Criatura Academy
News · Update · 2021-03-31

[Dungeon] Infinite Space [던전] 무한의 공간

Translated from the official kRO Zero announcement. Original

Infinite Space

A Mysterious Unknown Space

2021.03.31 UPDATE

An incident occurred in which the long-neglected Paros Northern Lighthouse collapsed. To investigate the cause and carry out restoration, the Kingdom of Rune-Midgarts deployed a massive restoration workforce, but on the third day of restoration work, an accident occurred in which numerous monsters poured in through a collapsed underground tunnel. Fortunately, the monsters were easily subdued by the guard forces, but some of the restoration workers and guards who were in the middle of the restoration disappeared beneath the collapsed lighthouse and never returned. Rune-Midgarts decided to temporarily close the Paros Northern Lighthouse at the kingdom level, and prohibited adventurers and civilians from entering until the truth was uncovered. However, since even the law could not suppress human curiosity about a forbidden place, before long the area near the Paros Northern Lighthouse regained a vitality it had never had before. Many adventurers and scholars became curious about the unknown space beneath the lighthouse, and following the increased flow of visitors, some brave merchants settled near the Paros Northern Lighthouse. Whether to challenge this place, or to live a peaceful everyday life, is now a decision for you, the adventurer, to make.

◆ Table of Contents

  1. Entry Guide

  2. Dungeon Structure

  3. Equipment Exchange

  4. Equipment Enchant

  5. Cards


1. Entry Guide

  • Location: Enter through the entrance after talking to the Reckless Explorer NPC (cmd_fild07 54 278) on Pharos Lighthouse
  • Entry Restriction: Party membership required
  • Level Restriction: Base Lv 100 or higher
  • Entry Cooldown: Once per day (resets at 04:00)

※ You can move directly to the entry location by using the Return of Infinite Dungeon, which can be purchased from the Ruins Black Market Merchant NPC (cmd_fild07 375 167).

[Reckless Explorer] But there are already some friends who snuck in and made a big profit, so... I'm thinking of trying my hand at it too. By any chance, are you interested?

Not interested Sure

Confirm Cancel


2. Dungeon Structure The interior of the dungeon consists of a total of 50 floors, made up of 9 regular monster zones and 1 boss monster zone. Mid-boss monsters may randomly appear unexpectedly in between, and when you defeat a boss monster, you can obtain separate items from a specially appearing Treasure Box in addition to regular monster drop items.

Defeat the monsters throughout the 50 floors of Infinite Space and earn great rewards!

[Reckless Explorer] How about it? Would you like to try a difficult challenge?

I want to proceed normally. I want to proceed with a difficult difficulty.

Confirm Cancel

※ Difficulty Selection Feature: If you select Hard Mode, you will face more regular monsters and stronger boss monsters. Hard Mode rewards are about 2 to 3 times greater than Normal Mode!


3. Equipment Exchange

Collect [Broken Magic Stone]s obtainable in Infinite Space and bring them to the

Relic Appraiser NPC to exchange them for a variety of exclusive equipment.

Relic Appraiser

The ATK increase value of Infinite Space equipment increases according to its refine level, so the higher the refine level, the better the equipment becomes.

[Items Required for Exchange]

Item Name Acquisition Method Description
Broken Magic Stone Obtainable from hunting monsters in Infinite Space A crystal fragment that seems to have once held the form of a magic stone. It seems that some people with particular tastes need this. Weight: 0 | Price: 2 | Tradeable

[Exchangeable Equipment - Weapons]

