Criatura Academy
News · Update · 2024-12-03

[Character] Introducing the Wanderer [캐릭터] 원더러 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Job Change Location

-Skill Guide


Character Introduction

The songs sung by Wanderers go beyond the dimension of simple songs; due to the magical power carried within their very voice, the songs and chorus they perform manifest effects akin to magic. Unlike Bards / Dancers or Clowns / Gypsies, who only played music until now, Wanderers have the ability to trigger effects immediately through song or chorus, so there is no need to stop in one spot and wait for other players or guard a certain location. Additionally, once the skill "Lesson" is learned to a certain degree, songs and choruses can be used even while playing an instrument, granting a composite ability to apply two different effects simultaneously. Furthermore, chorus skills have been designed to become even more powerful the more Wanderers / Minstrels are in the same party. We firmly believe that the diverse effects of numerous songs and choruses will prove even more effective not only in hunting, but also in siege warfare and PvP.


Job Change Requirements

  • Job change is possible upon reaching Base LV 200 and Job LV 70 or higher.

Job Change Location

Hugin

NPC Hugin Location: Prontera 97 193


Skill Guide

Severe Rainstorm

Type: Active

Requirement: Slinging Arrow or Melody Strike Lv.5

Type: Area Physical

Target: Ground

Description: Skill exclusive to bows, whips, and instruments. Rains down arrows over an 11 x 11 area, dealing ranged physical damage 12 times to targets within range. Damage increases according to the caster's Base Lv and AGI / DEX. Consumes 10 arrows upon use, and cannot be activated if the arrow count is fewer than 10. Damage is increased when used with a whip or instrument. Not affected by the range increase from Vulture's Eye.

Level SP Cost Effect
1 80 ATK 100% (Bow), 120% (Instrument/Whip)
2 90 ATK 200% (Bow), 240% (Instrument/Whip)
3 100 ATK 300% (Bow), 360% (Instrument/Whip)
4 110 ATK 400% (Bow), 480% (Instrument/Whip)
5 120 ATK 500% (Bow), 600% (Instrument/Whip)

Reverberation

Type: Active

Requirement: Unchained Serenade or Hip Shaker Lv.5

Type: Area Magic

Target: Area

Description: Skill exclusive to whips and instruments. Uses multiple arrows to generate a high-frequency sound wave against the target, dealing magic damage based on arrow element to all enemies within a 5 x 5 area around the target. Damage increases according to the caster's Base Lv. Consumes 5 arrows upon use, and cannot be activated if the arrow count is fewer than 5.

Level SP Cost Effect
1 56 MATK 1000%
2 62 MATK 1300%
3 68 MATK 1600%
4 74 MATK 1900%
5 80 MATK 2200%

Metallic Sound

Type: Active

Requirement: Reverberation Lv.5

Type: Magic

Target: Single target

Description: Emits a high-pitched sound at a single target, dealing Neutral element magic damage. Deals greater damage to targets in a Sleep state. Damage is increased by Lesson skill level x 60%, and increases further according to the caster's Base Lv.

Level SP Cost Effect
1 62 MATK 120% + Lesson Level x 60%
2 64 MATK 240% + Lesson Level x 60%
3 66 MATK 360% + Lesson Level x 60%
4 68 MATK 480% + Lesson Level x 60%
5 70 MATK 600% + Lesson Level x 60%
6 72 MATK 720% + Lesson Level x 60%
7 74 MATK 840% + Lesson Level x 60%
8 76 MATK 960% + Lesson Level x 60%
9 78 MATK 1080% + Lesson Level x 60%
10 80 MATK 1200% + Lesson Level x 60%

Great Echo

Type: Active

Requirement: Metallic Sound Lv.1

Type: Area Physical

Target: Single target

Description: The caster generates a great resonance through song, dealing damage to all targets within a certain range. Damage increases according to the caster's Lesson level and Base Level. If there is a partner in the party, damage is doubled. Consumes 2 [Throat Lozenge] upon use.

