Criatura Academy
News · Update · 2024-12-03

[Character] Introducing the Mechanic [캐릭터] 미케닉 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The Mechanic, a 3rd job class advancing from Blacksmith or White Smith, is able to use a mount called the Magic Gear. While riding the Magic Gear, exclusive Magic Gear skills can be used, allowing both melee and ranged attacks. It also has support skills that allow installing fixed turrets on the ground to attack.


Job Change Requirements

  • Job change is possible upon reaching Base LV 200 and Job LV 70 or higher.

Job Change Location

Hugin

NPC Hugin location: Prontera 97 193


Skill Guide

Magic Gear License

Type: Passive

Requirements: -

Description: Learn the basic ability needed to operate a Magic Gear. Attack power while riding the Magic Gear is increased, and if this skill is not learned, movement speed decreases while riding the Magic Gear; the higher the skill level, the faster it becomes.

While in Magic Gear state, natural HP recovery is increased, and it is unaffected by some movement speed increase/decrease options, recovery skills, and strip-type skills.

You can purchase the consumable item 'Emergency Magic Gear' from the 'Magic Gear Specialist Merchant' in the weapon shop of major cities in order to ride a Magic Gear.

Level Effect
1 ATK + 15, Movement Speed -40%
2 ATK + 30, Movement Speed -30%
3 ATK + 45, Movement Speed -20%
4 ATK + 60, Movement Speed -10%
5 ATK + 75, No Movement Speed Decrease

Boost Knuckle

Type: Active / Damage

Requirements: Magic Gear License Lv1

Description: Fires the rocket punch equipped by default on the Magic Gear at the target, dealing ranged physical damage. Consumes 1 Vulcan Bullet.

Level ATK SP Cost
1 340% 5
2 580% 10
3 820% 15
4 1060% 20
5 1300% 25

Vulcan Arm

Type: Active / Damage

Requirements: Boost Knuckle Lv2

Description: Fires the large-caliber gun equipped by default on the Magic Gear's arm at one enemy, dealing ranged physical damage to the target and nearby enemies. Consumes 1 Vulcan Bullet.

Level ATK SP Cost
1 230% 9
2 460% 12
3 690% 15

Flame Launcher

Type: Active / Damage

Requirements: Vulcan Arm Lv1

Description: Sprays flames from the Flame Thrower at one target, dealing Fire property damage and inflicting the Burning status ailment on the target and all enemies within the surrounding area. Consumes 1 Magic Gear Fuel when used, and the Magic Gear exclusive equipment <Flame Thrower> must be equipped or possessed.

LevelATKBurning ChanceSP Cost
1600%30%20
2900%40%
31200%50%

Cold Slower

Type: Active / Damage

Requirements: Vulcan Arm Lv3

Description: Using the rapid-cooling device equipped by default on the Magic Gear's arm, deals Water property damage and inflicts Freeze or Frozen status ailment on all enemies within range. Consumes 1 Magic Gear Fuel and 1 Liquid Condensed Bullet when used.

LevelATKFreeze ChanceSP Cost
1600%30%20
2900%40%
31200%50%

Arm Cannon

Type: Active / Damage

Requirements: Flame Launcher Lv2 / Cold Slower Lv2

Description: Fires a Cannon Ball equipped on the Magic Gear, dealing special ranged physical damage to one enemy and all enemies within the surrounding area. Damage property changes depending on the Cannon Ball's element, and damage increases based on the caster's Base Lv. Consumes 1 Magic Gear Fuel and 1 equipped Cannon Ball when used.

Level ATK SP Cost
1 750% 40
2 1100% 45
3 1450% 50
4 1800% 55
5 2150% 60

Pile Bunker

Type: Active / Damage (Special)

Requirements: Boost Knuckle Lv2

Description: Fires a thick spike from the arm to strike the enemy. Targets hit by this attack have a chance to have some defensive buff skills removed. The Magic Gear exclusive equipment <Pile Bunker> must be equipped to use this skill. Attack power increases the higher the caster's Base Lv and STR. Range: 3 cells.

LevelATKEffectSP Cost
1400%Buff Removal Chance 40%50
2500%Buff Removal Chance 55%
3600%Buff Removal Chance 70%

Acceleration

Type: Active / Buff

Requirements: Magic Gear License Lv1

Description: Temporarily increases the Magic Gear's movement speed. The Magic Gear exclusive equipment <Accelerator> must be equipped or possessed to use this skill, and it consumes 1 Magic Gear Fuel.

Level Duration SP Cost
1 60s 20
2 90s 40
3 120s 60

Hovering

Type: Active / Buff

Requirements: Acceleration Lv1

Description: Slightly lifts the Magic Gear off the ground, making it unaffected by traps and some ground-targeted magic effects. The Magic Gear exclusive equipment <Hovering Booster> must be equipped to use this skill, and it consumes 1 Magic Gear Fuel.