Item Name Description Description
Infinite Two-Handed Sword A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Bowling Bash damage +20% ATK+15 per refine, MHP +2% per 2 refines At refine 7, Bowling Bash damage additionally increases by 20% At refine 9, melee physical damage increases by 7% Type: Two-Handed Sword Attack: 210 Weight: 260 Weapon Level: 4 Required Level: 130 Equip: Knight class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Bow A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Falcon Assault damage +20% ATK+15 per refine, DEF+30 per 2 refines At refine 7, Falcon Assault damage additionally increases by 20%. At refine 9, ranged physical damage +7%. Type: Bow Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Archer class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Two-Handed Staff A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Meteor Storm damage +20%, MATK + 200. MATK+5 per refine. Fire element magic damage +1% At refine 7, Meteor Storm damage additionally increases by 20% At refine 9, variable cast time reduced by 7% Type: Staff Attack: 72 Weight: 130 Weapon Level: 4 Required Level: 130 Equip: Wizard class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Spear A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Reduces physical/magic damage from enemies of all sizes by 5%, Holy Cross damage +20% ATK+15 per refine, ATK+2% per 2 refines At refine 7, Holy Cross damage additionally increases by 20% At refine 9, attack speed increases (delay after attack reduced by 7%) Type: One-Handed Spear Attack: 114 Weight: 130 Weapon Level: 4 Required Level: 130 Equip: Paladin class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Book of Infinity A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Heaven's Drive damage +20% MATK+160 MATK+5 per refine, MATK+2% per 2 refines At refine 7, Heaven's Drive damage additionally increases by 20% At refine 9, attack speed increases (delay after attack reduced by 10%) Type: Book Attack: 210 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Professor class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Axe A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Cart Termination damage +20% ATK+15 per refine, ATK+2% per 2 refines At refine 7, Cart Termination damage additionally increases by 20% At refine 9, attack speed increases (delay after attack reduced by 10%) Type: Axe Attack: 180 Weight: 140 Weapon Level: 4 Required Level: 130 Equip: White Smith class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Sword A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Acid Terror damage +20% ATK+15 per refine, ATK+2% per 2 refines At refine 7, Acid Terror damage additionally increases by 20% At refine 9, variable cast time reduced by 7% Type: One-Handed Sword Attack: 184 Weight: 120 Weapon Level: 4 Required Level: 130 Equip: Creator class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinite Mace A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) MATK+160 MATK+5 per refine, MATK+2% per 2 refines At refine 7, healing amount increases by 20%, At refine 9, SP consumption reduced by 20%, variable cast time reduced by 7% Type: Mace Attack: 210 Weight: 140 Weapon Level: 4 Required Level: 130 Equip: High Priest class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Knuckle of Infinite A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Throw Spirit Sphere damage +20% ATK+15 per refine, ATK+2% per 2 refines, At refine 7, Throw Spirit Sphere damage additionally increases by 20%. At refine 9, variable cast time reduced by 7% Type: Knuckle Attack: 120 Weight: 90 Weapon Level: 4 Required Level: 130 Equip: Champion class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Katar A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Critical damage +20% ATK+15 per refine, ATK+2% per 2 refines At refine 7, critical damage +20% At refine 9, melee physical damage +7% Type: Katar Attack: 110 Weight: 140 Weapon Level: 4 Required Level: 130 Equip: Assassin Cross class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinite Dagger A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Back Stab damage +20%, ATK+15 per refine, ATK+2% per 2 refines At refine 7, Back Stab damage additionally increases by 20% At refine 9, attack speed increases (delay after attack reduced by 7%) Type: Dagger Attack: 110 Weight: 55 Weapon Level: 4 Required Level: 130 Equip: Stalker class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Violin A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Vulcan Arrow +20% ATK+15 per refine, ATK+2% per 2 refines At refine 7, Vulcan Arrow +20% At refine 9, ranged physical damage +7%, variable cast time reduced by 7% Type: Instrument Attack: 155 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Clown class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Whip A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) Vulcan Arrow +20% ATK+15 per refine, ATK+2% per 2 refines At refine 7, Vulcan Arrow +20% At refine 9, ranged physical damage +7%, variable cast time reduced by 7% Type: Whip Attack: 155 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Dancer class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter
Infinity Shuriken A weapon possessing a strange power. It feels as though part of its stats have been sealed. (Indestructible) MATK +160 Wind Blade, Kamaitachi damage +20% MATK+15 per refine, MATK +2% per 2 refines At refine 7, Wind Blade, Kamaitachi damage additionally increases by 20% At refine 9, variable cast time reduced by 7% Type: Shuriken Attack: 170 Weight: 200 Weapon Level: 4 Required Level: 130 Equip: Ninja class SLOT: 1 Exchangeable for 50 Broken Magic Stones via the Relic Appraiser Enchantable for 20 Broken Magic Stones via the Relic Enchanter

[Exchangeable Equipment - Armor]

