Criatura Academy
News · Update · 2022-12-23

[Dungeon] Fever Dungeon - Sealed Ice Cave [던전] 피버 던전 - 봉인된 얼음 동굴

Translated from the official kRO Zero announcement. Original

  1. Dungeon Composition

    • Entry Cooldown: Always available for entry
    • Target: Users level 150 and above
    • Main Reward: Chilling Ice & Snow equipment (drop items)
    • Dungeon Type: Normal Dungeon
  2. Dungeon Entry 1 - Paradise Group

    1. You can enter the "Sealed Ice Cave" through [Glaris] located in "Paradise Group".
    2. Moving from Paradise Group consumes "1 World Tour Ticket" or "1 Gel Star".

【Glaris】 If you cross over to the dangerous area, you may encounter quite violent monsters — will that be alright with you? To cross from the Paradise Group into the dangerous area, you will need 1 【Shield Amulet】 or 1 【Shell Star】.

I'll come back later. Sealed Ancient Odin Temple Sealed Sanghol Room of Sorrow Sealed Sanghol Room of Despair

Confirm Cancel

Location: Paradise Group - Glaris (moc_para01 29 96)

  1. Dungeon Entry 2 - Ice Cave Floor 3
    1. You can enter the "Sealed Ice Cave" through

[Glaris] located on "Ice Cave Floor 3". 2) Moving from "Ice Cave Floor 3" does not consume a "World Tour Ticket" or "Gel Star". 3) You can obtain new equipment by defeating monsters in the Fever Dungeon.

[Glaris] If you cross over into the dangerous area, you may encounter quite violent monsters. Will that be alright with you?

I'll come again next time. Sealed Ice Cave

Confirm Cancel

Location: Ice Cave Floor 3 - Glaris (ice_dun03 149 35)

