Criatura Academy
News · Dev note · 2018-06-29

July Development Content Notice 7월 개발내용 안내

Translated from the official kRO Zero announcement. Original

Hello, Ragnarok Online: Zero users. This is the Ragnarok Zero team from RO1 Studio.

Today, we would like to inform you about the content that will be added this July, which many of you have inquired about.

1. Environment Changes While in Incapacitated State

We have received inquiries submitted to Customer Service regarding some of the mid-boss summoning methods. These included inquiries such as "if the incapacitated state is not cleared within a certain amount of time while incapacitated, the character should be moved to town," or "please make it so that the broadcast messages for mid-boss summoning methods are not visible while in an incapacitated state."

It was found that, for the most part, characters would leave a character in an incapacitated state near areas where mid-bosses that drop very valuable items appear, then check the announcement broadcasts based on the summoning stage and rush over to only hunt the relevant monster before leaving.

The summoning-related announcement broadcasts are designed to inform users who are accessing the map for the first time about what events are occurring on the map, and to visually convey changes to the map based on the actions of users within the map.

Removing the broadcast itself, which informs about the mid-boss summoning conditions, simply because some users are unable to hunt the mid-boss due to this feature, would cause another inconvenience by failing to properly convey information about what is happening on that map to users who are playing for the first time.

However, in order to prevent the act of leaving a character in an incapacitated state to gather information, we are referencing the feedback received and changing it so that, when in an incapacitated state, information about nearby monsters will not be visible, and the broadcasts for the relevant major areas will also not be visible while incapacitated.

Of course, other nearby "characters" and "NPCs" can still be seen even while in an incapacitated state.

Since this is a redefinition of the "incapacitated state," it is not something applied only to specific areas but will be applied uniformly across all areas. When engaging in combat in dangerous combat areas, please be sure to play together with a character who has the ability to recover from the incapacitated state.

<When incapacitated due to a monster's attack, nearby monsters will be hidden from view.>

<Even while incapacitated, nearby characters can still be seen.>

**2.

Play Dead Specification Changes**

Since the "Play Dead" skill does not put you into an incapacitated state, it will still be possible to see nearby monsters while using it.

However, by changing the specifications as follows, it will no longer be possible to use Play Dead on a Novice character to remain idle/AFK.

  1. A duration of 30 seconds will be applied.

  2. The Play Dead state will be maintained until the 30-second duration has elapsed.

    (Play Dead cannot be canceled until the duration ends.)

  3. A 60-second skill cooldown will be added upon casting.

Play Dead

State of playing dead

<The specifications for Play Dead will be changed.>

3. Enchant Association Enchanting Method Changes

Since the addition of the 2nd Class Essence Enchant along with the last 2nd Job Update, we have received requests to add enchants with new directions.

In response, a new set of 2nd Job class group essence enchants has been added through this update, bringing the total number of class enchant types to 64.

As a result, if applied directly to the existing enchanting method, the probability of obtaining an Essence Enchant would become very low, so an Intermediate Enchant has been added to allow for a guaranteed Essence Enchant for the 2nd Job class at a somewhat cheaper method.

Compared to the existing enchanting method, since the Essence Enchant would be guaranteed, the price was also set to be cheaper than before (in the existing enchanting method, not all enchants have the same probability, and the Essence enchant in particular had a low probability set). The price was set between 2,000,000 and 6,000,000 Zeny, and for those who lack Zeny but want the Essence Enchant, it was made possible to attempt the enchant using Gel Stars. However, after reviewing users' inquiries, we have decided to revise this enchanting method because the cost consumed at once was burdensome.

The revised method is as follows.

1) 1st Job Essence Enchant NPC

An Enchant NPC with a chance to apply a 1st Job class Essence (Lv 1~2) to armor refined to +9 or higher (Cost per enchant attempt: 100,000 Zeny)

  • ※ Expeditionary Force Armor 4th slot / Dispatch Force Armor 3rd slot / Conqueror Armor 2nd slot
  • ※ The enchanting method is the same as the existing Enchant Association staff method.

2) 2nd Job Essence Enchant NPC

An Enchant NPC with a chance to apply a 2nd Job class Essence (Lv 1~2) to armor refined to +9 or higher (Cost per enchant attempt: 100,000 Zeny)

  • ※ Expeditionary Force Armor 4th slot / Dispatch Force Armor 3rd slot / Conqueror Armor 2nd slot
  • ※ The enchanting method is the same as the existing Enchant Association staff method.

3) Ninja Essence Enchant NPC

An Enchant NPC with a chance to apply a Ninja class Essence (Lv 1~2) to armor refined to +9 or higher (Cost per enchant attempt: 100,000 Zeny)

  • ※ Expeditionary Force Armor 4th slot / Dispatch Force Armor 3rd slot / Conqueror Armor 2nd slot
  • ※ The enchanting method is the same as the existing Enchant Association staff method.

Additionally, since there is a difference in the number of class group Essences by NPC, the more Essence types there are in the enchant list, the higher the probability of the Essence Enchant itself being applied, and the fewer types there are, the higher the probability of enchants other than the Essence being applied.

Ex) In the case of the 2nd Job Essence Enchant NPC, the Essence Enchant will be applied with a higher probability than the existing Enchant Association staff's Essence Enchant probability.

Along with this change, the Intermediate Enchant Association staff service will be discontinued.

So far, we have shared the content planned for this July.

If you have any suggestions regarding the game, please submit them through Customer Service 1:1 Inquiry, and we will review the content we receive. If you have any in-game suggestions, please make use of the Customer Service 1:1 Inquiry.

Thank you.