Item Name Description Description
Rift Ancient Ornament Armor emanating a strange energy obtained from Infinite Space. MHP, MSP + 3%. Every 2 refines, Physical/Magical damage received from enemies of all sizes decreased by 1%. Every 2 refines, Physical/Magical damage dealt to enemies of all sizes increased by 1%. At refine 7, All Stats +2, ATK + 6%, MATK +6%. At refine 9, Physical/Magical damage dealt to enemies of all sizes increased by 5%. Type: Headgear Defense: 7 Location: Upper Weight: 60 Required Level: 130 Equip: All Classes SLOT:1 Can be exchanged for 50 Broken Magic Stones via the Relic Appraiser Can be enchanted for 20 Broken Magic Stones via the Relic Enchanter
Rift Manteau Armor emanating a strange energy obtained from Infinite Space. MDEF + 10, MHP + 500. Every 3 refines, All elemental magic damage increased by 1%, Melee/Ranged physical damage increased by 1%. At refine 7, All elemental magic damage increased by 4%. At refine 9, Melee/Ranged physical damage increased by 4%. Type: Garment Defense: 11 Weight: 25 Required Level: 130 Equip: All Classes SLOT:1 Can be exchanged for 50 Broken Magic Stones via the Relic Appraiser Can be enchanted for 20 Broken Magic Stones via the Relic Enchanter
Rift Shoes Armor emanating a strange energy obtained from Infinite Space. MHP + 3%, MSP + 3%. Every 2 refines, Ignores 1% of Physical/Magical defense of normal monsters. At refine 7, MHP + 500, MSP + 150. At refine 9, Ignores 5% of Physical/Magical defense of normal monsters. Type: Shoes Defense: 21 Weight: 25 Required Level: 130 Equip: All Classes SLOT:1 Can be exchanged for 50 Broken Magic Stones via the Relic Appraiser Can be enchanted for 20 Broken Magic Stones via the Relic Enchanter
Rift Ancient Armor Armor emanating a strange energy obtained from Infinite Space. All Stats+2, MHP+1,000. Every 2 refines, Variable Cast Time decreased by 1%, Attack Speed increased (Delay After Attack decreased by 1%). At refine 7, ATK+150, MATK+150, MHP+500. At refine 9, Variable Cast Time decreased by an additional 5%, Attack Speed further increased (Delay After Attack decreased by 5%). Type: Armor Defense: 210 Weight: 80 Required Level: 130 Equip: All Classes SLOT:1 Can be exchanged for 50 Broken Magic Stones via the Relic Appraiser Can be enchanted for 20 Broken Magic Stones via the Relic Enchanter

4. Equipment Enchant

[Relic Enhancer] If you want to enhance equipment obtained from the Infinite Space, you've come to the right place. Do you have any Broken Magic Stones?

[Next]

Relic Enhancer

▶ You can exchange Broken Magic Stones with the Relic Enchanter NPC (cmd_fild07 60 275) to grant enchants to equipment. ▶ Granting an equipment enchant requires 20 Broken Magic Stones, and resetting requires 30. ▶ When attempting a reset, there is a 30% chance the equipment will be destroyed, and it cannot be recovered in this case, so please be careful. (Using an additional Gel Star allows for a safe reset without equipment destruction) ▶ For each piece of equipment, you can directly select the effect category divided into Physical Attack type / Magic type / Ranged type, and the effect of the selected category will be granted probabilistically. ▶ Up to 2 slots' worth of enchants are possible per equipment, and since the probability is determined by the selected category, the same effect may be granted to both slots. ▶ When granting the 1st enchant, using an additional Gel Star provides access to the Advanced Enchant feature, which guarantees receiving an Infinite Enchant option.

