Hello, Ragnarok Online players. This is the Ragnarok Zero Team from RO1 Studio.
Today we would like to explain the details planned for the April 11th update.
1. Bard & Dancer Update
Finally, the Archer class line's 2nd job classes, Bard and Dancer, will be updated.
Bard can only be advanced to by male characters, and Dancer can only be advanced to by female characters.
Bards use performance-type skills, while Dancers use dance-type skills.
Performance skills require an instrument to be equipped to use, and dance skills require a whip to be equipped to use.
1) Bard & Dancer Skill Descriptions
Here is a brief introduction to the Bard and Dancer skills that will be updated.
[Bard Skills]
■
Music Lessons (Musical Lesson)
MAX Lv: 10 Type: Passive Description: Through relentless practice, one learns how to effectively handle an instrument, and as a performance professional, one's mental fortitude increases. The MSP increase is always applied, while the ATK and attack speed increase are only applied when an instrument is equipped.
[Lv 1]: Instrument damage +3, Post-attack delay -1%, MSP +1% [Lv 2]: Instrument damage +6, Post-attack delay -2%, MSP +2% [Lv 3]: Instrument damage +9, Post-attack delay -3%, MSP +3% [Lv 4]: Instrument damage +12, Post-attack delay -4%, MSP +4% [Lv 5]: Instrument damage +15, Post-attack delay -5%, MSP +5% [Lv 6]: Instrument damage +18, Post-attack delay -6%, MSP +6% [Lv 7]: Instrument damage +21, Post-attack delay -7%, MSP +7% [Lv 8]: Instrument damage +24, Post-attack delay -8%, MSP +8% [Lv 9]: Instrument damage +27, Post-attack delay -9%, MSP +9% [Lv 10]: Instrument damage +30, Post-attack delay -10%, MSP +10%
■
Amp (Adaptation To Circumstances)
MAX Lv: 1
Type: Active
Category: Support
Target: Self
Description: A skill that skillfully handles the various unexpected situations that occur during a performance.
For a set duration, reduces SP consumption used for performance, ensemble, and dance skills by 20%.
Can be used stacked with
Encore.
■
Encore (
Encore)
MAX Lv: 1
Requirement:
Amp Lv 1
Type: Active
Category: Support
Target: Self
Description: Recasts the last dance or song the caster performed.
Allows the use of performance, dance, and ensemble skills at 1/2 of the usual SP cost.
■
Melody Strike (Musical Strike)
MAX Lv: 5
Requirement:
Music Lessons Lv 3
Type: Active
Category: Ranged Physical
Target: 1 target
Description: Usable when an instrument-type weapon is equipped.
Fires a powerful arrow using the instrument, dealing ranged physical damage to the target twice.
Affected by the element of the currently equipped arrow.
[Lv 1]: ATK 150% X 2 [Lv 2]: ATK 190% X 2 [Lv 3]: ATK 230% X 2 [Lv 4]: ATK 270% X 2 [Lv 5]: ATK 310% X 2
■
Unchained Serenade (Dissonance)
MAX Lv: 5
Requirement:
Amp Lv 1,
Music Lessons Lv 1
Type: Active
Category: Performance Skill
Target: 9 X 9 cells around self (regular monsters (enemies) within range)
Description: Deals Neutral damage using sound waves to enemies within a 9 X 9 cell area around the caster.
Damage increases as the caster's job level increases.
Damage increases as the skill level increases, and it can only be used while an instrument is equipped.
This skill can only be used in PVP / Siege mode.
[Lv 1]: MATK 110% [Lv 2]: MATK 120% [Lv 3]: MATK 130% [Lv 4]: MATK 140% [Lv 5]: MATK 150%
■
Unbarring Octave (Frost Joker)
MAX Lv: 5
Requirement:
Encore Lv 1
Type: Active
Category: Debuff
Target: Self
Description: Inflicts [Status Ailment: Freezing] on all enemies within the screen around the caster.
The chance of inflicting Freezing increases as the skill level increases.
