Criatura Academy
News · Update · 2024-12-03

[Character] Introducing the Ranger [캐릭터] 레인져 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The Ranger, a 3rd class job advancement from Hunter and Sniper, has strengthened trap-type skills, further emphasizing the image of a tracker or hunter.

Rangers can now ride a wolf called Warg, and there are exclusive skills that can be used both while riding a Warg and while it is summoned.

Since Warg and Falcon cannot be summoned at the same time, players must choose the appropriate companion depending on the situation.


Job Change Requirements

  • Job change is possible upon reaching Base LV 200 and Job LV 70 or higher.

Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Ranger Main

Type: Passive

Description: Increases attack power against Brute, Plant, and Fish type monsters, and reduces damage received from monsters.

Level Effect
1 Additional ATK +5, Additional resistance +5 against Brute, Plant, Fish types
2 Additional ATK +10, Additional resistance +10 against Brute, Plant, Fish types
3 Additional ATK +15, Additional resistance +15 against Brute, Plant, Fish types
4 Additional ATK +20, Additional resistance +20 against Brute, Plant, Fish types
5 Additional ATK +25, Additional resistance +25 against Brute, Plant, Fish types
6 Additional ATK +30, Additional resistance +30 against Brute, Plant, Fish types
7 Additional ATK +35, Additional resistance +35 against Brute, Plant, Fish types
8 Additional ATK +40, Additional resistance +40 against Brute, Plant, Fish types
9 Additional ATK +45, Additional resistance +45 against Brute, Plant, Fish types
10 Additional ATK +50, Additional resistance +50 against Brute, Plant, Fish types

Camouflage

Type: Active

Requirements: Ranger Main Lv.1

Type: Buff

Target: Self

Description: When used, hides the body near a wall or obstacle so that it is not detected by monsters, except for Demon/Insect type monsters. While hidden, the body appears semi-transparent. While using camouflage, critical rate and attack power increase, but defense decreases. When camouflage is released, attack power, critical rate, and defense return to normal. Using an attack or skill while in Camouflage will release the camouflage state. SP is continuously consumed while in the camouflage state. As the skill level increases, camouflage can be used even without being near an obstacle.

Level SP Cost SP Cost per Second Effect
1 40 6 Hide + ATK/CRI increase, cannot be used near Red Cell, cannot move
2 40 5 Hide + ATK/CRI increase, cannot be used near Red Cell, cannot move
3 40 4 Hide + ATK/CRI increase, can be used near Red Cell, 50% normal movement speed
4 40 3 Hide + ATK/CRI increase, can be used near Red Cell, 75% normal movement speed
5 40 2 Hide + ATK/CRI increase, can be used near Red Cell, 100% normal movement speed

Aimed Bolt

Type: Active

Requirements: Ankle Snare Lv.5

Type: Physical

Target: Single target

Description: Fires a concentrated barrage of arrows at the target, dealing massive ranged physical damage. Consumes 3 equipped arrows and deals damage 5 times. Damage increases further based on the caster's Base Lv. Deals even greater damage if under the effect of Fear Breeze.

Level SP Cost Effect
1 40 ATK 520% (835% if under Fear Breeze)
2 40 ATK 540% (870% if under Fear Breeze)
3 40 ATK 560% (905% if under Fear Breeze)
4 40 ATK 580% (940% if under Fear Breeze)
5 40 ATK 600% (975% if under Fear Breeze)
6 40 ATK 620% (1010% if under Fear Breeze)
7 40 ATK 640% (1045% if under Fear Breeze)
8 40 ATK 660% (1080% if under Fear Breeze)
9 40 ATK 680% (1115% if under Fear Breeze)
10 40 ATK 700% (1150% if under Fear Breeze)

Arrow Storm

Type: Active

Requirements: Aimed Bolt Lv.5

Type: AoE Physical

Target: Single target

Description: Centered on a designated target, unleashes a storm-like rain of arrows on all enemies within range, dealing ranged physical damage. Consumes 5 arrows, and damage increases further based on the caster's Base Lv.

Level SP Cost Range Effect
1 24 5x5 ATK 380% (450% if under Fear Breeze)
2 28 5x5 ATK 560% (700% if under Fear Breeze)
3 32 5x5 ATK 740% (950% if under Fear Breeze)
4 36 5x5 ATK 920% (1200% if under Fear Breeze)
5 40 5x5 ATK 1100% (1450% if under Fear Breeze)
6 44 7x7 ATK 1280% (1700% if under Fear Breeze)
7 48 7x7 ATK 1460% (1950% if under Fear Breeze)
8 52 7x7 ATK 1640% (2200% if under Fear Breeze)
9 56 7x7 ATK 1820% (2450% if under Fear Breeze)
10 60 9x9 ATK 2000% (2700% if under Fear Breeze)

Fear Breeze

Type: Active

Requirements: Camouflage Lv.1, Arrow Storm Lv.5

Type: Buff

Target: Self

Description: During the duration, the number of hits when attacking normally with a bow increases. Additional arrows are consumed according to the number of extra hits.

