Table of Contents
-Character Introduction
-Job Change Requirements
-Job Change Location
-Skill Guide
Character Introduction
The Mechanic, a 3rd job class advancing from Blacksmith or White Smith, is able to use a mount called the Magic Gear. While riding the Magic Gear, exclusive Magic Gear skills can be used, allowing both melee and ranged attacks. It also has support skills that allow installing fixed turrets on the ground to attack.
Job Change Requirements
- Job change is possible upon reaching Base LV 200 and Job LV 70 or higher.
Job Change Location

Hugin
NPC Hugin location: Prontera 97 193
Skill Guide
■ Magic Gear License
Type: Passive
Requirements: -
Description: Learn the basic ability needed to operate a Magic Gear. Attack power while riding the Magic Gear is increased, and if this skill is not learned, movement speed decreases while riding the Magic Gear; the higher the skill level, the faster it becomes.
While in Magic Gear state, natural HP recovery is increased, and it is unaffected by some movement speed increase/decrease options, recovery skills, and strip-type skills.
You can purchase the consumable item 'Emergency Magic Gear' from the 'Magic Gear Specialist Merchant' in the weapon shop of major cities in order to ride a Magic Gear.
| Level | Effect |
|---|---|
| 1 | ATK + 15, Movement Speed -40% |
| 2 | ATK + 30, Movement Speed -30% |
| 3 | ATK + 45, Movement Speed -20% |
| 4 | ATK + 60, Movement Speed -10% |
| 5 | ATK + 75, No Movement Speed Decrease |
■
Boost Knuckle
Type: Active / Damage
Requirements: Magic Gear License Lv1
Description: Fires the rocket punch equipped by default on the Magic Gear at the target, dealing ranged physical damage. Consumes 1
Vulcan Bullet.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 340% | 5 |
| 2 | 580% | 10 |
| 3 | 820% | 15 |
| 4 | 1060% | 20 |
| 5 | 1300% | 25 |
■
Vulcan Arm
Type: Active / Damage
Requirements:
Boost Knuckle Lv2
Description: Fires the large-caliber gun equipped by default on the Magic Gear's arm at one enemy, dealing ranged physical damage to the target and nearby enemies. Consumes 1
Vulcan Bullet.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 230% | 9 |
| 2 | 460% | 12 |
| 3 | 690% | 15 |
■
Flame Launcher
Type: Active / Damage
Requirements:
Vulcan Arm Lv1
Description: Sprays flames from the
Flame Thrower at one target, dealing Fire property damage and inflicting the Burning status ailment on the target and all enemies within the surrounding area. Consumes 1
Magic Gear Fuel when used, and the Magic Gear exclusive equipment <
Flame Thrower> must be equipped or possessed.
| Level | ATK | Burning Chance | SP Cost |
| 1 | 600% | 30% | 20 |
| 2 | 900% | 40% | |
| 3 | 1200% | 50% |
■
Cold Slower
Type: Active / Damage
Requirements:
Vulcan Arm Lv3
Description: Using the rapid-
cooling device equipped by default on the Magic Gear's arm, deals Water property damage and inflicts Freeze or Frozen status ailment on all enemies within range. Consumes 1
Magic Gear Fuel and 1
Liquid Condensed Bullet when used.
| Level | ATK | Freeze Chance | SP Cost |
| 1 | 600% | 30% | 20 |
| 2 | 900% | 40% | |
| 3 | 1200% | 50% |
■
Arm Cannon
Type: Active / Damage
Requirements:
Flame Launcher Lv2 /
Cold Slower Lv2
Description: Fires a
Cannon Ball equipped on the Magic Gear, dealing special ranged physical damage to one enemy and all enemies within the surrounding area. Damage property changes depending on the
Cannon Ball's element, and damage increases based on the caster's Base Lv. Consumes 1
Magic Gear Fuel and 1 equipped
Cannon Ball when used.
| Level | ATK | SP Cost |
|---|---|---|
| 1 | 750% | 40 |
| 2 | 1100% | 45 |
| 3 | 1450% | 50 |
| 4 | 1800% | 55 |
| 5 | 2150% | 60 |
■
Pile Bunker
Type: Active / Damage (Special)
Requirements:
Boost Knuckle Lv2
Description: Fires a thick spike from the arm to strike the enemy. Targets hit by this attack have a chance to have some defensive buff skills removed. The Magic Gear exclusive equipment <
Pile Bunker> must be equipped to use this skill. Attack power increases the higher the caster's Base Lv and STR. Range: 3 cells.
