Criatura Academy
News · Update · 2023-03-16

[Character] Introducing Rebellion [캐릭터] 리벨리온 소개

Translated from the official kRO Zero announcement. Original

Table of Contents

-Character Introduction

-Job Change Requirements

-Skill Guide


Character Introduction

Rebellion, the upper class of Gunslinger who can skillfully wield all types of firearms, is not only able to use every firearm but can also leave a "Mark" on a target or deal powerful damage to a "Marked Target."

Additionally, Rebellion can use a kind of "Trap" to slow a target down or deal powerful damage proportional to their maximum HP.


Job Change Requirements

  • Gunslinger characters with Base Level 99 and Job Level 70 or higher can change to Rebellion through the job change quest.

Job Change Location

<Master Miller, who oversees the Rebellion job change: que_ng 152 167>

  1. The job change quest begins with Master Miller, located inside a building near the center of Einbroch.
    ※ How to get to Einbroch: Use Kafra to travel to Yuno, then take the Airship.

Skill Guide

Flicker

Type: Special

Requirement: Flip the Coin Lv 1

Description: Detonates your own specific skills [Howling Mine] / [Bind Trap] currently on the field, triggering them.

Only your own deployed skills will be triggered. Using this skill consumes 1 Coin.

Level SP Cost
1 2

Rich's Coin

Type: Special

Requirement: Flip the Coin Lv 5

Description: Spends 100 Zeny to create 10 Coins at once.

Once this skill is learned, you no longer lose a Coin upon failing to use [Flip the Coin].

Level SP Cost
1 10

Eternal Chain

Type: Support

Requirement: Flip the Coin Lv 1, Chain Action Lv 10

Description: Activating [Eternal Chain] triggers [Chain Action] regardless of equipment.

The [Chain Action] level triggered is the same as the [Eternal Chain] level. Using this skill consumes 1 Coin.

Level SP Cost Duration
1 45 45s
2 45 60s
3 45 75s
4 45 90s
5 45 105s
6 45 120s
7 45 135s
8 45 150s
9 45 165s
10 45 180s

Quick Draw Shot

Type: Attack

Requirement: Chain Action Lv 1

Description: While Chain Action is active, activates Quick Draw Shot to deal additional damage to the target.

This skill can be used as a follow-up while Chain Action is active. The higher the caster's Job Level, the more additional hits occur.

If there is a target within 21 x 21 cells around the caster that is affected by [Crimson Marker], the Quick Draw Shot bonus attack will hit all such targets.

Level SP Cost
1 5

Crimson Marker

Type: Special

Requirement: Flip the Coin Lv 1

Description: Brands a single target with a bloody mark, reducing their Flee by 10 and displaying their location on the minimap.

Crimson Marker can be applied to up to 3 targets at once. This skill also affects [Quick Draw Shot] / [Dragon Tail] / [Hammer of God]. Using this skill consumes 1 Coin.

Level SP Cost Duration
1 10 50s

Platinum Alter

Type: Support

Requirement: Rich's Coin Lv 1

Description: Only activates when the ammo currently used is Holy element.

Upon activation, all held Coins are consumed, and attack power increases according to the skill level and the number of Coins consumed.

Also, for the duration, a barrier is created, with a set number of hits it can block depending on skill level.

However, being hit by Holy Light will instantly break the barrier.

If weapons or ammo are changed before the duration ends, the Platinum Alter effect is removed. (The barrier remains.)

This skill cannot be used together with [Madness Canceller] or [Heat Barrel].

Level SP Cost Effect Duration
1 20 Barrier of 5% MAXHP, blocks 4 hits 30s
2 24 Barrier of 10% MAXHP, blocks 5 hits 45s
3 28 Barrier of 15% MAXHP, blocks 6 hits 60s
4 32 Barrier of 20% MAXHP, blocks 7 hits 75s
5 36 Barrier of 25% MAXHP, blocks 8 hits 90s

Bind Trap

Type: Ground / Special

Requirement: Flicker Lv 1

Description: Installs a special trap under your own feet with a powerful movement speed reduction effect.

For the duration, all targets that enter the trap's effect range will have their movement speed drastically reduced. The duration of Bind Trap's effect is reduced based on the target's STR.

Only one Bind Trap can be installed at a time. Using [Flicker] on a target within the Bind Trap's effect range will detonate the Bind Trap, dealing additional damage.

Damage increases with the caster's DEX, the target's HP, and the skill level. Duration decreases based on the target's STR, but will not go below 4 seconds.

