whirlwind Lv.1

Description: Removes Freezing, Frostbite, and Frozen status from all targets within a 7x7 cell area, and for the duration, all targets within the effect area become immune to Freezing, Frostbite, and Frozen status. Additionally, all targets within the effect area recover a certain amount of HP every 3 seconds.

Level Effect Duration SP Cost
1 Removes Freeze/Frostbite/Frozen and grants immunity 40 40
2 Removes Freeze/Frostbite/Frozen and grants immunity 45 52
3 Removes Freeze/Frostbite/Frozen and grants immunity 50 64
4 Removes Freeze/Frostbite/Frozen and grants immunity 55 76
5 Removes Freeze/Frostbite/Frozen and grants immunity 60 88

Arrullo

Type: Active / Special

Requirements: Warmer Lv.2

Description: Inflicts [Deep Sleep] status on the target and all targets in the surrounding area. Consumes 1 Yellow Gemstone when used, and cannot be used on allies.

LevelEffectItem CostSP Cost
1Deep Sleep in 3 X 3 around targetYellow Gemstone x130
235
3Deep Sleep in 5 X 5 around target40
445
5Deep Sleep in 7 X 7 around target50

Summon Fire Spirit Agni

Type: Active / Summon

Requirements: Spirit Control Lv.1, Warmer Lv.3

Description: Summons the fire spirit Agni. Consumes [Red Blood x3 / Red Blood x6 / Flame Heart x1] as a catalyst depending on the level used.

Level Effect Item Cost SP Cost
1 Summons Small Agni Red Blood x3 100
2 Summons Medium Agni Red Blood x6 150
3 Summons Large Agni Flame Heart x1 200

Fire Insignia

Type: Active / Ground Magic

Requirements: Summon Fire Spirit Agni Lv.3

Description: Draws a fire sigil on a 3x3 area of ground; targets wearing Fire-element armor and Fire-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Earth-element armor or Earth-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Water-element attacks. Consumes [Scarlet Point x1 / x2 / x3] depending on the level used.

Level Effect Item Cost SP Cost
1 Agni ATK +20%, HP/SP recovery amount doubled every 3 sec Scarlet Point x1 22
2 ATK +50, changes weapon element to Fire, physical ATK +10% Scarlet Point x2 30
3 MATK +50, Fire-element magic damage +25% Scarlet Point x3 38

Earth Grave

Type: Active / Damage

Requirements: Earth Spike Lv.5

Description: Transforms a mound of earth in a certain area into hardened spears, causing them to burst forth from beneath the target, dealing Earth-element magic damage and having a chance to inflict [Status Ailment: Bleeding]. Damage increases based on skill level, the caster's INT, and the level of Endow Quake, with additional damage increase based on the caster's Base Lv. Can also damage targets in Hiding status.

LevelRangeBleeding ChanceSP Cost
17 X 75%62
210%70
315%78
49 X 920%86
525%94

Summon Earth Spirit Tera

Type: Active / Summon

Requirements: Spirit Control Lv.1, Earth Grave Lv.3

Description: Summons the earth spirit Tera. Consumes [Green Live x3 / Green Live x6 / Great Nature x1] as a catalyst depending on the level used.

Level Effect Item Cost SP Cost
1 Summons Small Tera Green Live x3 100
2 Summons Medium Tera Green Live x6 150
3 Summons Large Tera Great Nature x1 200

Earth Insignia

Type: Active / Ground Magic

Requirements: Summon Earth Spirit Tera Lv.3

Description: Draws an earth sigil on a 3x3 area of ground; targets wearing Earth-element armor and Earth-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Wind-element armor or Wind-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Fire-element attacks. Consumes [Lime Green Point x1 / x2 / x3] depending on the level used.

