Criatura Academy
News · Update · 2024-01-16

[Dungeon] Illusion of Luanda [던전] 일루전 오브 루안다

Translated from the official kRO Zero announcement. Original

1. Dungeon Access

  • Location: beach_dun2 248 254

  • Level Requirement: BaseLV 150 or above

  • Characters of level 150 or above can be moved to Illusion Luanda.

It is a totem glowing faintly with a blue light.

Touch it. Leave it alone.

Confirm Cancel

2. Main Quest

  • Location: [Defense Commander Luanda] com_d02_i 241 255

  • Level Requirement: BaseLV 150 or above

  • Main Quest Completion Reward: EXP 11,200,000 / Job EXP 6,500,000 / Illusion Stone x10

  • 7 shimmers appear depending on the day of the week, and except for one, they are randomly relocated every 3 hours.

[Luanda] Who are you?

Next

Defense Officer Luanda

3. Daily Quest

  • Quest NPC Location: [Request Board] com_d02_i 238 266

  • Report NPC Location: [Defense Commander Luanda] com_d02_i 241 255

  • Daily quests reset every day at 04:00.

Quest Name Quest Content Reward
Proof of Megalith Race Extermination Collect 3 Megalithic Tokens EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1
Proof of Wootan Race Extermination Collect 3 Wootan's Tokens EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1
Megalith Race Extermination Operation Hunt 5 Ancient Tri Joint Hunt 5 Ancient Stalactic Golem Hunt 5 Ancient Megalith EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1
Wootan Race Extermination Operation Hunt 5 Ancient Stone Shooter Hunt 5 Ancient Wootan Shooter Hunt 5 Ancient Wootan Fighter EXP 4,300,000 Job EXP 2,800,000 Illusion Stone x1

4. Monster Summoning Method

  • One of either the Wootan race or Megalith race is randomly summoned.

  • When 1,500 monsters of each race are hunted, that race's boss appears.

  • When each race's boss is defeated, the other race is summoned after a few seconds. (Wootan race → Megalith race)

  • Boss summoning requires a 2-hour cooldown in addition to the condition of hunting 1,500 monsters.

  • If the boss summoning condition is met before the cooldown fully elapses, the next boss will be summoned immediately after the cooldown ends.