Party members in the Bard's party may be inflicted with Freezing at a low chance, and in PVP, Freezing can be inflicted on all players.
The chance of being inflicted with Freezing is reduced according to the target's status ailment resistance stat.
[Lv 1]: Freezing chance: 20% [Lv 2]: Freezing chance: 25% [Lv 3]: Freezing chance: 30% [Lv 4]: Freezing chance: 35% [Lv 5]: Freezing chance: 40%
■
Perfect Tablature (A Whistle)
MAX Lv: 10
Requirement:
Unchained Serenade Lv 3
Type: Active
Category: Performance Skill
Target: 31 X 31 cells around self (self and party members within range)
Description: For 60 seconds, increases FLEE and Perfect Dodge rate for self and party members within a 31 X 31 cell area.
Does not stack with other performance skills, and can only be used while an instrument is equipped.
[Lv 1]: Flee +20, Perfect Dodge +1 [Lv 2]: Flee +22, Perfect Dodge +1 [Lv 3]: Flee +24, Perfect Dodge +2 [Lv 4]: Flee +26, Perfect Dodge +2 [Lv 5]: Flee +28, Perfect Dodge +3 [Lv 6]: Flee +30, Perfect Dodge +3 [Lv 7]: Flee +32, Perfect Dodge +4 [Lv 8]: Flee +34, Perfect Dodge +4 [Lv 9]: Flee +36, Perfect Dodge +5 [Lv10]: Flee +40, Perfect Dodge +5
■
Impressive Riff (
Assassin Cross of Sunset)
MAX Lv: 10
Requirement:
Unchained Serenade Lv 3
Type: Active
Category: Performance Skill
Target: 31 X 31 cells around self (self and party members within range)
Description: For 60 seconds, increases attack speed for self and party members within a 31 X 31 cell area around the caster.
Does not stack with other performance skills, and can only be used while an instrument is equipped.
[Lv 1]: Increases attack speed (Post-attack delay -1%) [Lv 2]: Increases attack speed (Post-attack delay -3%) [Lv 3]: Increases attack speed (Post-attack delay -5%) [Lv 4]: Increases attack speed (Post-attack delay -7%) [Lv 5]: Increases attack speed (Post-attack delay -9%) [Lv 6]: Increases attack speed (Post-attack delay -11%) [Lv 7]: Increases attack speed (Post-attack delay -13%) [Lv 8]: Increases attack speed (Post-attack delay -15%) [Lv 9]: Increases attack speed (Post-attack delay -17%) [Lv10]: Increases attack speed (Post-attack delay -20%)
■
Magic Strings (
A Poem of Bragi)
MAX Lv: 10
Requirement:
Unchained Serenade Lv 3
Type: Active
Category: Performance Skill
Target: 31 X 31 cells around self (self and party members within range)
Description: For 60 seconds, reduces Variable Cast time and post-skill delay for self and party members within a 31 X 31 cell area.
Does not stack with other performance skills, and can only be used while an instrument is equipped.
[Lv 1]: Variable Cast -2%, Post-skill delay -3% [Lv 2]: Variable Cast -4%, Post-skill delay -6% [Lv 3]: Variable Cast -6%, Post-skill delay -9% [Lv 4]: Variable Cast -8%, Post-skill delay -12% [Lv 5]: Variable Cast -10%, Post-skill delay -15% [Lv 6]: Variable Cast -12%, Post-skill delay -18% [Lv 7]: Variable Cast -14%, Post-skill delay -21% [Lv 8]: Variable Cast -16%, Post-skill delay -24% [Lv 9]: Variable Cast -18%, Post-skill delay -27% [Lv10]: Variable Cast -20%, Post-skill delay -30%
■
Song of Lutie (The Apple of Idun)
MAX Lv: 10
Requirement:
Unchained Serenade Lv 3
Type: Active
Category: Performance Skill
Target: 31 X 31 cells around self (self and party members within range)
Description: For 60 seconds, increases Max HP and healing received for self and party members within a 31 X 31 cell area.
Does not stack with other performance skills, and can only be used while an instrument is equipped.
