
Extra Episode PART 2
Traces of the Hero
Enjoy Ragnarok together with the original protagonists The second story
Table of Contents
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How to Use
-
Loot
1. How to Use
STEP1 Entering the Dungeon

OB1: The Swordman aspirant is not allowed. Eat well... only I have it (?)? You're a sinner lol
Sage: The mouth will exercise the power that will A powerful power that will exercise, that will exercise Don't you have a mouth? I don't have a mouth.
- Location: Dimensional Rift, Historian Sepit (dail 134 129)
- Dungeon Type: Exploration Time-Limited / Party Dungeon
- Required Level: Lv 130 or higher
- Cooldown: 23 hours
- Main Reward: Defeating an Evil God's Follower grants a weapon that vanquished the Evil God.
STEP2 Upon entering the Tower of the Evil God, you'll meet a busy squad leader and a healer. You must do what you can for those who fought against Morroc and the demon race.

Healer Peima: Come now~ Those who wish to help me, please come this way and receive a treatment box~!
Squad Leader Haim: Help Peima, receive a treatment box, and heal the wounded soldiers. Saving people comes first.
STEP3 Defeating the demons occupying the tower and ascending to the upper floors, you'll meet the Magic Swordsman Thanatos, who is struggling to seal Morroc.

Demon God Morocc: Come forth, shadows! With the power of darkness, tear apart everything that opposes us, shred it to pieces!
You must help complete Thanatos's sealing ritual.
STEP4 At the moment of Morroc's sealing, you fall into another era following the traces of Magic Swordsman Thanatos and Morroc, and that place is none other than the underground of Morroc Castle in the desert city.

Girl: Thank you for saving me... But then, how did you...
STEP5 Here, you meet Loki, another hero from the original story, and stop the Evil God's Followers who are trying to resurrect Morroc.
The Evil God's Followers inside Morroc Castle... what is their purpose?
2. Loot