Level Effect Item Cost SP Cost
1 Tera ATK +20%, HP/SP recovery amount doubled every 3 sec Lime Green Point x1 22
2 MHP +500, DEF +50, changes weapon element to Earth, physical ATK +10% Lime Green Point x2 30
3 MSP +50, MDEF +50, Earth-element magic ATK +25% Lime Green Point x3 38

Diamond Dust

Type: Active / Damage

Requirements: Deluge Lv.3

Description: Unleashes a cold blizzard over a certain area, dealing Water-element magic damage and inflicting [Status Ailment: Freezing]. Damage increases based on skill level, the caster's INT, and the level of Endow Tsunami, with additional damage increase based on the caster's Base Lv.

LevelRangeFreeze ChanceSP Cost
17 X 710%50
215%56
320%62
49 X 925%68
530%74

Summon Water Spirit Aqua

Type: Active / Summon

Requirements: Spirit Control Lv.1, Diamond Dust Lv.3

Description: Summons the water spirit Aqua. Consumes [Crystal Blue x3 / Crystal Blue x6 / Mystic Frozen x1] as a catalyst depending on the level used.

Level Effect Item Cost SP Cost
1 Summons Small Aqua Crystal Blue x3 100
2 Summons Medium Aqua Crystal Blue x6 150
3 Summons Large Aqua Mystic Frozen x1 200

Water Insignia

Type: Active / Ground Magic

Requirements: Summon Water Spirit Aqua Lv.3

Description: Draws a water sigil on a 3x3 area of ground; targets wearing Water-element armor and Water-element monsters within the area recover 1% HP every 5 seconds. Conversely, targets wearing Fire-element armor or Fire-element monsters lose 1% HP every 5 seconds. Additionally, all targets within the effect area take 1.5x increased damage from the opposing Wind-element attacks. Consumes [Indigo Point x1 / x2 / x3] depending on the level used.

Level Effect Item Cost SP Cost
1 Aqua ATK +20%, HP/SP recovery amount doubled every 3 sec Indigo Point x1 22
2 Heal recovery effect +10%, changes weapon element to Water, physical ATK +10% Indigo Point x2 30
3 Water-element variable cast time -30%, Water-element magic ATK +25% Indigo Point x3 38

Cloud Kill

Type: Active / Damage

Requirements: Heaven's Drive Lv.5

Description: Summons a poison cloud in a 7x7 cell area of ground; for the duration, deals Poison-element magic damage to all targets within the area at regular intervals, and inflicts a 5-second Cloud Poison effect. Targets affected by Cloud Poison have their resistance to Poison-element attacks reduced by a certain amount.

Level MATK% Effect SP Cost
1 40% Poison resistance -5% 48
2 80% Poison resistance -10% 56
3 120% Poison resistance -15% 64
4 160% Poison resistance -20% 72
5 200% Poison resistance -25% 80

Poison Buster

Type: Active / Damage

Requirements: Cloud Kill Lv.2

Description: Deals Poison-element magic damage to the target and enemies within the surrounding area. Targets affected by Cloud Poison take even greater damage as the poison within their body surges.

Level MATK% MATK% (Cloud Poison) SP Cost
1 1300% 1500% 48
2 1600% 2000% 56
3 1900% 2500% 64
4 2200% 3000% 72
5 2500% 3500% 80

Psychic Wave

Type: Active / Damage

Requirements: Four Spirit Analysis Lv.1

Description: Fires telekinetic energy over a certain area, dealing multiple hits of Neutral-element magic damage. Additionally, if equipped with a staff or book-type weapon, each hit deals damage twice.

LevelRangeNumber of HitsSP Cost
17 X 73 hits48
24 hits56
39 X 95 hits64
46 hits70
511 X 117 hits78

Striking

Type: Active / Buff

Requirements: Four Spirit Analysis Lv.1

Description: For 90 seconds, increases the weapon attack power and homing attack chance of the caster and one party member. Targets affected by Striking consume a certain amount of SP every second. Can only be used while in a party.

Level Effect SP Cost per Second
1 ATK +20, Homing Attack +30 5
2 ATK +40, Homing Attack +40 4
3 ATK +60, Homing Attack +50 3
4 ATK +80, Homing Attack +60 2
5 ATK +100, Homing Attack +70 1