| Level | ATK | Effect | SP Cost |
| 1 | 400% | Buff Removal Chance 40% | 50 |
| 2 | 500% | Buff Removal Chance 55% | |
| 3 | 600% | Buff Removal Chance 70% |
■
Acceleration
Type: Active / Buff
Requirements: Magic Gear License Lv1
Description: Temporarily increases the Magic Gear's movement speed. The Magic Gear exclusive equipment <
Accelerator> must be equipped or possessed to use this skill, and it consumes 1
Magic Gear Fuel.
| Level | Duration | SP Cost |
|---|---|---|
| 1 | 60s | 20 |
| 2 | 90s | 40 |
| 3 | 120s | 60 |
■
Hovering
Type: Active / Buff
Requirements:
Acceleration Lv1
Description: Slightly lifts the Magic Gear off the ground, making it unaffected by traps and some ground-targeted magic effects. The Magic Gear exclusive equipment <
Hovering Booster> must be equipped to use this skill, and it consumes 1
Magic Gear Fuel.
| Level | Effect | Duration | SP Cost |
|---|---|---|---|
| 1 | Ignores Traps, Some Ground Magic | 90s | 25 |
■
Front-Side Slide
Type: Active / Movement
Requirements:
Hovering Lv1
Description: Using this skill quickly moves you 7 cells forward. Consumes 1
Magic Gear Fuel when used.
| Level | Effect | SP Cost |
|---|---|---|
| 1 | Moves 8 cells forward | 5 |
■
Back-Side Slide
Type: Active / Movement
Requirements:
Hovering Lv1
Description: Using this skill quickly moves you 7 cells backward. Consumes 1
Magic Gear Fuel when used.
| Level | Effect | SP Cost |
|---|---|---|
| 1 | Moves 7 cells backward | 5 |
■
Repair
Type: Active / Recovery
Requirements: Magic Gear License Lv2
Description: Allows repairing (healing) yourself and other Magic Gears. The Magic Gear exclusive equipment <
Repair Kit> must be equipped or possessed. Range: 5 cells.
| Level | Effect | Item Consumed |
|---|---|---|
| 1 | Recovers 4% MHP | Repair A |
| 2 | Recovers 7% MHP | Repair A |
| 3 | Recovers 13% MHP | Repair B |
| 4 | Recovers 17% MHP | Repair B |
| 5 | Recovers 23% MHP | Repair C |
■
Mainframe Restructure
Type: Passive
Requirements: Magic Gear License Lv4
Description: Modifies the Magic Gear's main body to increase defense and Overheat Limit. Overheat is a phenomenon where the Magic Gear continues to take damage from overheating after sustaining continuous damage while in Magic Gear state. Increasing the Overheat Limit can delay the point at which overheating occurs.
| Level | Effect |
|---|---|
| 1 | DEF + 40, Overheat Limit + 200 |
| 2 | DEF + 60, Overheat Limit + 280 |
| 3 | DEF + 80, Overheat Limit + 360 |
| 4 | DEF + 100, Overheat Limit + 450 |
■
Shape Shift
Type: Active / Buff
Requirements:
Mainframe Restructure Lv2
Description: Changes the elemental property of the Magic Gear's body. The Magic Gear exclusive equipment <
Shape Shifter> must be equipped or possessed to use this skill, and it consumes 2
Magic Gear Fuel and 3 elemental Point items.
| Level | Effect | Item Consumed | SP Cost |
| 1 | Change to Fire property | Scarlet Point x3 | 100 |
| 2 | Change to Earth property | Lime Green Point x3 | |
| 3 | Change to Wind property | Yellow Wish Point x3 | |
| 4 | Change to Water property | Indigo Point x3 |
■
Infrared Scan
Type: Active /
Detect / Debuff
Requirements:
Shape Shift Lv2
Description: Scans a 15x15 cell area around yourself with infrared, detecting hidden enemies. Additionally, regardless of
Detect status, reduces the evasion rate of all targets within the effect range by 20% for 5 seconds.