Using this skill consumes 1 Special Alloy Trap. This skill can only be used in PvP / Siege mode.

Level SP Cost Range Duration
1 30 3x3 cells 4 + 6s
2 32 5x5 cells 4 + 7s
3 34 5x5 cells 4 + 8s
4 36 7x7 cells 4 + 9s
5 38 7x7 cells 4 + 10s

Heat Barrel

Type: Support

Requirement: Rich's Coin Lv 1

Description: Consumes all held Coins to gain reduced fixed cast time, increased attack speed, and additional attack power, but suffers a penalty to Hit.

The additional attack power and fixed cast reduction effects increase according to the number of Coins consumed.

Also, changing equipment while the skill effect is active will immediately remove the effect. This skill cannot be used together with [Madness Canceller] or [Platinum Alter].

Level SP Cost Effect Duration
1 30 Atk Speed1, HIT -30 60s
2 30 Atk Speed2, HIT -35 60s
3 30 ASPD +3, HIT -40 60s
4 30 ASPD +4, HIT -45 60s
5 30 ASPD +5, HIT -50 60s

Fire Dance

Type: Attack

Requirement: Desperado Lv 1

Description: Revolver-exclusive skill. Attacks all enemies within a 7 x 7 cell range centered on the caster.

Damage is further increased based on the learned level of Desperado and the caster's Base Level.

Using this skill consumes 3 bullets.

Level SP Cost ATK
1 13 300%
2 16 400%
3 19 500%
4 22 600%
5 25 700%
6 28 800%
7 31 900%
8 34 1000%
9 37 1100%
10 40 1200%

Fallen Angel

Type: Movement

Requirement: Desperado Lv 10

Description: Revolver-exclusive skill. Moves to a designated location. If Desperado is used within 2 seconds after moving, its attack power is increased.

If the movement path is blocked by a wall or obstacle, the skill automatically fails. Using this skill consumes 1 Coin.

Level SP Cost
1 10

Mass Spiral

Type: Attack / Special

Requirement: Piercing Shot Lv 1

Description: Rifle-exclusive skill. Fires a piercing round whose attack power increases the higher the target's defense is.

Targets who take damage have a high chance of being inflicted with Bleeding status. Using this skill consumes 1 Full Metal Jacket round from the item inventory.

Level SP Cost ATK Effect
1 40 200% Bleeding chance 40%
2 44 400% Bleeding chance 50%
3 48 600% Bleeding chance 60%
4 52 800% Bleeding chance 70%
5 56 1000% Bleeding chance 80%

Anti-Material Blast

Type: Attack / Special

Requirement: Mass Spiral Lv 1

Description: Rifle-exclusive skill. Along with dealing damage, reduces the target's [resistance effect] against player-type damage.

The higher the skill level, the higher the chance of triggering the Anti-Material effect. Using this skill consumes 1 bullet.

Level SP Cost Trigger Chance Effect Duration
1 40 10% Resistance reduced by 10% 1s
2 42 20% Resistance reduced by 20% 2s
3 44 30% Resistance reduced by 30% 3s
4 46 40% Resistance reduced by 40% 4s
5 48 50% Resistance reduced by 50% 5s

Hammer of God

Type: Attack / Special

Requirement: Rich's Coin Lv 1, Anti-Material Blast Lv 3

Description: Rifle-exclusive skill. Unleashes a massive descent of divine wrath from the sky. Hammer of God falls upon the target and surrounding targets, dealing damage.

If the target is affected by [Crimson Marker], the Hammer of God that falls deals even higher damage. Upon activation, all held Coins are consumed, and attack power increases according to the caster's Base Level and the number of Coins consumed.

Level SP Cost ATK Range
1 37 100% 5x5 cells
2 39 200% 5x5 cells
3 41 300% 5x5 cells
4 43 400% 5x5 cells
5 45 500% 5x5 cells
6 47 600% 7x7 cells
7 49 700% 7x7 cells
8 51 800% 7x7 cells
9 53 900% 7x7 cells
10 55 1000% 7x7 cells

Round Trip

Type: Attack

Requirement: Fire Rain Lv 1

Description: Gatling Gun-exclusive skill. Attacks all surrounding enemies with the Gatling Gun, centered on the caster.

All enemy targets within the effect range are knocked back 3 cells outward from the range when they take damage.

If a damaged target collides with a wall while being knocked back, additional damage may occur. Damage is further increased based on the caster's Base Level. Using this skill consumes 5 bullets. (A minimum of 6 bullets is required to activate the skill.)