[Lv 1]: MHP +10%, Healing received +2% [Lv 2]: MHP +11%, Healing received +4% [Lv 3]: MHP +12%, Healing received +6% [Lv 4]: MHP +13%, Healing received +8% [Lv 5]: MHP +14%, Healing received +10% [Lv 6]: MHP +15%, Healing received +12% [Lv 7]: MHP +16%, Healing received +14% [Lv 8]: MHP +17%, Healing received +16% [Lv 9]: MHP +18%, Healing received +18% [Lv10]: MHP +20%, Healing received +20%
■
Pang Voice (
Pang Voice)
Requirement: Quest completion Type: Active Category: Debuff Target: 1 target Description: Lets out a strange scream, inflicting [Status Ailment: Confusion] on the target. Has no effect on boss-type monsters.
[Dancer Skills]
■
Dance Lessons (Dancing Lesson)
MAX Lv: 10 Type: Passive Description: Increases physical control ability, learning how to efficiently handle whip-type weapons, and as a performance professional, one's mental fortitude increases. The MSP increase is always applied, while ATK and Critical rate are only applied when a whip is equipped.
[Lv 1]: Whip damage +3, CRI +1, MSP +1% [Lv 2]: Whip damage +6, CRI +2, MSP +2% [Lv 3]: Whip damage +9, CRI +3, MSP +3% [Lv 4]: Whip damage +12, CRI +4, MSP +4% [Lv 5]: Whip damage +15, CRI +5, MSP +5% [Lv 6]: Whip damage +18, CRI +6, MSP +6% [Lv 7]: Whip damage +21, CRI +7, MSP +7% [Lv 8]: Whip damage +24, CRI +8, MSP +8% [Lv 9]: Whip damage +27, CRI +9, MSP +9% [Lv 10]: Whip damage +30, CRI +10, MSP +10%
■
Amp (Adaptation To Circumstances)
MAX Lv : 1
Type : Active
Category : Support
Target : Self
Description : A skill that skillfully handles the various sudden situations that occur during a performance.
Reduces SP consumption used for playing, ensemble, and dance by 20% for a certain period of time.
Can be used stacked with
Encore.
■
Encore (
Encore)
MAX Lv : 1
Requirements :
Amp Lv 1
Type : Active
Category : Support
Target : Self
Description : Recasts the last dance or song the caster performed.
Allows using playing, dance, and ensemble skills at half the usual SP cost.
■
Slinging Arrow (Throw Arrow)
MAX Lv : 5
Requirements :
Dance Lessons Lv 3
Type : Active
Category : Ranged Physical
Target : 1 target
Description : Usable when a whip-type weapon is equipped.
Wraps an arrow around the whip and throws it at the target, dealing ranged physical damage 2 times.
Affected by the element of the currently equipped arrow.
[Lv 1] : ATK 150% X 2 [Lv 2] : ATK 190% X 2 [Lv 3] : ATK 230% X 2 [Lv 4] : ATK 270% X 2 [Lv 5] : ATK 310% X 2
■
Hip Shaker (Ugly Dance)
MAX Lv : 5
Requirements :
Amp Lv 1,
Dance Lessons Lv 1
Type : Active
Category : Dance Skill
Target : 9 X 9 cells around self (enemies in range)
Description : Deals damage to SP once to enemies within a 9 X 9 cell range around the caster, according to each skill level.
The success chance increases as the skill level rises, and it can only be used when a whip is equipped.
This skill can only be used in PVP / Siege mode.
[Lv 1] : SP Damage 12%, Success Chance 25% [Lv 2] : SP Damage 14%, Success Chance 30% [Lv 3] : SP Damage 16%, Success Chance 35% [Lv 4] : SP Damage 18%, Success Chance 40% [Lv 5] : SP Damage 20%, Success Chance 45%
■
Dazzler (Scream)
MAX Lv : 5
Requirements :
Encore Lv 1
Type : Active
Category : Debuff
Target : Self
Description : Inflicts [Status Ailment: Stun] on all enemies within the surrounding screen.