5. New Items

Item Name Description How to Obtain
Wootan's Token A token proving membership among the Wootan tribe. Small bones are tightly bound together with a cord. Weight: 1 Price: 1100 Monster Drop [Ancient Stone Shooter] [Ancient Wootan Defender] [Ancient Wootan Fighter] [Ancient Wootan Shooter]
Wootan Defender's Shield Piece A fragment of the massive shield carried by the Wootan Defender. The edge is sharp, so handle with care. Weight: 1 Price: 1500 Monster Drop [Ancient Wootan Defender]
Wootan Warrior's Fur The fur of a Wootan Warrior. Healthy and glossy, it may look like human hair at a glance, but it is Wootan Warrior's fur. Weight: 1 Price: 900 Monster Drop [Ancient Wootan Fighter]
Shooting Stone A small, hard pebble that looks good for shooting with a slingshot or the like. Being hit by something this hard would hurt. Weight: 1 Price: 850 Monster Drop [Ancient Wootan Shooter]
Leaf-like Hair At a glance it may look like human hair, but it is a leaf. Perhaps it would work well as firewood if dried properly? Weight: 1 Price: 870 Monster Drop [Ancient Stone Shooter]
Megalithic Token A token proving membership among the Megalith tribe. A stone shaped like a human face. Weight: 1 Price: 1100 Monster Drop [Ancient Megalith] [Ancient Stalactic Golem] [Ancient Tao Gunka] [Ancient Tri Joint]
Fragment of Rock A stone said to have broken off from a huge boulder struck by lightning. Perhaps it tingles when touched on a rainy day? Weight: 1 Price: 1500 Monster Drop [Ancient Tao Gunka]
Potted Stone A stone shaped like a flowerpot. At a glance, it resembles one of Tao Gunka's faces. Weight: 1 Price: 850 Monster Drop [Ancient Megalith]
Hard Mud Mud that has clumped together over and over until it became like a marble. So hard it doesn't seem like it would break even if thrown. Weight: 1 Price: 900 Monster Drop [Ancient Stalactic Golem]
Vulnerable Worm A bug that was living inside a hard shell. With the armor that protected it now gone, it looks somewhat vulnerable. Weight: 1 Price: 870 Monster Drop [Ancient Tri Joint]
Ancient Tri Joint Card ATK + 30, MHP - 1%. Type: Card Equip: Weapon Monster Drop [Ancient Tri Joint]
Ancient Stalactic Golem Card For every 10 points of pure VIT, MHP + 150, increases attack speed (reduces after-attack delay by 1% each). If pure VIT is 120 or higher, reduces global cooldown by 3%. Type: Card Equip: Garment Monster Drop [Ancient Stalactic Golem]
Ancient Megalith Card MATK + 30, MSP - 1%. Type: Card Equip: Weapon Monster Drop [Ancient Megalith]
Ancient Tao Gunka Card Ignores 15% of Boss-type monsters' physical defense. At refine +10, ignores 10% of Boss-type monsters' physical defense. Type: Card Equip: Headgear Monster Drop [Ancient Tao Gunka]
Ancient Stone Shooter Card For every 10 points of pure LUK, critical damage increases by 1%, increases attack speed (reduces after-attack delay by 1% each). If pure LUK is 120 or higher, critical damage increases by 5%. Type: Card Equip: Garment Monster Drop [Ancient Stone Shooter]
Ancient Wootan Shooter Card For every 10 points of pure DEX, bow attack power increases by 1%, increases attack speed (reduces after-attack delay by 1% each). If pure DEX is 120 or higher, ATK + 40. Type: Card Equip: Garment Monster Drop [Ancient Wootan Shooter]
Ancient Wootan Fighter Card Critical damage increases by 10%. CRI + 5. Type: Card Equip: Weapon Monster Drop [Ancient Wootan Fighter]
Ancient Wootan Defender Card Reduces damage received from Boss-grade enemies by 15%. At refine +10, reduces damage received from Boss-grade enemies by 10%. Type: Card Equip: Shield Monster Drop [Ancient Wootan Defender]
Unlocked Illusion Hunter Bow A bow said to have been used mainly by hunters, known for precise shots and destructive power. Per 1 refine, HIT + 3. At refine +7, increases attack speed (reduces after-attack delay by 5%). At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, ranged physical damage increases by 10%, Double Strafe/Blitz Beat/Triangle Shot damage increases by 20%, if BaseLv exceeds 100, Blitz Beat damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, ranged physical damage increases by 5%. If the sum of refine levels is 21 or higher, Double Strafe/Blitz Beat/Triangle Shot damage increases by 10%. Type: Bow Attack: 240 Weight: 60 Weapon Level: 4 Required Level: 150 Equip: Hunter class, Rogue class SLOT: 2 Price: 60000 Map Drop (com_d02_i) [Ancient Tri Joint] [Ancient Stalactic Golem] [Ancient Megalith] [Ancient Tao Gunka] [Ancient Stone Shooter] [Ancient Wootan Shooter] [Ancient Wootan Fighter] [Ancient Wootan Defender]