  1. Items (Chilling Ice & Snow Equipment)
    1. Drop Items
Name Image Options & Description
Chilling Ice & Snow Two-Handed Sword A sword that emits intense cold. ATK + 25%. ATK + 15 per 2 refines. At refine 6, Melee Physical Damage + 15%. At refine 9, Increased attack speed (attack delay -15%). At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Two-Handed Sword Attack: 408 Weight: 360 Weapon Level: 4 Required Level: 150 Equip: Swordman class SLOT:2 Price: 50000
Chilling Ice & Snow Blunt A massive blunt weapon made for slaying humans. Indestructible. ATK + 15%. ATK +2% per Mace Mastery level. At refine 6, Increased attack speed (attack delay -10%), Critical Damage + 15%. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Mace Attack: 225 Weight: 90 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class, Acolyte class SLOT:2 Price: 50000
Chilling Ice & Snow Spear A spear that emits intense cold. ATK + 15%. ATK + 12, MHP + 4% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Spear Attack: 371 Weight: 320 Weapon Level: 4 Required Level: 150 Equip: Swordman class SLOT:1 Price: 50000
Chilling Ice & Snow Book A book that emits intense cold. MATK + 338, Indestructible. MATK + 15%. MSP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Magic Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Magic Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Book Attack: 235 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Professor class, High Priest class SLOT:1 Price: 50000
Chilling Ice & Snow Instrument An instrument that emits intense cold. ATK + 15%. ATK + 10, VIT + 4 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Instrument Attack: 281 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Clown class SLOT:1 Price: 50000
Chilling Ice & Snow Lance A lance that emits intense cold. MATK + 338. ATK + 15%. MHP + 4%, Holy element Magic Damage + 4% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Spear Attack: 355 Weight: 320 Weapon Level: 4 Required Level: 150 Equip: Swordman class SLOT:1 Price: 50000
Chilling Ice & Snow Knuckle A knuckle weapon that emits intense cold. ATK + 20%. Zen Fixed Cast Time -50%. ATK + 10, MHP + 4%, CRI + 3 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Increased attack speed (attack delay -10%). At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Knuckle Attack: 352 Weight: 90 Weapon Level: 4 Required Level: 150 Equip: Champion class SLOT:1 Price: 50000
Chilling Ice & Snow Axe An axe that emits intense cold. Indestructible. ATK + 15%. ATK + 12, CRI + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Increased attack speed (attack delay -10%). At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Axe Attack: 338 Weight: 160 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class SLOT:1 Price: 50000
Chilling Ice & Snow Cleaver An axe that emits intense cold. Indestructible. ATK + 15%. ATK + 12, INT + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Axe Attack: 338 Weight: 110 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class SLOT:1 Price: 50000
Chilling Ice & Snow Staff A staff that emits intense cold. MATK + 389, Indestructible. MATK + 15%. MATK + 12, MHP + 2% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Magic Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Magic Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: One-Handed Staff Attack: 281 Weight: 100 Weapon Level: 4 Required Level: 150 Equip: Transcendent Acolyte class, Transcendent Magician class SLOT:1 Price: 50000
Chilling Ice & Snow Whip A whip that emits intense cold. ATK + 15%. ATK + 12, VIT + 4 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Whip Attack: 281 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gypsy class SLOT:1 Price: 50000
Chilling Ice & Snow Mace A mace that emits intense cold. MATK + 338, Indestructible. ATK + 15%, MATK + 15%. MATK + 10, MHP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Magic Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Mace Attack: 235 Weight: 140 Weapon Level: 4 Required Level: 150 Equip: Swordman class, Merchant class, Acolyte class SLOT:1 Price: 50000
Chilling Ice & Snow Dagger A dagger that emits intense cold. MATK + 150. ATK + 15%. ATK + 12, MATK + 10, HIT + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon monsters + 10%, Damage taken -10%. Type: Dagger Attack: 254 Weight: 55 Weapon Level: 4 Required Level: 150 Equip: Thief class, Archer class, Ninja class, Gunslinger class SLOT:1 Price: 50000
Chilling Ice & Snow Shuriken A shuriken that emits intense cold. MATK + 322, Indestructible. MATK + 15%. MATK + 15, MSP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Variable Cast Time -10%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Wind/Demon Shuriken Attack: 455 Weight: 200 Weapon Level: 4 Required Level: 150 Equip: Ninja class SLOT:1 Price: 50000
Chilling Ice & Snow Katar A katar that emits intense cold. ATK + 15%. ATK + 15, MHP + 3% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Melee Physical Damage + 10% additional increase. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Katar Attack: 338 Weight: 140 Weapon Level: 4 Required Level: 150 Equip: Assassin Cross class SLOT:1 Price: 50000
Chilling Ice & Snow Bow A bow that emits intense cold. ATK + 15%. ATK + 12, DEF + 25 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Bow Attack: 281 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Transcendent Archer class, Stalker SLOT:1 Price: 50000
Chilling Ice & Snow Revolver A revolver that emits intense cold. ATK + 15%. ATK + 12, VIT + 4 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Revolver Attack: 283 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000
Chilling Ice & Snow Shotgun A shotgun that emits intense cold. Splash Damage. ATK + 15%. ATK + 12, MHP + 2% per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Shotgun Attack: 478 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000
Chilling Ice & Snow Gatling Gun A Gatling gun that emits intense cold. ATK + 15%. ATK + 12, DEF + 20 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Gatling Gun Attack: 431 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000
Chilling Ice & Snow Rifle A rifle that emits intense cold. ATK + 15%. ATK + 5, MHP + 2%, CRI + 3 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Rifle Attack: 381 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000
Chilling Ice & Snow Launcher A grenade launcher that emits intense cold. ATK + 15%. ATK + 10, HIT + 5 per 2 refines. At refine 7, Ignores 25% of Demi-Human monster Physical Defense. At refine 9, Physical/Magic Damage taken from enemies of all sizes -7%. At refine 11, Physical/Magic Damage dealt to enemies of all sizes + 15%. Type: Grenade Launcher Attack: 532 Weight: 80 Weapon Level: 4 Required Level: 150 Equip: Gunslinger class SLOT:1 Price: 50000
Chilling Ice & Snow Robe A robe that emits intense cold. Variable Cast Time -5%. MATK + 30 per refine. At refine 6, Resistance to Demi-Human monsters + 7%. At refine 9, additional Variable Cast Time -10%. Type: Armor Defense: 215 Weight: 30 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000
Chilling Ice & Snow Manteau A manteau that emits intense cold. ATK + 6 per 25 pure STR, Increased attack speed (attack delay -3%) per 25 pure AGI, MHP + 350 per 25 pure VIT, Critical Damage + 5% per 25 pure LUK. Type: Garment Defense: 35 Weight: 25 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000
Chilling Ice & Snow Helm A helm that emits intense cold. Resistance to Demi-Human monsters +1% per refine. At refine 6, All Stats +10, ATK + 8%, MATK + 8%. Type: Headgear Defense: 18 Weight: 25 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000
Chilling Ice & Snow Ring (R) A ring that emits intense cold. ATK + 10%. ATK + 1% per 2 refines. Type: Accessory (Right) Defense: 0 Weight: 5 Required Level: 150 Equip: All Classes SLOT:1 Price: 25000
Chilling Ice & Snow Boots Shoes that emit intense cold. ATK + 10%. MHP + 5%, MSP + 5%. At refine 6, Resistance to Demi-Human monsters + 5%. At refine 9, Ignores 10% of normal monster Physical Defense. Type: Shoes Defense: 35 Weight: 25 Required Level: 150 Equip: All Classes SLOT:1 Price: 25000
Chilling Ice & Snow Armor Armor that emits intense cold. Increased attack speed (attack delay -8%). ATK + 30 per refine. At refine 6, Resistance to Demi-Human monsters + 10%. At refine 9, additional increased attack speed (attack delay -7%). Type: Armor Defense: 262 Weight: 60 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000
Chilling Ice & Snow Ring (L) A ring that emits intense cold. CRI + 10. At refine 6, CRI + 10. At refine 9, CRI + 10. Type: Accessory (Left) Defense: 0 Weight: 5 Required Level: 150 Equip: All Classes SLOT:1 Price: 25000
Chilling Ice & Snow Shield A shield that emits intense cold. Indestructible. MHP + 30%. Resistance to Demi-Human monsters + 7%. Variable Cast Time -2%, Increased attack speed (attack delay -2%) per 2 refines. At refine 5, additional ATK +10%, MATK + 10%. At refine 7, additional Resistance to Demi-Human monsters + 7%. At refine 9, Physical/Magic Damage taken from Large monsters -20%. Type: Shield Defense: 131 Weight: 160 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000
Chilling Ice & Snow Protection Shield A shield imbued with a powerful blessing of cold. At refine 6, Damage taken from enemies of all elements -10%. At refine 9, When hit, chance (3%) to recover 30 SP every second for 7 seconds. At refine 12, When dealing physical/magic attacks, chance (3%) to recover 300 HP every second for 7 seconds. Type: Shield Defense: 120 Weight: 150 Required Level: 150 Equip: Crusader class SLOT:1 Price: 50000
Chilling Ice & Snow Steel Shield A very sturdy shield that emits intense cold. ATK + 35. Increased attack speed (attack delay -5%). At refine 6, Resistance to Demi-Human monsters + 10%. At refine 9, ATK + 8%, Critical Damage + 15%. Type: Shield Defense: 180 Weight: 100 Required Level: 150 Equip: All Classes SLOT:1 Price: 50000
  1. Random Options (Chilling Ice & Snow Equipment)
    1. When obtaining a drop item, you may receive equipment with 1~2 random options applied corresponding to each item.

