Criatura Academy
News · Update · 2020-06-03

[Region] Destroyed Morroc [지역] 파괴된 모로크

Translated from the official kRO Zero announcement. Original

UP/DA/TE Wednesday, June 3, 2020

Destroyed Morroc Dimensional Rift

The beautiful desert city of Morroc.

Do you know the story behind this city? Long ago, the oasis city was named Morroc after the Demon King sealed away by the hero Thanatos. When the sealed Morroc broke free of its seal, the city was once destroyed.

Now, thanks to the power of many people, it has been restored to its former appearance, and no traces of that time remain. However, the desert just nearby remains exactly as it was when the disaster destroyed it, and has become a dangerous area.

The rift created as the Demon King Morroc fled tore through the boundary of time and space, and the Continental Guard has discovered, through the Dimensional Rift, a passage leading to Morroc at the moment of its collapse.


Table of Contents

- How to get to Destroyed Morroc - Quests
▷ Exploring Destroyed Morroc
▷ This is a Conspiracy Anyway
▷ Work for City Restoration
▷ Relief Volunteer Activity
▷ Studies Must Continue
▷ Southern Field Purification
▷ Northern Field Purification
▷ Maintaining Village Security
▷ Avatars of Sin
▷ Pit of Calamity - Fields
▷ Destroyed Morroc Field
▷ Map
▷ Monsters - Items
▷ Equipment Items
▷ 'Powerful' Calamity Equipment Enhancement
▷ Cards
▷ General Items - Random Options
Seed of Calamity (Physical) Random Option List>)
Seed of Calamity (Magical) Random Option List>)
Seed of Calamity (Shield) Random Option List>)
Ignited Calamity (Magical) Random Option List>)
Ignited Calamity (Physical) Random Option List>)


How to Get to Destroyed Morroc

After receiving the quest from [Captain Balrog] located in the Continental Guard building at Morroc 3 o'clock direction,
you can travel to Destroyed Morroc through [Bath] in the Dimensional Rift.

[Captain Baalrog] The [Guard] that will send you to the Dimensional Rift is on the east side or inside the Paradise Group, so please take care on your way there.

Close

[Bass] In such a precious place, no, such a desolate place, who...? Ah! You must be the new adventurer heading to Destroyed Morroc! Nice to meet you! Really!

<Continental Guard> Bass

Next


Quests

▶ Exploring Destroyed Morroc

Morroc, once bustling with countless comings and goings of people. There is a group urgently searching for an adventurer who was leisurely walking the streets.
Captain Balrog, who identifies himself as part of the 'Continental Guard,' asks you to go to Morroc, where the Demon King once resurrected, to carry out a top-priority mission.

- Level Requirement: Base LV 120 or higher
- Starting Location: [Captain Balrog] Inside Morroc morocc_in 108 158

▶ This is a Conspiracy Anyway

The shock that the Demon King's resurrection brought to the city was too great for ordinary citizens to bear.
Taking advantage of the chaos, all kinds of rumors are spreading throughout Morroc.
You must find the source of the rumors to reassure the residents.

《Fatentum Guard》 Rimoot - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Continental Guard Wormwood] Destroyed Morroc moc_ruin 218 58

▶ Work for City Restoration

Deronimo of Destroyed Morroc asks the adventurer to make mud bricks for the city's restoration.
Even if nothing remains, the people of Morroc will rise again and take it one step at a time.

Meloniño - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Deronimo] Destroyed Morroc moc_ruin 92 128

▶ Relief Volunteer Activity

The relief food team provides warm soup to refugees who have lost their homes, but there is always a shortage of hands.
From gathering soup ingredients to personally distributing the soup to people, there is no task too small to skip.

Relief Supplies Officer - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Relief Food Officer] Destroyed Morroc moc_ruin 131 76

▶ Studies Must Continue

Even if the school has collapsed, studies must continue. The teacher's passion shines brightly, but what about the students?
Even if it's studying they don't want to do now, someday the children will come to understand the teacher's intentions.

- Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [School Teacher] Destroyed Morroc moc_ruin 266 120

▶ Southern Field Purification

The desert of Destroyed Morroc is filled with the wicked Demon King's spawn.
The

Continental Guard is recruiting talented individuals to purify the threatening evil hordes. Continental Guard

[Continental Guard] Hello, do you need some work done?

Listen Coming out with that all of a sudden...

Confirm Cancel - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Continental Guard Loov] Destroyed Sograt Desert South moc_fild21 34 198

▶ Northern Field Purification

The desert of Destroyed Morroc is filled with the wicked Demon King's spawn.
The Continental Guard is recruiting talented individuals to purify the threatening evil hordes.

[Continental Guard Albida] Sacrifice of Conquest, Sacrifice of Famine! 15 crates each! The names are grand and terrifying, but you, Adventurer, can do it!

Accept Decline

Confirm Cancel

Continental Guard - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Continental Guard Albida] Destroyed Sograt Desert North moc_f20b 43 192

▶ Maintaining Village Security

Ominous beings have appeared throughout Destroyed Morroc, and the residents are trembling in fear.
Let's help Julai to maintain the village's security.

[July] If you defeat a total of 20 of the Cold Wind of Calamity or Omen of Calamity... roaming around inside this Destroyed Morroc, I will give you a fitting reward.

Accept Decline

Confirm Cancel - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Julai] Destroyed Morroc moc_ruin 206 86

▶ Avatars of Sin

In the region located at the very end of the Dimensional Rift, four types of Avatars of Sin are appearing.
It would be dangerous if their numbers increase any further. Let's steadily reduce their numbers by fulfilling Insra's request.

Meemsra - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Insra] Destroyed Morroc morocc 159 114

▶ Pit of Calamity

The giant bug discovered in the food storehouse was a terrifying creature that even devoured people.
From the subjugation squad, you learn that the insect-eating bug is hiding in a dirt pit.
Let's help with the subjugation as requested by Jiseorin.