Unlocked Illusion Tae Goo Lyeon The sword of a brave warrior from the East who knew no defeat. Per 2 refines, HIT + 3, CRI + 3. At refine +7, increases attack speed (reduces after-attack delay by 5%). At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, critical damage increases by 10%, Bowling Bash/Spiral Pierce damage increases by 20%, if BaseLv exceeds 100, Bowling Bash damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, critical damage increases by 5%. If the sum of refine levels is 21 or higher, Bowling Bash/Spiral Pierce damage increases by 10%. Type: Two-Handed Sword Attack: 427 Weight: 220 Weapon Level: 4 Required Level: 150 Equip: Knight class SLOT: 2 Price: 60000 Map Drop (com_d02_i) [Ancient Tri Joint] [Ancient Stalactic Golem] [Ancient Megalith] [Ancient Tao Gunka] [Ancient Stone Shooter] [Ancient Wootan Shooter] [Ancient Wootan Fighter] [Ancient Wootan Defender]
Unlocked Illusion Tablet A stone tablet said to contain wise words; being made of stone, it is naturally heavy. Indestructible. Per 2 refines, reduces variable cast time by 3%, increases attack speed (reduces after-attack delay by 3%). At refine +7, reduces variable cast time by 5%, increases attack speed (reduces after-attack delay by 5%). At refine +9, MATK + 5%. If BaseLv exceeds 150, MATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, MATK + 30, Water/Wind/Earth/Fire elemental magic damage increases by 10%, Heaven's Drive damage increases by 20%, Fire/Cold/Lightning Bolt damage increases by 20%, if BaseLv exceeds 100, Heaven's Drive damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, MATK + 15, Water/Wind/Earth/Fire elemental magic damage increases by 5%. If the sum of refine levels is 21 or higher, Heaven's Drive damage increases by 10%, Fire/Cold/Lightning Bolt damage increases by 10%. MATK + 285 Type: Book Attack: 210 Weight: 120 Weapon Level: 4 Required Level: 150 Equip: Sage class SLOT: 2 Price: 60000 Map Drop (com_d02_i) [Ancient Tri Joint] [Ancient Stalactic Golem] [Ancient Megalith] [Ancient Tao Gunka] [Ancient Stone Shooter] [Ancient Wootan Shooter] [Ancient Wootan Fighter] [Ancient Wootan Defender]
Unlocked Illusion Electric Guitar A guitar with a unique sound made using steel strings. Per 2 refines, reduces variable cast time by 3%. At refine +7, reduces variable cast time by 5%. At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, ranged physical damage increases by 10%, Melody Strike/Vulcan Arrow damage increases by 20%, if BaseLv exceeds 100, Melody Strike damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, ranged physical damage increases by 5%. If the sum of refine levels is 21 or higher, Melody Strike/Vulcan Arrow damage increases by 10%. Type: Instrument Attack: 225 Weight: 60 Weapon Level: 4 Required Level: 150 Equip: Bard class SLOT: 2 Price: 60000 Map Drop (com_d02_i) [Ancient Tri Joint] [Ancient Stalactic Golem] [Ancient Megalith] [Ancient Tao Gunka] [Ancient Stone Shooter] [Ancient Wootan Shooter] [Ancient Wootan Fighter] [Ancient Wootan Defender]
Unlocked Illusion Electric Eel A whip made from a creature that emits powerful electric energy. Per 2 refines, reduces variable cast time by 3%. At refine +7, reduces variable cast time by 5%. At refine +9, ATK + 5%. If BaseLv exceeds 150, ATK + 3 per level exceeded (applies up to level 170). When equipped together with an Unlocked Illusion Garment, ATK + 30, ranged physical damage increases by 10%, Slinging Arrow/Vulcan Arrow damage increases by 20%, if BaseLv exceeds 100, Slinging Arrow damage increases by 1% per level exceeded. If the sum of refine levels is 18 or higher, ATK + 15, ranged physical damage increases by 5%. If the sum of refine levels is 21 or higher, Slinging Arrow/Vulcan Arrow damage increases by 10%. Type: Whip Attack: 267 Weight: 60 Weapon Level: 4 Required Level: 150 Equip: Dancer class SLOT: 2 Price: 60000 Map Drop (com_d02_i) [Ancient Tri Joint] [Ancient Stalactic Golem] [Ancient Megalith] [Ancient Tao Gunka] [Ancient Stone Shooter] [Ancient Wootan Shooter] [Ancient Wootan Fighter] [Ancient Wootan Defender]