Quest Experience Gained
- The dungeon proceeds through a total of 3 stages. (You can obtain a total of 3 pieces of information.)
- The reward from Historian Sepit varies depending on the amount of information obtained.
- In any case, the exploration ends once at least one piece of information has been obtained, or when the exploration time limit (approximately 90 minutes) expires.
| Quest <ALL> ☐ Select All Simple Quest UI Off ☐ Exploring the Tower of the Demon God Resets after 90 days ON ☐ Info (1) Demon God Moroc Expedition ON ☐ Info (2) The Truth of Thanatos Tower ON ☐ Info (3) The Past of Moroc Castle ON Info (1) Demon God Moroc Expedition ◈ Details The tower currently known as Thanatos Tower was a gate to the demon realm installed by the demon race a thousand years ago during the War of the Gods and Demons. It went unused for centuries afterward, but was reactivated when the demon god Moroc sought to descend into the mortal realm, leading to a massive battle to stop the demon god. ◈ Monsters ◈ Rewards EXP JEXP Items Pending Send |
150,000 Exp / JExp |
| Information (2) The Truth of Thanatos Tower | |
| Quest <ALL> Simple Quest UI [OFF] ☐ Select All In Progress ☐ [W] Exploration of the Demon God's Tower Resets after 90 minutes ☐ [W] Information (1) Demon God Morocc Expedition ☐ [W] Information (2) The Truth of Tanatos Tower ☐ [W] Information (3) The Past of Morocc Castle Information (2) The Truth of Tanatos Tower Contents The tower, which was merely a gate to the demon realm, came to be called Tanatos Tower for the following reason: When the Demon God Morocc descended into the mortal realm, the Sword-Magician Tanatos confronted him and succeeded in sealing him away, and thus the tower was named after him. |
300,000 Exp / JExp |
| Information (3) Morroc's Past | |
| Quest <ALL> Easy Quest UI OFF Select All Boarding the Demon God Tower Resets after 90 minutes ON Info (1) Demon God Morocc Expedition ON Info (2) The Truth of Thanatos Tower ON Info (3) The Past of Morocc Castle ON Info (3) The Past of Morocc Castle Content Decades ago from now, there was a movement in Morocc Castle to reawaken the demon god Morocc, sealed by Thanatos, and the one who stood against and stopped it was a certain Guillotine Cross from the Assassin Guild. Monster |
450,000 Exp / JExp |
- Items Obtained
| Item Name | Icon Image | Option Details |
|---|---|---|
Evil Slayer Vanquisher Staff |
Increases damage to Demon, Undead monsters by 10%, increases magic damage to Demon, Undead monsters by 10% MATK + 150 Type: One-Handed Staff ATK: 30 Weight: 80 / Weapon Level: 3 / Required Level: 99 Equip: Novice class/Magician class/Acolyte class/Soul Linker SLOT: 0 / Refine: Possible / Destroy: Possible | |
Evil Slayer Stabber Dagger |
Increases damage to Demon, Undead monsters by 10% Type: Dagger ATK: 125 Weight: 90 / Weapon Level: 3 / Required Level: 99 Equip: Novice/Swordman class/Magician class/Archer class/Merchant class/Thief class/Soul Linker/Ninja SLOT: 0 / Refine: Possible / Destroy: Possible | |
Evil Slayer Destroyer Hammer |
Increases damage to Demon, Undead monsters by 10% Type: Mace ATK: 125 Weight: 135 / Weapon Level: 3 / Required Level: 99 Equip: Novice/Swordman class/Acolyte class/Merchant class SLOT: 0 / Refine: Possible / Destroy: Possible | |
Evil Slayer Piercer Bow |
A bow that pierced the Evil God and his followers. Increases damage to Demon, Undead monsters by 10% Type: Bow ATK: 110 Weight: 135 / Weapon Level: 3 / Required Level: 99 Equip: Archer class/Rogue class SLOT: 0 / Refine: Possible / Destroy: Possible | |
Evil Slayer Slaher Sword |
Increases damage to Demon, Undead monsters by 10% Type: Two-Handed Sword ATK: 240 Weight: 200 / Weapon Level: 3 / Required Level: 99 Equip: Knight class/Crusader class SLOT: 0 / Refine: Possible / Destroy: Possible | |
Evil Slayer Ripper Katar |
Increases damage to Demon, Undead monsters by 10% Type: Katar ATK: 120 Weight: 120 / Weapon Level: 3 / Required Level: 99 Equip: Assassin class SLOT: 0 / Refine: Possible / Destroy: Possible |
- Additional Refinement / Enchant Granted on Obtained Items
- Refine Level: A random refine level from 0 to 11 is granted ㄴ Enchant: Fighting Infinite/Spirit, Spell, and other miscellaneous effects are granted randomly.
| Enchant Name | Option | Chance |
Spell 1 | MATK + 5, Variable Cast Time reduced by 3%. | Random |
Spell 2 | MATK + 10, Variable Cast Time reduced by 3%. | |
Spell 3 | MATK + 15, Variable Cast Time reduced by 3%. | |
Spell 4 | MATK + 20, Variable Cast Time reduced by 3%. | |
Spell 5 | MATK + 30, Variable Cast Time reduced by 5%. | |
Fighting Infinite Lv1 | ATK + 6, HIT + 2. | |
Fighting Infinite Lv2 | ATK + 9, HIT + 3. | |
Fighting Infinite Lv3 | ATK + 12, HIT + 4. | |
Fighting Spirit 4 | ATK + 15, HIT + 5. | |
Fighting Spirit 5 | ATK + 18, HIT + 5. | |
Fighting Spirit 6 | ATK + 21, HIT + 5. | |
Fighting Spirit 7 | ATK + 24, HIT + 5. | |
SP+50 | SP + 50 | |
MDEF+2 | MDEF + 2 | |
DEF+3 | DEF + 3 |
Evil Slayer Vanquisher Staff
Evil Slayer Stabber Dagger
Evil Slayer Destroyer Hammer
Evil Slayer Piercer Bow
Evil Slayer Slaher Sword
Evil Slayer Ripper Katar
Katar
Spell 1
Spell 2
Spell 3
Spell 4
Spell 5
Fighting Infinite Lv1
Fighting Infinite Lv2
Fighting Infinite Lv3
Fighting Spirit 4
Fighting Spirit 5
Fighting Spirit 6
Fighting Spirit 7
SP+50
MDEF+2
DEF+3