Ji Seorin - Prerequisite: Completion of the 'Exploring Destroyed Morroc' quest
- Level Requirement: Base LV 120 or higher
- Starting Location: [Jiseorin] Destroyed Morroc morocc 56 215


Fields ▶ Destroyed Morroc Field - Map:

moc_ruin moc_f20b moc_fild22 moc_fild21

- Monsters:

LV120LV121
HP257,533HP259,679
EXP51,507EXP51,936
JEXP20602JEXP20,774
Neutral4SmallNeutral4Small
Omen of CalamityFormlessCold Wind of CalamityFormless
LV128LV127
HP672,068HP667,219
EXP134,414EXP133,444
JEXP53,765JEXP53,378
Shadow4MediumUndead4Medium
Avatar of ConquestDemonAvatar of FamineDemon
LV124LV130
HP651,623HP50
EXP130,325EXP0
JEXP52,130JEXP0
Neutral4SmallEarth4Medium
Avatar of GluttonyUndeadSymbol of CalamityFormless
LV130LV128
HP887,257HP672,068
EXP177,451EXP134,414
JEXP70,981JEXP53,765
Poison4SmallHoly4Medium
Eye of the Demon KingDemonAvatar of WarAngel
LV127LV141
HP667,219HP6,029,915
EXP133,444EXP0
JEXP53,378JEXP0
Ghost4MediumHoly4Large
Avatar of DeathAngelJustice of SinDemon
LV141LV141
HP6,029,824HP6,029,702
EXP0EXP0
JEXP0JEXP0
Shadow4LargeUndead4Large
Courage of SinAngelTemperance of SinAngel
LV141LV125
HP6,029,824HP337,163
EXP0EXP0
JEXP0JEXP0
Ghost4LargePoison4Small
Wisdom of SinDemonCarnivorous InsectInsect
LV145LV150
HP103,931,000HP143,354,603
EXP0EXP0
JEXP0JEXP0
Shadow4LargeNeutral4Large
Wounded MoroccDemonMVPMorocc of SinAngelMVP

Items With Evidence of Calamity, Dimensional Crack Stone, and other items obtainable in the Destroyed Morroc field,
you can exchange them for weapons, random option enchant items, cards, and more through the classic vending machine (moc_ruin 196 62) inside the Destroyed Morroc town.
Equipment items can also be obtained from the monsters that appear in the field. ▶ Equipment Items