| Level | Effect | Duration | SP Cost |
|---|---|---|---|
| 1 | Detect, Evasion Rate -20% |
5s | 45 |
■
Analyze
Type: Active / Debuff
Requirements:
Infrared Scan Lv1
Description:
Analyzes the weaknesses of one enemy, reducing the target's physical/magical defense. Range: 9 cells. Duration: 20 seconds. Consumes 1
Magic Gear Fuel when used.
| Level | Effect | Duration | SP Cost |
| 1 | DEF&MDEF -14% | 20s | 30 |
| 2 | DEF&MDEF -28% | 20s | |
| 3 | DEF&MDEF -42% | 20s |
■
Self Destruction
Type: Active / Damage
Requirements:
Mainframe Restructure Lv2
Description: Self-destructs the Magic Gear you are riding, dealing large damage to the entire surrounding area. After using this skill, the Magic Gear is dismounted, and all SP is consumed. The <
Suicidal Device> must be equipped or possessed to use this skill, and it consumes 3
Magic Gear Fuel.
| Level | Range | SP Cost |
|---|---|---|
| 1 | 5 X 5 | 100% |
| 2 | 7 X 7 | 100% |
| 3 | 9 X 9 | 100% |
■
Emergency Cool
Type: Active / Buff
Requirements:
Self Destruction Lv2
Description: Rapidly cools down an overheated Magic Gear. The Magic Gear exclusive equipment <
Cooling Device> must be equipped or possessed to use this skill, and it consumes 1
Magic Gear Fuel. The higher the grade of the
Cooling Device, the more Overheat Points are reduced.
| Level | SP Cost |
|---|---|
| 1 | 20 |
■
Magnetic Field
Type: Active / Debuff
Requirements:
Emergency Cool Lv1
Description: Generates an electromagnetic field around yourself, temporarily immobilizing all enemies within a 5x5 cell range. If the target is in
Hovering state, they are not affected by this effect. Additionally, targets affected by this effect continuously lose SP due to the
magnetic field. The Magic Gear exclusive equipment <
Magnetic Field Generator> must be equipped or possessed to use this skill, and it consumes 2
Magic Gear Fuel. If a target affected by
Magnetic Field takes Earth property damage or is afflicted by
Quagmire, the effect is immediately removed.
| Level | Effect | Duration | SP Cost |
|---|---|---|---|
| 1 | Immobilize, -50 SP every 1s | 4s | 60 |
| 2 | Immobilize, -50 SP every 1s | 6s | 70 |
| 3 | Immobilize, -50 SP every 1s | 8s | 80 |
■
Neutral Barrier
Type: Active / Buff
Requirements:
Magnetic Field Lv2
Description: Forms an energy barrier around yourself, increasing the physical and magical defense of all nearby targets (including monsters) and nullifying ranged attacks. This barrier's effect range moves together with the Magic Gear as it moves. The Magic Gear exclusive equipment <
Barrier Builder> must be equipped or possessed to use this skill, and it consumes 1
Magic Gear Fuel.
| Level | Effect | Duration | SP Cost |
|---|---|---|---|
| 1 | DEF&MDEF +15%, Nullify Ranged Attacks | 30s | 30 |
| 2 | DEF&MDEF +20%, Nullify Ranged Attacks | 45s | 45 |
| 3 | DEF&MDEF +25%, Nullify Ranged Attacks | 60s | 60 |
■
Stealth Field
Type: Active / Buff
Requirements:
Analyze Lv3,
Neutral Barrier Lv2
Description: Forms an energy barrier around yourself, putting all targets nearby other than yourself into
Cloaking state. Affected targets are displayed semi-transparently and cannot be targeted by attacks or magic. SP is continuously consumed while this skill is active, and the caster's movement speed is reduced by 20%. This camouflage effect's range moves together with the Magic Gear as it moves. If two
Stealth Field effects overlap, the effects cancel each other out and are immediately removed. The Magic Gear exclusive equipment <
Camouflague Generator> must be equipped or possessed to use this skill, and it consumes 2
Magic Gear Fuel.