Level SP Cost Range Effect
1 80 5x5 ATK 750%
2 90 7x7 ATK 1250%
3 100 7x7 ATK 1750%
4 110 9x9 ATK 2250%
5 120 9x9 ATK 2750%

Lesson

Type: Passive

Description: Increases maximum MSP and speeds up SP recovery rate. At skill level 5 or higher, 3rd job song skills can be used even while performing 2nd job Play/Ensemble skills.

Level Effect
1 MSP+30
2 MSP+60
3 MSP+90
4 MSP+120
5 MSP+150 / 3rd job song usable during 2nd job Play skill
6 MSP+180 / 3rd job song usable during 2nd job Play skill
7 MSP+210 / 3rd job song usable during 2nd job Play skill
8 MSP+240 / 3rd job song usable during 2nd job Play skill
9 MSP+270 / 3rd job song usable during 2nd job Play skill
10 MSP+300 / 3rd job song usable during 2nd job Play skill

Circle of Nature's Sound

Type: Active

Requirement: Lesson Lv.1

Type: Buff

Target: Party members within range

Description: Instrument/Whip exclusive skill. Sings a song that helps the natural cycle for party members on screen, increasing HP natural recovery rate. Effect increases according to the caster's Lesson level.

Level SP Cost Effect Duration
1 42 HP natural recovery rate +50% 180
2 46 HP natural recovery rate +100% 180
3 50 HP natural recovery rate +150% 180
4 54 HP natural recovery rate +200% 180
5 58 HP natural recovery rate +250% 180

Valley of Death

Type: Active

Requirement: Circle of Nature's Sound Lv.3

Type: Recovery

Target: 1 party member

Description: Instrument / Whip exclusive skill. Resurrects 1 deceased party member. The resurrected player revives with HP equal to their remaining SP. If SP was 0 at the time of death, they revive with 1 HP. Consumes 1 [Regrettable Tears] upon casting.

Level SP Cost Effect
1 50 Consumes 50% of target's SP upon resurrection
2 53 Consumes 40% of target's SP upon resurrection
3 56 Consumes 30% of target's SP upon resurrection
4 59 Consumes 20% of target's SP upon resurrection
5 62 Consumes 10% of target's SP upon resurrection

Poem of The Netherworld

Type: Active

Requirement: Lesson Lv.1

Type: Status Ailment

Target: Ground

Description: Instrument / Whip exclusive skill. Generates a special sound wave affecting the target's motor nerves at 1 ground cell, temporarily immobilizing targets who enter within the 3 x 3 cell range of the sound wave. Can generate up to 5 at once, and this skill does not work on Boss-type monsters. Effect duration decreases according to the affected target's level. Consumes 1 [Throat Lozenge] upon use.

Level SP Cost Effect Sound Wave Duration Effect Duration
1 12 Cannot move 9 8
2 16 Cannot move 11 10
3 20 Cannot move 13 12
4 24 Cannot move 15 14
5 28 Cannot move 17 16

Voice of Siren

Type: Active

Requirement: Poem of The Netherworld Lv.3

Type: Crowd Control

Target: Area

Description: Instrument / Whip exclusive skill. Applies a charm effect to all targets within an 11 x 11 cell area around the caster, pulling them toward the caster. Monsters affected cannot attack the caster, and players affected cannot target the caster as an attack target for the duration (excluding the caster). Targets affected by this effect display a heart emoticon. Effect duration decreases according to the target's level. The charm effect is immediately removed if the target takes damage.

Level SP Cost Range Effect Duration
1 48 5x5 Status Ailment "Charm" 15
2 56 7x7 Status Ailment "Charm" 18
3 64 9x9 Status Ailment "Charm" 21
4 72 11x11 Status Ailment "Charm" 24
5 80 13x13 Status Ailment "Charm" 27

Frigg's Song

Type: Active

Requirement: Lesson Lv.2

Type: Recovery

Target: Area

Description: Instrument / Whip exclusive skill. Increases MHP of all allies for 60 seconds and recovers a certain amount of HP. Consumes 1 Regrettable Tears. In PVP such as Siege Mode, the effect only applies to self and party members.