[Enchant List]

Weapon - 1st Enchant (Normal)
Physical Type Magic Type Ranged Type
VIT+1 VIT+1 VIT+1
VIT+2 VIT+2 VIT+2
STR+1 INT+1 DEX+1
STR+2 INT+2 DEX+2
Fighting Infinite Lv1 Magic Infinite Lv1 Expert Archer Infinite Lv1
Fighting Infinite Lv2 Magic Infinite Lv2 Expert Archer Infinite Lv2
Fighting Infinite Lv3 Magic Infinite Lv3 Expert Archer Infinite Lv3
Infinite Fighting Spirit Lv1 Infinite Magic Power 1 Master Bow Infinite Lv1
Infinite Fighting Spirit Lv2 Infinite Magic Power 2 Master Bow Infinite Lv2
Infinite Fighting Spirit Lv3 Infinite Magic Power 3 Master Bow Infinite Lv3
Weapon - 1st Enchant (Advanced)
Physical Type Magic Type Ranged Type
Infinite Fighting Spirit Lv1 Infinite Magic Power 1 Master Bow Infinite Lv1
Infinite Fighting Spirit Lv2 Infinite Magic Power 2 Master Bow Infinite Lv2
Infinite Fighting Spirit Lv3 Infinite Magic Power 3 Master Bow Infinite Lv3
Weapon - 2nd Enchant
Physical Type Magic Type Ranged Type
VIT+1 VIT+1 VIT+1
VIT+2 VIT+2 VIT+2
STR+1 INT+1 DEX+1
STR+2 INT+2 DEX+2
Tenacity Infinite Lv1 Magic Lv1 Master Archer Infinite Lv1
Tenacity Infinite Lv2 Magic Lv2 Master Archer Infinite Lv2
Tenacity Infinite Lv3 Magic Lv3 Master Archer Infinite Lv3
Tenacity Infinite Lv4 Magic Lv4 Master Archer Infinite Lv4
Tenacity Infinite Lv5 Magic Lv5 Master Archer Infinite Lv5
Limit Break "Infinite Fighting Spirit" Limit Break "Infinite Magic Power" Limit Break "Infinite Master Archer"
Armor, Shoes - 1st Enchant (Normal)
Physical Type Magic Type Ranged Type
HP+100 HP+100 HP+100
HP+200 HP+200 HP+200
SP+100 SP+100 SP+100
SP+200 SP+200 SP+200
STR+1 INT+1 DEX+1
STR+2 INT+2 DEX+2
Infinite Power Lv1 Infinite Intelligence Lv1 Infinite Dexterity Lv1
Infinite Power Lv2 Infinite Intelligence Lv2 Infinite Dexterity Lv2
Infinite Power Lv3 Infinite Intelligence Lv3 Infinite Dexterity Lv3
Armor, Shoes - 1st Enchant (Advanced)
Physical Type Magic Type Ranged Type
Infinite Power Lv1 Infinite Intelligence Lv1 Infinite Dexterity Lv1
Infinite Power Lv2 Infinite Intelligence Lv2 Infinite Dexterity Lv2
Infinite Power Lv3 Infinite Intelligence Lv3 Infinite Dexterity Lv3
Armor, Shoes - 2nd Enchant
Physical Type Magic Type Ranged Type
HP+100 HP+100 HP+100
HP+200 HP+200 HP+200
SP+100 SP+100 SP+100
SP+200 SP+200 SP+200
Adamantine Infinite Lv1 Adamantine Infinite Lv1 Adamantine Infinite Lv1
Adamantine Infinite Lv2 Adamantine Infinite Lv2 Adamantine Infinite Lv2
Adamantine Infinite Lv3 Adamantine Infinite Lv3 Adamantine Infinite Lv3
Adamantine Infinite Lv4 Adamantine Infinite Lv4 Adamantine Infinite Lv4
Adamantine Infinite Lv5 Adamantine Infinite Lv5 Adamantine Infinite Lv5
Garment, Headgear - 1st Enchant (Normal)
Physical Type Magic Type Ranged Type
MHP1 MHP1 MHP1
STR+1 INT+1 DEX+1
STR+2 INT+2 DEX+2
Fighting Infinite Lv1 Magic Infinite Lv1 Expert Archer Infinite Lv1
Fighting Infinite Lv2 Magic Infinite Lv2 Expert Archer Infinite Lv2
Fighting Infinite Lv3 Magic Infinite Lv3 Expert Archer Infinite Lv3
Infinite Attack Power Lv1 Infinite Magic Power Lv1 Infinite Sharpshooter Lv1
Infinite Attack Power Lv2 Infinite Magic Power Lv2 Infinite Sharpshooter Lv2
Infinite Attack Power Lv3 Infinite Magic Power Lv3 Infinite Sharpshooter Lv3
Garment, Headgear - 1st Enchant (Advanced)
Physical Type Magic Type Ranged Type
Infinite Attack Power Lv1 Infinite Magic Power Lv1 Infinite Sharpshooter Lv1
Infinite Attack Power Lv2 Infinite Magic Power Lv2 Infinite Sharpshooter Lv2
Infinite Attack Power Lv3 Infinite Magic Power Lv3 Infinite Sharpshooter Lv3
Garment, Headgear - 2nd Enchant
Physical Type Magic Type Ranged Type
MHP1 MHP1 MHP1
MHP2 MHP2 MHP2
STR+1 Magic Infinite Lv1 DEX+1
STR+2 Magic Infinite Lv2 DEX+2
Mettle Infinite Lv1 Intelligence Lv1 Mettle Infinite Lv1
Mettle Infinite Lv2 Intelligence Lv2 Mettle Infinite Lv2
Mettle Infinite Lv3 Intelligence Lv3 Mettle Infinite Lv3
Mettle Infinite Lv4 Intelligence Lv4 Mettle Infinite Lv4
Mettle Infinite Lv5 Intelligence Lv5 Mettle Infinite Lv5