The stun chance increases as the skill level rises.
Party members that include the Dancer may be stunned with a low chance, and in PVP, all players can be stunned.
The chance of being stunned decreases according to the target's status ailment resistance.
[Lv 1] : Stun Chance: 30% [Lv 2] : Stun Chance: 35% [Lv 3] : Stun Chance: 40% [Lv 4] : Stun Chance: 45% [Lv 5] : Stun Chance: 50%
■
Focus Ballet (Humming)
MAX Lv : 10
Requirements :
Hip Shaker Lv 3
Type : Active
Category : Dance Skill
Target : 31 X 31 cells around self (self and party members in range)
Description : Increases HIT for targets within a 31 X 31 cell range around the caster for 60 seconds, according to each level.
Does not stack with other dance skills, and can only be used when a whip is equipped.
[Lv 1] : HIT + 4 [Lv 2] : HIT + 8 [Lv 3] : HIT + 12 [Lv 4] : HIT + 16 [Lv 5] : HIT + 20 [Lv 6] : HIT + 24 [Lv 7] : HIT + 28 [Lv 8] : HIT + 32 [Lv 9] : HIT + 36 [Lv 10] : HIT + 40
■
Slow Grace (Please Don't Forget Me)
MAX Lv : 10
Requirements :
Hip Shaker Lv 3
Type : Active
Category : Dance Skill
Target : 9 X 9 cells around self (enemy players in range)
Description : Lowers the movement speed and attack speed of enemy players within a 9 X 9 cell range around the caster for 60 seconds, according to each level.
If the target has a movement speed or attack speed increase skill effect active, it will be removed.
Does not stack with other dance skills, and can only be used when a whip is equipped.
This skill can only be used in PvP / Siege mode.
[Lv 1] : Attack Speed reduced by 3%, Movement Speed reduced by 2% [Lv 2] : Attack Speed reduced by 6%, Movement Speed reduced by 4% [Lv 3] : Attack Speed reduced by 9%, Movement Speed reduced by 6% [Lv 4] : Attack Speed reduced by 12%, Movement Speed reduced by 8% [Lv 5] : Attack Speed reduced by 15%, Movement Speed reduced by 10% [Lv 6] : Attack Speed reduced by 18%, Movement Speed reduced by 12% [Lv 7] : Attack Speed reduced by 21%, Movement Speed reduced by 14% [Lv 8] : Attack Speed reduced by 24%, Movement Speed reduced by 16% [Lv 9] : Attack Speed reduced by 27%, Movement Speed reduced by 18% [Lv10] : Attack Speed reduced by 30%, Movement Speed reduced by 20%
■
Fortune's Kiss (
Fortune's kiss)
MAX Lv : 10
Requirements :
Hip Shaker Lv 3
Type : Active
Category : Dance Skill
Target : 31 X 31 cells around self (self and party members in range)
Description : Increases Critical Chance and Critical Damage of targets within a 31 X 31 cell range around the caster for 60 seconds.
Does not stack with other dance skills, and can only be used when a whip is equipped.
[Lv 1] : CRI +1, Critical Damage + 2% [Lv 2] : CRI +2, Critical Damage + 4% [Lv 3] : CRI +3, Critical Damage + 6% [Lv 4] : CRI +4, Critical Damage + 8% [Lv 5] : CRI +5, Critical Damage + 10% [Lv 6] : CRI +6, Critical Damage + 12% [Lv 7] : CRI +7, Critical Damage + 14% [Lv 8] : CRI +8, Critical Damage + 16% [Lv 9] : CRI +9, Critical Damage + 18% [Lv10] : CRI +10, Critical Damage + 20%
■
Gypsy's Kiss (Service For you)
MAX Lv : 10
Requirements :
Hip Shaker Lv 3
Type : Active
Category : Dance Skill
Target : 31 X 31 cells around self (self and party members in range)
Description : Increases MSP of targets within a 31 X 31 cell range around the caster for 60 seconds,
and reduces SP consumption when using skills.
Does not stack with other dance skills, and can only be used when a whip is equipped.
