Criatura Academy
News · Notice · 2017-12-28

2018 Q1 Major Update Announcement 2018년 1분기 대규모 업데이트 안내

Translated from the official kRO Zero announcement. Original

Hello, Ragnarok Online players.

This is the RO1 Studio Ragnarok Online: ZERO team.

Today we would like to share news about the

2018 Q1 major update that our Ragnarok Online: ZERO team is currently preparing.

1. Update Schedule

Currently, many teams involved with Ragnarok Online: ZERO are working tirelessly around the clock to stabilize the service.

Our first priority is to provide you with a stable service, and we will prepare to update quickly after that.

Accordingly, the previously planned major update is scheduled to proceed on January 31st, so please look forward to it.

2. 2nd Job Classes

Along with the update to the 2nd job classes, balance adjustments will be made to some skills of the 2nd job classes.

The details are as follows.

1) 2-1st Job Classes

ClassChanged SkillChange Details
KnightTwohand QuickenAdded attack speed increase effect (10% reduction in after-attack delay).
BlacksmithAdrenaline RushAdded attack speed increase effect (10% reduction in after-attack delay).
Power-ThrustRemoved weapon destruction effect, increased effect received by party members.
Weapon ForgingRandom options granted to crafted Level 3 weapons.

Number of random options varies by ranking (up to 5 types)

WizardMeteor StormCasting adjustment (fixed casting ratio adjustment)
Storm GustReduced casting time, increased skill cooldown.
Lord of VermilionReduced casting time.
PriestSuffragiumRemoved usage count limit, now buffs all party members within range.
Impositio ManusChanged to equipment attack power increase, added magic attack power increase effect,
buffs all party members within range.
Magnus ExorcismusReduced casting time.
HunterBlitz BeatRemoved damage distribution effect of Auto Blitz Beat.
Land MineCasting adjustment.
Blast MineCasting adjustment.
Claymore TrapCasting adjustment

2) 2-2nd Job Classes

ClassChanged SkillChange Details
CrusaderSpear QuickenAdded attack speed increase effect (10% reduction in after-attack delay).
Grand CrossRemoved feedback damage (20% HP reduction penalty retained), casting adjustment.
AlchemistBombIncreased weapon destruction chance.
Acid TerrorIncreased armor destruction chance.
SageEarth SpikeIncreased damage.
Heaven's DriveReduced casting time.
MonkChanged knuckle size penaltySmall: 100% / Medium: 100% / Large: 75%
BardChange to song-type skillsChanged from a ground-persistent buff to a buff applied once to party members within range.
Melody StrikeCasting adjustment, increased damage.
DancerChange to dance-type skillsChanged from a ground-persistent buff to a buff applied once to party members within range.
Slinging ArrowCasting adjustment, increased damage.
Bard&DancerChange to ensemble-type skillsChanged from a ground-persistent buff to a buff applied once to party members within range.

3. Skill [Steal] Improvement

Currently, equipment stolen using the Thief class's [Steal] does not receive random options.

We are working on improvements so that equipment with random options can also be obtained through [Steal] in the future.

4. New Areas

Along with the 2nd job class update, 3 new dungeons will open, some of which are configured as Fever Areas.

1) Turtle Island Dungeon

Consisting of 1 field and 3 floors, totaling 4 maps, Turtle Island Dungeon is a dungeon specialized for Insect and Brute type monsters.

You can travel there by boat from Alberta.

2) Clock Tower Dungeon

Located at the center of Al De Baran, Clock Tower Dungeon consists of various floors and is specialized for Formless type monsters.

3) Glast Heim Dungeon

Located west of Geffen, Glast Heim Dungeon is a dungeon composed of a complex arrangement of various sub-dungeons.

Various types of monsters coexist here, including Demon, Undead, Insect, and Brute types.

5. Direction of the New Fever Areas

Existing Fever Areas have had two benefits: equipment acquisition and experience gain.

The experience portion was prepared to support leveling up for the 2nd job change, and for the newly added Fever Areas after the 2nd job change update,

the focus will be more on equipment acquisition rather than experience.

6. New MD (Memorial Dungeon) x3 and MD Equipment Update

With the level 99 expansion, a total of 3 new Memorial Dungeons for levels 70, 80, and 99 will be updated.

With the new dungeon updates, new equipment will also be updated, and these items will be obtainable by upgrading previous-tier equipment through Zelostone and other materials.

7. Change in Conditions for Equal Item Distribution

During party play, the criteria for equal item distribution will change.

Previously, when an item was obtained, it was randomly distributed among party members within an 11x11 cell range around the party member who acquired the item.

Under the newly changed criteria, if a party member within a 31x31 cell range around the party leader acquires an item,

the item will be randomly distributed to one of the party members located within the party leader's 31x31 cell range, and for items acquired by targets outside the 31-cell range,

the person who directly acquired the item will keep it.

8. Change in Weight Limit Values for Some Crafting Skills

Currently, weight-based penalties apply starting from 70% inventory capacity, whereas [Arrow Crafting] and [Find Stone] cannot be used starting from 50% inventory capacity.

We plan to change these skills so they also cannot be used starting from 70% inventory capacity, matching other skills.

That concludes the information on the 2018 Q1 major update.

The above content is currently under development, so various details are subject to change.

For more detailed information, please refer to the notices on the homepage when future updates are released.

Thank you.