※ Advanced Enchant probabilities can be checked on the Probability Disclosure board.

[Enchant Description]

Enchant Description
VIT+1 VIT+1
VIT+2 VIT+2
STR+1 STR+1
STR+2 STR+2
HP+100 HP+100
HP+200 HP+200
SP+100 SP+100
SP+200 SP+200
MHP1 MHP+1%
MHP2 MHP+2%
Fighting Infinite Lv1 ATK+6, HIT+2.
Fighting Infinite Lv2 ATK+9, HIT+3.
Fighting Infinite Lv3 ATK+12, HIT+4.
INT+1 INT+1
INT+2 INT+2
Magic Infinite Lv1 MATK + 6. Variable Cast Time reduced by 4%.
Magic Infinite Lv2 MATK + 9. Variable Cast Time reduced by 6%.
Magic Infinite Lv3 MATK + 12. Variable Cast Time reduced by 8%.
DEX+1 DEX+1
DEX+2 DEX+2
Expert Archer Infinite Lv1 Ranged Physical Damage + 2%.
Expert Archer Infinite Lv2 Ranged Physical Damage + 4%.
Expert Archer Infinite Lv3 Ranged Physical Damage + 6%.
Tenacity Infinite Lv1 Melee Physical Damage + 4%. Perfect Hit Chance + 1%.
Tenacity Infinite Lv2 Melee Physical Damage + 8%. Perfect Hit Chance + 2%.
Tenacity Infinite Lv3 Melee Physical Damage + 12%. Perfect Hit Chance + 3%.
Tenacity Infinite Lv4 Melee Physical Damage increased by + 16%. Perfect Hit Chance increased by + 4%.
Tenacity Infinite Lv5 Melee Physical Damage + 20%. Perfect Hit Chance + 5%.
Magic Lv1 All Elemental Magic Damage + 4%.
Magic Lv2 All Elemental Magic Damage + 8%.
Magic Lv3 All Elemental Magic Damage + 12%.
Magic Lv4 All Elemental Magic Damage + 16%.
Magic Lv5 All Elemental Magic Damage + 20%.
Master Archer Infinite Lv1 Ranged Physical Damage + 4%. Attack Speed increased (Delay After Attack reduced by 1%).
Master Archer Infinite Lv2 Ranged Physical Damage + 8%. Attack Speed increased (Delay After Attack reduced by 2%).
Master Archer Infinite Lv3 Ranged Physical Damage + 12%. Attack Speed increased (Delay After Attack reduced by 3%).
Master Archer Infinite Lv4 Ranged Physical Damage + 16%. Attack Speed increased (Delay After Attack reduced by 4%).
Master Archer Infinite Lv5 Ranged Physical Damage + 20%. Attack Speed increased (Delay After Attack reduced by 5%).
Adamantine Infinite Lv1 MHP + 5%, DEF + 15.
Adamantine Infinite Lv2 MHP + 10%, DEF + 30.
Adamantine Infinite Lv3 MHP + 15%, DEF + 45.
Adamantine Infinite Lv4 MHP + 20%, DEF + 60.
Adamantine Infinite Lv5 MHP + 25%, DEF + 75.
Mettle Infinite Lv1 ATK + 3%, HIT + 3.
Mettle Infinite Lv2 ATK + 6%, HIT + 6.
Mettle Infinite Lv3 ATK + 9%, HIT + 9.
Mettle Infinite Lv4 ATK + 12%, HIT + 12.
Mettle Infinite Lv5 ATK + 15%, HIT + 15.
Intelligence Lv1 MATK + 4%, Variable Cast Time reduced by 5%.
Intelligence Lv2 MATK + 8%, Variable Cast Time reduced by 10%.
Intelligence Lv3 MATK + 12%, Variable Cast Time reduced by 15%.
Intelligence Lv4 MATK + 16%, Variable Cast Time reduced by 20%.
Intelligence Lv5 MATK + 20%, Variable Cast Time reduced by 25%.
Infinite Fighting Spirit Lv1 Every 2 refines: ATK + 2, HIT + 2 increase. Every 5 refines: ATK + 1% increase.
Infinite Fighting Spirit Lv2 Every 2 refines: ATK +4, HIT + 5 increase. Every 5 refines: ATK +2% increase.
Infinite Fighting Spirit Lv3 Every 2 refines: ATK + 7, HIT + 7 increase. Every 5 refines: ATK + 3% increase.
Infinite Magic Power 1 Every 2 refines: MATK +2, Heal Amount + 1% increase. Every 5 refines: MATK +1% increase.
Infinite Magic Power 2 Every 2 refines: MATK +4, Heal Amount + 3% increase. Every 5 refines: MATK +2% increase.
Infinite Magic Power 3 Every 2 refines: MATK +7, Heal Amount + 5% increase. Every 5 refines: MATK +3% increase.
Master Bow Infinite Lv1 Every 2 refines: HIT +2, Ranged Physical Damage + 1% increase. Every 5 refines: ATK + 1% increase.
Master Bow Infinite Lv2 Every 2 refines: HIT +5, Ranged Physical Damage + 2% increase. Every 5 refines: ATK + 2% increase.
