Criatura Academy
News · Dev note · 2023-02-23

March 2023 Update Notice (Super Novice, Skill Balance, etc.) 2023년 3월 업데이트 안내 (슈퍼 노비스, 스킬 밸런스 등)

Translated from the official kRO Zero announcement. Original

Hello, Ragnarok Online Zero adventurers, this is the RO1 Studio Zero Team. We would like to provide additional information regarding the "new Super Novice class" and skill balance updates scheduled for the March update.

1. Super Novice Skill Composition To allow the Super Novice's signature feature of using a variety of job skills, the following skill composition will be applied.

1st Job Skills

Basic Skill First Aid Play Dead Cold Bolt 5 > 3Lv Frost Diver Ruwach 1Lv Teleportation 2 > 1Lv Warp Portal 4 > 2Lv Renovatio

One Hand Sword Mastery Heal Recovery Boost SP Recovery Boost Lightning Bolt 4 > 2Lv Thunder Storm Bow Mastery 2 > 1Lv Cure Agility Up 3 > 2Lv 1Lv Agility Down

Bash 5 > 3Lv

Magnum Break Endure Aqua Benedicta Fire Bolt 4 > 2Lv Fire Ball Sight 1Lv Fire Wall 5 > 3Lv

Provoke 5 > 3Lv Double Attack Dodge Rate Boost Napalm Beat 4 > 2Lv Soul Strike 5 > 3Lv Safety Wall 7 > 4Lv

Divine Protection 3 > 1Lv Demon Bane 3 > 1Lv Signum Crucis Angelus 3 > 1Lv Blessing 5 > 3Lv Cart Boost 5 > 3Lv Mace Mastery

Steal 5 > 3Lv Hiding Stone Curse 1Lv Earth Spike 5 > 3Lv Axe Mastery

Envenom 3 > 1Lv Detoxify Increase Carry Weight 3 > 1Lv Discount 3 > 1Lv Overcharge Pushcart 5 > 3Lv Owl's Eye 3Lv Concentration Boost Open Stall Mammonite Appraisal

2nd Job Skills

Demon Bane Iron Chain 5 > 3Lv Chain Charge 2 > 1Lv Chain Absorb 5 > 3Lv Chain Explosion 1Lv Grand Chain Explosion 5 > 3Lv

Divine Protection Redemptio 5 > 3Lv

Faith Auto Guard Shield Charge 5 > 3Lv Shield Boomerang 3 > 1Lv

Hiding Holy Cross 3 > 1Lv Strength Sanctuary 7 > 4Lv Gloria Magnificat Cold Bolt Lightning Bolt Waterball 1Lv Frost Diver Stone Curse 1Lv Ice Wall 1Lv Frost Nova

Impositio Manus Recovery Aspersio Aqua Benedicta 1Lv Napalm Beat Lightning Bolt 1Lv Jupitel Thunder 5 > 3Lv Lord of Vermilion Earth Spike Heaven's Drive 3 > 1Lv Storm Gust 3 > 1Lv Quagmire

Tunnel Drive 1Lv 2 > 1Lv Sneak Attack Sight Lightning Bolt 1Lv Sightrasher Fire Wall Fire Pillar 2 > 1Lv Meteor Storm

Steal Snatcher 1Lv 4 > 2Lv Back Slide 2 > 1Lv SP Recovery Boost Magic Crasher 1Lv Skid Trap Land Mine Beast Bane Monster Info

Enchant Poison 3 > 1Lv Poison React Venom Dust 5 > 3Lv Venom Splasher 5 > 3Lv 1Lv

Hilt Binding 1Lv Weapon Research 1Lv Weapon Repair

Breakthrough Help Me, Swordman! Transcendence

Super Novice is a special class that can use a variety of skills from all 1st and 2nd job classes. In line with the Super Novice's characteristics, the "acquisition requirements" for skills will be set lower than for other classes, allowing use of various skills. This is a feature unique to Super Novice and will not affect other classes. Super Novice's exclusive special skills (Break Through, Help Angel, Transcendence) and 5 additional skills (Cart Boost, Mace Mastery, Axe Mastery, Earth Spike, Dodge) will be added.

[Skill Acquisition Requirement Example]

Magnum Break MAX Lv : 10 Learning Requirement: Bash Lv 5 Type: Active Category: Melee Physical, Buff Target: Instant Cast Description: Consumes 30 SP to deal fire property physical damage to all enemies in a 5x5 area centered on yourself, and knocks them back 2 cells. Additionally, for 10 seconds, your attacks gain 20% fire property weapon damage. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300%

Magnum Break MAX Lv : 10 Learning Requirement: Bash Lv 3 Type: Active Category: Melee Physical, Buff Target: Instant Cast Description: Consumes 30 SP to deal fire property physical damage to all enemies in a 5x5 area centered on yourself, and knocks them back 2 cells. Additionally, for 10 seconds, your attacks gain 20% fire property weapon damage. [Lv 1]: ATK 120% [Lv 2]: ATK 140% [Lv 3]: ATK 160% [Lv 4]: ATK 180% [Lv 5]: ATK 200% [Lv 6]: ATK 220% [Lv 7]: ATK 240% [Lv 8]: ATK 260% [Lv 9]: ATK 280% [Lv 10]: ATK 300%

<Left image: Swordman skill acquisition requirements / Right image: Super Novice skill acquisition requirements>

By lowering the skill acquisition requirements, we hope to satisfy, even just a little, the desire to try out more skills. ※ The above content is still under development and may change upon actual update.