Level SP Cost Range Effect Duration
1 200 7x7 MHP increase, HP recovery 60
2 230 9x9 MHP increase, HP recovery 60
3 260 11x11 MHP increase, HP recovery 60
4 290 13x13 MHP increase, HP recovery 60
5 320 15x15 MHP increase, HP recovery 60

Improvised Song

Type: Active

Requirement: Poem of The Netherworld Lv.1

Type: Dispell

Target: Targeted player

Description: Uses an unknown language to remove all advanced Ensemble effects applied to the designated player. Success rate increases according to skill level.

Level SP Cost Chance
1 20 40%
2 20 50%
3 20 60%
4 20 70%
5 20 80%

Gloomy Day

Type: Active

Acquisition Requirement: Improvised Song Lv.1

Type: Debuff

Target: Enemy Player

Description: Instrument/Whip exclusive skill. Increases the target enemy player's SP consumption and fixed casting time. Occasionally, if they fall into extreme depression, their movement speed is reduced, and mounts such as Peco Peco, Dragon, and Gryphon may run away. This skill can only be used in PVP areas.

Level SP Cost Effect Duration
1 42 Fixed casting +0.5 sec, SP consumption +10%, attack speed -20% 60
2 46 Fixed casting +1 sec, SP consumption +20%, attack speed -25% 60
3 50 Fixed casting +1.5 sec, SP consumption +30%, attack speed -30% 60
4 54 Fixed casting +2 sec, SP consumption +40%, attack speed -35% 60
5 58 Fixed casting +2.5 sec, SP consumption +50%, attack speed -40% 60

Deep Sleep Lullaby

Series: Active

Acquisition Requirement: Lesson Lv.1

Type: Crowd Control

Target: Enemy Player

Description: Instrument/Whip exclusive skill. Grants a Deep Sleep effect to the enemy player and surrounding enemy players. Targets afflicted with Deep Sleep cannot move, attack, or use items and skills, and cannot even chat. The effect is removed immediately upon taking damage, but while in Deep Sleep, targets take 1.5x more damage than normal. Targets in Deep Sleep recover 3% of HP/SP every 2 seconds. Consumes 2 Throat Lozenges.

Level SP Cost Range Effect Duration
1 80 3x3 Status "Deep Sleep" 60
2 90 3x3 Status "Deep Sleep" 60
3 100 3x3 Status "Deep Sleep" 60
4 110 5x5 Status "Deep Sleep" 60
5 120 5x5 Status "Deep Sleep" 60

Swing Dance

Series: Active

Acquisition Requirement: Deep Sleep Lullaby Lv.1

Type: Buff

Target: Self and Party Members within Range

Description: Whip exclusive skill. Increases movement speed and stat-based attack speed for party members and self within a 31 x 31 cell range, and decreases fixed casting time. The increase in attack speed is affected by the caster's Lesson skill level.

Level SP Cost Range Effect Duration
1 96 15x15 Attack and movement speed +5%, fixed casting -6% 180
2 112 17x17 Attack and movement speed +10%, fixed casting -12% 180
3 128 19x19 Attack and movement speed +15%, fixed casting -18% 180
4 144 21x21 Attack and movement speed +20%, fixed casting -24% 180
5 160 23x23 Attack and movement speed +25%, fixed casting -30% 180

Symphony of Lovers

Series: Active

Acquisition Requirement: Deep Sleep Lullaby Lv.1

Type: Buff

Target: Self and Party Members within Range

Description: Whip exclusive skill. For the duration, increases magic defense and Ghost, Holy element resistance for party members and self within a 31 x 31 cell range.