Level SP Cost Effect Trigger Chance Duration
1 55 +1 additional hit 12% 60
2 60 +1 additional hit 12% 90
3 65 +1~2 additional hits 21% 120
4 70 +1~3 additional hits 27% 150
5 75 +1~4 additional hits 30% 180

Unlimited

Type: Active

Requirements: Fear Breeze Lv.5

Type: Buff

Target: Self

Description: Borrowing the power of Ullr, god of the hunt and archery, gains explosive ranged attack capability for 150 seconds.

Level SP Cost Effect Duration
1 100 Ranged Damage +150% 150
2 120 Ranged Damage +200% 150
3 140 Ranged Damage +250% 150
4 160 Ranged Damage +300% 150
5 180 Ranged Damage +350% 150

Research Trap

Type: Passive

Requirements: Claymore Trap Lv.1, Remove Trap Lv.1

Description: Increases the damage of Hunter and Ranger traps, and increases the range for setting major traps, as well as INT and MSP.

Level Effect
1 Trap set range +1, Trap damage +40, MSP +220, INT +1
2 Trap set range +1, Trap damage +80, MSP +240, INT +2
3 Trap set range +2, Trap damage +120, MSP +260, INT +3
4 Trap set range +2, Trap damage +160, MSP +280, INT +4
5 Trap set range +3, Trap damage +200, MSP +300, INT +5
6 Trap set range +3, Trap damage +240, MSP +320, INT +6
7 Trap set range +4, Trap damage +280, MSP +340, INT +7
8 Trap set range +4, Trap damage +320, MSP +360, INT +8
9 Trap set range +5, Trap damage +360, MSP +380, INT +9
10 Trap set range +5, Trap damage +400, MSP +400, INT +10

Magenta Trap

Type: Active

Requirements: Research Trap Lv.1

Type: Trap Installation

Target: Ground

Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Fire. Does not apply to boss-type monsters and players. Consumes 1 Scarlet Point and 1 Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.

Level SP Cost Effect Duration
1 10 Changes monster element to Fire 15

Cobalt Trap

Type: Active

Requirements: Research Trap Lv.1

Type: Trap Installation

Target: Ground

Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Water. Does not apply to boss-type monsters and players. Consumes 1 Indigo Point and 1 Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.

Level SP Cost Effect Duration
1 10 Changes monster element to Water 15

Maize Trap

Type: Active

Requirements: Research Trap Lv.1

Type: Trap Installation

Target: Ground

Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Earth. Does not apply to boss-type monsters and players. Consumes 1 Lime Green Point and 1 Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.

Level SP Cost Effect Duration
1 10 Changes monster element to Earth 15

Verdure Trap

Type: Active

Requirements: Research Trap Lv.1

Type: Trap Installation

Target: Ground

Description: If a target approaches within the 3x3 cells around the installed trap, permanently converts the element of the target and all targets within the surrounding 5x5 cells to Wind. Does not apply to boss-type monsters and players. Consumes 1 Yellow Wish Point and 1 Special Alloy Trap when installing. Can be installed underneath a target's feet, but no more than 1 can be installed at a time.

Level SP Cost Effect Duration
1 10 Changes monster element to Earth 15

Cluster Bomb

Type: Active

Requirements: Research Trap Lv.3

Type: Trap Installation

Target: Ground

Description: Can be installed simultaneously up to 3 times, with a damage range of 7x7 cells. Works effectively together with Detonator. Cluster Bomb cannot be removed by the Hunter's [Remove Trap] skill. Using Cluster Bomb consumes 1 Special Alloy Trap item.

Level SP Cost Effect Duration
1 20 ATK 300% + affected by Research Trap skill 15
2 20 ATK 400% + affected by Research Trap skill 15
3 20 ATK 500% + affected by Research Trap skill 15
4 20 ATK 600% + affected by Research Trap skill 15
5 20 ATK 700% + affected by Research Trap skill 15

Detonator

Type: Active

Requirements: Cluster Bomb Lv.3

Type: Instant Trap Trigger

Target: Self

Description: Instantly triggers traps installed on the ground. The trigger range is 7x7 cells centered on the designated trap. Can also trigger Hunter's traps. However, has no effect on traps installed by other players.

Level SP Cost Range Effect
1 15 8 Instantly triggers traps

Firing Trap

Type: Active

Requirements: Detonator Lv.1

Type: Trap Installation

Target: Ground

Description: If a target approaches within the 3x3 cells around the installed trap, deals damage along with the [Burning] status effect to the target and all targets within the surrounding 5x5 cells. As the skill level increases, the success rate increases. Using this skill consumes 1 Special Alloy Trap. Can be installed underneath a target's feet, but no more than 2 can be installed at a time.