2. Super Novice Weapon Items

Along with the Super Novice update, weapon items will also be added. Episode equipment for Super Novice will be added as episode rewards, and Calamity/Mighty Calamity/Ice & Snow one-handed sword items will be added.

Name Image Options & Description Notes
Calamity Sword An ordinary blade made to protect, now infused with evil, becoming a vanguard of calamity. Magnum Break damage +15%. Every 2 refines: ATK + 10, HIT + 3. At refine +7, Magnum Break damage +20% additional increase. At refine +9, Melee Physical Damage +7%. When worn together with Calamity Shield, Physical Damage dealt to Holy and Shadow element monsters +10%, damage received -10%. Type: One-Handed Sword Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 130 Equip: Novice class, Swordman class SLOT:1 Obtained via Monster Drop / NPC Exchange
Mighty Calamity Sword The "Calamity Sword" has been reinforced, becoming an even greater calamity. Magnum Break damage +22%. Every 2 refines: ATK + 10, HIT + 3. At refine +7, Magnum Break damage +20% additional increase. At refine +9, Melee Physical Damage +7%. At refine +11, ATK + 40, HIT + 8, Magnum Break damage +20% additional increase, Melee Physical Damage +3%. When worn together with Mighty Calamity Shield, Physical Damage dealt to Holy and Shadow element monsters +10%, damage received -10%. Type: One-Handed Sword Attack: 248 Weight: 70 Weapon Level: 4 Required Level: 130 Equip: Novice class, Swordman class SLOT:1 Obtained via NPC Upgrade
Chilling Ice & Snow Sword A one-handed sword that emits intense cold. Indestructible. ATK + 15%. Every 2 refines: ATK + 12, VIT + 5. At refine +7, Ignores 25% of Demi-Human race monsters' physical defense. At refine +9, Melee Physical Damage + 10% additional increase. At refine +11, Physical/Magic Damage dealt to enemies of all sizes +15%. When worn together with Chilling Ice & Snow Shield, Physical Damage dealt to Demi-Human and Demon race monsters +10%, damage received -10%. Type: One-Handed Sword Attack: 330 Weight: 70 Weapon Level: 4 Required Level: 150 Equip: Novice class, Swordman class SLOT:1 Obtained via Monster Drop

※ The above content is still under development and may change upon actual update.

3. Rebellion Overhaul Along with the Super Novice update, a Rebellion class overhaul will be conducted.

1) Rebellion Skill Expansion and Balance Adjustment Some of Rebellion's skills will be expanded to level 10, and additional skill balance adjustments will be made.

Banishing Buster (Expanded to Level 10) [Lv 1]: Attack Power 1600% / Buff Removal Chance 55% [Lv 2]: Attack Power 1700% / Buff Removal Chance 60% [Lv 3]: Attack Power 1800% / Buff Removal Chance 65% [Lv 4]: Attack Power 1900% / Buff Removal Chance 70% [Lv 5]: Attack Power 2000% / Buff Removal Chance 75% [Lv 6]: Attack Power 2100% / Buff Removal Chance 80% [Lv 7]: Attack Power 2200% / Buff Removal Chance 85% [Lv 8]: Attack Power 2300% / Buff Removal Chance 90% [Lv 9]: Attack Power 2400% / Buff Removal Chance 95% [Lv 10]: Attack Power 2500% / Buff Removal Chance 100%

Dragon Tail (Expanded to Level 10) [Lv 1]: Attack Power 700% / Crimson Marker Target: 1400% [Lv 2]: Attack Power 900% / Crimson Marker Target: 1800% [Lv 3]: Attack Power 1100% / Crimson Marker Target: 2200% [Lv 4]: Attack Power 1300% / Crimson Marker Target: 2600% [Lv 5]: Attack Power 1500% / Crimson Marker Target: 3000% [Lv 6]: Attack Power 1700% / Crimson Marker Target: 3400% [Lv 7]: Attack Power 1900% / Crimson Marker Target: 3800% [Lv 8]: Attack Power 2100% / Crimson Marker Target: 4200% [Lv 9]: Attack Power 2300% / Crimson Marker Target: 4600% [Lv 10]: Attack Power 2500% / Crimson Marker Target: 5000%

Fire Dance (Expanded to Level 10) [Lv 1]: Attack Power 300% [Lv 2]: Attack Power 400% [Lv 3]: Attack Power 500% [Lv 4]: Attack Power 600% [Lv 5]: Attack Power 700% [Lv 6]: Attack Power 800% [Lv 7]: Attack Power 900% [Lv 8]: Attack Power 1000% [Lv 9]: Attack Power 1100% [Lv 10]: Attack Power 1200%