[Lv 1] : MSP Increase + 10%, SP Consumption Reduction: 6% [Lv 2] : MSP Increase + 11%, SP Consumption Reduction: 7% [Lv 3] : MSP Increase + 12%, SP Consumption Reduction: 8% [Lv 4] : MSP Increase + 13%, SP Consumption Reduction: 9% [Lv 5] : MSP Increase + 14%, SP Consumption Reduction: 10% [Lv 6] : MSP Increase + 15%, SP Consumption Reduction: 11% [Lv 7] : MSP Increase + 16%, SP Consumption Reduction: 12% [Lv 8] : MSP Increase + 17%, SP Consumption Reduction: 13% [Lv 9] : MSP Increase + 18%, SP Consumption Reduction: 14% [Lv10] : MSP Increase + 20%, SP Consumption Reduction: 15%
■
Wink of Charm (
Wink of Charm)
Requirements : Quest Completion Type : Active Category : Debuff Target : 1 target Description : Sends a wink to the target to confuse them. Inflicts [Status Ailment: Confusion] with a high chance. Has no effect on boss-type monsters.
[Bard & Dancer Ensemble Skills]
■
Lullaby (
Lullaby)
MAX Lv : 1
Requirements :
Perfect Tablature (
Focus Ballet) Lv 10
Type : Active
Category : Ensemble Skill
Target : 9 X 9 cells around self (regular monsters in range)
Description : Inflicts [Status Ailment: Sleep] on targets within a 9 X 9 cell range with a certain chance.
The chance of falling asleep and its duration are reduced by the target's status ailment resistance.
This skill can stack with other ensemble skills, and can only be used when the caster has an instrument or whip equipped.
Ensemble skills only activate when a Bard / Dancer within the party is within 9 X 9 cells; when an ensemble skill is used, the caster and partner enter
a 30-second ensemble aftereffect state (unable to use skills, reduced movement speed, reduced attack speed).
Boss-type monsters cannot be put to sleep.
■
Mental Sensing (Mr. Kim A Rich Man)
MAX Lv : 5
Requirements :
Acoustic Rhythm (Unyielding Siegfried) Lv 3
Type : Active
Category : Ensemble Skill
Target : 31 X 31 cells around self (self and party members in range)
Description : Increases experience gained from hunting monsters for 60 seconds for self and party members within a 31 X 31 cell range, according to each skill level.
Does not stack with other ensemble skills, and can only be used when the caster has an instrument or whip equipped.
Ensemble skills only activate when a Bard / Dancer within the party is within 9 X 9 cells; when an ensemble skill is used, the caster and partner enter
a 30-second ensemble aftereffect state (unable to use skills, reduced movement speed, reduced attack speed).
[Lv 1] : Experience Increase: 20% [Lv 2] : Experience Increase: 30% [Lv 3] : Experience Increase: 40% [Lv 4] : Experience Increase: 50% [Lv 5] : Experience Increase: 60%
■
Down Tempo (Eternal Chaos)
MAX Lv : 1
Requirements :
Classical Pluck (Howling Loki) Lv 1
Type : Active
Category : Ensemble Skill
Target : 9 X 9 cells around self (enemy players in range)
Description : Reduces DEF of enemy players within a 9 X 9 cell range around the caster to 0 for 60 seconds.
Does not stack with other ensemble skills, and can only be used when the caster has an instrument / whip equipped.
Ensemble skills only activate when a Bard / Dancer within the party is within 9 X 9 cells; when an ensemble skill is used, the caster and partner enter
a 30-second ensemble aftereffect state (unable to use skills, reduced movement speed, reduced attack speed).
This skill can only be used in PvP / Siege mode.
■
Battle Theme (The Sound Of a Drum On the Battlefield)
MAX Lv : 5
Requirements :
Song of Lutie (
Gypsy's Kiss) Lv 10
Type : Active
Category : Ensemble Skill
Target : 31 X 31 cells around self (self and party members in range)
Description : Increases ATK and DEF of allies within a 31 X 31 cell range for 60 seconds, according to the skill level used.