| Level | Effect | Duration | SP Cost |
|---|---|---|---|
| 1 | Cloaking |
15s | 80 |
| 2 | Cloaking |
20s | 100 |
| 3 | Cloaking |
25s | 120 |
■
Research Fire/Earth
Type: Passive
Requirements: -
Description: Researches Fire property and Earth property monsters, reducing damage taken from monsters of both properties and dealing greater damage to monsters of both properties.
| Level | Effect |
|---|---|
| 1 | ATK +10 vs Fire/Earth Monsters, Fire/Earth Resistance +10 |
| 2 | ATK +20 vs Fire/Earth Monsters, Fire/Earth Resistance +20 |
| 3 | ATK +30 vs Fire/Earth Monsters, Fire/Earth Resistance +30 |
| 4 | ATK +40 vs Fire/Earth Monsters, Fire/Earth Resistance +40 |
| 5 | ATK +50 vs Fire/Earth Monsters, Fire/Earth Resistance +50 |
■
Magma Eruption
Type: Active
Requirements:
Research Fire/Earth Lv1
Description: Strikes the earth with tremendous force, causing waves to erupt into lava. When striking the ground, deals damage and inflicts the Stun status ailment in a 7x7 cell area. The erupted lava field lasts for 5 seconds, and no more than 3 can be created at once.
| Level | Effect | Burning Chance | SP Cost |
|---|---|---|---|
| 1 | 1000 every 0.5s | 10% | 60 |
| 2 | 1200 every 0.5s | 20% | 70 |
| 3 | 1400 every 0.5s | 30% | 80 |
| 4 | 1600 every 0.5s | 40% | 90 |
| 5 | 1800 every 0.5s | 50% | 100 |
■
FAW Silver Sniper
Type: Active / FAW Installation
Requirements:
Research Fire/Earth Lv2
Description: Installs a Fixed Autonomous Weapon (FAW) on the ground that performs ranged attacks. Up to 2 can be installed. Using this skill consumes 2
Steel and 1 Iron, and the caster must possess an
Oridecon Hammer and a
Mini Furnace.
| Level | Effect | Consumed | Duration | SP Cost |
|---|---|---|---|---|
| 1 | No Additional ATK | Steel x2 + Iron x1 |
20 | 25 |
| 2 | +200 Additional ATK | Steel x2 + Iron x1 |
30 | 30 |
| 3 | +400 Additional ATK | Steel x2 + Iron x1 |
40 | 35 |
| 4 | +600 Additional ATK | Steel x2 + Iron x1 |
50 | 40 |
| 5 | +800 Additional ATK | Steel x2 + Iron x1 |
60 | 45 |
■
FAW Magic Decoy
Type: Active / FAW Installation
Requirements:
FAW Silver Sniper Lv2
Description: Installs a Fixed Autonomous Weapon (FAW) on the ground that performs magic attacks. Up to 2 can be installed. Using this skill consumes 2 Iron, 1
Brigan, and 2 each of Point-type items (Scarlet, Lime Green, Yellow Wish, Indigo), and the caster must possess an
Oridecon Hammer and a
Mini Furnace.
| Level | Effect | Consumed | Duration | SP Cost |
|---|---|---|---|---|
| 1 | Magic ATK 300 | Iron x2 + Brigan + Element Stone x2 |
20 | 25 |
| 2 | Magic ATK 350 | Iron x2 + Brigan + Element Stone x2 |
30 | 30 |
| 3 | Magic ATK 400 | Iron x2 + Brigan + Element Stone x2 |
40 | 35 |
| 4 | Magic ATK 450 | Iron x2 + Brigan + Element Stone x2 |
50 | 40 |
| 5 | Magic ATK 500 | Iron x2 + Brigan + Element Stone x2 |
60 | 45 |
■
FAW Removal
Type: Active /
FAW Removal
Requirements:
FAW Silver Sniper Lv1
Description: Removes an installed FAW. Can also remove other players' FAWs. Range: 5 cells.
| Level | Effect | Consumed | SP Cost |
|---|---|---|---|
| 1 | Removes 1 FAW | Monkey Wrench x1 |
15 |
Repair A
Repair B
Repair C
Scarlet Point
Lime Green Point
Yellow Wish Point
Indigo Point
Monkey Wrench