Level Effect Duration SP Cost
1 Ignores Traps, Some Ground Magic 90s 25

Front-Side Slide

Type: Active / Movement

Requirements: Hovering Lv1

Description: Using this skill quickly moves you 7 cells forward. Consumes 1 Magic Gear Fuel when used.

Level Effect SP Cost
1 Moves 8 cells forward 5

Back-Side Slide

Type: Active / Movement

Requirements: Hovering Lv1

Description: Using this skill quickly moves you 7 cells backward. Consumes 1 Magic Gear Fuel when used.

Level Effect SP Cost
1 Moves 7 cells backward 5

Repair

Type: Active / Recovery

Requirements: Magic Gear License Lv2

Description: Allows repairing (healing) yourself and other Magic Gears. The Magic Gear exclusive equipment <Repair Kit> must be equipped or possessed. Range: 5 cells.

Level Effect Item Consumed
1 Recovers 4% MHP Repair A
2 Recovers 7% MHP Repair A
3 Recovers 13% MHP Repair B
4 Recovers 17% MHP Repair B
5 Recovers 23% MHP Repair C

Mainframe Restructure

Type: Passive

Requirements: Magic Gear License Lv4

Description: Modifies the Magic Gear's main body to increase defense and Overheat Limit. Overheat is a phenomenon where the Magic Gear continues to take damage from overheating after sustaining continuous damage while in Magic Gear state. Increasing the Overheat Limit can delay the point at which overheating occurs.

Level Effect
1 DEF + 40, Overheat Limit + 200
2 DEF + 60, Overheat Limit + 280
3 DEF + 80, Overheat Limit + 360
4 DEF + 100, Overheat Limit + 450

Shape Shift

Type: Active / Buff

Requirements: Mainframe Restructure Lv2

Description: Changes the elemental property of the Magic Gear's body. The Magic Gear exclusive equipment <Shape Shifter> must be equipped or possessed to use this skill, and it consumes 2 Magic Gear Fuel and 3 elemental Point items.

LevelEffectItem ConsumedSP Cost
1Change to Fire propertyScarlet Point x3100
2Change to Earth propertyLime Green Point x3
3Change to Wind propertyYellow Wish Point x3
4Change to Water propertyIndigo Point x3

Infrared Scan

Type: Active / Detect / Debuff

Requirements: Shape Shift Lv2

Description: Scans a 15x15 cell area around yourself with infrared, detecting hidden enemies. Additionally, regardless of Detect status, reduces the evasion rate of all targets within the effect range by 20% for 5 seconds.

Level Effect Duration SP Cost
1 Detect, Evasion Rate -20% 5s 45

Analyze

Type: Active / Debuff

Requirements: Infrared Scan Lv1

Description: Analyzes the weaknesses of one enemy, reducing the target's physical/magical defense. Range: 9 cells. Duration: 20 seconds. Consumes 1 Magic Gear Fuel when used.

LevelEffectDurationSP Cost
1DEF&MDEF -14%20s30
2DEF&MDEF -28%20s
3DEF&MDEF -42%20s

Self Destruction

Type: Active / Damage

Requirements: Mainframe Restructure Lv2

Description: Self-destructs the Magic Gear you are riding, dealing large damage to the entire surrounding area. After using this skill, the Magic Gear is dismounted, and all SP is consumed. The <Suicidal Device> must be equipped or possessed to use this skill, and it consumes 3 Magic Gear Fuel.

Level Range SP Cost
1 5 X 5 100%
2 7 X 7 100%
3 9 X 9 100%

Emergency Cool

Type: Active / Buff

Requirements: Self Destruction Lv2

Description: Rapidly cools down an overheated Magic Gear. The Magic Gear exclusive equipment <Cooling Device> must be equipped or possessed to use this skill, and it consumes 1 Magic Gear Fuel. The higher the grade of the Cooling Device, the more Overheat Points are reduced.

Level SP Cost
1 20

Magnetic Field

Type: Active / Debuff

Requirements: Emergency Cool Lv1

Description: Generates an electromagnetic field around yourself, temporarily immobilizing all enemies within a 5x5 cell range. If the target is in Hovering state, they are not affected by this effect. Additionally, targets affected by this effect continuously lose SP due to the magnetic field. The Magic Gear exclusive equipment <Magnetic Field Generator> must be equipped or possessed to use this skill, and it consumes 2 Magic Gear Fuel. If a target affected by Magnetic Field takes Earth property damage or is afflicted by Quagmire, the effect is immediately removed.