Does not stack with other ensemble skills, and can only be used when the caster has an instrument / whip equipped.
Ensemble skills only activate when a Bard / Dancer within the party is within 9 X 9 cells; when an ensemble skill is used, the caster and partner enter
a 30-second ensemble aftereffect state (unable to use skills, reduced movement speed, reduced attack speed).
[Lv 1] : ATK + 20, DEF + 15. [Lv 2] : ATK + 25, DEF + 30. [Lv 3] : ATK + 30, DEF + 45. [Lv 4] : ATK + 35, DEF + 60. [Lv 5] : ATK + 40, DEF + 75.
■
Harmonic Lick (The Ring of Nibelungen)
MAX Lv : 5
Requirements to Learn:
Battle Theme 3
Type: Active
Category: Ensemble Skill
Target: 31 X 31 cells around self (self and party members within range)
Details: For 60 seconds, randomly grants one of the beneficial effects below to allies within a 31 X 31 cell range for 60 seconds.
Does not stack with other Ensemble Skills, and can only be used when the caster has a musical instrument / whip equipped.
Ensemble Skills require a Bard / Dancer within 9 X 9 cells in the party to activate. When an Ensemble Skill is used, the caster and partner
enter an Ensemble Aftereffect state (unable to use skills, reduced movement speed, reduced attack speed) for 30 seconds.
- Beneficial Effects - Attack Speed +20%. Physical Attack Power +20%. Magic Attack Power +20%. Max HP +30%. Max SP +30%. All Stats +15. HIT +50. FLEE +50. SP Consumption -30%. HP Recovery +100%. SP Recovery +100%.
■
Classical Pluck (Roki's Weil)
MAX Lv : 1
Requirements to Learn:
Impressive Riff (
Slow Grace) 10
Type: Active
Category: Ensemble Skill
Target: 9 X 9 cells around self (all players except self within range)
Details: For 60 seconds, prevents all targets except self within a 9 X 9 cell range from using skills and magic.
Does not stack with other Ensemble Skills, and can only be used when the caster has a musical instrument / whip equipped.
Ensemble Skills require a Bard / Dancer within 9 X 9 cells in the party to activate. When an Ensemble Skill is used, the caster and partner
enter an Ensemble Aftereffect state (unable to use skills, reduced movement speed, reduced attack speed) for 30 seconds.
This skill can only be used in PvP / Siege Mode.
■
Power Chord (Into The Abyss)
MAX Lv : 1
Requirements to Learn:
Lullaby 1
Type: Active
Category: Ensemble Skill
Target: 31 X 31 cells around self (self and party members within range)
Details: For 60 seconds, grants party members within a 31 X 31 cell range an effect that reduces gemstone consumption by 1
when using gemstone-consuming magic.
Does not stack with other Ensemble Skills, and can only be used when the caster has a musical instrument / whip equipped.
Ensemble Skills require a Bard / Dancer within 9 X 9 cells in the party to activate. When an Ensemble Skill is used, the caster and partner
enter an Ensemble Aftereffect state (unable to use skills, reduced movement speed, reduced attack speed) for 30 seconds.
■
Acoustic Rhythm (Invulnerable Siegfried)
MAX Lv : 5
Requirements to Learn:
Magic Strings (
Lady Luck) 10
Type: Active
Category: Ensemble Skill
Target: 31 X 31 cells around self (self and party members within range)
Details: For 60 seconds, increases Earth/ Water/ Fire/ Wind resistance of party members within a 31 X 31 cell range according to skill level,
and increases resistance values against Dark, Petrify, Freeze, Stun, Curse, Sleep, Silence, and Confusion.
Does not stack with other Ensemble Skills, and can only be used when the caster has a musical instrument / whip equipped.
Ensemble Skills require a Bard / Dancer within 9 X 9 cells in the party to activate. When an Ensemble Skill is used, the caster and partner
enter an Ensemble Aftereffect state (unable to use skills, reduced movement speed, reduced attack speed) for 30 seconds.