[Weapon / Physical Type Options]

Option 1 Option 2
ATK +20~70 ATK +5~10% HIT +10~30 FLEE +15~30 ASPD +1~2 CRI +5~10 Critical Damage + 10~15% Physical Damage to Neutral element enemies + 10~15% Physical Damage to Water element enemies + 10~15% Physical Damage to Fire element enemies + 10~15% Physical Damage to Earth element enemies + 10~15% Physical Damage to Wind element enemies + 10~15% Physical Damage to Poison element enemies + 10~15% Physical Damage to Holy element enemies + 10~15% Physical Damage to Shadow element enemies + 10~15% Physical Damage to Undead element enemies + 10~15% Physical Damage to Ghost element enemies + 10~15% Increased attack speed (attack delay decrease) 10~15%

[Weapon / Magic Type Options]

Option 1 Option 2
MATK +20~70 MATK +5~10% Heal amount increase 15~30% FLEE +15~30 Magic Damage to Neutral element enemies + 10~15% Magic Damage to Water element enemies + 10~15% Magic Damage to Fire element enemies + 10~15% Magic Damage to Earth element enemies + 10~15% Magic Damage to Wind element enemies + 10~15% Magic Damage to Poison element enemies + 10~15% Magic Damage to Holy element enemies + 10~15% Magic Damage to Shadow element enemies + 10~15% Magic Damage to Undead element enemies + 10~15% Magic Damage to Ghost element enemies + 10~15% Variable Cast Time decrease 10~15%

[Shield / Armor Type Options]

Option 1 Option 2
ATK +15~35 ATK +5~7% MATK +15~35 MATK +5~7% Variable Cast Time decrease 5~10% Increased attack speed (attack delay decrease) 5~10% Heal amount increase 10~20% Physical Damage to Neutral element enemies + 5~10% Physical Damage to Water element enemies + 5~10% Physical Damage to Fire element enemies + 5~10% Physical Damage to Earth element enemies + 5~10% Physical Damage to Wind element enemies + 5~10% Physical Damage to Poison element enemies + 5~10% Physical Damage to Holy element enemies + 5~10% Physical Damage to Shadow element enemies + 5~10% Physical Damage to Undead element enemies + 5~10% Physical Damage to Ghost element enemies + 5~10% Magic Damage to Neutral element enemies + 5~10% Magic Damage to Water element enemies + 5~10% Magic Damage to Fire element enemies + 5~10% Magic Damage to Earth element enemies + 5~10% Magic Damage to Wind element enemies + 5~10% Magic Damage to Poison element enemies + 5~10% Magic Damage to Holy element enemies + 5~10% Magic Damage to Shadow element enemies + 5~10% Magic Damage to Undead element enemies + 5~10% Magic Damage to Ghost element enemies + 5~10% Resistance to Demi-Human (excluding players) monsters + 5~10% Resistance to Brute (excluding players) monsters + 5~10%

※ Website information may vary somewhat depending on game updates. (Update. 2022.12.27)