Item Name Acquisition Method Details
Calamity Spear - [Justice of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150 [Dimensional Crack Stone] and 150 [Evidence of Calamity] An ordinary blade made to protect has been infused with evil, becoming a vanguard of calamity. Spiral Pierce damage +15%. Every 2 refines: ATK +10, MHP +2%. At refine +7, Spiral Pierce damage further increased by 20%. At refine +9, ranged physical damage +7%. When worn together with the Calamity Shield, physical damage dealt to Holy and Shadow element monsters +10%, damage received -10%. Type: One-handed Spear
Calamity Lance - [Justice of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150 [Dimensional Crack Stone] and 150 [Evidence of Calamity] An ordinary blade made to protect has been infused with evil, becoming a vanguard of calamity. MATK +200. Gloria Domini damage +15%. Every 2 refines: MHP +2%, Holy element magic damage +2%. At refine +7, Gloria Domini damage further increased by 20%. At refine +9, variable cast time -7%. When worn together with the Calamity Shield, magic damage dealt to Shadow element monsters +10%, damage received -10%. Type: One-handed Spear
Calamity Katar - [Temperance of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150 [Dimensional Crack Stone] and 150 [Evidence of Calamity] An ordinary blade made to protect has been infused with evil, becoming a vanguard of calamity. Meteor Assault damage +15%. Every 2 refines: ATK +12, MHP +2%. At refine +7, Meteor Assault damage further increased by 20%. At refine +9, melee physical damage +7%. Type: Katar
Calamity Dagger - [Justice of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150 [Dimensional Crack Stone] and 150 [Evidence of Calamity] An ordinary blade made to protect has been infused with evil, becoming a vanguard of calamity. Sightless Mind damage +15%. Every 2 refines: ATK +10, HIT +3. At refine +7, Sightless Mind damage further increased by 20%. At refine +9, melee physical damage +7%. When worn together with the Calamity Shield, physical damage dealt to Holy and Shadow element monsters +10%, damage received -10%. Type: Dagger
Calamity Mace - [Justice of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150 [Dimensional Crack Stone] and 150 [Evidence of Calamity] An ordinary tool made to shine light has been infused with evil, becoming a vanguard of calamity. Indestructible. MATK +200. Magnus Exorcismus damage +15%. Every 2 refines: MATK +2%, MHP +1%. At refine +7, Magnus Exorcismus damage further increased by 20%. At refine +9, Holy element magic damage +7%. When worn together with the Calamity Shield, magic damage dealt to Shadow element monsters +10%, damage received -10%. Type: Mace
Calamity Knuckle - [Wisdom of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain blade made to protect has been infused with evil, becoming a vanguard of calamity. Increases Chain Crush Combo damage by 15%. Reduces Zen's fixed cast time by 50%. Every 2 refines: ATK + 4, MHP + 2%, CRI + 1. At 7 refine, Chain Crush Combo damage increases by an additional 25%. At 9 refine, attack speed increases (after-attack delay reduced by 7%). When worn together with Calamity Shield, physical damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: Knuckle
Calamity Staff - [Courage of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain tool made to spread goodness has been infused with evil, becoming a vanguard of calamity. Indestructible. MATK +230. Increases Lord of Vermilion damage by 10%. Every 2 refines: Wind element magic damage + 3%, MHP + 1%. At 7 refine, Lord of Vermilion damage increases by an additional 15%. At 9 refine, variable cast time reduced by 7%. When worn together with Calamity Shield, magic damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: One-handed Staff
Calamity Book - [Courage of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A book made to share stories has been infused with evil, becoming a vanguard of calamity. Indestructible. MATK +200. Increases Fire Bolt, Cold Bolt, and Lightning Bolt damage by 20%. Every 2 refines: Fire, Water, and Wind element magic damage +2%. MSP + 3%. At 7 refine, Fire Bolt, Cold Bolt, and Lightning Bolt damage increases by an additional 25%. At 9 refine, variable cast time reduced by 7%. When worn together with Calamity Shield, magic damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: Book
Calamity Axe - [Temperance of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain blade made to protect has been infused with evil, becoming a vanguard of calamity. Indestructible. Critical damage increases by 10%, physical/magic damage taken from enemies of all sizes decreases by 5%. Every 2 refines: ATK + 10, CRI + 3. At 7 refine, critical damage increases by an additional 15%. At 9 refine, attack speed increases (after-attack delay reduced by 10%). When worn together with Calamity Shield, physical damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: One-handed Axe
Calamity Cleaver - [Temperance of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain blade made to protect has been infused with evil, becoming a vanguard of calamity. Indestructible. Increases Acid Demonstration damage by 15%. Every 2 refines: ATK + 10, INT + 2. At 7 refine, Acid Demonstration damage increases by an additional 15%. At 9 refine, variable cast time reduced by 7%. When worn together with Calamity Shield, physical damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: One-handed Axe
Calamity Bow - [Temperance of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain string made to protect has been infused with evil, becoming a vanguard of calamity. Increases Focused Arrow Strike damage by 10%. Every 2 refines: ATK + 12, DEF + 30. At 7 refine, Focused Arrow Strike damage increases by an additional 20%. At 9 refine, physical/magic damage taken from enemies of all sizes decreases by 7%. Class: Bow
Calamity Instrument - [Courage of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain instrument made for singing has been infused with evil, becoming a vanguard of calamity. Increases Melody Strike damage by 15%. Every 2 refines: ATK + 10, VIT + 2. At 7 refine, Melody Strike damage increases by an additional 25%. At 9 refine, variable cast time reduced by 7%. When worn together with Calamity Shield, physical damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: Instrument
Calamity Whip - [Courage of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain tool made for dancing has been infused with evil, becoming a vanguard of calamity. Increases Slinging Arrow damage by 15%. Every 2 refines: ATK + 10, VIT + 2. At 7 refine, Slinging Arrow damage increases by an additional 25%. At 9 refine, variable cast time reduced by 7%. When worn together with Calamity Shield, physical damage dealt to Holy and Shadow element monsters increases by 10%, and damage taken decreases by 10%. Class: Whip