[Lv 1] : Element Resistance + 3%, Status Ailment Resistance + 5% [Lv 2] : Element Resistance + 6%, Status Ailment Resistance + 10% [Lv 3] : Element Resistance + 9%, Status Ailment Resistance + 15% [Lv 4] : Element Resistance + 12%, Status Ailment Resistance + 20% [Lv 5] : Element Resistance + 15%, Status Ailment Resistance + 25%
※ Regarding Bard & Dancer Skill Casting/Cooldown Times
Although not indicated in the skill descriptions above, each skill has a set casting time and skill cooldown.
For example, since
Unbarring Octave and
Dazzler are skills that have a very significant effect in Siege Wars,
they have a cooldown of approximately 10 seconds.
2) Bard & Dancer Essence Update
Along with the Bard & Dancer update, the 'Bard & Dancer Essence' will be added to the enchant list for Memorial Dungeon armor.

Essence of Bard & Dancer Lv 2 Musical Instrument Mastery, Bow Practice skills ATK increases by 3 times the skill level, Double Strafing damage increases by 20%
When using
Gypsy's Kiss or
Bragi's Poem, for 60 seconds
your SP natural recovery rate
increases by 50%.
MSP +30 per 2 refine levels of armor. <A new Archer-class job essence enchant has been added!>
3) New Musical Instrument and Whip Equipment Update
Two types each of musical instruments and whips will be added as new equipment.
<One new drop equipment and one new Earth Dragon Weapon will be added!>
2. Louyang Improvements
1) Earth Dragon Weapon Improvements
Earth Dragon Weapons were designed so that, despite their narrow scope, they can create synergy when both element and race conditions are met simultaneously.
Going forward, equipment obtained through localization exchanges will also have options that increase damage against specific elements and races, similar to the Earth Dragon Weapons.
For example, in the Amatsu region, equipment that increases damage against Demon race monsters and Fire element enemies is planned to be added.
However, in order to allow performance to be improved more freely, the enchant-granting function will be removed, and items that grant random options or
refresh already-granted random options will be added instead. These items can be exchanged for using
Earth Dragon Stones.
※ However, since equipment that has already been enchanted cannot have random options granted, an NPC that removes enchants for free within Louyang will be provided during April.
<Earth Dragon Weapons will now be able to receive random options! Don't worry, refine level and equipped cards will not disappear.>

Physical Version
| Group | Option | Min Value | Max Value |
|---|---|---|---|
| Option 1 | STR | 1 | 5 |
| Option 1 | AGI | 1 | 5 |
| Option 1 | VIT | 1 | 5 |
| Option 1 | DEX | 1 | 5 |
| Option 1 | ATK | 20 | 55 |
| Option 1 | HIT | 10 | 30 |
| Option 1 | MHP | 100 | 450 |
| Option 1 | MSP | 20 | 100 |
| Option 1 | FLEE | 10 | 30 |
| Option 1 | CRI | 5 | 10 |
| Option 1 | Healing Received Increase | 10 | 20 |
| Option 1 | ASPD | 1 | 2 |
| Option 2 | Delay After Attack | 7 | 16 |
| Option 2 | ATK% | 5 | 10 |
| Option 2 | Ranged Physical | 5 | 12 |
| Option 2 | Critical Damage | 10 | 20 |
| Option 2 | Physical Damage Increase vs Small Enemies | 5 | 15 |
| Option 2 | Physical Damage Increase vs Medium Enemies | 5 | 15 |
| Option 2 | Physical Damage Increase vs Large Enemies | 5 | 15 |
Magic Version
| Group | Option | Min Value | Max Value |
|---|---|---|---|
| Option 1 | INT | 1 | 5 |
| Option 1 | AGI | 1 | 5 |
| Option 1 | VIT | 1 | 5 |
| Option 1 | DEX | 1 | 5 |
| Option 1 | MATK | 20 | 55 |
| Option 1 | MHP | 100 | 450 |
| Option 1 | MSP | 20 | 100 |
| Option 1 | DEF | 10 | 40 |
| Option 1 | MDEF | 5 | 10 |
| Option 1 | FLEE | 10 | 30 |
| Option 1 | Healing Increase | 10 | 20 |
| Option 1 | ASPD | 1 | 2 |
| Option 2 | Delay After Attack | 7 | 16 |
| Option 2 | MATK% | 5 | 10 |
| Option 2 | Variable Cast Time | 5 | 15 |
| Option 2 | SP Consumption Reduction on Skill Use | 3 | 7 |
| Option 2 | Magic Damage Increase vs Small Enemies | 5 | 15 |
| Option 2 | Magic Damage Increase vs Medium Enemies | 5 | 15 |
| Option 2 | Magic Damage Increase vs Large Enemies | 5 | 15 |
<Random options will be granted, ranging from a minimum of 1 to a maximum of 2.>

+9 Jiryong Saldo
A
katar imbued with the power of the Earth Dragon.