Level SP Cost Burning Success Chance
1 10 60%
2 10 70%
3 10 80%
4 10 90%
5 10 100%

Icebound Trap

Type: Active

Requirements: Detonator Lv.1

Type: Trap Installation

Target: Ground

Description: If a target approaches within the 3x3 cells around the installed trap, deals damage along with the [Freeze] status effect to the target and all targets within the surrounding 5x5 cells. As the skill level increases, the success rate increases. Using this skill consumes 1 Special Alloy Trap. Can be installed underneath a target's feet, but no more than 2 can be installed at a time.

Level SP Cost Freeze Success Chance
1 10 60%
2 10 70%
3 10 80%
4 10 90%
5 10 100%

Electric Shocker

Type: Active

Requirements: Shockwave Trap Lv.5

Type: Trap Installation

Target: Ground

Description: If a target enters within the 3x3 cells around the installed trap, immobilizes the target and all targets within the surrounding 5x5 cells, while gradually reducing the SP of those caught in the trap. Electric Shocker cannot be removed by the Hunter's [Remove Trap] skill. Using Electric Shocker consumes 1 Special Alloy Trap item. No more than 3 can be installed at a time.

Level SP Cost Effect Duration
1 35 Reduces 5% of max SP per second 20
2 35 Reduces 10% of max SP per second 22
3 35 Reduces 15% of max SP per second 24
4 35 Reduces 20% of max SP per second 26
5 35 Reduces 25% of max SP per second 28

Warg Mastery

Type: Active

Type: Warg Summon

Target: Self

Description: The Ranger blows the Wolf Flute to summon a loyal wolf [Warg]. In order to summon a Warg, the [Wolf Flute] must be in the Ranger's possession. Using the skill again will send the Warg back to nature until called upon by its master again.

Level SP Cost Effect
1 5 Summons Warg (cannot be summoned simultaneously with Falcon)

Tooth of Warg

Type: Passive

Requirements: Warg Mastery Lv.1

Description: Enhances the damage of Warg skills, and also affects other Warg skills. Damage increases as the skill level increases.

Level Effect
1 ATK +30
2 ATK +60
3 ATK +90
4 ATK +120
5 ATK +150
6 ATK +180
7 ATK +210
8 ATK +240
9 ATK +270
10 ATK +300

Warg Strike

Type: Active

Requirements: Tooth of Warg Lv.1

Type: Physical

Target: Single target

Description: Can be used while riding a Warg. Sends the Warg charging at a designated target, dealing damage. Damage increases as the skill level increases.

Level SP Cost Effect
1 20 ATK 200%
2 22 ATK 400%
3 24 ATK 600%
4 26 ATK 800%
5 28 ATK 1000%

Warg Bite

Type: Active

Requirements: Warg Strike Lv.1

Type: Physical

Target: Single target

Description: Cannot be used while riding a Warg. Sends the Warg to lunge at a designated target, dealing damage and pinning them down, preventing movement/hiding. Success rate increases depending on the target's AGI.

Level SP Cost Effect Attack Success Chance Immobilize Duration
1 40 ATK 600% 60% 1
2 42 ATK 800% 70% 2
3 44 ATK 1000% 80% 3
4 46 ATK 1200% 90% 4
5 48 ATK 1500% 100% 5

Sensitive Keen

Type: Active

Requirements: Tooth of Warg Lv.3

Type: Detect

Target: Self

Description: The Warg senses danger, finds and unearths traps around the caster, and detects and attacks hidden enemies. The Warg has a certain chance to attack one of the targets within range using Warg Bite.

Level SP Cost Range Effect Warg Bite Trigger Chance
1 12 7x7 ATK 150% 8%
2 12 9x9 ATK 200% 16%
3 12 11x11 ATK 250% 24%
4 12 13x13 ATK 300% 32%
5 12 15x15 ATK 350% 40%

Warg Rider

Type: Active

Requirements: Warg Mastery Lv.1

Type: Warg Ride

Target: Self

Description: The Ranger mounts the [Warg] they summoned. As the skill level increases, the Warg's movement becomes faster. While mounted on the Warg, the Ranger cannot fire a bow, and can only use some trap skills.

Level SP Cost Effect
1 2 10% slower than a mount
2 2 Same speed as a mount
3 2 10% faster than a mount

Warg Dash

Type: Active

Requirements: Warg Rider Lv.1

Type: Charge

Target: Self

Description: Can only be used while riding a Warg. The Warg dashes straight forward in a line. Using the skill again will stop it. If there is an enemy or wall ahead, it will collide and stop. If Warg Strike has been learned, deals damage to the enemy it collides with.

Level SP Cost Effect
1 4 Affected by Tooth of Warg