Calamity Huuma Shuriken - [Wisdom of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain blade made to protect has been infused with evil, becoming a vanguard of calamity. Indestructible. Increases Swirling Petal damage by 15%, Cross Slash damage by 15%. Every 2 refines: ATK + 12, MHP + 2%. At 7 refine, Swirling Petal damage increases by an additional 20%, Cross Slash damage by an additional 20%. At 9 refine, variable cast time reduced by 7%. Class: Huuma Shuriken
Calamity Shield - [Wisdom of Sin] - [Wounded Morocc] - [Morocc of Sin] - Exchange for 150x [Dimensional Crack Stone], 150x [Evidence of Calamity] A plain piece of iron made to protect has been infused with evil, becoming a vanguard of calamity. Indestructible. MHP + 10%. Shadow element resistance increases by 7%. Every 2 refines: variable cast time decreases by 1% each, attack speed increases (after-attack delay decreases by 1% each). At 5 refine, ATK +6%, MATK + 6%. At 7 refine, Shadow element resistance increases by an additional 13%. At 9 refine, physical/magic damage taken from Large-sized monsters decreases by 15%. Class: Shield
Cross Shield - [Avatar of Conquest] A large and thick cross-shaped shield. A holy aura that can resist darkness can be felt from it. VIT + 3, SP consumption increases by 20%. Shield Chain damage increases by 3% per level of Faith. At 6 refine, ATK + 7%. At 9 refine, ranged physical damage increases by 7%. Class: Shield
Evil Mission - [Avatar of Conquest] A shield said to have been used by the messengers of the Evil God. It grants the power to strike down those who defy the Evil God's will. Indestructible. LUK + 3, VIT + 3. When hit by physical/magic attacks, has a chance to trigger Hindsight Turn Undead Lv 3. Per 1 refine: MHP + 70, MSP +15. At 6 refine, ATK + 15, attack speed increases (after-attack delay increases by 5%). At 9 refine, ATK + 5%, critical damage increases by 10%. Class: Shield
Exorcism Bible - [Avatar of Death] A thick book that clergy should read. It holds a message of light meant to drive away darkness. INT + 3, DEX +3. HP, SP natural recovery increases by 30%. When hit by physical/magic attacks, has a chance to trigger Hindsight Turn Undead Lv 3. Per 1 refine: MHP + 45, MSP +20. At 6 refine, MATK +15, variable cast time reduced by 5%. At 9 refine, MATK + 5%, Holy element magic damage increases by 5%. Class: Shield
Cursed Hand - [Avatar of Famine] A withered hand that has lost its vitality. An evil aura constantly flows from it. Refinable. HIT + 15, HP natural recovery decreases by 20%. At 6 refine, CRI + 7. At 9 refine, CRI + 7. Class: Accessory (Left)
Skin of Ventus - [Eye of the Demon King] The skin of the Demon King, cursed in the language of devils. Simply draping it over your shoulders gives an eerie feeling. Healing received decreases by 15%, SP consumption increases by 100%. MDEF + 10, MHP + 500. At 6 refine, all elemental magic damage increases by 6%. At 9 refine, ignores 15% of Normal monsters' magic defense. Class: Garment
Dark Bacilium - [Eye of the Demon King] A powerful crown that once covered Morocc's face. Only those who have overcome their fear of the Demon King may possess it. SP natural recovery decreases by 50%, healing received decreases by 20%. MHP, MSP + 3%. Per 1 refine: physical/magic damage taken from Shadow element monsters decreases by 1% each. Per 1 refine: physical/magic damage dealt to Shadow element monsters increases by 1% each. At 6 refine, all stats +6, ATK + 6%, MATK +6%. At 9 refine, physical/magic damage dealt to Destroyed Morocc monsters increases by 25%. Class: Headgear
Diabolus Armor - [Avatar of War] Armor crafted from a metal not found in the human world. It conceals a mysterious power that is hard to uncover. Heal received -20%, SP consumption +100%. STR + 4, AGI + 4, MHP + 1500. Increases attack speed (After-attack delay -3%). ATK + 25 per refine. At refine 6, melee physical damage +10%. At refine 9, additional attack speed increase (After-attack delay -7%). Type: Armor | Defense: 150 | Weight: 60 | Required Level: 100 Equip: All Jobs | SLOT: 1 | All movement possible
Diabolus Robe - [Avatar of Death] Unidentified clothing embroidered with characters not used by humans. It seems that the wearer comes to learn the language of a new existence. Heal received -20%, SP consumption +100%. INT +4, DEX +4, MSP + 300. Variable Cast Time -3%. MATK + 25 per refine. At refine 6, Shadow, Ghost, and Neutral magic damage +10%. At refine 9, additional Variable Cast Time -7%. Type: Armor | Defense: 150 | Weight: 30 | Required Level: 100 Equip: All Jobs | SLOT: 1 | All movement possible
Diabolus Boots - [Avatar of Gluttony] Mysterious boots that adjust their own size to fit the wearer's feet. With every step taken, an ember of calamity is left behind. Heal received -20%, SP consumption +100%. MHP + 3%, MSP + 3%. At refine 6, ranged physical damage +6%. At refine 9, ignores 7% of normal monsters' physical defense. Type: Shoes | Defense: 15 | Weight: 25 | Required Level: 100 Equip: All Jobs | SLOT: 1 | All movement possible
Diabolus Ring - [Avatar of Gluttony] - [Wounded Morocc] - [Sinful Morocc] A ring engraved with mysterious characters. It is beautiful enough to captivate the eyes of onlookers. All damage dealt to Destroyed Morroc monsters +25%. When equipped together with a refinable weapon imbued with calamity, ATK + 13 per refine, increases attack speed (After-attack delay -1% per refine). MATK + 13 per refine, Variable Cast Time -1% per refine. At refine 10, summons a Crow of Calamity. Type: Accessory (Right) | Defense: 0 | Weight: 5 | Required Level: 100 Equip: All Jobs | SLOT: 1 | All movement possible
Nemesis - [Avatar of War] A giant silver blunt weapon made for exorcism. Deals 10% additional physical damage to Demon and Shadow-element enemies. ATK +1% per level of Mace Mastery. At refine 6, melee physical damage +10%. At refine 9, additional attack speed (After-attack delay -10%), Critical damage +15%. Type: Mace | Attack: 170 | Weight: 90 | Weapon Level: 4 | Element: Holy Required Level: 100 | Equip: Acolyte only | SLOT: 2 | All movement possible
Bloody Eater - [Avatar of Famine] A gloomy magic sword that emits a dark black aura. Deals 10% additional damage to Angel and Holy-element enemies. When attacking physically, there is a low chance to gain ATK + 150 for 5 seconds; when killing a monster with a melee physical attack, recovers 150 HP. At refine 6, Bowling Bash skill damage +25%. At refine 9, increases attack speed (After-attack delay -15%). Type: Two-Handed Sword | Attack: 230 | Weight: 220 | Element: Shadow | Weapon Level: 4 | Required Level: 100 | Equip: Lord Knight class | SLOT: 2 | All movement possible