Adds 5% additional physical damage to Formless monsters,
Adds 5% additional physical damage to Undead (persistent) enemies.
At refine level 7, further increases physical damage to Formless monsters by 5%,
further increases physical damage to Undead (persistent) enemies by 5%,
At refine level 9, further increases physical damage to Formless monsters by 10%,
further increases physical damage to Undead (persistent) enemies by 10%.
Type:
Katar Attack: 150
Weight: 120
ATK + 53
Critical Damage +18%
◇◇◇◇◇
Jiryongjang An indestructible weapon imbued with the power of the Earth Dragon. MATK + 130, Indestructible, Adds 5% additional magic damage to Formless monsters, Adds 5% additional magic damage to Undead (persistent) enemies. At refine level 7, further increases magic damage to Formless monsters by 5%, further increases magic damage to Undead (persistent) enemies by 5%, At refine level 9, further increases magic damage to Formless monsters by 10%, further increases magic damage to Undead (persistent) enemies by 10%. Type: One-handed Staff Attack:
MATK + 51
Variable Cast Time -12%
◇◇◇◇◇ <The enchant function will be removed, and a random option granting system will be added.>
2) Louyang Combination Headgear Material Adjustment
The combination materials for the Louyang combination headgears '
Bacsojin Doll Hat' and '
Chung E's Bao Bao' will be changed.
The required quantities of relatively hard-to-obtain materials will be reduced, and some materials will be changed to items obtainable within Louyang.

| Item | Existing Crafting Materials | Changed Crafting Materials | Notes |
|---|---|---|---|
Bacsojin Doll Hat [1] |
Fabric x500 Mythril Ore x30 White Snake's Tear x50 Violet Dyestuffs x5 White Dyestuffs x5 Earth Dragon Stone x300 |
[Recipe A] Little Ghost Doll x300 Mithril x5 White Snake's Tear x10 Denture from Dragon Mask x300 Dry Sand x500 Earth Dragon Stone x200[Recipe B] Little Ghost Doll x300 Mithril x5 Denture from Dragon Mask x300 Dry Sand x500 Earth Dragon Stone x1,200 |
Choose 1 of 2 recipes |
Chung E's Bao Bao [1] |
Blue Shining Scale x500 Mythril Ore x20 White Dyestuffs x10 Iris x100 Scarlet Dyestuffs x3 Bao Bao x1 Earth Dragon Stone x100 |
Blue Shining Scale x50 Mithril x1 Dry Sand x500 Tiger Panty x300 Little Ghost Doll x50 Bao Bao x1 Earth Dragon Stone x100 |
- |
<In particular, the acquisition difficulty of the
Bacsojin Doll Hat will be adjusted!>
That concludes our introduction of the content planned for the April 11th update of Ragnarok Online: Zero.
For more detailed information, please refer to the notices on the homepage when the update is released.
Thank you.
Fabric
Mythril Ore
White Snake's Tear
Violet Dyestuffs
White Dyestuffs
Little Ghost Doll
Mithril
Denture from Dragon Mask
Dry Sand
Blue Shining Scale
Iris
Scarlet Dyestuffs
Bao Bao
Tiger Panty