Hammer of God (Expanded to Level 10) [Lv 1]: Attack Power 100% / Range: 5 x 5 cells [Lv 2]: Attack Power 200% / Range: 5 x 5 cells [Lv 3]: Attack Power 300% / Range: 5 x 5 cells [Lv 4]: Attack Power 400% / Range: 5 x 5 cells [Lv 5]: Attack Power 500% / Range: 5 x 5 cells [Lv 6]: Attack Power 600% / Range: 7 x 7 cells [Lv 7]: Attack Power 700% / Range: 7 x 7 cells [Lv 8]: Attack Power 800% / Range: 7 x 7 cells [Lv 9]: Attack Power 900% / Range: 7 x 7 cells [Lv 10]: Attack Power 1000% / Range: 7 x 7 cells

Round Trip (Expanded to Level 10) [Lv 1]: Attack Power 700% / Effect Range 7 x 7 [Lv 2]: Attack Power 900% / Effect Range 7 x 7 [Lv 3]: Attack Power 1100% / Effect Range 7 x 7 [Lv 4]: Attack Power 1300% / Effect Range 9 x 9 [Lv 5]: Attack Power 1500% / Effect Range 9 x 9 [Lv 6]: Attack Power 1700% / Effect Range 9 x 9 [Lv 7]: Attack Power 1900% / Effect Range 11 x 11 [Lv 8]: Attack Power 2100% / Effect Range 11 x 11 [Lv 9]: Attack Power 2300% / Effect Range 11 x 11 [Lv 10]: Attack Power 2500% / Effect Range 13 x 13

Mass Spiral (Balance Adjustment)

  • Attack Power Adjustment Before: 100%/200%/300%/400%/500% After: 200%/400%/600%/800%/1000%
  • SP Consumption Adjustment Before: 20/22/24/26/28 After: 40/44/48/52/56
  • Fixed Cast Time adjusted from 1 sec to 2 sec
  • Variable Cast Time adjusted from 0.5 sec to 1 sec
  • Skill Cooldown adjusted from 1 sec to 2 sec
  • Bleeding Chance Adjustment Before: 10%/20%/30%/40%/50% After: 40%/50%/60%/70%/80%

Shatter Storm (Balance Adjustment)

  • Attack Power Adjustment Before: 950%/1050%/1150%/1250%/1350% After: 1900%/2100%/2300%/2500%/2700%
  • SP Consumption Adjustment Before: 27/29/31/33/35 After: 50/55/60/65/70
  • Fixed Cast Time adjusted from 0.5 sec to 1 sec
  • Variable Cast Time Adjustment Before: 1.5 sec/1.25 sec/1 sec/0.75 sec/0.5 sec After: 3 sec/2.5 sec/2 sec/1.5 sec/1 sec
  • Skill Cooldown adjusted from 1 sec to 2 sec

2) Bullet and Skill Consumable Item Weight Adjustment The weight of bullets and items consumed by skills will be adjusted to 0.1.

  • Bullets (6 types): Silver Bullet, Flare Bullet, Lightning Bullet, Ice Bullet, Poison Bullet, Blind Bullet
  • Consumable Items (3 types): Full Metal Jacket, Grenade Launcher, Dragon Tail Missile

4. Additional Skill Balance Adjustments Some additional skill balance adjustments are planned.

Increase AGI

  • Skill cooldown removed

Acid Demonstration

  • Attack Power Adjustment when attacking monsters Before: 400%/800%/1200%/1600%/2000%/2400%/2800%/3200%/3600%/4000% After: 500%/1000%/1500%/2000%/2500%/3000%/3500%/4000%/4500%/5000%
  • Attack Power Adjustment when attacking characters Before: 200%/400%/600%/800%/1000%/1200%/1400%/1600%/1800%/2000% After: 250%/500%/750%/1000%/1250%/1500%/1750%/2000%/2250%/2500%
  • Skill Cooldown adjusted from 2 sec to 1 sec
  • Global Cooldown adjusted from 0.3 sec to 0.15 sec

Tracking

  • Skill cooldown removed

Ganbantein

  • Skill Cooldown adjusted from 5 sec to 2 sec
  • Global Cooldown of 0.3 sec added

Cast Ninja Spell

  • Skill cooldown removed

Fire Ball

  • Skill Cooldown adjusted from 1.2 sec to 0.7 sec

Frost Diver

  • Skill Cooldown adjusted from 1.2 sec to 0.5 sec

Napalm Beat

  • Skill Cooldown adjusted from 0.7 sec to 0.5 sec

Throw Spirit Sphere

  • Attack Power Adjustment Before: 1200%/1400%/1600%/1800%/2000% After: 1600%/1800%/2000%/2200%/2400%
  • Attack Power Adjustment while in Root state Before: 1800%/2100%/2400%/2700%/3000% After: 2400%/2700%/3000%/3300%/3600%

Throw Huuma Shuriken

  • Variable Cast Time Adjustment Before: 2.5 sec/2 sec/1.5 sec/1 sec/0.5 sec After: 0.5 sec/0.5 sec/0.5 sec/0.5 sec/0.5 sec

The above content is still under development, so it may change upon future updates. For more details, please refer to the official website notice when the update is released. Thank you.