▶ Enhancement of 'Powerful' Calamity Equipment
Existing Calamity equipment can be upgraded into 'Powerful' Calamity equipment with greatly enhanced performance.

  • Target Item: Calamity equipment refined to +9 or higher
  • Required Materials: Highly Concentrated Oridecon, Highly Concentrated Elunium, High Density Bradium, High Density Carnium, Zeny
  • Enhancement NPC: Hadad (moc_ruin 250 53)
  • Please note that when upgrading, equipped cards will be retained, but random options will be removed and the refine level will decrease by -2.
  • Normal Calamity weapons apply set options with Normal Calamity shields, and Powerful Calamity weapons apply set options with Powerful Calamity shields, while the Diabolus Ring applies set options with both Normal and Powerful Calamity weapons.
  • Event or limited refine stones cannot be used as materials for upgrading to Powerful Calamity equipment.
Item Description
Mighty Calamity Spear Enhanced the "Calamity Spear" into an even mightier calamity. Spiral Pierce damage +22%. Every 2 refines: ATK +10, MHP +2%. At refine 7, Spiral Pierce damage +20% additional increase. At refine 9, Ranged physical damage +7%. At refine 11, ATK +40, MHP +8%, Spiral Pierce damage +20% additional increase, Ranged physical damage +3%. When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: One-handed Spear Attack: 275 Weight: 210 Weapon Level: 4 Required Level: 130 Equip: Lord Knight class SLOT:1
Mighty Calamity Lance Enhanced the "Calamity Lance" into an even mightier calamity. MATK +250. Gloria Domini damage +22%. Every 2 refines: MHP +2%, Holy property magic damage +2%. At refine 7, Gloria Domini damage +20% additional increase. At refine 9, Variable Cast Time -7%. At refine 11, MHP +8%, Holy property magic damage +8%, Gloria Domini damage +20% additional increase, Variable Cast Time -3%. When worn together with the Mighty Calamity Shield, magic damage dealt to Shadow property monsters +10%, damage received from Holy and Shadow property monsters -10%. Type: One-handed Spear Attack: 263 Weight: 130 Weapon Level: 4 Required Level: 130 Equip: Paladin class SLOT:1
Mighty Calamity Katar Enhanced the "Calamity Katar" into an even mightier calamity. Meteor Assault damage +15%. Every 2 refines: ATK +12, MHP +2%. At refine 7, Meteor Assault damage +20% additional increase. At refine 9, Melee physical damage +7%. At refine 11, ATK +48, MHP +8%, Meteor Assault damage +20% additional increase, Melee physical damage +3%. Type: Katar Attack: 250 Weight: 140 Weapon Level: 4 Required Level: 130 Equip: Assassin Cross class SLOT:1
Mighty Calamity Mace Enhanced the "Calamity Mace" into an even mightier calamity. MATK +250. Magnus Exorcismus damage +22%. Every 2 refines: MATK +2%, MHP +1%. At refine 7, Magnus Exorcismus damage +20% additional increase. At refine 9, Holy property magic damage +7%. At refine 11, MATK +8%, MHP +4%, MSP +4%, Magnus Exorcismus damage +20%, Holy property magic damage +3%. When worn together with the Mighty Calamity Shield, magic damage dealt to Shadow property monsters +10%, damage received from Holy and Shadow property monsters -10%. Type: Mace Attack: 188 Weight: 140 Weapon Level: 4 Required Level: 130 Equip: High Priest class SLOT:1
Mighty Calamity Knuckle Enhanced the "Calamity Knuckle" into an even mightier calamity. Chain Crush Combo damage +18%. Zen fixed cast time -50%. Every 2 refines: ATK +4, MHP +2%, CRI +1. At refine 7, Chain Crush Combo damage +30% additional increase. At refine 9, Attack speed increase (after-attack delay -7%). At refine 11, ATK +16, MHP +8%, CRI +4, Chain Crush Combo damage +25% additional increase, Attack speed increase (after-attack delay -3%). When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: Knuckle Attack: 238 Weight: 90 Weapon Level: 4 Required Level: 130 Equip: Champion class SLOT:1
Mighty Calamity Staff Enhanced the "Calamity Staff" into an even mightier calamity. MATK +288. Indestructible. Lord of Vermilion damage +15%. Every 2 refines: Wind property magic damage +3%, MHP +1%. At refine 7, Lord of Vermilion damage +15% additional increase. At refine 9, Variable Cast Time -7%. At refine 11, Wind property magic damage +11%, MHP +4%, Lord of Vermilion damage +20% additional increase, Variable Cast Time -3%. When worn together with the Mighty Calamity Shield, magic damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: One-handed Staff Attack: 225 Weight: 100 Weapon Level: 4 Required Level: 130 Equip: High Wizard class SLOT:1
Mighty Calamity Book Enhanced the "Calamity Book" into an even mightier calamity. MATK +250. Indestructible. Fire Bolt, Cold Bolt, Lightning Bolt damage +24%. Every 2 refines: Fire, Water, Wind property magic damage +2%. MSP +3%. At refine 7, Fire Bolt, Cold Bolt, Lightning Bolt damage +30% additional increase. At refine 9, Variable Cast Time -7%. At refine 11, Fire, Water, Wind property magic damage +8% additional increase, MSP +8% additional increase, Fire Bolt, Cold Bolt, Lightning Bolt damage +25% additional increase, Variable Cast Time -3% additional decrease. When worn together with the Mighty Calamity Shield, magic damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: Book Attack: 188 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Professor class SLOT:1
Mighty Calamity Axe Enhanced the "Calamity Axe" into an even mightier calamity. Indestructible. Critical damage +15%, physical/magic damage received from enemies of all sizes -5%. Every 2 refines: ATK +10, CRI +3. At refine 7, Critical damage +15% additional increase. At refine 9, Attack speed increase (after-attack delay -10%). At refine 11, ATK +40, HIT +5, CRI +5, Critical damage +20% additional increase, Attack speed increase (after-attack delay -5%). When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: One-handed Axe Attack: 250 Weight: 160 Weapon Level: 4 Required Level: 130 Equip: White Smith class SLOT:1
Mighty Calamity Cleaver Enhanced the "Calamity Cleaver" into an even mightier calamity. Indestructible. Acid Demonstration damage +15%. Every 2 refines: ATK +10, INT +2. At refine 7, Acid Demonstration damage +15% additional increase. At refine 9, Variable Cast Time -7%. At refine 11, ATK +40, INT +8, HIT +4, Acid Demonstration damage +20% additional increase, Variable Cast Time -3%. When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: One-handed Axe Attack: 250 Weight: 110 Weapon Level: 4 Required Level: 130 Equip: Creator class SLOT:1
Mighty Calamity Bow Enhanced the "Calamity Bow" into an even mightier calamity. Focused Arrow Strike damage +16%. Every 2 refines: ATK +12, DEF +30. At refine 7, Focused Arrow Strike damage +20% additional increase. At refine 9, Physical/magic damage received from enemies of all sizes -7%. At refine 11, ATK +48, CRI +3, HIT +5, Focused Arrow Strike damage +20% additional increase. Type: Bow Attack: 225 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Sniper class SLOT:1
Mighty Calamity Whip Enhanced the "Calamity Whip" into an even mightier calamity. Slinging Arrow damage +18%. Every 2 refines: ATK +10, VIT +2. At refine 7, Slinging Arrow damage +30% additional increase. At refine 9, Variable Cast Time -7%. At refine 11, ATK +40, VIT +8, Slinging Arrow damage +20% additional increase, Variable Cast Time -3% additional decrease, Ranged physical damage +3%. When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: Whip Attack: 225 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Gypsy class SLOT:1
Mighty Calamity Instrument Enhanced the "Calamity Instrument" into an even mightier calamity. Melody Strike damage +18%. Every 2 refines: ATK +10, VIT +2. At refine 7, Melody Strike damage +30% additional increase. At refine 9, Variable Cast Time -7%. At refine 11, ATK +40, VIT +8, Melody Strike damage +20% additional increase, Variable Cast Time -3% additional decrease, Ranged physical damage +3%. When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: Instrument Attack: 225 Weight: 80 Weapon Level: 4 Required Level: 130 Equip: Clown class SLOT:1
Mighty Calamity Dagger Enhanced the "Calamity Dagger" into an even mightier calamity. Sightless Mind damage +22%. Every 2 refines: ATK +10, HIT +3. At refine 7, Sightless Mind damage +20% additional increase. At refine 9, Melee physical damage +7%. At refine 11, ATK +40, HIT +8, Sightless Mind damage +20% additional increase, Melee physical damage +3%. When worn together with the Mighty Calamity Shield, physical damage dealt to Holy and Shadow property monsters +10%, damage received -10%. Type: Dagger Attack: 188 Weight: 55 Weapon Level: 4 Required Level: 130 Equip: Stalker class SLOT:1
Mighty Calamity Huuma Shuriken Enhanced the "Calamity Huuma Shuriken" into an even mightier calamity. Indestructible. Swirling Petal damage +22%, Cross Slash damage +22%. Every 2 refines: ATK +12, MHP +2%. At refine 7, Swirling Petal damage +20% additional increase, Cross Slash damage +20%. At refine 9, Variable Cast Time -7%. At refine 11, ATK +48, MHP +8%, Swirling Petal damage +20% additional increase, Cross Slash damage +15%, Variable Cast Time -3%. Type: Huuma Shuriken Attack: 364 Weight: 200 Weapon Level: 4 Required Level: 130 Equip: Ninja class SLOT:1
Mighty Calamity Shield Enhanced the "Calamity Shield" into an even mightier calamity. Indestructible. MHP +15%. Shadow property resistance +10%. Every 2 refines: Variable Cast Time -1% each, Attack speed increase (after-attack delay -1% each). At refine 5, ATK +8%, MATK +8%. At refine 7, Shadow property resistance +15% additional increase. At refine 9, Physical/magic damage received from Large monsters -15%. At refine 11, ATK +7%, MATK +7%, Shadow property resistance +5% additional increase. Type: Shield Defense: 125 Weight: 160 Required Level: 130 Equip: All classes SLOT:1