Level SP Cost ATK Range
1 43 700% 7x7 cells
2 46 900% 7x7 cells
3 49 1100% 7x7 cells
4 52 1300% 9x9 cells
5 55 1500% 9x9 cells
6 58 1700% 9x9 cells
7 61 1900% 11x11 cells
8 64 2100% 11x11 cells
9 67 2300% 11x11 cells
10 70 2500% 13x13 cells

Fire Rain

Type: Ground / Attack

Requirement: Gatling Fever Lv 1

Description: Gatling Gun-exclusive skill. Sequentially attacks a 3 x 10 cell area of ground in front of the caster.

If a ground-type skill exists within Fire Rain's effect range, there is a chance it will be removed.

Using this skill consumes 10 bullets. (A minimum of 11 bullets is required to activate the skill.)

Level SP Cost ATK Removal Chance
1 35 1900% 20%
2 35 2050% 25%
3 35 2200% 30%
4 35 2350% 35%
5 35 2500% 40%

Banishing Buster

Type: Attack / Special

Requirement: Shatter Storm Lv 1

Description: Shotgun-exclusive skill. Deals damage to the target while removing buff effects on it.

Damage is further increased based on the caster's Base Level. Using this skill consumes 1 bullet.

Level SP Cost ATK Buff Removal Chance
1 55 1600% 55%
2 57 1700% 60%
3 59 1800% 65%
4 61 1900% 70%
5 63 2000% 75%
6 65 2100% 80%
7 67 2200% 85%
8 69 2300% 90%
9 71 2400% 95%
10 73 2500% 100%

Shatter Storm

Type: Attack / Special

Requirement: Disarm Lv 1 / Dust Lv 1

Description: Shotgun-exclusive skill. Deals damage to the target and all targets within range while destroying their equipped headgear.

The higher the caster's DEX and skill level, and the lower the target's level and AGI, the higher the chance of successfully destroying equipment.

However, headgear with a coating skill applied or an indestructible option is unaffected by Shatter Storm.

Using this skill consumes 1 bullet.

Level SP Cost ATK Range
1 50 1900% 5x5 cells
2 55 2100% 5x5 cells
3 60 2300% 5x5 cells
4 65 2500% 5x5 cells
5 70 2700% 7x7 cells

Slug Shot

Type: Attack / Special

Requirement: Banishing Buster Lv 3

Description: Shotgun-exclusive skill. Due to the heavy weight of the slug round, there is a penalty where Hit decreases the farther the distance to the target is, starting from 3 cells. Characters hit by Slug Shot are knocked back 6 cells. Using this skill consumes 1 Slug Bullet from the item inventory.

Level SP Cost Player ATK Monster ATK Effect
1 40 600% 1000% Hit -10% per cell starting from 3 cells
2 42 1200% 2000% Hit -9% per cell starting from 3 cells
3 44 1800% 3000% Hit -8% per cell starting from 3 cells
4 46 2400% 4000% Hit -7% per cell starting from 3 cells
5 48 3000% 5000% Hit -6% per cell starting from 3 cells

Dragon Tail

Type: Attack

Requirement: Crimson Marker Lv 1, Howling Mine Lv 3

Description: Grenade Launcher-exclusive skill. Fires a missile at the target and all targets within range.

If the target is affected by Crimson Marker, this attack becomes even stronger. Damage is further increased based on the caster's Base Level.

Using this skill consumes 1 Dragon Tail Missile.

Level SP Cost ATK Crimson Marker ATK
1 55 1200% 1400%
2 60 1400% 1800%
3 65 1600% 2200%
4 70 1800% 2600%
5 75 2000% 3000%
6 80 2200% 3400%
7 85 2400% 3800%
8 90 2600% 4200%
9 95 2800% 4600%
10 100 3000% 5000%

Howling Mine

Type: Attack / Special

Requirement: Ground Drift Lv 1

Description: Grenade Launcher-exclusive skill. Fires an adhesive bomb at the target, dealing damage. Up to 5 Howling Mines can be deployed at once.

Using [Flicker] to detonate a Howling Mine deals additional Fire element damage to the target and its surroundings.

Howling Mine only detonates via [Flicker]. If not detonated within 50 seconds, the Howling Mine will fall off the target and disappear.

Using this skill consumes 1 Grenade Launcher round.

Level SP Cost ATK Explosion ATK
1 45 400% 800%
2 50 600% 1100%
3 55 800% 1400%
4 60 1000% 1700%
5 65 1200% 2000%

※ Information on this website may be subject to change according to game updates.

(Update. 2023.03.16)