6. Weapon Random Options

  • Weapons for Weapon Dealers

Unlocked Illusion Hunter Bow Unlocked Illusion Tae Goo Lyeon Unlocked Illusion Electric Guitar Unlocked Illusion Electric Eel

  • Weapon Options for Weapon Dealers
Weapon for Physical DealersMinMax
Option 1STR17
AGI17
VIT17
INT17
DEX17
LUK17
ATK1080
HIT1030
CRI515
ASPD13
FLEE1030
MHP1001000
MSP10200
Option 2After-Attack Delay Reduction1020
ATK%510
Long Range Physical Damage%515
Critical Damage%1020
Physical Damage% to Neutral element enemies520
Physical Damage% to Water element enemies520
Physical Damage% to Earth element enemies520
Physical Damage% to Fire element enemies520
Physical Damage% to Wind element enemies520
Physical Damage% to Poison element enemies520
Physical Damage% to Holy element enemies520
Physical Damage% to Shadow element enemies520
Physical Damage% to Ghost element enemies520
Physical Damage% to Undead element enemies520
Option 3
(Random)
Ignore DEF% of Formless race monsters520
Ignore DEF% of Undead race monsters520
Ignore DEF% of Brute race monsters520
Ignore DEF% of Plant race monsters520
Ignore DEF% of Insect race monsters520
Ignore DEF% of Fish race monsters520
Ignore DEF% of Demon race monsters520
Ignore DEF% of Demi-Human race monsters520
Ignore DEF% of Angel race monsters520
Ignore DEF% of Dragon race monsters520
Increase Physical Damage% to Small size enemies520
Increase Physical Damage% to Medium size enemies520
Increase Physical Damage% to Large size enemies520
Increase Physical Damage% to Normal enemies520
Increase Physical Damage% to Boss-type monsters520
  • Weapon for Magic Dealers

Unlocked Illusion Tablet

  • Weapon for Magic Dealers Options
Weapon for Magic DealersMinMax
Option 1STR17
AGI17
VIT17
INT17
DEX17
LUK17
MATK1080
DEF1050
Increase Healing%1030
ASPD13
FLEE1030
MHP1001000
MSP10200
Option 2After-Attack Delay Reduction1020
MATK%510
Variable Cast Reduction%520
SP Consumption Reduction% when using Skills515
Magic Damage% to Neutral element enemies520
Magic Damage% to Water element enemies520
Magic Damage% to Earth element enemies520
Magic Damage% to Fire element enemies520
Magic Damage% to Wind element enemies520
Magic Damage% to Poison element enemies520
Magic Damage% to Holy element enemies520
Magic Damage% to Shadow element enemies520
Magic Damage% to Ghost element enemies520
Magic Damage% to Undead element enemies520
Option 3
(Random)
Ignore Magic DEF% of Formless race monsters520
Ignore Magic DEF% of Undead race monsters520
Ignore Magic DEF% of Brute race monsters520
Ignore Magic DEF% of Plant race monsters520
Ignore Magic DEF% of Insect race monsters520
Ignore Magic DEF% of Fish race monsters520
Ignore Magic DEF% of Demon race monsters520
Ignore Magic DEF% of Demi-Human race monsters520
Ignore Magic DEF% of Angel race monsters520
Ignore Magic DEF% of Dragon race monsters520
Increase Magic Damage% to Small size enemies520
Increase Magic Damage% to Medium size enemies520
Increase Magic Damage% to Large size enemies520
Increase Magic Damage% to Normal enemies520
Increase Magic Damage% to Boss-type monsters520

7. Monsters Appearing

LV157LV160
HP2,616,876HP2,785,536
ATK6062ATK6173
EXP1,257,349EXP1,338,399
JEXP707,268JEXP752,843
Earth1LvNeutral4Lv
Ancient Tri JointInsectSmallAncient Stalactic GolemFormlessLarge
LV159LV157
HP2,642,580HP2,645,512
ATK5985ATK5904
EXP1,269,706EXP1,271,110
JEXP714,213JEXP715,002
Fire3LvEarth2Lv
Ancient Stone ShooterPlantMediumAncient Wootan ShooterDemi-HumanMedium
LV159LV162
HP2,703,636HP18,508,800
ATK6076ATK6327
EXP1,299,039EXP31,117,623
JEXP730,709JEXP12,836,019
Neutral4LvNeutral3Lv
Ancient MegalithFormlessLargeAncient Tao GunkaDemonLarge(MVP)
LV160LV162
HP2,785,920HP18,380,448
ATK6172ATK6327
EXP1,338,585EXP31,116,068
JEXP752,944JEXP12,835,378
Fire2LvFire4Lv
Ancient Wootan FighterDemi-HumanMediumAncient Wootan DefenderDemi-HumanLarge(MVP)

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