▶ Cards Can be obtained probabilistically through trading or monster hunting.

Item Name Acquisition Method Detailed Description
Justice of Sin Card - [Sin Morocc] - Exchange for 150 [Seed of Calamity (Physical)] and 300 [Evidence of Calamity] Loses 15 SP per attack. Loses 333 HP every 7 seconds. Recovers 200 HP upon killing an enemy with a melee physical attack. Increases melee physical damage by 15%. Type: Card
Courage of Sin Card - [Sin Morocc] - Exchange for 150 [Seed of Calamity (Magical)] and 300 [Evidence of Calamity] CRI + 20, Critical Damage + 15%. Increases SP consumption by 50%. Increases SP consumption by 8% for every 2 refine levels of the headgear. Type: Card
Temperance of Sin Card - [Sin Morocc] - Exchange for 150 [Seed of Calamity (Shield)] and 300 [Evidence of Calamity] Reduces natural HP and SP recovery by 100%. MHP + 25%, MSP + 15%. Increases physical/magical damage dealt to Angel and Demon race by 5% for every 2 refine levels of the armor. Reduces Holy and Shadow element resistance by 5% for every 2 refine levels of the armor. Type: Card
Wisdom of Sin Card - [Sin Morocc] - Exchange for 150 [Seed of Calamity (Shield)] and 250 [Dimensional Crack Stone] Increases magic damage dealt to Medium and Large monsters by 15%. Increases SP consumption by 4% for every 2 refine levels of the garment, increases magic damage dealt to Medium and Large monsters by 1%, decreases physical damage dealt to Medium and Large monsters by 3%. Type: Card

▶ General Items

Item Name Acquisition Method Detailed Description
Seed of Calamity (Physical) - [Wounded Morocc] - [Sin Morocc] - Exchange for 15 [Dimensional Crack Stone] and 10 [Evidence of Calamity] A seed formed from small clumps of evil gathered together. Amplifies the physical power of weapons imbued with calamity. Weight: 0.5
Seed of Calamity (Magical) - [Wounded Morocc] - [Sin Morocc] - Exchange for 15 [Dimensional Crack Stone] and 10 [Evidence of Calamity] A seed formed from small clumps of evil gathered together. Amplifies the magical power of weapons imbued with calamity. Weight: 0.5
Seed of Calamity (Shield) - [Wounded Morocc] - [Sin Morocc] - Exchange for 10 [Dimensional Crack Stone] and 15 [Evidence of Calamity] A seed formed from small clumps of evil gathered together. Amplifies the power of shields imbued with calamity. Weight: 0.5
Ignited Calamity (Physical) - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] A fully formed clump of evil and darkness. Just keeping it nearby brings on a faint dizziness. Greatly amplifies the physical power of weapons imbued with calamity. Weight: 1
Ignited Calamity (Magical) - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] A fully formed clump of evil and darkness. Just keeping it nearby brings on a faint dizziness. Greatly amplifies the magical power of weapons imbued with calamity. Weight: 1
Evidence of Calamity - [Avatar of Conquest] - [Avatar of Famine] - [Avatar of Gluttony] - [Eye of the Demon King] - [Avatar of War] - [Avatar of Death] - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] Small clumps of calamity scattered throughout Morocc. Weight: 0.1
Dimension Stone - [Avatar of Conquest] - [Avatar of Famine] - [Avatar of Gluttony] - [Eye of the Demon King] - [Avatar of War] - [Avatar of Death] - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] An ore containing the power of a distorted dimension. Resonates with everywhere within the Dimensional Rift. Weight: 1
Dimensional Thread - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] A special storage device made to hold Rift Stones and Crack Stones. It's impossible to guess how much may be stored inside. Weight: 10