Master Bow Infinite Lv3 Every 2 refines: HIT +7, Ranged Physical Damage + 3% increase. Every 5 refines: ATK + 3% increase.
Infinite Power Lv1 STR + 1. At refine 7, STR + 1 additional increase. At refine 9, STR + 1 additional increase. At refine 11, STR + 1 additional increase.
Infinite Power Lv2 STR + 2. At refine 7, STR + 1 additional increase. At refine 9, STR + 1 additional increase. At refine 11, STR + 1, Melee Physical Damage + 1% additional increase.
Infinite Power Lv3 STR + 3. At refine 7, STR + 1 additional increase. At refine 9, STR + 1 additional increase. At refine 11, STR + 2, Melee Physical Damage + 3% additional increase.
Infinite Intelligence Lv1 INT + 2. At refine 7, INT + 1 additional increase. At refine 9, INT + 1 additional increase. At refine 11, INT + 1 additional increase.
Infinite Intelligence Lv2 INT + 2. At refine 7, INT + 1 additional increase. At refine 9, INT + 1 additional increase. At refine 11, INT + 2, All Elemental Magic Damage + 1% additional increase.
Infinite Intelligence Lv3 INT + 2. At refine 7, INT + 1 additional increase. At refine 9, INT + 1 additional increase. At refine 11, INT + 2, All Elemental Magic Damage + 3% additional increase.
Infinite Dexterity Lv1 DEX + 3. At refine 7, DEX + 1 additional increase. At refine 9, DEX + 1 additional increase. At refine 11, DEX + 1 additional increase.
Infinite Dexterity Lv2 DEX + 3. At refine 7, DEX + 1 additional increase. At refine 9, DEX + 1 additional increase. At refine 11, DEX + 1, Ranged Physical Damage + 1% additional increase.
Infinite Dexterity Lv3 DEX + 3. At refine 7, DEX + 1 additional increase. At refine 9, DEX + 1 additional increase. At refine 11, DEX + 2, Ranged Physical Damage + 3% additional increase.
Infinite Attack Power Lv1 ATK + 20. At refine 7, Melee Physical Damage + 1% additional increase. At refine 9, Melee Physical Damage + 2% additional increase.
Infinite Attack Power Lv2 ATK + 25. At refine 7, Melee Physical Damage + 3% additional increase. At refine 9, Melee Physical Damage + 5% additional increase.
Infinite Attack Power Lv3 ATK + 30, ATK + 5%. At refine 7, Melee Physical Damage + 3% additional increase. At refine 9, Melee Physical Damage + 5% additional increase.
Infinite Magic Power Lv1 MATK + 20. At refine 7, MATK + 1% additional increase. At refine 9, MATK + 2% additional increase.
Infinite Magic Power Lv2 MATK + 25. At refine 7, MATK + 3% additional increase. At refine 9, MATK + 5% additional increase.
Infinite Magic Power Lv3 MATK + 30, MATK + 5%. At refine 7, MATK + 3% additional increase. At refine 9, MATK + 5% additional increase.
Infinite Sharpshooter Lv1 ATK + 20. At refine 7, Ranged Physical Damage + 1% additional increase. At refine 9, Ranged Physical Damage + 2% additional increase.
Infinite Sharpshooter Lv2 ATK + 25. At refine 7, Ranged Physical Damage + 3% additional increase. At refine 9, Ranged Physical Damage + 5% additional increase.
Infinite Sharpshooter Lv3 ATK + 30, Ranged Physical Damage + 5%. At refine 7, Ranged Physical Damage + 3% additional increase. At refine 9, Ranged Physical Damage + 5% additional increase.
Limit Break "Infinite Fighting Spirit" Melee Physical Damage + 20%. Perfect Hit Chance + 5%. On physical attack, a certain chance to grant STR + 30, Melee Physical Damage + 15% for 10 seconds.
Limit Break "Infinite Magic Power" All Elemental Magic Damage + 20%. On magic attack, a certain chance to grant INT + 30, All Elemental Magic Damage + 15% for 10 seconds.
Limit Break "Infinite Master Archer" Ranged Physical Damage + 20%. Attack Speed increased (Delay After Attack reduced by 5%). On physical attack, a certain chance to grant DEX + 30, Ranged Physical Damage + 15% for 10 seconds.