Level SP Cost Effect Duration
1 60 MDEF +2%, Element Resistance 3% 180
2 69 MDEF +4%, Element Resistance 6% 180
3 78 MDEF +6%, Element Resistance 9% 180
4 87 MDEF +8%, Element Resistance 12% 180
5 96 MDEF +10%, Element Resistance 15% 180

Moonlit Serenade

Series: Active

Acquisition Requirement: Deep Sleep Lullaby Lv.1

Type: Buff

Target: Self and Party Members within Range

Description: Whip exclusive skill. Increases MATK for party members and self within a 31 x 31 cell range. Does not stack with other Wanderer dance skills, and can only be used while the caster has a whip equipped. The increase in magic attack power is affected by the Lesson skill and the caster's job level.

Level SP Cost Effect Duration
1 84 MATK +7 (increases based on caster's Lesson level) 180
2 96 MATK +10 (increases based on caster's Lesson level) 180
3 108 MATK +13 (increases based on caster's Lesson level) 180
4 120 MATK +15 (increases based on caster's Lesson level) 180
5 132 MATK +20 (increases based on caster's Lesson level) 180

Dance With A Warg

Series: Active

Acquisition Requirement: Swing Dance (Harmonize) Lv.1, Symphony of Lovers (Windmill Rush Attack) Lv.1, Moonlit Serenade (Echo Song) Lv.1

Type: Buff

Target: Self and Party Members within Range

Description: Instrument/Whip exclusive skill. Through an upbeat, fast-tempo song, increases stat-based attack speed for self and party members, and decreases fixed casting time. Also increases party members' ranged attack power and the Ranger's Warg's attack power. Consumes 1 Throat Lozenge.

Level SP Cost Range Effect Duration
1 120 11x11 Attack speed +5%, ranged attack power +1%, fixed casting -30% 120
2 140 13x13 Attack speed +10%, ranged attack power +2%, fixed casting -40% 120
3 160 15x15 Attack speed +15%, ranged attack power +3%, fixed casting -50% 120
4 180 17x17 Attack speed +20%, ranged attack power +4%, fixed casting -60% 120
5 200 19x19 Attack speed +25%, ranged attack power +5%, fixed casting -70% 120

Saturday Night Fever

Series: Active

Acquisition Requirement: Dance With A Warg Lv.1

Type: Status Ailment

Target: Enemy Player

Description: Instrument/Whip exclusive skill. Applies a Frenzy effect to enemy players on screen centered on the caster. Targets affected by Frenzy continuously lose HP and SP, and their Hit and Flee rates drop drastically. They also become unable to use items. When the Frenzy effect ends, all affected targets are forced to sit for 3 seconds. The success rate of Frenzy increases based on the caster's Lesson level. Consumes 5 Throat Lozenges. This skill can only be used in PVP areas.

Level SP Cost Range Effect Duration
1 150 7x7 Frenzy, HIT -100, FLEE -50 30
2 160 9x9 Frenzy, HIT -150, FLEE -80 30
3 170 11x11 Frenzy, HIT -200, FLEE -110 30
4 180 13x13 Frenzy, HIT -250, FLEE -140 30
5 190 15x15 Frenzy, HIT -300, FLEE -170 30

Song of Mana

Series: Active

Acquisition Requirement: Swing Dance (Harmonize) Lv.1, Symphony of Lovers (Windmill Rush Attack) Lv.1, Moonlit Serenade (Echo Song) Lv.1

Type: Buff

Target: Area of Effect

Description: Instrument/Whip exclusive skill. Sings a song that aids the circulation of mana, instantly recovering a percentage of SP for self and party members based on skill level, and greatly increasing SP recovery rate. The increase in SP recovery rate slightly increases further based on the caster's learned Lesson level. Consumes 1 Throat Lozenge.