Random Options

Item Name Acquisition Method Applicable Items
Seed of Calamity (Physical) - [Wounded Morocc] - [Sin Morocc] - Exchange for 15 [Dimensional Crack Stone] and 10 [Evidence of Calamity] - [Calamity Cleaver] - [Calamity Dagger] - [Calamity Lance] - [Calamity Mace] - [Calamity Instrument] - [Calamity Book] - [Calamity Whip] - [Calamity Staff] - [Calamity Spear] - [Calamity Axe] - [Calamity Bow] - [Calamity Katar] - [Calamity Knuckle] - [Calamity Huuma Shuriken]
Seed of Calamity (Magical) - [Wounded Morocc] - [Sin Morocc] - Exchange for 15 [Dimensional Crack Stone] and 10 [Evidence of Calamity] - [Calamity Cleaver] - [Calamity Dagger] - [Calamity Lance] - [Calamity Mace] - [Calamity Instrument] - [Calamity Book] - [Calamity Whip] - [Calamity Staff] - [Calamity Spear] - [Calamity Axe] - [Calamity Bow] - [Calamity Katar] - [Calamity Knuckle] - [Calamity Huuma Shuriken]
Seed of Calamity (Shield) - [Wounded Morocc] - [Sin Morocc] - Exchange for 10 [Dimensional Crack Stone] and 15 [Evidence of Calamity] - [Calamity Shield]
Ignited Calamity (Physical) - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] - [Calamity Cleaver] - [Calamity Dagger] - [Calamity Lance] - [Calamity Mace] - [Calamity Instrument] - [Calamity Book] - [Calamity Whip] - [Calamity Staff] - [Calamity Spear] - [Calamity Axe] - [Calamity Bow] - [Calamity Katar] - [Calamity Knuckle] - [Calamity Huuma Shuriken]
Ignited Calamity (Magical) - [Justice of Sin] - [Courage of Sin] - [Temperance of Sin] - [Wisdom of Sin] - [Wounded Morocc] - [Sin Morocc] - [Calamity Cleaver] - [Calamity Dagger] - [Calamity Lance] - [Calamity Mace] - [Calamity Instrument] - [Calamity Book] - [Calamity Whip] - [Calamity Staff] - [Calamity Spear] - [Calamity Axe] - [Calamity Bow] - [Calamity Katar] - [Calamity Knuckle] - [Calamity Huuma Shuriken]

- Seed of Calamity (Physical) Random Option List

Option 1 Option 2
ATK +20 ~ 70 HIT +10 ~ 30
ATK +5% ~ 10% FLEE +15 ~ 30
ASPD +1 ~ 2
CRI +5 ~ 10
Critical Damage +10% ~ 15%
Physical damage to Neutral element enemies +10% ~ 15%
Physical damage to Water element enemies +10% ~ 15%
Physical damage to Fire element enemies +10% ~ 15%
Physical damage to Earth element enemies +10% ~ 15%
Physical damage to Wind element enemies +10% ~ 15%
Physical damage to Poison element enemies +10% ~ 15%
Physical damage to Holy element enemies +10% ~ 15%
Physical damage to Shadow element enemies +10% ~ 15%
Physical damage to Undead element enemies +10% ~ 15%
Physical damage to Ghost element enemies +10% ~ 15%
Reduces after-attack delay by 10% ~ 15%

- Seed of Calamity (Magical) Random Option List

Option 1 Option 2
MATK +20 ~ 70 Healing power +15% ~ 30%
MATK +5% ~ 10% FLEE +15 ~ 30
Magic damage to Neutral element enemies +10% ~ 15%
Magic damage to Water element enemies +10% ~ 15%
Magic damage to Fire element enemies +10% ~ 15%
Magic damage to Earth element enemies +10% ~ 15%
Magic damage to Wind element enemies +10% ~ 15%
Magic damage to Poison element enemies +10% ~ 15%
Magic damage to Holy element enemies +10% ~ 15%
Magic damage to Shadow element enemies +10% ~ 15%
Magic damage to Undead element enemies +10% ~ 15%
Magic damage to Ghost element enemies +10% ~ 15%
Reduces variable casting time by 10% ~ 15%

- Seed of Calamity (Shield) Random Option List

Option 1 Option 2 (Random)
ATK +15 ~ 35 Physical damage to Neutral element enemies +5% ~ 10%
ATK +5% ~ 7% Physical damage to Water element enemies +5% ~ 10%
MATK +15 ~ 35 Physical damage to Fire element enemies +5% ~ 10%
MATK +5% ~ 7% Physical damage to Earth element enemies +5% ~ 10%
Reduces variable casting time by 5% ~ 10% Physical damage to Wind element enemies +5% ~ 10%
Reduces after-attack delay by 5% ~ 10% Physical damage to Poison element enemies +5% ~ 10%
Healing power +10% ~ 20% Physical damage to Holy element enemies +5% ~ 10%
Physical damage to Shadow element enemies +5% ~ 10%
Physical damage to Undead element enemies +5% ~ 10%
Physical damage to Ghost element enemies +5% ~ 10%
Magic damage to Neutral element enemies +5% ~ 10%
Magic damage to Water element enemies +5% ~ 10%
Magic damage to Fire element enemies +5% ~ 10%
Magic damage to Earth element enemies +5% ~ 10%
Magic damage to Wind element enemies +5% ~ 10%
Magic damage to Poison element enemies +5% ~ 10%
Magic damage to Holy element enemies +5% ~ 10%
Magic damage to Shadow element enemies +5% ~ 10%
Magic damage to Undead element enemies +5% ~ 10%
Magic damage to Ghost element enemies +5% ~ 10%
Resistance to Demi-Human race monsters +5% ~ 10%
Resistance to Brute race monsters +5% ~ 10%