5. Cards

Item Name Acquisition Method Description
Infinite Eddga Card Eddga Fire Elemental Magic Damage + 10% increase. At refine 7, Fire Elemental Magic Damage +10% additional. At refine 9, Fire Elemental Magic Damage +10% additional. Type: Card. Equip: Shoes. Weight: 1
Infinite Osiris Card Osiris Melee Physical Damage +3%. At refine 7, Melee Physical Damage +3% additional. At refine 9, Melee Physical Damage +4% additional. Type: Card. Equip: Accessory. Weight: 1
Infinite Phreeoni Card Phreeoni CRI + 100. Type: Card. Equip: Weapon. Weight: 1
Infinite Orc Hero Card Orc Hero When hit by a magic attack, 100% chance to inflict Stun on the attacker. VIT + 3. Type: Card. Equip: Headgear. Weight: 1
Infinite Tao Gunka Card Tao Gunka MHP + 10000. AGI - 10. Type: Card. Equip: Armor. Weight: 1
Infinite Toad Card Toad Critical Damage + 2% increase. At refine 7, Critical Damage + 4% increase. At refine 9, Critical Damage + 4% increase. Type: Card. Equip: Shoes. Weight: 1
Infinite Vocal Card Vocal MATK + 10. At refine 7, MATK + 10 additional. At refine 9, MATK + 15 additional. Type: Card. Equip: Shoes. Weight: 1
Infinite Chimera Card Chimera MHP + 8%, MSP + 4%. When equipped together with one of Infinite Toad Card, Infinite Vagabond Wolf Card, Infinite Vocal Card, or Infinite Eclipse Card, ATK + 10%, MATK + 10%. Type: Card. Equip: Garment. Weight: 1
Infinite Vagabond Wolf Card Vagabond Wolf ATK + 10. At refine 7, ATK + 10 additional. At refine 9, ATK + 15 additional. Type: Card. Equip: Shoes. Weight: 1
Infinite Eclipse Card Eclipse MHP + 300. At refine 7, MHP + 300 additional. At refine 9, MHP + 400 additional. Type: Card. Equip: Shoes. Weight: 1

※ Information on the official website may be subject to change depending on game updates. (Update. 2021.06.02)