Level SP Cost Range Effect Duration
1 120 11x11 SP recovery 10%, SP recovery speed +50% 120
2 140 13x13 SP recovery 10%, SP recovery speed +100% 120
3 160 15x15 SP recovery 15%, SP recovery speed +150% 120
4 180 17x17 SP recovery 15%, SP recovery speed +200% 120
5 200 19x19 SP recovery 20%, SP recovery speed +250% 120

Melody of Sink

Series: Active

Acquisition Requirement: Song of Mana Lv.1

Type: Debuff

Target: Enemy Player

Description: Instrument/Whip exclusive skill. Sharply reduces the SP and INT of surrounding enemy players centered on the caster. The success rate increases based on the caster's learned Lesson level. Consumes 2 Throat Lozenges. This skill can only be used in PVP areas.

Level SP Cost Range Effect Success Rate Duration
1 120 11x11 Reduces enemies' SP and INT 10% 60
2 130 11x11 Reduces enemies' SP and INT 15% 60
3 140 13x13 Reduces enemies' SP and INT 20% 60
4 150 13x13 Reduces enemies' SP and INT 25% 60
5 160 15x15 Reduces enemies' SP and INT 30% 60

Sound of Destruction

Series: Active

Acquisition Requirement: Saturday Night Fever Lv.3, Melody of Sink Lv.3

Type: Debuff

Target: Enemy Player

Description: Instrument/Whip exclusive skill. Causes surrounding enemy players centered on the caster to take double all damage for 10 seconds. This effect does not disappear even when taking damage, and its duration increases based on the caster's Lesson level. Consumes 10 Throat Lozenges. This skill can only be used in PVP areas.

Level SP Cost Effect Success Rate Duration
1 80 Enemies within range take 2x damage 20% 10
2 90 Enemies within range take 2x damage 25% 10
3 100 Enemies within range take 2x damage 30% 10
4 110 Enemies within range take 2x damage 35% 10
5 120 Enemies within range take 2x damage 40% 10

Lerad's Dew

Series: Active

Acquisition Requirement: Swing Dance (Harmonize) Lv.1, Symphony of Lovers (Windmill Rush Attack) Lv.1, Moonlit Serenade (Echo Song) Lv.1

Type: Buff

Target: Self and Party Members within Range

Details: Instrument / Whip exclusive skill. Increases the MHP of the caster and nearby party members. However, no effect is triggered on characters in Frenzy state. The increase amount rises according to the caster's learned Lesson level. Consumes 1 Throat Lozenge.

Level SP Cost Range Effect Duration
1 80 11x11 MHP + 5% 120
2 90 11x11 MHP + 8% 120
3 100 13x13 MHP + 11% 120
4 110 13x13 MHP + 14% 120
5 120 15x15 MHP + 17% 120

Warcry of Beyond

Type: Active

Requirements: Lerad's Dew Lv.1

Type: Debuff

Target: Enemy Players

Details: Instrument / Whip exclusive skill. Decreases the maximum HP and STR of enemy players around the caster. The success rate and reduction amount increase according to the caster's learned Lesson level. Consumes 2 Throat Lozenges. This skill can only be used in PVP areas.

Level SP Cost Effect Success Rate Duration
1 120 Decreases Max HP and STR 15% 60
2 130 Decreases Max HP and STR 18% 60
3 140 Decreases Max HP and STR 21% 60
4 150 Decreases Max HP and STR 24% 60
5 160 Decreases Max HP and STR 27% 60

Unlimited Humming Voice

Type: Active

Requirements: Sound of Destruction Lv.1, Warcry of Beyond Lv.1

Type: Buff

Target: Self and party members within range

Details: Instrument / Whip exclusive skill. Increases all elemental magic damage of the caster and nearby party members, and prevents skill casting from being interrupted. Further increased by the caster's Lesson level. Consumes 5 Throat Lozenges.

Level SP Cost Range Effect Duration
1 120 11x11 All elemental magic damage +4% 180
2 130 11x11 All elemental magic damage +8% 180
3 140 13x13 All elemental magic damage +12% 180
4 150 13x13 All elemental magic damage +16% 180
5 160 15x15 All elemental magic damage +20% 180