Level Effect Duration SP Cost
1 Immobilize, -50 SP every 1s 4s 60
2 Immobilize, -50 SP every 1s 6s 70
3 Immobilize, -50 SP every 1s 8s 80

Neutral Barrier

Type: Active / Buff

Requirements: Magnetic Field Lv2

Description: Forms an energy barrier around yourself, increasing the physical and magical defense of all nearby targets (including monsters) and nullifying ranged attacks. This barrier's effect range moves together with the Magic Gear as it moves. The Magic Gear exclusive equipment <Barrier Builder> must be equipped or possessed to use this skill, and it consumes 1 Magic Gear Fuel.

Level Effect Duration SP Cost
1 DEF&MDEF +15%, Nullify Ranged Attacks 30s 30
2 DEF&MDEF +20%, Nullify Ranged Attacks 45s 45
3 DEF&MDEF +25%, Nullify Ranged Attacks 60s 60

Stealth Field

Type: Active / Buff

Requirements: Analyze Lv3, Neutral Barrier Lv2

Description: Forms an energy barrier around yourself, putting all targets nearby other than yourself into Cloaking state. Affected targets are displayed semi-transparently and cannot be targeted by attacks or magic. SP is continuously consumed while this skill is active, and the caster's movement speed is reduced by 20%. This camouflage effect's range moves together with the Magic Gear as it moves. If two Stealth Field effects overlap, the effects cancel each other out and are immediately removed. The Magic Gear exclusive equipment <Camouflague Generator> must be equipped or possessed to use this skill, and it consumes 2 Magic Gear Fuel.

Level Effect Duration SP Cost
1 Cloaking 15s 80
2 Cloaking 20s 100
3 Cloaking 25s 120

Research Fire/Earth

Type: Passive

Requirements: -

Description: Researches Fire property and Earth property monsters, reducing damage taken from monsters of both properties and dealing greater damage to monsters of both properties.

Level Effect
1 ATK +10 vs Fire/Earth Monsters, Fire/Earth Resistance +10
2 ATK +20 vs Fire/Earth Monsters, Fire/Earth Resistance +20
3 ATK +30 vs Fire/Earth Monsters, Fire/Earth Resistance +30
4 ATK +40 vs Fire/Earth Monsters, Fire/Earth Resistance +40
5 ATK +50 vs Fire/Earth Monsters, Fire/Earth Resistance +50

Magma Eruption

Type: Active

Requirements: Research Fire/Earth Lv1

Description: Strikes the earth with tremendous force, causing waves to erupt into lava. When striking the ground, deals damage and inflicts the Stun status ailment in a 7x7 cell area. The erupted lava field lasts for 5 seconds, and no more than 3 can be created at once.

Level Effect Burning Chance SP Cost
1 1000 every 0.5s 10% 60
2 1200 every 0.5s 20% 70
3 1400 every 0.5s 30% 80
4 1600 every 0.5s 40% 90
5 1800 every 0.5s 50% 100

FAW Silver Sniper

Type: Active / FAW Installation

Requirements: Research Fire/Earth Lv2

Description: Installs a Fixed Autonomous Weapon (FAW) on the ground that performs ranged attacks. Up to 2 can be installed. Using this skill consumes 2 Steel and 1 Iron, and the caster must possess an Oridecon Hammer and a Mini Furnace.

Level Effect Consumed Duration SP Cost
1 No Additional ATK Steel x2 + Iron x1 20 25
2 +200 Additional ATK Steel x2 + Iron x1 30 30
3 +400 Additional ATK Steel x2 + Iron x1 40 35
4 +600 Additional ATK Steel x2 + Iron x1 50 40
5 +800 Additional ATK Steel x2 + Iron x1 60 45

FAW Magic Decoy

Type: Active / FAW Installation

Requirements: FAW Silver Sniper Lv2

Description: Installs a Fixed Autonomous Weapon (FAW) on the ground that performs magic attacks. Up to 2 can be installed. Using this skill consumes 2 Iron, 1 Brigan, and 2 each of Point-type items (Scarlet, Lime Green, Yellow Wish, Indigo), and the caster must possess an Oridecon Hammer and a Mini Furnace.

Level Effect Consumed Duration SP Cost
1 Magic ATK 300 Iron x2 + Brigan + Element Stone x2 20 25
2 Magic ATK 350 Iron x2 + Brigan + Element Stone x2 30 30
3 Magic ATK 400 Iron x2 + Brigan + Element Stone x2 40 35
4 Magic ATK 450 Iron x2 + Brigan + Element Stone x2 50 40
5 Magic ATK 500 Iron x2 + Brigan + Element Stone x2 60 45

FAW Removal

Type: Active / FAW Removal

Requirements: FAW Silver Sniper Lv1

Description: Removes an installed FAW. Can also remove other players' FAWs. Range: 5 cells.

Level Effect Consumed SP Cost
1 Removes 1 FAW Monkey Wrench x1 15