※ Since Option 2 is random, it may not be granted when attempting to apply a random option. - Ignited Calamity Random Option List

Option 1 Option 2 Option 3 (Random)
ATK increased by 20 ~ 75 HIT + 15 ~ 35 increased Physical damage to Formless monsters increased by 7% ~ 15%
ATK increased by 5% ~ 12% FLEE + 15 ~ 30 increased Physical damage to Undead monsters increased by 7% ~ 15%
ASPD + 1 ~ 3 increased Physical damage to Brute monsters increased by 7% ~ 15%
CRI + 7 ~ 15 increased Physical damage to Plant monsters increased by 7% ~ 15%
Critical Damage increased by 10% ~ 20% Physical damage to Insect monsters increased by 7% ~ 15%
Physical damage to Neutral property enemies increased by 10% ~ 20% Physical damage to Fish monsters increased by 7% ~ 15%
Physical damage to Water property enemies increased by 10% ~ 20% Physical damage to Demi-Human monsters increased by 7% ~ 15%
Physical damage to Fire property enemies increased by 10% ~ 20% Physical damage to Angel monsters increased by 7% ~ 15%
Physical damage to Earth property enemies increased by 10% ~ 20% Physical damage to Demon monsters increased by 7% ~ 15%
Physical damage to Wind property enemies increased by 10% ~ 20% Physical damage to Dragon monsters increased by 7% ~ 15%
Physical damage to Poison property enemies increased by 10% ~ 20% Physical damage to normal enemies increased by 5% ~ 15%
Physical damage to Holy property enemies increased by 10% ~ 20% Physical damage to Boss-type monsters increased by 5% ~ 15%
Physical damage to Shadow property enemies increased by 10% ~ 20% Ignores 7% ~ 20% of Formless monsters' physical defense
Physical damage to Undead property enemies increased by 10% ~ 20% Ignores 7% ~ 20% of Undead monsters' physical defense
Physical damage to Ghost property enemies increased by 10% ~ 20% Ignores 7% ~ 20% of Brute monsters' physical defense
Post-attack delay decreased by 10% ~ 15% Ignores 7% ~ 20% of Plant monsters' physical defense
Ignores 7% ~ 20% of Insect monsters' physical defense
Ignores 7% ~ 20% of Fish monsters' physical defense
Ignores 7% ~ 20% of Demon monsters' physical defense
Ignores 7% ~ 20% of Demi-Human monsters' physical defense
Ignores 7% ~ 20% of Angel monsters' physical defense
Ignores 7% ~ 20% of Dragon monsters' physical defense
Ignores 10% ~ 25% of normal enemies' physical defense

※ Since Option 3 is random, it may not be granted when attempting to apply a random option. - Blossomed Calamity Random Option List

Option 1 Option 2 Option 3 (Random)
MATK increased by 20 ~ 75 Heal Amount + 15 ~ 35 increased Heal Amount increased by 15% ~ 35%
MATK increased by 5% ~ 12% FLEE + 15 ~ 35 increased Magic damage to Formless monsters increased by 7% ~ 15%
Magic damage to Neutral property enemies increased by 10% ~ 20% Magic damage to Undead monsters increased by 7% ~ 15%
Magic damage to Water property enemies increased by 10% ~ 20% Magic damage to Brute monsters increased by 7% ~ 15%
Magic damage to Fire property enemies increased by 10% ~ 20% Magic damage to Plant monsters increased by 7% ~ 15%
Magic damage to Earth property enemies increased by 10% ~ 20% Magic damage to Insect monsters increased by 7% ~ 15%
Magic damage to Wind property enemies increased by 10% ~ 20% Magic damage to Fish monsters increased by 7% ~ 15%
Magic damage to Poison property enemies increased by 10% ~ 20% Magic damage to Demi-Human monsters increased by 7% ~ 15%
Magic damage to Holy property enemies increased by 10% ~ 20% Magic damage to Angel monsters increased by 7% ~ 15%
Magic damage to Shadow property enemies increased by 10% ~ 20% Magic damage to Demon monsters increased by 7% ~ 15%
Magic damage to Undead property enemies increased by 10% ~ 20% Magic damage to Dragon monsters increased by 7% ~ 15%
Magic damage to Ghost property enemies increased by 10% ~ 20% Magic damage to normal enemies increased by 5% ~ 15%
Variable Cast Time decreased by 10% ~ 15% Magic damage to Boss-type monsters increased by 5% ~ 15%
Ignores 7% ~ 20% of Formless monsters' magic defense
Ignores 7% ~ 20% of Undead monsters' magic defense
Ignores 7% ~ 20% of Brute monsters' magic defense
Ignores 7% ~ 20% of Plant monsters' magic defense
Ignores 7% ~ 20% of Insect monsters' magic defense
Ignores 7% ~ 20% of Fish monsters' magic defense
Ignores 7% ~ 20% of Demon monsters' magic defense
Ignores 7% ~ 20% of Demi-Human monsters' magic defense
Ignores 7% ~ 20% of Angel monsters' magic defense
Ignores 7% ~ 20% of Dragon monsters' magic defense
Ignores 10% ~ 25% of normal enemies' magic defense
Variable Cast Time decreased by 5% ~ 15%

※ Since Option 3 is random, it may not be granted when attempting to apply a random option.


※ The information on the website may be subject to change according to game updates.
(Update. 2023.03.24)